Creature — Spirit
Pay 1 life: Regenerate Mischievous Poltergeist.
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|Commander / EDH||Legal|
Latest Decks as Commander
Mischievous Poltergeist Discussion
1 month ago
Hey Walrighti, +1!
Congrats on your first deck! You have a lot of fun cards in here and it looks great! I imagine you want to tune and make it even more efficient so here are some ideas...
Add 3 categories: #Combo, #Lifegain, and #Evasion; and then sort your maybeboard the same way you've done your mainboard to easily rank your choices within a category (By "combo" I mean all your "if-then" cards like Trudge Garden that are slower and don't work by themselves). Remove #Creatures (most of them are #Combo).
Avoid most cards above 4 cmc... Willowdusk is fast and fragile, so play into that... Also, prioritize cards that can do 2 or more things or that give value on ETB... If you have pet cards that don't really fit and that hurt to cut, put them in a "I'll build that theme later" list.
-1 Pelakka Wurm
-1 Ezzaroot Channeler ... cut the fatties.
-1 Decree of Pain ... too slow
-1 Bow of Nylea ... meh
-1 Sangromancer ... amazing card but doesn't trigger when you need it to.
-1 Venser's Journal ... also amazing, but too conditional for this build
-1 Ranger's Path ... all your ramp should be on turn 2
-1 Temple of the False God ... this card is almost never good
+1 Devoted Druid ... this card is a beast
+1 Talisman of Resilience ... #Ramp
+1 Llanowar Elves ... #Ramp... the elves enable Willowdusk combos on turn 3.
+1 Viridian Joiner ... #Ramp... #Combo
+1 Killing Wave
+1 Massacre Girl ... #Wipe
+1 Beast Within ... #Removal
+1 Golgari Charm ... #Evasion
~1 Rancor ... Trample and haste are important... #Evasion
~1 Destined ... the choices are really good.
+1 Soul Channeling ... #Combo with Willowbark and stick to the board...
~1 Phyrexian Processor ... fun?
~1 Lurking Evil ... maybe?
~1 Solidarity of Heroes ... #Combo
~1 Ooze Flux ... tokens at instant speed?
~1 Retribution of the Ancients ... removal?
+1 Thought Gorger ... (leaves)
+1 Return of the Wildspeaker ... #Draw
+1 Triskelion ... #Combo
+1 Nighthawk Scavenger ... #Fatty
...Always play at least 10 ramp spells under 3 cmc.
...Playtest and make sure Willowbark consistently makes a fatty (with evasion) before turn 6-7.
Happy building :)
2 months ago
You might like these: Blood Celebrant , Font of Agonies , Necrologia , Deepwood Ghoul , Lurking Evil , Mischievous Poltergeist , Soul Channeling , Unspeakable Symbol , Wall of Blood , Souldrinker , Vampiric Link , Banehound , Vampire of the Dire Moon , Vampire Cutthroat , Vault Skirge , Cauldron of Souls
7 months ago
Hey, maybe you want this little flying blocker to pay some life? ;)
9 months ago
Fantastic budget deck you've got here!!! $50 is wonderful! Some suggestions I would have though are to add in more cards like Wall of Blood (which I see you've already got here) such as Mischievous Poltergeist and maybe substitute some of the card draw here (since you have more than enough I think) for maybe a bit more lifegain or maybe a bit more ramp since the avg cmc of this deck is pretty high. I think some protection like Mirror Shield or Whispersilk Cloak especially would come in very helpful for this deck to protect Villis. Love the deck :)
1 year ago
DrukenReaps Agreed. Mairsil can be dealt with easily in the form of player removal. Most of the protection pieces I had costed life rather than mana so that Mairsil remained on the field. Flicker effects like Aetherling and such effects are great, but when you run out of mana and cant protect Mairsil, you gotta have effects to protect. Cavern Harpy lets you return Mairsil to hopefully recast if someone targets him, keeping CMC down on him. Mischievous Poltergeist is probably the all star, cause unless someone is playing an effect that prevents regen, paying a life and blowing the board with Disk is a great way to protect yourself and Mairsil.
I think a new addition to Mairsil's lists are Pendant of Prosperity. Such a good card (in Mairsil)! Draw two and play two lands seems pretty sweet, and with none of the downside of giving it to the enemy.
1 year ago
Mirage Block: Tranquil Domain Suq'Ata Firewalker Straw Golem Shadow Rider Ritual of Steel Phantom Warrior Morinfen Mist Dragon Harbor Guardian Guiding Spirit Gravebane Zombie Ekundu Cyclops Blanket of Night Betrothed of Fire Auspicious Ancestor Arctic Wolves Ancestral Knowledge Abyssal Gatekeeper
Tiny Moon: Brood of Cockroaches
1 year ago
I forgot to suggest:
The Immortal Sun
(since you don't play Planeswalkers).
Spine of Ish Sah
particularly to destroy permanents like artifacts or enchantments.
's lil brother.
Phyrexian Etchings either way your opponents are fucked. Hall of the Bandit Lord Ifnir Deadlands Mischievous Poltergeist Soul Channeling Bloodgift Demon Demonlord Belzenlok Archfiend of Despair Darkness
2 years ago
thom-le while I agree that Will-o'-the-Wisp over Mortivore is effective for it's cheaper cost, I am mainly concerned with potentially substituting the activated abilities that cost mana with those of which that cost life instead so that I dont have to rely on holding up mana to do so. Mischievous Poltergeist effectively enables this for me and has more graveyard value in my opinion. Otherwise, I have favored Mortivore over Will-o'-the-Wisp for value on the battlefield so far in playtesting, because he can get rather massive and pose a threat on the battlefield if I have to.