Force Spike

Force Spike

Instant

Counter target spell unless its controller pays .

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Printings View all

Set Rarity
Duel Decks: Izzet vs. Golgari (DDJ) Common
Masters Edition III (ME3) Common
Seventh Edition (7ED) Common
Fifth Edition (5ED) Common
Legends (LEG) Common
Promo Set (000) Rare

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Legality

Format Legality
Limited Legal
Pauper Legal
Highlander Legal
1v1 Commander Legal
Oldschool 93/94 Legal
Duel Commander Legal
2019-10-04 Legal
Legacy Legal
Leviathan Legal
Vintage Legal
Unformat Legal
Tiny Leaders Legal
Oathbreaker Legal
Canadian Highlander Legal
Casual Legal
Pauper EDH Legal
Commander / EDH Legal

Latest Decks as Commander

Force Spike Discussion

SynergyBuild on Non-Blue Counterspells

4 weeks ago

DemonDragonJ Imagine an opponent cast Ad Nauseam. What does white's color pie do to change it? Not even Angel of Jubilation changes that, nor does any removal it has, Spirit of the Labyrinth, etc.

Illumination is artifact and enchantment removal, something that cards like Disenchant, Fragmentize, Leonin Relic-Warder, etc. all do and white is known for.

Basically spells don't get hit by white, therefor the colorshifted cards Force Spike & Memory Lapse to Mana Tithe & Lapse of Certainty don't do the the same as the interesting adaptation of a Disenchant to Illumination!

That's why I don't think some of the counterspells break the color pie but some do.

Honestly though, I love those cards, and I love most color pie breaks, just sparingly xD

0rc on talrand 100 buck's

1 month ago

First off: this is a fantastic budget build. I love the dramatic/scepter combo—how quickly can we assemble it? I know you looked at my $75 budget deck and I hope you were able to gain something from it (thanks for the upvote and comment as well).

Here are my suggestions: Dizzy Spell will transmute for our hate pieces or our Sol Ring, if needed. Trophy Mage will fetch our Worn Powerstone. Alternatively, Drift of Phantasms will transmute for our Worn Powerstone, if needed. However, it is advised to have less creatures in Talrand for obvious reasons, including the following.

It will be crucial that we have rock power as quickly as possible once we have our dramatic/scepter combo pieces. This is why we should run Mass Polymorph and Synthetic Destiny. With Talrand, and a couple of drakes, we could Mass Polymorph into tutors for both all of our combo pieces at once and have them in hand.

This leads to the next area for consideration: protection. In my humble opinion, we are running a somewhat burdensome combo that realistically announces to your opponents “I’m going to win next turn.” (It’s ok, that’s my main beef with my own budget Talrand build as well). Also, once your opponents lose to this deck once, even those $2k cEDH decks seated at your table will lay the hate on you. Solution—You need more decisive and versatile countermagic to deal with the hate. Devious Cover-Up and Supreme Will are both decisive and versatile and serve purposes beyond mere countermagic. Overwhelming Denial is very decisive. Mental Misstep is a mini Force of Will. Abjure is decisive and has synergy with your commander. Void Shatter is harsh and decisive. Disrupt and Force Spike are soft, but you will be glad to have them, especially in a competitive meta. You may want to consider some oddball counters such as Time Stop. It’s too bad Cryptic Command and Mystic Confluence don’t fit the budget (or could they????). That’s maximal versatility.

Last word: by running Fact or Fiction, you are giving your opponents free reign to toss one of your combo pieces in the graveyard. Consider that. Also, is Opt really that great? I’ve been wondering about it in my own build. Also, just to nitpick and clean your title up: it’s “bucks”, not “buck’s” and you’re $5 over your $100 limit :)

I’m going to borrow some from you. Thanks.

0rc on Augustin STAX EDH

1 month ago

In order of importance: Sphere of Resistance Drannith Magistrate\Lavinia, Azorius Renegade, Frozen Aether, Arcane Laboratory, Rule of Law, Hannah, Ship's Navigator. Dream Trawler would be a fun addition as he serves triple duty as an evasive beatstick blocker that produces great card draw. I’m concerned that consecrated Sphinx will fill our hand too quickly given the grinding-halt board state we intend to produce. We need to dramatically reduce the number of creatures. We should take out Thalia as she’s better for creature-based strategies (such as Derevi) and is counterproductive to enchantment and artifact based strategies. We could remove world queller, Teferi (I know, it hurts!), Vedalken mastermind, and Elesh Norn (yes, that’s rough). We need far more countermagic to protect our oppressive board state. I recommend Dovin's Veto, Miscast, Force Spike, Spell Pierce, Mana Tithe (is amazing because it’s off color) and last but not least Disrupt. You could replace some of your counters with these and you will be satisfied because of their synergy with a stax build. Just be sure to know exactly how much open mana your opponent have at all times. We need to devise a secondary win con (stax struggles with this so be creative). Good luck.

