Quicksilver Fountain

Quicksilver Fountain


At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.

At end of turn, if all lands in play are Islands, remove all flood counters from them.

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Format Legality
Custom Legal
Legacy Legal
Tiny Leaders Legal
Highlander Legal
Duel Commander Legal
Commander / EDH Legal
Leviathan Legal
Oathbreaker Legal
2019-10-04 Legal
Block Constructed Legal
Unformat Legal
Casual Legal
1v1 Commander Legal
Vintage Legal
Canadian Highlander Legal
Limited Legal
Modern Legal

Quicksilver Fountain occurrence in decks from the last year

Latest Decks as Commander

Quicksilver Fountain Discussion

MagicMarc on Simic Choke Control Needs Help

1 month ago

You could run Capsize in the deck. This provides a target anything bounce and is repeatable.

You can use it to help with Quicksilver Fountain to bounce one of your own lands to keep the flood counters going.

You can't run Stormtide Leviathan with Choke or you will lock yourself down too. Find another giant blue monster instead.

wallisface on Simic Choke Control Needs Help

1 month ago

You want to be running a bunch of Oboro, Palace in the Clouds so that you can perma-lock your opponents lands to stay as islands with Quicksilver Fountain (on your turn target you Oboro with Fountain, but before it resolves return it to hand. Rinse & repeat while your opponent is stuck in 100% island sad-town

TheSlowestBro on Junk Drop feat. Breya & Friends

2 months ago

Hi! You're right Quicksilver Fountain is awesome! I do lean heavier into blue than any other color, yet still it's a bit counter-intiuitive for what is technically a 4-color deck.. I'll keep it in mind though as a possible tech-inclusion if I do face too much land shenanigans. Had a look at your own list, I'm a big fan!

TheSlowestBro on Junk Drop feat. Breya & Friends

2 months ago

Hi! You're right Quicksilver Fountain is awesome! I see you are running it in yours, don't your screw yourself over often with as well? I guess my deck leans heavier into blue than any other color, but it seems to a bit counterintiuitive still in a technically 4-color deck. Thanks for taking the time to comment.

VampDemigod on I_want_to_playallthedecks’s Thada Adel deck

2 months ago

Here’s some cards I found that might be fun! (And some overlap with Riotrunner’s suggestions!)

Floodchaser, Streambed Aquitects, Tidal Warrior, Lingering Mirage, Merfolk Wayfinder, Aquitect's Will, Scourge of Fleets, Sea's Claim, Ensnare, Engulf the Shore, Inkwell Leviathan, Colossal Whale, High Tide, Spreading Seas, Daze, Wonder, Mu Yanling, Sky Dancer, Quicksilver Fountain, Chasm Skulker, Wanderwine Prophets, Seafloor Oracle.

Obviously, we don’t need to include any or all of these, they’re just fun cards that could go in the deck!

Snap157 on Underrated EDH Cards

3 months ago

People always play Exploration but always forget about Skyshroud Ranger, Sakura-Tribe Scout, and Llanowar Scout.

False Prophet is a super political boardwipe. If people aren't swinging at you, theire helping you win. If they're attacking you, block with this.

Ashes to Ashes is very nice

Quicksilver Fountain ROCKS in mono blue

Spy Network gives you an insane amount of info, same with Telepathy

Daring Apprentice is very nice to just have out.

Snowmen1 on Building a deck around Wayward …

3 months ago

I think its not a very intuitive idea, and not in line with how many people would typically play magic. I am not thinking of utilizing Wayward Guide-Beast as a turn 1 play though. I dont think any decks can really support that.

The plan is to get it out on turns 3, 4, or 5 play to give you mid to late game card selection and a clock. Something else to keep in mind is that when compared with other delver cards like Nimble Obstructionist and Vendilion Clique (which would probably get played more if it werent for Lava Dart, Wrenn and Six, and other ping cards), they put out the same amount of damage within three turns of when theyre played. Basically the clock is on par, though a lack of evasion is worrying. Being one mana also makes playing it less of a risk/commitment to cast than normal threats though.

One thing to note though is that the clock gets a lot faster when you are bouncing and replaying certain lands that the deck might play, like Teetering Peaks.

The only thing is that it is a trade-off. This synergy may just be only ok, since you are essentially limiting yourself to 3 or 4 mana per turn. Definately should be tested though in my opinion.

Other ideas I forgot to mention was locking up mana with Quicksilver Fountain. This is probably just bad compared to bloodmoon, but notably this card allows you to have your landfall synergies and also can help fix your mana. Also all the lands stay as islands after the fountain dies, so thats funny.

There's a lot of ways that you could use Wayward Guide-Beast, but in landfall zoo I think Id rather play 4 Elvish Reclaimer before the first Wayward Guide-Beast first because Elvish Reclaimer can help make multiple landfall triggers every turn, its bigger, and you can get a land toolbox kind if thing going with the card where the guide beast doesnt really scale well unless youre keeping the board clear (why Im interested in trying delver). But idk. Its all speculation.

Anyways, Im going to make a test list and just see how or if it even works. Lots of testing to do.

Thanks for the comment.

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