Flayer of the Hatebound

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Flayer of the Hatebound

Creature — Devil

Undying (When this creature is put into the graveyard from the battlefield, if it had no +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)

Whenever Flayer of the Hatebound or another creature enters the battlefield from your graveyard, that creature deals damage equal to its power to target creature, player or planeswalker.

Last_Laugh on Marchesa Combo

1 month ago

You have at least 1 more infinite here. Mikaeus + Glen Elendra + Goblin Bombardment to ping everyone to death. Sage of Fables and Flayer of the Hatebound will go infinite with Ashnod's Altar also.

Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

Ca1m_down on BlitzKrieg

3 months ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

Gorbah on Marchesa, The Black Rose - Primer

4 months ago

Lokotor,

When (and she always should) Marchesa is on board + sac outlet, Flayer of the Hatebound is like the best thing to play. You can deal 9 damage EACH turn to ANY target... Burn down your opponents on their own turn is pure gold for me. I have won so many games with this creature in my playgroups and my LGS. Give it a try again... he won't disappoint you.

Greetz

Gorbah on Marchesa, The Black Rose - Primer

4 months ago

Nice brew, but i'm missing a Flayer of the Hatebound here... That card destroys the table. Check out my build if u want


Roses are Black and Violets are Blue

Commander / EDH Gorbah

SCORE: 8 | 10 COMMENTS | 832 VIEWS | IN 5 FOLDERS


Lokotor on Marchesa, The Black Rose - Primer

7 months ago

EmperorPenguin

Immersturm Predator is fine, but there are better choices in my opinion. Yahenni, Undying Partisan has many of the same upsides, but comes out for less mana and less colors. Immersturm is probably better than Falkenrath Aristocrat in my opinion, though I haven't tested it.

Krav, the Unredeemed similarly there are just better options out there. Yawgmoth, Thran Physician is obviously miles better, of course, these cards cost more $$ as well, so that's a consideration for sure. However, my budget list doesn't run these guys either, to be fair. A main concern is definitely that it both costs 5 to play AND has an activation cost on top of that. It's super important to play this kind of deck as fast and low to the ground as possible.

Juri, Master of the Revue is basically just a Lightning Bolt most of the time. It's not like that's terrible, but I'd rather just run something more impactful like Plaguecrafter as a means of controlling the board.

Black Market I've never really felt like I needed the mana from this honestly. Especially with the relatively easy access to 2MV mana rocks these days. As long as you have a decent amount of card draw you should be fine in most games in my opinion.

Terror of the Peaks is basically a better version of Flayer of the Hatebound so if you had wanted to run that, then Terror of the Peaks is the way to go. You can see in my primer that I don't think the effect is too important generally though. It's a high mana value card that requires you to already have a lot of other pieces in play to really take advantage of it, and I think there's better payoffs you could be running comparatively. It's best in a slower meta, but it's certainly playable as a top end of your mana curve card though.

ReturnMySquishies on Marchesa - Till Death Don't we Part

8 months ago

@LastLaugh

I'd love to hear your thoughts on cuts, I've already started hunting down the cards I have. Spark Double, Carrion Feeder, Flayer of the Hatebound, Grim Haruspex, Oona's Blackguard, Gray Merchant of Asphodel and perhaps Butcher of Malakir in place of Vindictive Lich I can definitely do. Triskelion will be showing up in December for that sweet, sweet Mikaeus, the Unhallowed combo too. Thank you for your suggestions, I'll be adding the rest to the buy list!

Last_Laugh on Marchesa - Till Death Don't we Part

8 months ago

I have several suggestions for you and I'll try to break it down by category.

ETB/DEATH Trigger Abuse: Spark Double feels like it was custom made for Marchesa and either allows you to abuse any etb/death trigger on everyone's turn thanks to that automatic +1+1 counter or it copies Marchesa for double Dethrone. Metallic Mimic/Sage of Fables/Vigean Graftmage all allow you to abuse etb/death triggers on everyone's turn or immediately protects Marchesa. Sac Metallic Mimic to rename its creature type as needed. Sages draw is nice in a pinch. Vigean allows 2 free sacs every turn (itself plus 1 other). Marchesa's recursion are all separate triggers so the creatures enter in whatever order you want and this is HIGHLY abuseable.

Card Draw: Grim Haruspex is worth its weight in gold here.

Discard: These can put opponents into topdeck mode to seal up games tighter than a dolphin's butthole. Oona's Blackguard, Vindictive Lich, and Sadistic Hypnotist.

Sac Outlets: Goblin Bombardment can only reliably be dealt with by 2 colors. Carrion Feeder protects itself with +1+1 counters and ends up pretty beefy. Falkenrath Aristocrat can protect itself via haste, indestructible, and/or +1+1 counters.

Non-Combat Finishers: Gray Merchant of Asphodel/Kokusho, the Evening Star (especially with Vigean Graftmage or Metallic Mimic) WILL end games even if you think the life gain is counter productive (spoiler alert: it's not). Flayer of the Hatebound is 36 damage (w/ 4 players) in one trip around the table thanks to Undying and punishes people who play Solemnity by going infinite. Terror of the Peaks can do some serious damage also.

Feel free to check out my list for ideas. I've been playing Marchesa for about 8 years now and can help suggest cuts if you'd like. Upvotes on any of my decks are appreciated. Every Masochist Needs a Marchesa to Love Them

RambIe on Advice For Olivia CMDR

8 months ago

I think Olivia, Crimson Bride has the potential for competitive 1v1 if you pack some serous rocks, and optimized level in pod games

good rakdos functions that would support her
Etb Creatures like: Rune-Scarred Demon & Terror of the Peaks
Extra ETB: Molten Echoes & Mirror March
Direct Damage:Flayer of the Hatebound & Syr Konrad, the Grim
Dredge: Shenanigans & Necroplasm
Extra card: Sin Prodder & Dark Confidant
Recursion: Charmbreaker Devils & Sheoldred, Whispering One
Extra Combat: Port Razer & Breath of Fury
Load GY: Burning-Rune Demon & Shifting Shadow
Infect: Ogre Menial & Skithiryx, the Blight Dragon
Big Ouch: Ebonblade Reaper & Malignus

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