
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Polluted Delta
Land
: Pay 1 life, Sacrifice Polluted Delta: Search your library for an Island or Swamp card, put it onto the battlefield, then shuffle your library.








wallisface on
Kamarupa’s Challenge
2 months ago
I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:
- 4x Blooming Marsh
- 3x Oboro, Palace in the Clouds
- 1x Overgrown Tomb
- 4x Polluted Delta
- 4x Swamp
- 4x Verdant Catacombs
-
4x Urza's Saga
- 4x Power Conduit
- 1x Shadowspear
- 1x Expedition Map
- 1x Nihil Spellbomb
-
4x Fatal Push
- 4x Damnation
- 2x Cling to Dust
- 4x Collective Brutality
- 3x Shadow of Doubt
-
4x Thoughtseize
-
4x Bloodghast
wallisface on
Kamarupa’s Challenge
2 months ago
My thoughts as a rough draft
- 4x Darkslick Shores
- 3x Oboro, Palace in the Clouds
- 4x Polluted Delta
- 4x Swamp
- 2x Undercity Sewers
- 4x Verdant Catacombs
-
2x Watery Grave
-
4x Fatal Push
- 4x Damnation
- 4x Preordain
- 4x Counterspell
- 4x Drown in the Loch
- 3x Spell Pierce
-
4x Bloodghast
- 2x Harbinger of the Seas
- 3x Tamiyo, Inquisitive Student Flip
I feel like Bloodghast plays soo well as a wincon alongside Oboro that it felt like the direction to push in. Everything else is ensuring we get enough time to flood the board and create misery.
Craeter on
Sneaky Sewer-Rat Spies
6 months ago
Lord_Olga Hey I appreciate you taking the time to really analyze this deck and offer some good suggestions! You've definitely got me thinking about some optimizations. Truth be told, I haven't had a chance to playtest this one yet, so I'm sure there is some room for improvement. I took your suggestions into consideration and made some tweaks to the deck.
Firstly, I did add two more lands to bring it up to 22, I agree with you 20 is too low for the curve but I'm having a hard time cutting to get up to 24. I also removed a lot of the more high cost cards to get the mana curve down further. I like to live dangerously, so I tend to slot as few lands as possible that still makes decks work. But I went ahead and added x4 Drowned Catacomb, I think you're onto something there. I'm skipping Polluted Delta for now to avoid the life loss since this deck only has a few cards with Lifelink.
I tend to build thematic decks, hence the Rogue's Passage, I did cut one but I'm going to keep one for the theme, even if it's not as good as the unblockable suggestions. I'm leaning against adding them, but I am adding Cover of Darkness, which serves the same function (except against black and artifact creatures), but against other creatures then Throat Slitter will be relatively useless anyways. Cover of Darkness also benefits every creature since they are all Rats, and provides redundancy if Marrow-Gnawer is not out. It even has an interaction with Nashi, Searcher in the Dark if milled.
To address your 2nd point about speed, I cut some of the Drowned in the Loch and added two Force Spike to add some early game counters since this deck wants to make it to the mid game to really get going. And since I'm opting to keep it purely Rat themed and not add your 1 drop suggestions, this is the compromise to add some early game options.
I'm sure your suggestions would technically be better for a more truly competitive modern deck, I'm just opting to keep it more casual and thematic. But I appreciate your suggestions, I typically build for EDH and I want all of the things, so it's tough getting a 60 card deck streamlined with as many options as possible.
Lord_Olga on
Sneaky Sewer-Rat Spies
6 months ago
Love the flavor, how does it do with the mana though? i see you have some things in here that help make ninjutsu cheaper, but setting a lot of this stuff up looks like it costs a lot of mana, and you've only got 20 lands. Your only turn one play is to put a candlestick out. You'll be playing unblockable creatures (which both cost 2cmc), then sending in ninjas by paying the ninjutsu cost, then resummoning your unblockables. Your early game draw combo with candlestick takes 4 turns to set up if you open the game with it (most LGS decks in modern are gearing up to play their wincon by then) and it also involves equipping your looter with it, which means you wont want to use it for ninjutsu or you'll have to re-equip candlestick which will slow you down.. you plan on using rogues passage to get ninjas out, but it also costs 4 mana to use and then you'd have to pay the ninjutsu cost for something still.
I do see you have some wincons set up that could go off at around turn 4-5, but they arent really related to the ninja stuff at all and setting them up is gonna slow down the ninja strategy as well as the other combos you're wanting to get going. Other way around too, if you do ninja stuff or draw you're gonna slow down preparing your wincons.
