Dragonspeaker Shaman

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you play cost less to play.

Browse Alters View at Gatherer

Trade

Have (4) sonnet666 , pskinn01 , kpral , metalmagic
Want (1) UnitedWeStand

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Archenemy (ARC) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dragonspeaker Shaman occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Dragonspeaker Shaman Discussion

FrogBoy95 on Let There Be Dragons

1 week ago

I've been looking at building a The Ur-Dragon deck myself and really like the deck you have.

For additional mana-fixing/ramping, you could use Dryad of the Ilysian Grove since it has a similar effect to Chromatic Lantern. Also, to make the Hoard cheaper, you could look into Urza's Incubator and Dragonlord's Servant/Dragonspeaker Shaman.

Because you mentioned you were looking for combo-y plays, Strionic Resonator could be an interesting choice for your deck because it would allow you to double the draw effect from The Ur-Dragon or any of the other major effects your creatures will have.

I hope some of these suggestions help!

Kazierts on Sarkhan's Swarm

1 month ago

There are some other "targets" for discard, but I don't think all of these are the best for you. I'll list each of them instead of loads of paragraphs.

  1. Punishing Fire - Could be a replacement for Spit Flame but honestly that's up to you. Punishing Fire is technically more versatile since it hits any target and depending on the matchup it can be easier to retrieve. However, Spit Flame has an easier time removing creatures. This one more to just let you know exists.

  2. Flamewake Phoenix - Again, a card that I'm mentioning just to let you know exists. Since most of your dragons have 4 or more power, you could easily get this card back from your graveyard but you would also deviate a bit from the draconic theme.

  3. Ore-Scale Guardian - This one isn't a target himself, but he makes it more profitable for you to discard lands, specially if you end up being mana flooded.

  4. Runehorn Hellkite - Can be used to refill your hand late game(?) and as he's no diffenrent from other dragons, there's no downside letting him rest in your grave until you active it's effect.

  5. Fiery Temper - Basically adds 3 damage for one mana to all of your discard spells.

These are the monored option. I also have options that would actually require you to splash for black. These are, of course, not mandatory for you to run, but it's always good to get to know more cards.

  1. Bladewing the Risen -A giant dragon that reanimates another one when it comes into play and also has the ability to pump all your dragons. Obviously he's not a target for discard himself. However, he can make other dragons more interesting to discard.

  2. Boneyard Scourge - Pretty simple. Dump him into the graveyard and when one of your dragons die, you get him back for a really cheap cost.

  3. Bone Dragon - A recurrable dragon that can be left in the grave until the late game when it can come back multiple times, assuming you have enough cards in the grave.

  4. Dread Return - By sacrificing 3 Bladewing's Thrall you could get a free reanimation spell since when you get the dragon back from the graveyard you'll also get the Thralls back.

In case you consider any of these black cards or you just don't feel confortable not bein able to cast the Thralls, there are a few budget lands that can help you with the mana. Also, the Haven of the Spirit Dragon could help you cast the black dragons but not activate their abilities.

About the cuts for the Thralls, you are still above 60 cards. There are some other cuts you can also make.

  1. Dragonspeaker Shaman - They're quite expensive and you already have a pretty decent amount of "ramp" and cost discounts. Even more, they're really easy to kill.

  2. Slumbering Dragon - He seems quite tempting to play as he can grow a lot. However, that's the problem, he CAN grow but nothing guarantees he will. Also, only one in the deck won't help at all.

  3. Sarkhan's Triumph - Since you now have more card draw, you could maybe cut one of these.

  4. For the Thralls I'd cut one Spinerock Knoll , Mudslide and the two Dragon Egg s.

Kazierts on Sarkhan's Swarm

1 month ago

Probably four copies of Faithless Looting and two copies of Cathartic Reunion .

Even though cycling is important to ditch bricks in your hand, it's also good to have targets that incentivise you to discard, like Bladewing's Thrall .

I know it may look like without being able to cast it that's an uselees card. However, since you're adding discard spells to the deck, it becomes possible to effectively use it. Also, you'd never want to cast it anyway. Four mana por a "vanilla" 3/3 is never a good deal.

Another good discard target would be Anger . By having it in your graveyard all of your creatures automatically have haste, regardless of their types, while also not requiring any mana investiment. Just to provide an example:

Still on the discard topic, there is a card that can also help you cycle through your deck while cheapening the cost of your dragons, and that is Hazoret's Monument . It's more resilient than Dragonspeaker Shaman and reduces the cost of all of red creatures instead of just dragons.

I also suggest replacing Bolt Bend by Draconic Roar since the latter is way more useful and less situational.

A great card for any dragon deck is Thunderbreak Regent as it's cheap and gives amazing protection to your dragons.

Kazierts on Sarkhan's Swarm

1 month ago

If it's a casual deck then there are lots of things you can do. Before I start suggesting things, in the end this is your deck. So even if I say some things could be better according to my opinion, you should only pick those you aggre or that you think we'll make the deck more confortable to play with.

Again, first things first. You still need to trim it down to 65 cards. No decks, except for Battle of Wits ones but those are exceptions, run above than 60 cards. Having extra 5 cards will only make it harder to draw the cards you want.