0rc on Go with the Flow! Legacy High Tide

1 month ago

I get it. I only play 2 legacy decks: Fish and my Kobolds (it’s here on T/O— it’s weird), but I’ve played against quite a few archetype decks, however. I’ve never seen a High Tide deck before. Kinda interesting.

I disagree that Daze is a softer counter than Flusterstorm for the reasons stated above, but I’ll lay off of it.

At any rate, If you need a 1 CMC counter Flusterstorm isn’t optimum. Spell Pierce, Force Spike, and Disrupt are all better overall.

I hope this helps.

Epicurus on Izzet Prowess - Modern

4 months ago

You obviously know the deck much better than me, but it seems like Distortion Strike is a serious wincon. If it were me, I'd run at least 3x of that.

Also, as a utility in case of disruption or removal when setting off the kill switch, I think it would be good to have something like Spell Pierce or Stubborn Denial or Force Spike. Maybe one or two of, just in case.

And finally, Narset's Reversal targetting your own spells, is a great way to up your spell count in a turn.

That's all I got. Cheers!

CrimsonWings3689 on The Swarm

6 months ago

To Remove:

Extricator of Sin  Flip - easily one of the least impactful cards you have and you have 9 to cut.

Abstruse Interference - a 3 mana Force Spike/Mana Tithe seems bad, even if the upside of getting a creature token is there.

Otherworldly Outburst - Like Extricator, a 3/2 is unlikely to make a very big difference.

Isochron Scepter - with 109 cards in deck right now, there are only 4 cards that could even meet the criteria to use this. Fall of the Titans won't work because this won't let you pay alternative costs.

Planar Gate - quite expensive, and while awesome, you would get more mileage out of something like Ugin, the Ineffable, since your Devoid spells are technically colorless. It would benefit your artifacts as well as your Eldrazi. His activated abilities are nothing to sneeze at either.

Rhystic Tutor - someone is going to pay the 2... if you could pick the opponent, different story. As is, it's unlikely to ever resolve. you would be better off with something like Vampiric Tutor if you were going for another tutor effect, but that one is rather pricey as well.

Shard Convergence - Have this be something like Cultivate or Kodama's Reach to make sure that you can cast your spells sooner.

From Beyond - very slow for what it does, not sure it's worth it in the long run.

Endless One - a big mana sink with no keywords or activated abilities is underwhelming.

Desolation Twin - the 10/10 token is only on cast, so if there are any effects that would reanimate it, put it into play, etc that happen to go off, it's just a vanilla 10/10. For 10cmc, you would be better off running either version of Kozilek or Ulamog.

Emrakul's Evangel - I didn't realize that the condition to get the 3/2's required "non-eldrazi" to be sacrificed. It's a non-bo with the deck.

Cards to consider:

Void Attendant - Mana sink to potentially get more scion tokens.

World Breaker - a recurrable threat that exiles permanents.

Essence Depleter - Mana sink to lifegain/drain someone.

Grip of Desolation - 2 for 1 removal spell.

Ruination Guide - Colorless, front-end creature pump.

Sire of Stagnation - Jerk card for jerks. Slows opponents down or exiles their fuel. slows them down either way to give you more time to amass your army.

Spell Shrivel - This is a counterspell that's better than the one you have in the list currently (Abstruse Interference).

Call the Scions - Similar to Awakening Zone and From Beyond it gives you 2x 1/1's for 3cmc all at once.

Cards to Add:

Herald of Kozilek - cost reduction for your deck.

Swarm Surge - Colorless creature pump and First Strike.

Smothering Abomination - Card draw for sac'ing a token on upkeep.

Brood Butcher - turns your tokens into removal for BG to -2/-2 something.

Deepfathom Skulker - lets you draw for each attacking creature you control that connects with a player.

SynergyBuild on Control Zur

8 months ago

Disrupt, Divert, Word of Undoing, Spell Snare, Force Spike, Slaughter Pact, Rapid Hybridization, Pongify, and Surgical Extraction are options I thought of for interaction at 1 and 0 mana.

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