Quicksilver Fountain

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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Quicksilver Fountain


At the beginning of each player's upkeep, that player puts a flood counter on target non-Island land he or she controls of his or her choice. That land is an Island as long as it has a flood counter on it.

At end of turn, if all lands in play are Islands, remove all flood counters from them.

dreadswolf on Glass Waterfall

4 months ago

Damn, I'd never heard of Quicksilver Fountain till now, that card is dope.

gdm1989 on Glass Waterfall

4 months ago

Thought about running Quicksilver Fountain for the waterfall theme?

sean360 on Fish, Inc.

4 months ago

Dakomos I am playtesting my merfolk deck this weekend and I will keep this in mind. That was my initial thought with Seahunter, that most of our merfolk are 3 or less anyways but the temptation of using that once a turn with cards like Seedborn Muse is strong. I also expect my deck to slap a big target on my back after I play a few games, I'll report back on Seahunter.

Has Vanquisher's Banner been working well for you? I have tried it in other tribal decks but it always feels just a tad too expensive manawise.

Also, I am debating throwing in a Quicksilver Fountain because it guarantees us the use of islandwalk, fits the theme, and messes with our opponent's mana. Might be too mean though.

Also, how has your deck been with board wipes and mass removal? The temptation to include a Creeping Renaissance is strong.

wallisface on Lantern Control with Land Destruction

6 months ago

One more idea that could work in a more traditional Lantern build would be to include 1x Quicksilver Fountain alongside 3x Oboro, Palace in the Clouds (to keep your own lands safe, and the opponents stuff islands forever), and 4x Whir of Invention (as a way to search for the fountain, or other pieces).

^ I think this would perform similarly-well to the W&6 idea I posted before. This one is probably more consistent from having the added search options in Whir.

Snap157 on Building the praetors

1 year ago

classic blue control, with lots of ramp. Don't forget your Geode Golem and Quicksilver Fountain!

Ravenot on Octo-Jesus

1 year ago

Great commander, unfortunately he's not the first Sea-Monster Tribal commander. Here are my insights from playing Sea-Monster Tribal for many years (One of my favorite decks):

You don't have enough snow-permanents for Icebreaker Kraken. Either cut him or swap in snow lands. If you keep him in, I'd also recommend going all in and adding Dark Depths/Thespian's Stage, Marit Lage's Slumber and Replicating Ring as a strong synergy package that fit your theme. They can be game-winners.

Unless you add a lot of sac outlets or play in a heavy-sacrifice meta, Biolume Egg  Flip is a dead card in this deck as the only cards that will allow you to flip it is Living Death and Rot-Tide Gargantua.

Scourge of Fleets in my experience is often a dead card that only works if you include a heavy island-swapping package such as Quicksilver Fountain and Stormtide Leviathan. Otherwise it's mostly a token-killer and there are much cheaper token sweepers than 7cmc for that. I tried running that for a while, but found the island-shenanigans slowed the game and made the deck more annoying than fun for players.

Quest for Ula's Temple, as much as I want to love the card and it's flavor, was a huge miss in my deck with 26 sea monsters. It would often take half the game to go online, and was always removed before it did any value. I'd recommend it only if you include a heavy top-deck manipulation packages such as Scroll Rack.

I'd cut the vampire sub-theme, vampires generally don't synergize well with Sea-Monsters.

Neurok Stealthsuit is a straight upgrade to Whispersilk Cloak for protection, and I've tended to find Thassa, God of the Sea and Deepchannel Mentor have more value for unblockable utility.

Some suggested cards: Reef Worm can quickly get out of hand with Stromkirk. Bident of Thassa can put in some real work when you go wide. Kiora Bests the Sea God is instant value that Stromkirk can later take advantage of. Ominous Seas leans in to blue's draw spells and can be activated at instant speed to make some blockers when you need them. Elder Deep-Fiend is good utility. Extract from Darkness is great recursion for your big CMC monsters or for utility from your enemies graveyards. Gift of Doom is perfect protection for your commander as you can throw one of his tokens at it when it's needed.

OLucas on Riptide

1 year ago

Modern merfolk tend to run more nonbasic lands because Boil is, somehow, modern legal. More nonbasics also allow you to run Quicksilver Fountain which, alongside Oboro, Palace in the Clouds can turn all of the opponents lands into islands for good.

If you're interrested on messing with the opponents lands only for the islandwalk then Aquitect's Will is cheaper than Spreading Seas .

MagicMarc on Simic Choke Control Needs Help

2 years ago

You could run Capsize in the deck. This provides a target anything bounce and is repeatable.

You can use it to help with Quicksilver Fountain to bounce one of your own lands to keep the flood counters going.

You can't run Stormtide Leviathan with Choke or you will lock yourself down too. Find another giant blue monster instead.

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