Dragonspeaker Shaman


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Uncommon
Duel Decks: Knights vs. Dragons (DDG) Uncommon
Archenemy (ARC) Uncommon
Scourge (SCG) Uncommon

Combos Browse all

Dragonspeaker Shaman

Creature — Human Barbarian Shaman

Dragon spells you play cost less to play.

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Recent Decks

Dragonspeaker Shaman Discussion

multimedia on dragon tribal

11 hours ago

Hey, I recommend more ramp, more draw and more land.

Cards to consider adding:

Cards to consider cutting:

  • Aid from the Cowl
  • Awaken the Sky Tyrant
  • Blood Mist
  • Dragon Roost
  • Elephant Guide
  • Sight of the Scalelords
  • Day of the Dragons
  • Durable Handicraft
  • Spiteful Motives
  • Vessel of Volatility
  • Heroes' Podium
  • Hero's Blade
  • Stoneforge Masterwork
  • Acrobatic Maneuver
  • Crash Through
  • Dramatic Reversal
  • Inspiring Roar
  • Death by Dragons
  • Rolling Thunder
  • Splendid Reclamation
  • Kolaghan Monument
  • Bloodfell Caves
  • Scoured Barrens
  • Thornwood Falls
  • Wind-Scarred Crag

Dragons are already big enough with lots of power you don't need to play a lot of cards that increase Dragons power and toughness. Crucible of Fire is fine because this is a huge boost for all Dragons for only one four mana card, but other than this card you can cut all the others. Temur Ascendancy and Elemental Bond are budget three mana enchantments that can give you a ton of card advantage with Dragons. Drawing a card whenever a Dragon you cast enters the battlefield(ETB) is very good. Ascendancy also gives Dragons haste which is a nice added bonus.

I suggest adding more ramp because Dragons and your Commander, The Ur-Dragon have very high converted mana costs(CMC). Ramp can help to pay for these costs and play Dragons faster in a game than waiting until turn six or seven plus to play a Dragon. Dragonspeaker Shaman and Dragonlord's Servant only effect your Dragons, by reducing the CMC.

Land ramp is another way to ramp as well as help you find lands of the right colors to match the cards in your hand. Cultivate and Farseek are early game cards that can land ramp. Cultivate can only tutor for two Basic lands putting one of them directly into play and the other into your hand.

Farseek is two drop land ramp and it works with the Battle lands since they're two different type of lands, for instance Cinder Glade counts as a Forest and a Mountain. Farseek can tutor for any one of these Battle lands put it into play giving you more color choices.

Battle lands work well with Basic lands for a budget manabase you only need two Basic lands in your control to have any Battle land ETB untapped. This means you can use the mana from the land the turn you play it.

Sol Ring is a staple of Commander. Just about all decks play the card because it's amazing for one mana. Fellwar Stone is two drop ramp that depending on what colors your opponents are playing can make a color of mana. It can make mana no matter what, usually one of any of the five colors.

31x total lands is not enough land I suggest adding more land, 38-40x total lands. Playing a five color budget manabase means you need more land and Dragons have high CMCs. Adding Tri lands, lands that can make one of three different colors of mana help a lot for five color manabases.

Command Tower is a staple Commander card. It's a rainbow land it can make any color of mana because your Commander is all five colors. Exotic Orchard is like Fellwar Stone whatever colors of lands your opponents have in play it can make a mana of one of those colors. Like Tower it's a great budget land for a five color manabase.

Good luck with your deck.

DrukenReaps on Scion work in progress need help

1 month ago

So I see 102 cards. One of them is an extra fumigate and you'll have to drop something else...

Three reanimation effects with a commander that fills your grave? I'd add a few more: Bladewing the Risen, Journey to Eternity  Flip, Reanimate, Cauldron Dance, Debtors' Knell, Teneb, the Harvester are all pretty good. Living Death or Patriarch's Bidding are game enders. 5 mana + 2 more for each dragon you want to reanimate... I don't know if it gets much scarier.

The Ur-Dragon- I'd put this in the 99. I think scion makes for a better commander since he is faster and grabs any dragon for you but Ur is a ton of value to go and put in your grave off scion's ability then hit with Reanimate next turn XD

Savage Ventmaw and Hellkite Charger are nice together, 1 mana for 1 extra combat.

Bower Passage- I find this hilarious, now dragons are unblockable.

There are so many cool dragons I don't know what else to recommend... Just experiment.

Other good cards to have: Dragonspeaker Shaman, Dragonlord's Servant, Taigam, Ojutai Master

Some considerations for removal: Coat of Arms, Darksteel Forge, Slumbering Dragon. I realize you are already looking to remove 2 of those but in case you were unsure about them they really don't belong here. Slumbering is a nice early dragon but I'd rather be ramping into better dragons. I'm always terrible at removals so I really don't know what else to take out...

Scion_of_Darkness on Altar of the Broodmother

1 month ago

Substitute Shaman of Forgotten Ways or Magus of the Vineyard for Dragonspeaker Shaman. This is how my deck is currently built for Casual play.

BabyK on The Ur-Dragon

2 months ago

To answer a lot of your concern for the high cost dragons, your commander drops the cmc by 1, with Herald's Horn, Dragonspeaker Shaman and Dragonlord's Servant that's 5 total cmc knocked off each dragon. That's huge. As for steel hellkite, the card is an absolute bomb. Pay 0, kill the tokens. Pay 3, kill Rhystic Study and most of their mana rocks. It's so good that I have one in all of my edh decks.

I personally didn't like Wasitora when I played dragons. Anger is decent at haste if you can get it in your yard. I ran numerous wheel effects to dump big dragons then reanimate them with Living Death.

The problem is there are 5 colors and so many good dragons. Most newer dragons are worth a spot, but then you have to consider utility cards like Birds and Witness. It's a big project.

The_Ninjurai on

2 months ago

This looks like a fun deck. A Dragonspeaker Shaman would be good to make your dragons cost less.

As far as enchantment removal goes you'll have to use expensive colorless options since neither color does it. Universal Solvent, Unstable Obelisk, Lux Cannon, and Spine of Ish Sah are all options to remove enchantments.

For artifacts Shattering Spree and Vandalblast are great options.Release the Gremlins and Subterranean Tremors are a couple of options that also does something else.

NV_1980 on Sneaky-Roary Things

2 months ago


Looks very good! Might I advise adding Dragonspeaker Shaman and/or Dragonlord's Servant? If this deck is any indication of your regular deck-building skills, I'd appreciate your feedback on one of my EDH decks. Happy gaming!

Hyperalgialysis on 4 color casual 60 card dragon brew

3 months ago

You def want to maindeck more removal, you will get chewed up in the early game without it. The mana base actually looks ok. I would think Dragonlord's Servant and Dragonspeaker Shaman would probably do well in here.

b.fritz42 on The Dragon goes Meow :3c

3 months ago

Might want to consider throwing some Dragonspeaker Shamans in there.

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