Salvager of Secrets


Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Common

Combos Browse all

Salvager of Secrets

Creature — Merfolk Wizard

When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.

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Recent Decks

Salvager of Secrets Discussion

gonz0pl on The Fateshifter | **PRIMER**

4 days ago

First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!

I’ve recreated most of the deck with some minor changes.

I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.

I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.

I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!

I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.

Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.

Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.

Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.

Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!

Enral on The Fateshifter | **PRIMER**

5 days ago

tfitch: Hey..glad it's working out for ya. I've build this deck with the ability to be played without Aminatou herself, you just have to tutor aggressively for the engine. The following are flicker engines that could reduce the reliance on Aminatou:

Alternatively, if Aminatou accrues too much commander tax, letting her go to the GY and getting her back with Emeria Shepherd is viable. Hope this helps!

Odysseus_97 on The Fateshifter | **PRIMER**

6 days ago

Yes, did not think of that Salvager of Secrets is strictly better in with Recruiter of the Guard.

Enral on The Fateshifter | **PRIMER**

6 days ago

Odysseus_97: Great suggestions. I've just added back Salvager of Secrets instead of Mnemonic Wall since it can be tutored with Recruiter of the Guard. I'm going to have to test out Altar of the Brood in my next iteration. Thanks!

Geralf_Cecani on deathly group hug.

1 week ago

Palinchron and any mana doubler

Palinchron and Phantasmal Image

Deadeye Navigator and Palinchron/Peregrine Drake/Great Whale

Deadeye Navigator and Archaeomancer/Salvager of Secrets/Mnemonic Wall with Dramatic Reversal/Rude Awakening/Turnabout/Early Harvest/any take an extra turn spell; in your bin

Brago, King Eternal is an entirely new kettle of fish

Archaeomancers and take additional turn spells in the bin, Strionic Resonator and two mana worth of rocks (cos brago untaps shit)

Ezuri, Claw of Progress and Sage of Hours...

Naru Meha, Master Wizard and any flicker/copy spell

Archangel of Thune, Fathom Mage, Horizon Chimera

Teferi, Mage of Zhalfir, Knowledge Pool (think about it for a second)

Thats all I can think of at the moment :)

FireToTheFace on Infinite Turn Blue/black control deck

2 weeks ago

Hey glad to help! Getting some play testing in against friends will definitely help with feeling out the flow of your deck. Cards I would consider cutting back on are the Salvager of Secrets and Homarid Explorer. I would reduce these because salvager is good to pull instants and removal back, but its mana intensive to cast for a 2/2 body and you might not want to risk having 2 of them in an early draw which could leave you vulnerable early on. I would also consider cutting back on the explorers because if you do plan to block early with timestream, you will already have the card you want in your graveyard to recall with gravedigger on turn 4 so I don't think you would need to mill more. You also already have a good relatively high number of 4 drops. Just a personal preference though, you might find that those do work well in play testing.

BlackyMTG on The Fateshifter | **PRIMER**

2 weeks ago

I know my list is a bit more budget than yours, but I found a tutor that I think is pretty sweet and can search for two parts of one of your combos at once. It’s pretty cheap money wise, but a little bit expensive mana wise.

Final Parting can search for like Archaeomancer/Salvager of Secrets to put in your hand and then put Ghostly Flicker into your grave. You know how the rest goes lol.

Additionally, I found a card that can be argued as better or worse than Salvager of Secrets in Possessed Skaab because it hits creatures too, but if it gets killed it gets exiled unlike salavager, so that’s up to you.

Oh, and I really like the Whip of Erebos suggestion above btw.

multimedia on Baral's Blue Grinder

1 month ago

Hey, looks good nice first Commander deck.

Consider High Tide, Arcane Denial, Archaeomancer, Salvager of Secrets and Azami, Lady of Scrolls? When a manabase is all Islands Tide is great. Denial is one of the best counterspells in Commander--one mana with Baral to counter any spell. Arch and Salvager can get back a instant or sorcery from your graveyard such as a Tide. Azami is a powerful draw engine with other Wizards--Baral is a Wizard. Even just having Baral as the only other Wizard means you can still potentially draw two cards a turn with Azami.

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