I sense a lot of conflict in this deck, focusing on one strat slows down another and on top of that you're rocking 20 lands (most of which enter tapped which will also slow you down) which means you'll probably not be playing a land each turn a good portion of the time. Usually 20 lands is for decks that either have a very low mana curve (average cmc of like 1.8, hardly any cards costing 3 or more cmc to play), or decks that have lots of ramp/draw to fall back on.
Let me know if im missing something but from what i see this thing is either gonna run super slow when you play its totality, or you're gonna have to essentially ignore the ninjutsu/unblockable aspect to setup your rat based wincons in time.
If that is true, i would suggest upping your land count to 24, getting rid of the lands that enter tapped in favor of something like Drowned Catacomb, or Polluted Delta, trimming some of the more expensive cards like Patriarch's Bidding that don't really fit what you're doing, and then look for some cheaper mana cost alternatives for what you're trying to do. For example, Aqueous Form makes a creature unblockable for 1 mana instead of 4 like Rogue's Passage, and it does it indefinitely. Curious Obsession is great for that +1/+1 and draw on an unblockable creature that takes 1 mana instead of setting up Candlestick and Shoreline Looter for 5 mana total and several turns to get cards in your graveyard. And if you want to break flavor a little bit, lots of good 1 drop unblockable creatures, technically Changeling Outcast is still a rat lol and then theres stuff like Slither Blade that is certainly not a rat, but good. And aside from that I guess just try to bring things together a bit more.
Anyway thats all I got, sorry for being so long winded but dimir stealthiness is my jam hahaha
FadingReality on
Dragons, Dragons, Dragons
10 months ago
I like every single creature in the deck at this point. I have 5 suggestions: 4 for your land base and 1 for removal. Somewhat expensive suggestions but nothing too crazy.
legendofa on
The Baron's Coterie
1 year ago
Welcome to the club, Barone_di_Morti!
Mono-black Vampires are one of my favorite major tribes. Let's see what's going on here.
First thought is that you should put this either as the Casual format, or add the Casual hub in the deck editor. Vintage is the most powerful format in the game, and leaving it as Vintage with no other details carries certain expectations that you're willing to buy and use the most powerful cards. Legacy + Casual would also work, unless you have Black Lotus and Mox Jet lying around.
What's the intent of Buried Alive? I see the Bloodghasts as returnable creatures, but those are easy enough to play and bring back normally, and there's not mich else pointing to a reanimator or graveyard theme here.
There's a lot of 2x and 3x cards, which means the deck is going to be a little less consistent and reliable. Try to get the full four copies of the cards you most want to play.
Also, 20 lands seems a little low, especially with some key cards being at 4-5 mana and X-cost. The Dark Rituals help, but there's no real reason to be using Polluted Delta and Bloodstained Mire. All your Swamps are basic lands (Urborg, Tomb of Yawgmoth only affects lands in play, not in your deck), so you might as well just replace those with more basic Swamps, or other utility lands. 22 lands would be my starting point.
I see the core of a sacrifice theme in your creatures, with Bloodghast and a few "whenever a creature dies" effects. If you wanted to, you could lean into that aspect a little harder by adding some sacrifice outlets, like Viscera Seer, Ashnod's Altar, or Yahenni, Undying Partisan.
Above all, have fun!
Mortlocke on Twenty Years of Playing Magic!
1 year ago
I started playing in Odyssey (Apocalypse block, right?) in High School - Roar of the Wurm, Pernicious Deed, Deep Analysis, Wild Mongrel, Spiritmonger - all those cards are forever etched into my mind. I remember when standard was called type 2. I also now remember being distinctly upset that I got a foil Polluted Delta instead of a really sweet creature while cracking packs...and I swiftly traded that bad boy away LOL. Hindsight, am I right? There any trades you deeply regret?
Nalgaeryn on
EDH - Dralnu, Lord of Exile
1 year ago
Whoops, here are the most expensive cards in the deck and rough prices currently.
- Kokusho, the Evening Star $19.26
- Ulamog, the Ceaseless Hunger $21.63
- Tainted Pact $13.4
- Yawgmoth's Will $127.99
- Crucible of Worlds $16.69
- Academy Ruins $13.49
- Cabal Coffers $19.57
- Polluted Delta $35.49
- Sunken Ruins $22.92
- Urborg, Tomb of Yawgmoth $35.92
- Watery Grave $10.49
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