Flayer of the Hatebound

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Flayer of the Hatebound

Creature — Devil

Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature, player or planeswalker.

Bookrook on Bullying Is NOT ok!!

1 month ago

I have my own beamtown bullies deck and it is my favorite deck of all time. A couple of cards that I love to play with: Hellcarver Demon is a way to make somebody get nothing but the top six cards of your deck. Warning: if you are the archenemy(and you usually are with this deck), your opponents will likely chump it if they have a flier. Second card, Flayer of the Hatebound. Just value every time you activate bullies. Third, Despotic Scepter. Sends it back to your graveyard. Finally, and this is a little on the pricy side, Emrakul, the World Anew. Because it is a when cast trigger that steals the creatures, it is only your opponents creatures that get sacced. My remaining friends call bullies evil Santa Claus.

Heavensgates on Marchesas' Thorns

11 months ago

Cmi1103 Those are some great comments and suggestions, thanks!

I either missed Anduril, Narsil Reforged or it was a bit out of my budget at the time I first saw it. A copy of it is on the way!

I used to have Thran Vigil, until it hit me that it was only a single +1/+1 counter, no matter how many cards come in and it was only on your turn. I cannot remember what I swapped it out for, but I am unwilling to use it, given its constraints. Had it been one counter per turn, I would still have it.

I will seriously consider Spark Double, so many legendary cards are worth copying, commander included, just gotta figure out what to dump for it.

Ashnod's Altar is in the deck, Goblin Bombardment will go in my thinking pile, free sacs are nice indeed.

I used to have Flayer of the Hatebound in the deck combined with Stalking Vengeance for a double whammy, but I took em out to go another direction.

I also like to walk the dangerous line of not being the one with the most lives, often not blocking attacks to drop my lives to activate dethrone. It's also why I use all those pain talismans. So Gray Merchant of Asphodel is not really an option I am willing to entertain.

Wish I had a Dockside Extortionist!

I stole your Danny Pink and am thinking on your Kardur, Doomscourge as well.

Looking through your decklist, I see you are using Mahadi, Emporium Master, an alternative could be Gadrak, the Crown-Scourge, same CMC, but he flies, does not require the black mana and is 5/4 instead of 3/3, downside is you need 4+ artifacts for him to attack and he will not spawn a treasure when tokens die.

Another interesting free sac outlet is Grimgrin, Corpse-Born, free sacs, adds +1/+1 counters on himself (and untaps!) and kills a target and buffs again when attacking.

Another interesting creature I toyed with that serves as a good defender and gives you perfect control of your life total (on the downside) is Mischievous Poltergeist, stops anything that is not trample or unblockable and survives many kinds of board wipes all while allowing you to drop your life total to the same level as the highest life total at instant speed!

Otherwise, Skullclamp, 1 mana for 2 extra card draws? Sign me up!

Thanks for the comments and the upvote and here is one back from me (I tried, but I get a 404 page when I click the button...)!

Cmi1103 on Marchesas' Thorns

11 months ago

Awesome! Few suggestions based on my experience with Marchesa in my deck: The Black Rose Never Dies. Thran Vigil and Anduril, Narsil Reforged are both insanely valuable to this deck so you can get more counters on creatures without always having to rely on Marchesa's Dethrone ability, especially late in the game! Spark Double is also incredible as it can become a copy of Marchesa due to the non-legend effect, to help protect your board state even more!

I'd also look at adding a few more valuable Sac Outlets such as Ashnod's Altar, Goblin Bombardment which are always free options to sacrifice at any time, plus they add extra value. You can never have too many.

A Few fun creatures to abuse etb and ltb that can really turn the game upside down are Flayer of the Hatebound, and Gray Merchant of Asphodel.

Also, Kudos on Hostage Taker! That was one of my favorite cards to run in this deck until I got my hands on Dockside Extortionist.

Marchesa is so fun! Love to hear your thoughts! and let me know if you have any other questions, or looking for suggestions on what to cut or anything like that! Enjoy!

scotchtapedsleeves on Marchy March and the Funky Bunch

1 year ago

Hey! Coming over from Reddit to give some advice.

First off, some overarching themes that I notice:

  • Draw vs Card Advantage - A lot of the cards in your "Draw" category don't actually provide any impactful draw, only scrying and cantrips. I'm an enormous fan of Fell Stinger and Thought Sponge. Easily repeatable draw effects that dump cards in your hand. Scry isn't useful unless you're drawing a ton of cards or are doing some topdeck manipulation.

  • Your creatures are too big - Marchesa appreciates small bodies with big effects rather than big bodies with meh effects. For this reason, I would take out Combustible Gearhulk, Vindictive Lich, Vengeful Ancestor, and Gyruda, Doom of Depths. Playing lots of small, cheaper bodies lets your deck fly under the radar until it pops off. It will also give you more targets for Imperial Recruiter.

  • Aristocrats style - Marchesa doesn't play like your typical aristocrats deck, Blood Artist isn't very effective when you're only sacrificing 2-3 creatures a turn. It's also counterintuitive to Dethrone. Abusing ETB and LTB effects is more important than slowly draining opponents

  • Not enough counter distribution - You only have 5 cards under counters and they're all either situational or restrictive. Drop some Thran Vigil type cards in there and you'll go far

Overall, you're too reliant on creatures for draw, removal, etc. Run some efficient draw and removal spells

Next up, cards I recommend removing. I've playtested most of these and they're not nearly as impactful as they seem.

