Shadow of Doubt

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Shadow of Doubt

Instant

( can be paid with either or .)

Players can't search libraries this turn.

Draw a card.

ZappaDappa on Modern Smallpox

1 year ago

Love the suggestions wallisface! I was trying to fool around with the Dakmor Salvage but it just wasn't doing it for me. Optimizing the lands for a turn 2 Smallpox followed by a turn 3 Vindicate is absolutely the right choice.

I took a look at your decklist and going all in on land destruction is definitely a tempting option. Shadow of Doubt is a nasty surprise for sure. I think I might just be leaning toward general value and grinding out my opponent for now, but if it doesn't pan out I may look into trying some of those ideas out.

wallisface on None

1 year ago

From a competitive modern standpoint, all of the following cards have super-impressed me and felt a lot stronger than they first appear:

Of course, every card is bad in the wrong deck, and these are no exception. Most of these cards do feel like they require more support than the average competitively-played card, but i’ve certainly found them all to pull their weight above-and-beyond what i’d initially expected.

Icaruskid on Ferngully (Help Wanted!)

1 year ago

Oh Wow! Another U\B Faeries player!

Tech that always worked for me in Modern is Shadow of Doubt. It capitalizes on the draw/go style of faeries anyway and your opponents have to think about and play around another threat when they crack a fetch land or tutor for anything.

If I wanted to run 3x I might drop 1 Thoughtsieze, 1 Drown in the Loch, and 1 Force of Negation.

This isn't a recommendation at all, just an option.

aggro_jack on

2 years ago

nice idea (bringing back old dear grixis control)...archmage is an amazing card but in a 3 color deck it stresses your mana base more than usual, so it's better to cut it out for a Terminate or maybe another copy of Fatal Push or some Thoughtseize / discard spell. Shadow of Doubt is a really cool but situational card so i could se to cut one copy and replace it with a Dress Down that could help you face saga's tokens and other creatures. i really really like the Cling to Dust in the main. Subtlety is the worse of the new elementals creatures..and is really cuttable for Fury planeswalker...jace is the perfect, but i can see a Liliana of the Veil or Liliana, the Last Hope instead of the geyadrone.

nice deck anyway! seems reall

Se7enfoot on 8-Rack

2 years ago

Raven's crime and smallpox need more. Waste not and Liliana's caress are good cards but reactive. Bloodchief's Thirst for the main for pesky Planeswalkers. I see someone already suggested fatal push which is really good against Ragavan. Lots of players are jamming Lurrus into decks, Collective Brutality can kill the cat and take care of the other noon creature support spells they would run. The sideboard looks like you can handle most decks but perhaps consider Shadow of Doubt this spells helps against many popular decks, at the very least you can prevent a fetch land

Reznorboy on Spreading Algae Deck

3 years ago

So, I don't really play Modern much, BUT,

This combo seems just too good to pass up, too good to be be ignored, too good to... not have already existed?

Spreading Algae with Urborg, Tomb of Yawgmoth

I know it seems meme-tier, but hear me out.

If your land base is mostly forests, you play a ramp package such as Utopia Sprawl, Explore, or whatever green players do these days in Modern, you use Sylvan Scrying and Expedition Map to go get Urborg, and, use the black for stuff like Wishclaw Talisman to get the Algae with mind games with Shadow of Doubt, you might already have a potent deck.

Maybe some of the better Golgari cards, like Nissa of Shadowed Boughs to close out the game, (or again, whatever people think is good in Modern these days.)

What do you people think?

TotesMcGoats on Opposition Agent needs a preemptive …

3 years ago

Yea, you are absolutely overreacting. Is it kinda dumb that it steals your opponent's tutors? Yea. But you'll probably only get 1 off of it when you flash it in. And it could literally get killed in response. Its not as bas as it looks. Opposition Agent is fine. Dumb, but fine. Play counterspells, play removal, pay attention to your opponent's having open mana, or just Rule 0 it with your playgroup if you all hate it.

The ONLY thing I'm ACTUALLY a bit worried about is Maralen of the Mornsong . Maralen I could see getting a ban just so that we can avoid another Leovold situation. Opposition Agent alone isn't "the most disgusting card ever printed", but when you can't draw, can't tutor, you're slowly killing yourself, and your opponent gets to play everyone else's cards, NO ONE is going to want to play against that. Its like if they made a Commander that's intentionally designed to Mindslaver Lock you.

Maralen has never really seen a lot of play in the past because she's basically self-defeating since your opponent gets to tutor first and can simply find whatever piece of removal they want to kill Maralen. Cards like Shadow of Doubt , Leonin Arbiter , Aven Mindcensor , Stranglehold , and Ashiok, Dream Render ALREADY exist, but the difference is that none of them have been playable in a mono black deck with Maralen before.

So the real problem is that Opposition Agent should have been Blue/Black like Notion Thief , or IMO, ABSOLUTELY should have been a WHITE card. One of the few unique parts of White's color pie is hatebears. And Opposition Agent would have been a great piece of card advantage for white, similar to Alms Collector , which isn't nearly as good as it sounds since it doesn't trigger from multiple singular draws, but only if 2 or more are drawn at once from the same effect.

Opposition Agent otherwise has the same problem as Hullbreacher does. Its just going to die to removal immediately. You might get a bit of value from it, but once its out, no one is going to choose to tutor or draw extra cards until its gone. So you get some immediate value from it, and then its basically just another hatebear.

Hullbreacher is NOT Smothering Tithe . Smothering Tithe triggers on EVERY draw and it tricks you with the option of paying for it, even though few people ever want to, much like Rhystic Study . You still get to draw all the cards you want, someone else just gets a little extra benefit for it. It doesn't actually harm you unless you choose to pay for it. That's why its so good, it flies under the radar. Its why people will kill a Platinum Angel or Blazing Archon on sight, but don't really care about that Ghostly Prison even though they're both keeping you from getting attacked. One has an optional work-around, its just inconvenient enough to disuade people from doing it.

IMO, Opposition Agent should have been white, and it should have fit along the same lines as Smothering Tithe. Something like, "Flash, Whenever an opponent searches their library, you may also search your library for a card, unless that opponent pays 2. If you do, put it into your hand and shuffle." This way you're just taxing your opponents' tutors, or profiting off of them yourself.

People have said it before, but Rhystic Study should ABSOLUTELY have been a white card, and this would have been a cool way to do it, much like how Beast Within breaks green's color pie, so it was colorshifted to white in Modern Horizons as Generous Gift .

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