Black Knight

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything white. Anything white attached to this immediately falls off.)

SteelSentry on How is Black Market Connections …

6 months ago

On the topic of Black wanting you to play more black, that's definitely something Rosewater has mentioned. Not just a lot of pip-intensive cards on both the cheap and expensive ends from Black Knight to Griselbrand, but black has a lot of cards that want you to play more swamps; a lot more swamps. Dread Presence, Crypt Ghast, Hecatomb, Cabal Coffers. From the Black episode of his podcast:


And the idea is that black kind of likes to encourage you to play more black. That black is the color that kind of says, “Hey,” you know, that tempts you. Like, you know, the way I always joke about it is, imagine black is trying to, like, you know, pitch itself to the—to the Magic users. “Hey, Magic user, come here. Oh look, we can kill creatures easily, and oh look, we can do discard, and…” Kind of lures you with things that it can do.

And then when you’re there, it’s like “Oh, well, for just a little more black you can have a Black Knight, or you can…” You know. Like, it just sort of—it does the soft sell, and at some point you’re like, “Oh, well my swamps produce more black mana? I should just play mono-black.”

And I like to think that black has the—has the best salesmanship. That like, it slowly lures you in, and maybe makes you want to play more black. And I always consider that kind of a fun—like, that’s kind of black’s nature, that black will like lure you in with some splash, and then before you know it you’re just playing mono-black, like “How’d I get here?”

multimedia on Rakdos, Lord of Riots Demon Tribal

2 years ago

In my last comment suggested a lot of cards to add, now here's some cards to consider cutting. For cards to consider cutting I would start with all the lower mana cost nonDemon creatures. I would simply replace these with other lower mana cost cards that can better enable Rakdos without attacking and reduce creature mana costs without attacking.

Rather than playing a lot of single creature removal spells, rely more on Demons who can destroy or remove creatures? Especially Demons who have repeatable removal effects. You could cut many creature removal spells and replace them with more draw.

Searing Spear, Shock, Disintegrate can target a player to make them lose life, but you have Lightning Bolt for that and you can make opponent lose life better ways then playing single burn spells. Some budget single removal spells are helpful such as Chaos Warp and Feed the Swarm because these spells can remove an enchantment, Warp any permanent. When attacking is important to your game plan these can remove Ghostly Prison, Propaganda and others.


Rakdos can only reduce the mana cost of creatures therefore play very few noncreature high mana cost spells or spells that require a lot of mana to be useful. Spells that need a lot mana paid to make them decent is not really what you want when playing many high mana cost creatures. Could cut these for more draw and ramp.

Rolling Earthquake is a budget spell like this that's worth playing because you can control how much damage each creature is going to take, most Demons including Rakdos have high toughness. You could cut a few of the lesser Demons.

Master of the Feast is really bad card in multiplayer Commander because only your opponents draw. Awaken the Sky Tyrant, Wretched Confluence and Seal of the Guildpact are subpar for the mana costs.


In my last comment I recommended adding a lot of loot effects for draw. Loot is excellent with Blood Speaker and Speaker is a good reason to play Demon tribal since it's a tribal tutor that can be repeatable, return to your hand from your graveyard. Rakdos can reduce Speaker's mana cost to only 1 mana, making it a mana efficient way to repeatedly tutor for Demons.

Loot can be an enabler for reanimation and recursion which are helpful effects to have with Demons. Reanimation is a way to get Demons onto the battlefield without having to cast them, a backup for when Rakdos is disrupted. Recursion is getting Demons back into your hand or casting them from your graveyard. Patriarch's Bidding can reanimate all Demons in your graveyard. Persist and Exhume can reanimate for only two mana.

Chainer, Nightmare Adept has interaction with looting, getting Demons into your graveyard to cast them using Rakdos mana cost reduction. If you discard a Demon using Chainer's ability you can cast that same Demon giving it haste to attack. Rakdos also gains haste from Chainer when he's cast from the Command Zone. Any creature you reanimate gains haste from Chainer.

Chainer has excellent interaction with creatures who can sac themselves for value such as Magus of the Wheel and Doomed Necromancer. With Chainer these creatures gain haste when cast from your graveyard allowing them to tap and activate their abilities right away. Doomed Necromancer can reanimate even at instant speed. Chainer is good with Blood Speaker as discard outlet that can keep coming back to your hand.


Some more budget Demons to consider adding:

Some budget land upgrades to consider:

Temple of the False God is not a good land when you have no land ramp. It will not tap for mana until at least turn five and that's if you make all your land drops. Even if playing green and land ramp such as Cultivate I still wouldn't play Temple of the False God, it's just not a good enough land in the early turns of a game.

smack80 on Block This, You Filthy Casual

2 years ago

I would play Black Knight because it's old school and it's immune to most removal.

Neotrup on Does a creature with hexproof/shroud …

3 years ago

Slight correction: protection usually doesn't stop board wipes ( Black Knight can be destroyed by Wrath of God ), but protection does prevent damage, unlike Hexproof or shroud, so protection from red can stop red board wipes ( Kor Firewalker is unharmed by Blasphemous Act ).

Xaphize on anujoe765

4 years ago

ok listen. forget every deck i ever suggested. Done? now, just sit back, watch, and be overwhelmed, and an urge to check the price. Rayami. First of the Fallen

- Questing Beast - Banehound - Black Knight - Gurmag Swiftwing - Hovermyr - Kefnet the Mindful - Phyrexian Crusader - Ramunap Hydra - Stonecoil Serpent - Vampire of the Dire Moon - Prime Speaker Vannifar - Priest of Forgotten Gods - Ashnod's Altar

the best part? Its ALL budget!! (except questing beast)

pghvbrothers on Knights!

4 years ago

One thing i suggest you look at is some knights that will work with Kwende, cards like Fiendslayer Paladin , White Knight , Black Knight would all be great additions. Another thing to look at adding is some card draw, even though it doesnt fit the knight theme, Mentor of the Meek could be very strong off of Aryel. Knight of the White Orchid is an excellent card especially when you are playing against certain decks because of white and black being traditionally bad at finding lands.

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