  • Blood Artist - Covered this above, you don't want to gain life
  • Combustible Gearhulk - Opponents will often just take the damage early game and late game you do NOT want to be spending 6 mana on a 6/6 with no impactful ETB.
  • Vindictive Lich - An alright card, not fantastic though. I'm very pressed for 4 drops in my deck so it didn't make the cut.
  • Vengeful Ancestor - Not a very impactful card. You're running Kardur, Doomscourge so this card is just overshadowed.
  • Gyruda, Doom of Depths - 6 mana to maybe cheat in one creature? Not a huge fan. If you want to replace it with a grave robber effect Puppeteer Clique is better. Still not fantastic, it didn't make the cut in my deck
  • Aether Channeler - A fine card, the mode selection is okay. I'm not in love with the effects it gives though
  • Morbid Opportunist - Only one draw a turn? Blasphemy
  • Woe Strider Free sac outlets are nice, but I find I get overrun with them when I have more than 5 in a deck. Also more expensive just to scry? Not a fan
  • Dauthi Voidwalker Will generate so much hate. Unless you can fend off your opponents don't run it
  • Faerie Artisans Not the kind of stealing Marchesa likes, tokens aren't the name of the game here. Something like Zealous Conscripts will take you much further
  • Phantom Steed Same as above, tokens are nice but this isn't a great card
  • Ravenous Chupacabra Too much mana for removal. Black and blue have much cheaper options

There are more that I personally wouldn't run, but that's up to how you like to play your deck.

Now for some cards I would include in every Marchesa deck

  • Thran Vigil - Allows you to immediately sac creatures that come back + an extra layer of protection
  • Uncivil Unrest - Same as above but you can also give haste to fresh casts. Double damage doesn't hurt
  • Fell Stinger - Repeatable, powerful draw on a deathtouch body
  • Thought Sponge - Incredible draw engine. Sac it on opponents turns every time it enters and you'll draw AT LEAST 6 cards a turn cycle.
  • Iron Apprentice - Great 1 drop, can distribute counters if you're having trouble and is sacrifice fodder
  • Rakdos Cackler - sacrifice fodder
  • Flayer of the Hatebound - This card gets a bad rap but it's great in Marchesa
  • Herald of Secret Streams - Wincon alert! This card sneaks under the radar until you hit someone with 25 unblockable damage
  • The Ozolith - Expensive, but who doesn't want to keep their counters for 1 mana!

Of course, please take a look at my deck if you need inspiration. It's pretty casual, but the synergies can be backbreaking if your opponents don't keep you in check. I also have a ton of cards in my maybeboard that I'm considering or have saved for later.

https://tappedout.net/mtg-decks/guess-whos-back-back-again-and-again/?cat=custom&sort=&cb=1689648313

Lokotor on Marchesa, The Black Rose - Primer

1 year ago

scotchtapedsleeves

Glad you found the primer helpful! to respond to some of the suggestions etc:

I actually am running Dockside Extortionist! I have been since it released pretty much. Similarly, I am currently running Scorn-Blade Berserker and Lethal Scheme and they've both played very well so far.

Cards like Terror of the Peaks, Thundering Raiju, Flayer of the Hatebound etc. aren't necessarily bad cards, they're just aimed at a different strategy than I am playing. I run more of a control oriented aristocrats build, whereas they're geared more for an aggro aristocrats strategy. Marchesa can definitely be a home for these kinds of cards and that would be a perfectly fine deck, just like how Threaten based builds work well too, but I think an aristocrats control shell is the strongest over all and so whenever I'm evaluating cards it's usually to ask how they specifically fit into That strategy.

I've considered Ledger Shredder but it's ~$20 and I'm just not convinced it's exactly what I'm looking for (though it's certainly a good option so I'd say go for it if you have one) on a similar note, I'm also looking at Faerie Mastermind which fills a similar role, but also is a Rogue which plays well with my (perhaps foolish) desire to make Mari, the Killing Quill work in this deck.

Reins of Power sounds like a fun trick to pull off, especially if you have a free sacrifice outlet around. You can use it to stop a deadly attack from coming your way, to open someone up to another player's attack, or just to wipe a single player's board. Lots of ways to take advantage of it. Could even re-cast Marchesa after playing it to permanently steal a bunch of creatures from someone. I don't really play into the theft style deck that much as you can see though, since my goal is more to prevent everyone else from having anything to begin with.

Last_Laugh on Marchesa Combo

2 years ago

You have at least 1 more infinite here. Mikaeus + Glen Elendra + Goblin Bombardment to ping everyone to death. Sage of Fables and Flayer of the Hatebound will go infinite with Ashnod's Altar also.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

Ca1m_down on BlitzKrieg

2 years ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

Gorbah on Marchesa, The Black Rose - Primer

2 years ago

Lokotor,

When (and she always should) Marchesa is on board + sac outlet, Flayer of the Hatebound is like the best thing to play. You can deal 9 damage EACH turn to ANY target... Burn down your opponents on their own turn is pure gold for me. I have won so many games with this creature in my playgroups and my LGS. Give it a try again... he won't disappoint you.

Greetz

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