Sea Gate Oracle


Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2017 (C17) Common
Modern Masters 2017 Edition (MM3) Common
Commander 2014 (C14) Common
Duel Decks: Jace vs Vraska (DDM) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Sea Gate Oracle

Creature — Human Wizard

When Sea Gate Oracle enters the battlefield, look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.

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Sea Gate Oracle Discussion

SirSh4ggy on Raise the Roon

4 weeks ago

This looks like a classy tier 2 deck that would be a lot of fun to play and play against. If you're going more for a control vibe, keep Venser, Shaper Savant mainboard. You might consider Sea Gate Oracle as a decent draw-engine, Ulvenwald Hydra as a mana producer who synergies with Avenger of Zendikar like no other in late game, and maybe a Time Warp or Capture of Jingzhou for infinite turns (if you're into that sort of thing).

usaDiabetic on Wizarding world of Harry Potter

2 months ago

With Inalla, I think you want more wizards like Sea Gate Oracle, Dualcaster Mage, Portal Mage, Havengul Lich, Stonybrook Banneret, and Venser, Shaper Savant.

Also maybe some emergency sweepers like Blasphemous Act, Cyclonic Rift and Toxic Deluge.

I think the best two commander's out out the wizard precon where Kess, dissident mage and Mairsil, the Pretender...your deck as of no seems to want to be more of a Kess deck.

So I think you have a tough call on where you want to go. Either way it's a good build so far, just needs a little tightening up.

Frank_Glascock on Inalla's Tap Studio (EDH Adaptive Combo)

2 months ago
  1. How did the 1v1 game go last night? I would caution you to not over analyze the 1v1 performance of the deck. I crushed an above average Kess, Dissident Mage deck yesterday with a Markov deck in 1v1. I designed the Markov deck to be multiplayer where it is average or slightly below average. 1v1 it is above average to possibly good.

  2. Can you make sure I have this right? Mistbind Clique + Phyrexian Altar/Ashnod's Altar require 4U on your intial cast when you get priority following opponent's upkeep. After this, the token can be sacrificed to either altar to provide the one mana needed to pay for Inalla's trigger. This is done at the end step to keep the token till next turn and on opponent's upkeep to tap their lands.

  3. Does Panharmonicon belong in my list? We have three combo creatures of which maybe Bloodline Necromancer would be used outside of combo. Docent of Perfection  Flip, Archaeomancer,Augur of Bolas, AEther Adept, Sea Gate Oracle, Trophy Mage, Venser, Shaper Savant, Snapcaster Mage and Trinket Mage use Panharmonicon. I removed Anathemancer.

Panharmonicon could be replaced by Reality Shift, Negate, Izzet Charm, By Force/Rakdos Signet (both on Laboratory Maniac's list), or Arcane Denial. I am playing Into the Roil to deal with Enchantments. I could possibly cut a land with the addition of Rakdos Signet as the deck would have eleven mana producing artifacts. This would keep Panharmonicon in the list.

jstizzle on Grixis Wizards or: How We Became Liches

2 months ago

Looks like you're missing Sea Gate Oracle

Hyperalgialysis on SEA CREATURES!!!!

2 months ago

I run a very similar deck to this, with slightly different top deck manipulation but the goal is the same. Simic Sky Swallower is pretty amazing to include. Also if you have Steam Vents a few Boil is game breaking with the Stormtide Leviathan out. I know this next part hurts, but fetch lands are so important in a deck like this. Thinning out your library could mean the difference between winning and losing. I also keep my deck at 20 lands, 8 of which are fetch lands. A solid draw spell is pretty important too, Telling Time is pretty good since you can do it with the temple up before the trigger to put a creature on top, Sea Gate Oracle is good card advantage too.

Raging_Squiggle on reanimation

3 months ago

Nimble Obstructionist. Has no synergy with your commander, useless to play and copy with her ability. And there are cheaper, better version to counter abilities (Trickbind, Stifle, etc).

Galecaster Colossus. Too expensive mana-wise to justify its ability. Can't bounce your own wizards either.

Harbinger of the Tides. Ability is too situational to be effective. Also can't bounce your own wizards.

Hollowsage. Without ways to abuse the ability, its effect is minimal at best.

Sea Gate Oracle. Effect not good enough to warrant its inclusion.

Thalakos Deceiver. Too situational to warrant inclusion. There isn't always a creature in play worth stealing. When this is true, it's a dead card.

Exsanguinate. It's a win more card. If you have the mana to actually make it effective, you should have won already.

Decree of Pain, Insurrection, Kindred Dominance. Too expensive mana wise. Your average cmc for this deck is 3.68 which is dangerously high. Consider either removing these entirely or finding less expensive versions of them. Doing so will help speed up your deck.

These are my suggestions for you off the top of my head. I also have an Inalla deck if you would like to see another deck with her as the commander. Might get some ideas to put in?

Inalla Wizardry

Commander / EDH* Raging_Squiggle


SaberTech on Ancestral Animar

4 months ago

In the official Hour of Devastation spoilers WotC has spoiled Champion of Wits, and I was wondering if you have seen it yet? I like the card in general and was trying to decided if it had a place in Animar. Unfortunately, considering that it is at the same cost as Sea Gate Oracle, I think the Oracle is still the better fit since it digs two and replaces itself with a card, whereas the Champion only loots you two cards instead of replacing itself. I do like that you can kill the Champion off with Skullclamp to draw two cards and get it into the graveyard in case you ever have the spare mana for its Eternalize ability though.

I think the card is probably better off in a deck with a strong graveyard theme, but what's your opinion? Do you think it is worth having in Animar just to have some extra power to dig for what you need?

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