|Commander / EDH||Legal|
Printings View all
|Vintage Masters (VMA)||Mythic Rare|
|Conspiracy (CNS)||Mythic Rare|
Combos Browse all
Muzzio, Visionary Architect
Legendary Creature — Human Artificer
, : Look at the top X cards of your library, where X is the highest converted mana cost among artifacts you control. You may reveal an artifact card from among them and put it onto the battlefield. Put the rest on the bottom of your library in any order.
Price & Acquistion Set Price Alerts
|Have (9)||rebelteddybear , RazortoothMtg , miracle , Big-Foot , Forkbeard , warcry02 , ZombieFood , Ellyreia , cryptoplasm|
|Want (4)||pskinn01 , Turtlelover73 , Spinalripper , Va1mar|
Muzzio, Visionary Architect Discussion
2 months ago
Have you considered Muzzio, Visionary Architect?
2 months ago
15 cards I believe,including Muzzio, Visionary Architect. This is slightly older list that I need to update later on today. So I may or may not remove it.
3 months ago
As for other wincons:
4 months ago
Hey thanks ElementalEd! I was hoping I'd have enough tap effects to stave off getting killed before I can pull of some of the 3+ card combos (Like 7 mana, Spine of Ish Sah, Priest of Yawgmoth, Mirran Spy, with a Disciple of the Vault and/or Altar of the Brood in play, being the most mana intensive combo) but yea, Reconnaissance was one I was not aware of, thanks! Also, spitting out annoying blockers with Nuisance Engine and Myr Propagator, killing with Kiku, Night's Flower, "sort-of-tutoring" with Jar of Eyeballs, Citanul Flute & Merchant's Dockhand are other reasons I have all those tap effects. As for straight up tutors.. I haven't decided yet if they're really needed, but will if they are. I do have a Trophy Mage in there though for digging up some useful artifacts.Arcum Dagsson and Master Transmuter are on my wish list atm, and I will eventually be trading out for more Inspired effects as this deck develops. Muzzio, Visionary Architect looks really groovy, too. Might have to get one. Lol, Caltrops. It's a great card, but is there a Sydri deck without it? I'll put it in when I get one. Probably, lol. With Sydri, Galvanic Genius effects, Kusari-Gama & Thornbite Staff & almost any other card in here will take care of early aggro..along with her effects & Liquimetal Coating to stave off early land drops in case I need to get rude..
There really is a ton going on with this deck, it kind of almost HAS to be played to see it all. Thinking of pulling the 7-8 mill effects though. It does play fairly defensively, but it's answers are usually to kill, exile, remove, or plain just give things Defender to just about anything..if I can get it moving fast enough.
AND, I just realized I should've put all this in the description, lol.
Thanks for checking out my deck though, feedback is always groovy. :)
4 months ago
Hey, Thought I would comment back. Thanks for the upvote on budget list.
As for this deck, unfortunately I don't have to much time to really think about it, but I'll give you my preliminary thoughts:
Cards I would consider trading out.
You have a lot of untap effects for how little your things can tap. (Maybe I am missing something). If I am missing something. then I would Thousand-Year Elixir. If I am not. I would add tap effects that synergize with artifacts Arcum Dagsson, Master Transmuter, Muzzio, Visionary Architect) (I am sure you probably knew about them, but thought I would mention just in case)
If you want to stay glass cannon combo then my next suggestion will be meh. But Caltrops Is a great way to deter early game aggro. Especially if your meta catches on how combo heavy you are.
Lastly, tutors will obviously help with consistency. I know some people (myself included), don't like to include them if they can, so that may be the reason why they aren't there. Trinket Mage, Fabricate, Kuldotha Forgemaster are favorites of mine to close out a game. But I totally understand not including them.
I will have to play test the deck sometime. Sorry if i missed anything obvious, I kinda rushed this review.
5 months ago
Tappedout doesnt like me linking too many cards in 1 post so these are the other cards i wanted to suggest:
5 months ago
Here are some things I like about my silas deck (or cards i would include if i was blue/black instead of blue/black red and therefore had the room) and that might consider including as well.
If you give silas double strike like with Fireshrieker or Grappling Hook he deals damage twice, giving you two triggers of his ability. (Alsowhen combined with deathtouch, silas will survive most combats)
I'm a pretty big fan of Aqueous Form to help let your commander get through.
Mindslaver is pretty gross when you can repeatedly recur it.
Here's a link to my copy if your interested. Vial Renn Affinity
5 months ago
Muzzio, Visionary Architect is also fun, albeit a bit less predictable
Sharding Sphinx makes a lot of thopters
Leonin Abunas can protect them
Memnarch likes "borrowing" things
I'm not entirely convinced it's good enough here but figured i'd atleast mention Open the Vaults. If the game goes on long enough it's probably worth it
I think the the thing the deck is missing the most is more ways of interacting with your opponent. You have the 1-of dispatch but thats about it. Swords to Plowshares, Path to Exile, Go for the Throat etc, but i think you need more.