Force Spike

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Force Spike

Instant

Counter target spell unless its controller pays .

FauxFaux on Card creation challenge

6 months ago

Ziusdra I don't know whats more Ban worthy....that passive, or the Emblem....lol

While yes, Tokens and +1/+1 counters are a fair bit more balanced, still think giving every +1/+1 counter that ability to Force Spike EVERY spell? I'd say maybe noncreature, or Non-artifact spells, but still lol

TriusMalarky on Veyran, Voice of Duality [Centurion]

1 year ago

Gitaxian Probe and Lava Dart will be really good here, Mental Misstep is probably solid too but you lose the targets of Sol Ring, Mystical and Vampiric Tutor, Top, Seal, Entomb and Tide, but there's tons of great 1 drops anyways that I'd still run it. 2 life to counter a mana dork, Brainstorm, Gamble, Wordly or Enlightened Tutor? Seems great.

Also, Storm. Grapeshot after a couple cheap or free spells can not only deal a solid chunk of damage, but it also can give you a lot of Magecraft triggers(and you can kill a commander with it).

Since this is a 1-on-1 format, I'd recommend Daze as well. 0 mana Force Spike is pretty good.

Isochron is best when paired with Dramatic Reversal , and Breach wants something like Brainstorm to combo off with.

You could definitely cut a couple of the higher CMC cards as they'll clog up your gameplan a bit -- run a few more cantrips and interaction such as Preordain , Serum Visions , Faithless Looting , Lightning Bolt , Spell Pierce and Miscast .

Also, a couple rituals -- Rite of Flame is the best one here, but Simian Spirit Guide also works. Pyretic Ritual and Desperate Ritual are also okay, but they don't help you cast Veyran so they're last in line for those slots.

0rc on Cheapskate Talrand (Competitive, Budget $100!!)

1 year ago

JJ108x, thank you for your interest in Cheapskate Talrand, in the early stages of building and playtesting, I included Telepathy in the deck to evade threats to the Thoracle combo such as Force of Will.

I found that with multiple counterspells in hand, even a well-timed Force Spike was sufficient to protect the combo.

That said, the combo is still vulnerable to split-second spells such Angel's Grace and Trickbind. It is very nice to know when an opponent has these in hand.

In fact, it is always very nice to know what an opponent has in hand. The issue with Gitaxian Probe is cost—- it dials in at a whopping $1.10!!! Given the cost, to be included, it must be a bomb in the deck. Peek and Clairvoyance are both also good—-but Peek is better. If I included these effects I would choose Probe and Peek, or maybe just Probe.

I would cut cantrips to make room (there are many to choose from, depending on your play style), however I would not cut any cantrips that require/allow me to shuffle a card from my hand back in to my library as THOSE ARE CRUCIALLY IMPORTANT TO THE OPERATION OF THE DECK!!!

Does that make sense?

Do you plan on building this deck?

If so, please tag me in it so I can take a look. I’d be very interested to see what changes you make (especially if you keep the same $75 budget).

I’d also be interested to read about how the deck as is, or with your changes, performs in your meta.

Thanks again!

dritchie, thank you so much! I’m glad you enjoy the deck, I hope you build it, and keep me up to date as to how it performs!

<3 0rc

0rc on Dime-store Derevi (Competitive, Budget $100!!)

1 year ago

Pikobyte, Don’t worry—-you can’t offend me! I’m just a prickly personality :)

You’d be surprised how easy it is to disrupt the most “powerful” cEDH game plans. (Or maybe you wouldn’t be!) For instance, something as simple as Glowrider puts a stop to most cEDH combos. They only have so many Force of Wills, but we have and endless supply of these little [email protected] :)

I know those cEDH folks think they’re playing a higher order game and so forth... yawns It’s really just about money and elitism.

I’ll tell you with some confidence that my $75 Talrand cEDH deck also crushes in 1v1 cEDH, like it’s not even funny. Trollin’ with Force Spike and a gaggle of bad, bad cards :)

It’s a bit weak to aggression in multiplayer though. Most cEDH tourneys are 1v1.

Buy the Derevi deck tho, seriously. It’s only $100. If you play it at a casual table you’ll feel like a jerk.

Much love and thanks for all your comments!

<3 0rc

DemonDragonJ on Would a White Version of …

1 year ago

Several users have mentioned Mana Tithe , the white version of Force Spike , but I would like to see a white version of either Spell Pierce or Mana Leak , as those would be awesome, but would that be too strong of a color bend?

plakjekaas on Would a White Version of …

1 year ago

Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .

So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .

But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.

I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.

zAzen7977 on Alchemy Balcony

1 year ago

Next I suggest swapping out expensive utility cards like Drift of Phantasms, Perplex, Muddle the Mixture, etc. for 1 drops to reduce your mana curve and allow turn 1 plays. Good candidates include Mishra's Bauble, Serum Visions, and Opt, which do not tutor for a card, but the additional card draw accomplishes the same objective without setting you back a whole turn.

You need to protect your combo proactively instead of reactively, so I suggest running Thoughtseize and/or Inquisition of Kozilek to remove threats before they are played. Force Spike and Spell Pierce are the best 1-drop counterspells, you may consider incorporating some into the main deck or sideboard. Removal like Fatal Push (in conjunction with fetchlands to trigger revolt) and Dismember are critical for dealing with creature-based decks and you should run at least 2 mainboard or on the side.

As far as the sideboard goes, great Karn targets are Wurmcoil Engine and/or Batterskull to gain life, which is critical against aggro and especially burn. Damping Sphere shuts down storm and ramp/Tron simultaneously. Ratchet Bomb wipes tokens or low cost permanents...

SynergyBuild on Non-Blue Counterspells

2 years ago

DemonDragonJ Imagine an opponent cast Ad Nauseam. What does white's color pie do to change it? Not even Angel of Jubilation changes that, nor does any removal it has, Spirit of the Labyrinth, etc.

Illumination is artifact and enchantment removal, something that cards like Disenchant, Fragmentize, Leonin Relic-Warder, etc. all do and white is known for.

Basically spells don't get hit by white, therefor the colorshifted cards Force Spike & Memory Lapse to Mana Tithe & Lapse of Certainty don't do the the same as the interesting adaptation of a Disenchant to Illumination!

That's why I don't think some of the counterspells break the color pie but some do.

Honestly though, I love those cards, and I love most color pie breaks, just sparingly xD

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