One of the things I immediately would cut is Zirilan of the Claw . He isn't that budget friendly and rather slow as you have to pay 5 mana, wait one turn and then pay 3 mana to activate its ability.

Another one to cut would be Dragonmaster Outcast . I know he's very appealing to play with, but he's a few problem that will probably let you down some times. First, since you're playing monored you don't have any ramp, you'll need to rely on drawing lands every single turn while also having to draw and play him just to meet the requirements of his effects. Second, he's just a 1/1, so having him survive even a single turn can be really hard as he also doesn't have any form of protectio. Third and last, since you have Flame Sweep you would either restrain yourself from playing it to keep him alive or be forced into a situation that you would need to kill him alongside other creatures to survive.

Cutting one Drakuseth, Maw of Flames and one Verix Bladewing shoukld also be fine. They're ok cards but since they're legendary you'll be able to have more than on the field anyway. Also, casting Verix Bladewing without kicking would just make him basically a vanilla dragon, which wouldn't really impact the board. However, he can be a nice late game option.

Replacing the 3 copies of Sarkhan's Dragonfire and one copy of Dragonspeaker Shaman for something like Cathartic Reunion or Faithless Looting should help with consistency. The effect on the the Dragonfire is "nice" in conjunction with the damage but there are better damage and card advantage spells you can use. Dragonspeaker Shaman also isn't too budget friendly while being kinda easy to remove from the field, which would make the mana you spent useless.

It may not seem really useful to use cards like Cathartic Reunion or Faithless Looting since you wouldn't benefit much aside from digging through your deck. However, I ahve some things you could add to capitalize on the discard.

  1. Bladewing's Thrall - With spells that make you discard you wouldn't even need to run black mana in your deck, just discard them and as soon as one of your dragons comes into play you would get them all back. Also, Dragon Tempest would give them haste if you have a dragon in play.

  2. Dragon Scales - Depending on the dragons you choose to run, you could discard this and as soon as a dragon comes into play it would get a small buff and vigilance.

  3. Fledgling Dragon - This one wouldn't benefit from being discarded but would from filling the graveyard.

I'd like to see what you think about these before continuing.

VladMarkov on Red Dragon

1 month ago

One thing I can promise is, that I am not saying no to the mana rocks. I am still unconvinced about the urge of having them. The amount of games I was able to play was not that big, I admit, but theese few showed me, that:

  • there are bigger threats at the beginning than me and someone else is focussing all attention. I know, that's the risky strategy, but my goal is to survive to second point, which is...

  • ... staying alive long enough to cast Dragonstorm and search for Utvara Hellkite . If I can do this, while having one or two dragons on board, there is mostly too late for the others (especially with Dragon Tempest ).

Other insights from last weekend of playing are, that actually I didn't draw that much discounting artifacts either, once in a while there was a Nykthos, Shrine to Nyx , sometimes Dragonspeaker Shaman , sometimes Herald's Horn . But not all at the same time. I know - having additionally few rocks in deck, the probabilities would have been greater, but there was only one time, when I had to discard cards on end step - when I started with 3 Mountains and didn't draw any other land for maaaaaany turns. Sure, if I should have rocks, I wouldn't have the problem, but they also could have been stacked somewhere on the bottom.

To sum up - I found some pretty nice strategies lately and I am still strongly considering the mana rocks, but I need more games, to figure out, what other cards are useless enough to replace them with Sol Ring and company :)

And last but not least - how do you suggest a playtest, where and when? :)

KayneMarco on Ur dragon you die now deck(budget)

2 months ago

Here’s a list of cost reducers that are all budget cards that this deck would really benefit from:

There’s 8 others but they can’t really be considered budget. Another card that is amazing in a dragon deck is Sarkhan the Masterless That static ability is amazing because the damage being done to the attacking creatures is dealt before any combat damage. So if you have 6 dragons out they would deal 6 damage to each creature attacking you before they get a chance to deal any damage themselves.

LordTea on The Ur Dragon (Dragon Tribal)

3 months ago

Hey, after some playtest of your deck and my personal experience playing Commander I can advice you to use all the fetches and all dual lands you can get, because its otherwise very hard to cast your stuff and not brick your hand. To avoid bricking it might be a good consideration to lean heavier into 3 colors or maybe even too relying on green mostly to ramp and to manafix. This will ensure that your less likely to sit there not able to play stuff and results in more fun. Also an issue to adrees is your curve. You should have at least half of your spells be in the 0-3 cmc range and way less 6 cmc spells. Include more mana dorks to make your gameplan more consistent and less of your 6+ cmc dragons. In most cases you dont need that many anyways.

Suggestions:More Lands(Better Manabase with fetches, dual lands), better manacurve, more manadorks and rampspells, Dragonspeaker Shaman , Dragon's Hoard , Herald's Horn , Temur Ascendancy give all your dragons haste, Kodama's Reach and Skyshroud Claim

Also as for ramp you might like: Nightscape Familiar there are familiars for each colorpair and all are quite cheap.

Gl with your EDH deck and hF!

Load more