|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||Uncommon|
|Duel Decks: Knights vs. Dragons (DDG)||Uncommon|
Combos Browse all
Creature — Human Barbarian Shaman
Dragon spells you play cost less to play.
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Dragonspeaker Shaman Discussion
2 weeks ago
got him back1 there for1 tests, i removed him wrong, there was a Dragonspeaker Shaman in his place, thanks for the warning, if you like que deck, upvote it plz.
2 months ago
I want to say Dragonspeaker Shaman is not Modern legal because of it's printing, though I could be wrong. I think because it wasn't printed in anything aside from Commander since 8th edition yada yada whatever the rules are.
2 months ago
Dragonspeaker Shaman is a no-brainer, I dunno how I missed it! With the recent commander printing it's also quite budget, thanks for the recommendation. I removed Bladewing's Thrall to make room for it as I was looking for a good reason to remove our ol thrall pal anyway, as a 3/3 flyer is pretty low impact.
2 months ago
Love the deck! I think Dragonspeaker Shaman would be a good inclusion.
3 months ago
Simian Spirit Guide is interesting, but it would require a lot of playtesting to see if it deserves spots in the deck. Is Guide being a one shot deal worth it? The problem is what do you cut for it?
I can't see cutting any Dragons for it. You could cut Anger of the Gods, but this is risky since Jaysterbaby said he's expecting Merfolk or Vampire matchups; Anger is very good in these matchups.
Another option is cutting Dragonlord's Servant, relying more on Guide giving you that extra mana to cast Dragonspeaker Shaman a turn earlier. This is risky because Servant can consistently without help from Guide make a turn three Thunderbreak which is good in aggro matchups. Shaman can however with help from Guide give you a turn three Glorybringer or Thunderbreak which is amazing.
3 months ago
I don't have a format in mind as me and my friends just play for fun. If I have to tweak it for formats I can do that on my own time. I just need help tweaking this deck, as I believe 80 cards to be alot even with great mana ramps, I will be going up against Merfolk with unblockable and buffs, and vampires with lifedrain, life link and deathtouch, with some flying
Suggestions and opinions welcome. Thank you
1x Devil's Play
1x Gilded Lotus
1x Sulfur Falls
3 months ago
Without knowing your Dragon deck, my first thought is to avoid Reflecting Pool in favor of dual lands like, depending on budget, Wind-Scarred Crag or Stomping Ground. Also, if you don't have them, check out Dragonlord's Servant and Dragonspeaker Shaman.
3 months ago
Hey, I recommend more ramp, more draw and more land.
Cards to consider adding:
- Temur Ascendancy: draw when Dragons ETB and haste for Dragons
- Elemental Bond: draw when Dragons ETB
- Kindred Discovery: draw when Dragons ETB and attack
- Vizier of the Menagerie: cast Dragons from top of library with any lands
- Painful Truths: draw three cards for three mana and three life
- Dragonspeaker Shaman: reduce all Dragons CMC by 2 is good
- Dragonlord's Servant: two drop who reduces all Dragons CMC by 1
- Farseek: land ramp, tutor for a Battle land
- Cultivate: land ramp, tutor for any two Basic lands
- Sol Ring: one of the best ramp cards for Commander
- Fellwar Stone: two drop ramp that can help to make five colors
- Commander's Sphere: three drop ramp that can help to make five colors
- Command Tower: one of the best lands for Commander, can make any one color
- Exotic Orchard
- Savage Lands: if playing tapped lands then the Tri lands are better options
- Jungle Shrine
- Frontier Bivouac
- Sandsteppe Citadel
- Opulent Palace
- Cinder Glade: Battle lands are two different land types and they work well in a manabase with lots of Basic lands.
- Canopy Vista
- Sunken Hollow
- Smoldering Marsh
- Prairie Stream
Cards to consider cutting:
- Aid from the Cowl
- Awaken the Sky Tyrant
- Blood Mist
- Dragon Roost
- Elephant Guide
- Sight of the Scalelords
- Day of the Dragons
- Durable Handicraft
- Spiteful Motives
- Vessel of Volatility
- Heroes' Podium
- Hero's Blade
- Stoneforge Masterwork
- Acrobatic Maneuver
- Crash Through
- Dramatic Reversal
- Inspiring Roar
- Death by Dragons
- Rolling Thunder
- Splendid Reclamation
- Kolaghan Monument
- Bloodfell Caves
- Scoured Barrens
- Thornwood Falls
- Wind-Scarred Crag
Dragons are already big enough with lots of power you don't need to play a lot of cards that increase Dragons power and toughness. Crucible of Fire is fine because this is a huge boost for all Dragons for only one four mana card, but other than this card you can cut all the others. Temur Ascendancy and Elemental Bond are budget three mana enchantments that can give you a ton of card advantage with Dragons. Drawing a card whenever a Dragon you cast enters the battlefield(ETB) is very good. Ascendancy also gives Dragons haste which is a nice added bonus.
I suggest adding more ramp because Dragons and your Commander, The Ur-Dragon have very high converted mana costs(CMC). Ramp can help to pay for these costs and play Dragons faster in a game than waiting until turn six or seven plus to play a Dragon. Dragonspeaker Shaman and Dragonlord's Servant only effect your Dragons, by reducing the CMC.
Land ramp is another way to ramp as well as help you find lands of the right colors to match the cards in your hand. Cultivate and Farseek are early game cards that can land ramp. Cultivate can only tutor for two Basic lands putting one of them directly into play and the other into your hand.
Farseek is two drop land ramp and it works with the Battle lands since they're two different type of lands, for instance Cinder Glade counts as a Forest and a Mountain. Farseek can tutor for any one of these Battle lands put it into play giving you more color choices.
Battle lands work well with Basic lands for a budget manabase you only need two Basic lands in your control to have any Battle land ETB untapped. This means you can use the mana from the land the turn you play it.
Sol Ring is a staple of Commander. Just about all decks play the card because it's amazing for one mana. Fellwar Stone is two drop ramp that depending on what colors your opponents are playing can make a color of mana. It can make mana no matter what, usually one of any of the five colors.
31x total lands is not enough land I suggest adding more land, 38-40x total lands. Playing a five color budget manabase means you need more land and Dragons have high CMCs. Adding Tri lands, lands that can make one of three different colors of mana help a lot for five color manabases.
Command Tower is a staple Commander card. It's a rainbow land it can make any color of mana because your Commander is all five colors. Exotic Orchard is like Fellwar Stone whatever colors of lands your opponents have in play it can make a mana of one of those colors. Like Tower it's a great budget land for a five color manabase.
Good luck with your deck.