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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Whenever one or more artifact and/or creature cards leave your graveyard during your turn, put a +1/+1 counter on target creature you control.
1 month ago
Thran Vigil is also effectively Uncivil unrest in Marchesa! The haste and protection on new creatures is nice on Unrest, but thran vigil goes way under the radar for most tables
2 months ago
Each creature created its own trigger, so if you have a Thran Vigil available, it's an auto-include.
2 months ago
I'm wondering if Thran Vigil will give a counter on each creature returned by Marchesa, or if I just get one (e.g. they all enter at the same time?)
If it's for each creature, that is bonkers? and in that case, an auto-include
2 months ago
Welcome to the Cult of Marchesa!
I definitely agree that this deck doesn't have enough sac outlets. When other players start to realize the gameplan, they'll be removing every outlet they see. It's important to keep well stocked!
Greater Gargadon is absolutely fantastic, opponents can't interact with it until it hits the field and by then you'll have drawn another outlet... hopefully.
Viscera Seer is a must, you need all the 1 drop outlets you can get.
Yawgmoth, Thran Physician is incredible. Free sac outlet that draws you cards AND is removal? Don't mind if I do.
Trophy Mage is an easy tutor for both Ashnod's and Phyrexian altar. I run Altar of Dementia instead of Phyrexian altar, so I run Trinket Mage instead of trophy. This also helps me get out my 2 drop mana rocks in a pinch.
Falkenrath Aristocrat has never hit for me, 4 mana for a flying outlet is fine, but she's never done well for me.
Scorn-Blade Berserker is fine, but think of the timing their effect will be applied on. If you're sacrificing it for Marchesa, it'll be coming back on that end step. If you want to take advantage of backup, you'd have to sac the backed-up creature during that end step. Ideally we want to avoid doing this as you won't have that creature for the whole next turn.
You mentioned that your partner was constantly being left with no blockers for opponent's combat. That's a difficult line to tread, generally Marchesa isn't enormously aggro although it might seem that way. Your goal is to abuse ETB and LTB triggers for maximum value, swinging with creatures only if you have a sac outlet to reset them for the next person's turn.
Kardur, Doomscourge can help with this massively as opponents won't be able to attack you for the next cycle. If he stays around until your next turn you can "flicker" him to goad everyone again!
Triskelion. You're playing Mikaeus, might as well finish up the combo
Imposter Mech is quickly becoming my favourite card. Once you have Marchesa out you generally don't want to attack with her, so you can use her to crew this every turn! Last game I cast it I copied an Avacyn, Angel of Hope to give you an idea of the bonkers stuff you can pull off with it
- Gray Merchant of Asphodel Generally you don't want to be gaining life in this deck as you want to stay the dethrone target as long as possible. I've died a few times to my own hubris by not including lifegain, but the small amounts you'd be gaining with Gary in a Grixis deck don't make him worth it for me. Special exception to Kokusho, the Evening Star as 15 lifegain is backbreaking for your opponents.
That just about wraps up my thoughts, Marchesa can be pretty complex to play so feel free to reach out if you or your partner have any questions! Like I said, I don't generally play too aggro with my deck. Generally once opponents figure out what's going on you'll be getting a lot of removal thrown your way, but Marchesa is a super sticky commander, she won't leave if you don't want her too. Don't forget to sac in response to removal!
2 months ago
Thanks for your comment Tsukimi! River Kelpie is definitely a powerhouse. I removed it because I found that it was a bit slow at 5 mana. I've been considering making this deck a bit higher power by taking adding some more persist + Thran Vigil/Uncivil Unrest + sac outlet infinite combos, will definitely be reconsidering the Kelpie!
Let me know when you've posted the deck, I'd be happy to give my thoughts!
3 months ago
Uncivil Unrest and Thran Vigil put in enormous work in my deck, they're both recent additions. They allow you to loop your creatures on anyone's turn similar to the graft effects you currently have in the deck, but they're much more reliable and aren't on bodies.
4 months ago
scotchtapedsleeve sick, thanks. I'll make these changes when I have the time. I haven't gotten to play the card yet, but theoretically Noosegraf Mob should be insane. Create a 2/2 every time a player casts a spell.
For Thran Vigil, I didn't realize marchesa creatures come back one by one instead of all at once. A lot better in my eyes now.
4 months ago
You've changed my mind on Faerie Artisans, good call!
I've never seen the Preatorian, that looks great! I'll be running both. Deathtouch is fantastic in Marchesa, Baleful Strix is an auto include I forgot to mention
Thran Vigil Triggers once per creature, since creatures entering off of Marchesa enter one after another, not all at once. A +1/+1 counter per creature is pretty good, even if it is just on your turn.
Canoptek Tomb Sentinel is a great alternative to chupacabra