|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Common|
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Salvager of Secrets
Creature — Merfolk Wizard
When Salvager of Secrets enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
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Salvager of Secrets Discussion
4 days ago
First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!
I’ve recreated most of the deck with some minor changes.
I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.
I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.
I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!
I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.
Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.
Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.
Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.
Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!
5 days ago
tfitch: Hey..glad it's working out for ya. I've build this deck with the ability to be played without Aminatou herself, you just have to tutor aggressively for the engine. The following are flicker engines that could reduce the reliance on Aminatou:
Alternatively, if Aminatou accrues too much commander tax, letting her go to the GY and getting her back with Emeria Shepherd is viable. Hope this helps!
6 days ago
6 days ago
Odysseus_97: Great suggestions. I've just added back Salvager of Secrets instead of Mnemonic Wall since it can be tutored with Recruiter of the Guard. I'm going to have to test out Altar of the Brood in my next iteration. Thanks!
1 week ago
Palinchron and any mana doubler
Brago, King Eternal is an entirely new kettle of fish
Naru Meha, Master Wizard and any flicker/copy spell
Thats all I can think of at the moment :)
2 weeks ago
Hey glad to help! Getting some play testing in against friends will definitely help with feeling out the flow of your deck. Cards I would consider cutting back on are the Salvager of Secrets and Homarid Explorer. I would reduce these because salvager is good to pull instants and removal back, but its mana intensive to cast for a 2/2 body and you might not want to risk having 2 of them in an early draw which could leave you vulnerable early on. I would also consider cutting back on the explorers because if you do plan to block early with timestream, you will already have the card you want in your graveyard to recall with gravedigger on turn 4 so I don't think you would need to mill more. You also already have a good relatively high number of 4 drops. Just a personal preference though, you might find that those do work well in play testing.
2 weeks ago
I know my list is a bit more budget than yours, but I found a tutor that I think is pretty sweet and can search for two parts of one of your combos at once. It’s pretty cheap money wise, but a little bit expensive mana wise.
Additionally, I found a card that can be argued as better or worse than Salvager of Secrets in Possessed Skaab because it hits creatures too, but if it gets killed it gets exiled unlike salavager, so that’s up to you.
Oh, and I really like the Whip of Erebos suggestion above btw.
1 month ago
Hey, looks good nice first Commander deck.
Consider High Tide, Arcane Denial, Archaeomancer, Salvager of Secrets and Azami, Lady of Scrolls? When a manabase is all Islands Tide is great. Denial is one of the best counterspells in Commander--one mana with Baral to counter any spell. Arch and Salvager can get back a instant or sorcery from your graveyard such as a Tide. Azami is a powerful draw engine with other Wizards--Baral is a Wizard. Even just having Baral as the only other Wizard means you can still potentially draw two cards a turn with Azami.