Quicksilver Fountain

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quicksilver Fountain

Artifact

At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.

At end of turn, if all lands in play are Islands, remove all flood counters from them.

Ghool on Kira the Thief

3 months ago

Quicksilver Fountain has come out more often than it should turning the board into mostly islands so diversifying lands never became a priority. But, this deck is due for some updates so I appreciate suggestions. I have some hours researching coming soon.

nbarry223 on Colorshift Land Control

5 months ago

Don’t forget Choke + Quicksilver Fountain as a really convoluted option.

It’s not a super viable strategy in my opinion because it is slow and can be played around. Land hate like this hits certain decks hard, as some are super greedy. It is more viable as a sideboard option than a build around strategy in my opinion.

A more realistic option if you want to attack lands is probably Plow Under + Primal Command.

legendofa on Colorshift Land Control

5 months ago

I've never live tested this, but my thought is that the more different types you change your opponent's land into, the more likely they are to use it. Like, if they're running , and you have Evil Presence, Spreading Seas, and Blood Moon, 1/3 of your cards won't help you. If they're running , only Spreading Seas will have a lasting impact. And then your next opponent is going with Izzet Murktide...

For all the multicolor decks in Modern, most cards are still monocolor. If you can predict what colors your opponent can and can't use, you can probably mess them up enough to get a few wins. To focus on color denial over land destruction, I think starting with forcing one land type and Convincing Mirage-style cards, and loading your sideboard with the full range of these effects would get the best results. Like, if you mainboarded Evil Presence, Contaminated Ground, and Convincing Mirage, you have a strategy against all non-black decks. When a black deck shows up, sideboard those out for your Blood Moons, Quicksilver Fountains, or whatever else will shut them down.

dreadswolf on Glass Waterfall

1 year ago

Damn, I'd never heard of Quicksilver Fountain till now, that card is dope.

gdm1989 on Glass Waterfall

1 year ago

Thought about running Quicksilver Fountain for the waterfall theme?

Tsukimi on Fish, Inc.

1 year ago

Dakomos I am playtesting my merfolk deck this weekend and I will keep this in mind. That was my initial thought with Seahunter, that most of our merfolk are 3 or less anyways but the temptation of using that once a turn with cards like Seedborn Muse is strong. I also expect my deck to slap a big target on my back after I play a few games, I'll report back on Seahunter.

Has Vanquisher's Banner been working well for you? I have tried it in other tribal decks but it always feels just a tad too expensive manawise.

Also, I am debating throwing in a Quicksilver Fountain because it guarantees us the use of islandwalk, fits the theme, and messes with our opponent's mana. Might be too mean though.

Also, how has your deck been with board wipes and mass removal? The temptation to include a Creeping Renaissance is strong.

wallisface on Lantern Control with Land Destruction

1 year ago

One more idea that could work in a more traditional Lantern build would be to include 1x Quicksilver Fountain alongside 3x Oboro, Palace in the Clouds (to keep your own lands safe, and the opponents stuff islands forever), and 4x Whir of Invention (as a way to search for the fountain, or other pieces).

^ I think this would perform similarly-well to the W&6 idea I posted before. This one is probably more consistent from having the added search options in Whir.

Snap157 on None

2 years ago

classic blue control, with lots of ramp. Don't forget your Geode Golem and Quicksilver Fountain!

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