Black Knight

Black Knight

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)

Browse Alters View at Gatherer


Have (1) KllrRoboPenguin
Want (0)

Combos Browse all


Format Legality
Block Constructed Legal
Modern Legal
Tiny Leaders Legal
Commander / EDH Legal
Canadian Highlander Legal
Highlander Legal
Oldschool 93/94 Legal
Legacy Legal
2019-10-04 Legal
Casual Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Custom Legal
Oathbreaker Legal
Unformat Legal
Duel Commander Legal
Vintage Legal

Black Knight occurrence in decks from the last year

Latest Decks as Commander

Black Knight Discussion

Xaphize on anujoe765

1 year ago

ok listen. forget every deck i ever suggested. Done? now, just sit back, watch, and be overwhelmed, and an urge to check the price. Rayami. First of the Fallen

- Questing Beast - Banehound - Black Knight - Gurmag Swiftwing - Hovermyr - Kefnet the Mindful - Phyrexian Crusader - Ramunap Hydra - Stonecoil Serpent - Vampire of the Dire Moon - Prime Speaker Vannifar - Priest of Forgotten Gods - Ashnod's Altar

the best part? Its ALL budget!! (except questing beast)

pghvbrothers on Knights!

1 year ago

One thing i suggest you look at is some knights that will work with Kwende, cards like Fiendslayer Paladin , White Knight , Black Knight would all be great additions. Another thing to look at adding is some card draw, even though it doesnt fit the knight theme, Mentor of the Meek could be very strong off of Aryel. Knight of the White Orchid is an excellent card especially when you are playing against certain decks because of white and black being traditionally bad at finding lands.

YuiHirasawa on

1 year ago

I don't think Syr Gwyn is quite the pure "aggro" deck. Considering the relatively high cost of the commander and the fact that you need to cast equipments to make use of her, I think this deck should lean more towards a "Midrange Aggro" deck.

With that in mind, I don't think

Walking Atlas , Weaselback Redcap , Venerable Knight , Smitten Swordmaster , Foulmire Knight Quite make the cut. They are low cost, but also very low in value.

I think a cool idea would be to include some Knights that have protection against colors, so that your opponents cannot block. White Knight , Black Knight , Silver Knight , Knight of Malice , Knight of Grace , Mirran Crusader , Phyrexian Crusader are good examples.

There are also a lot of knights that provide a lot of value Puresteel Paladin or card draw, Hero of Bladehold for more aggro power.

I also think you should pick and choose your equipments. There are a lot of good equipments, but running all of them might prevent you from getting to your knights or even be clunky.

Just my 2 cents

LittleBlueHero on Archery has been announced

1 year ago

Also they just brought back protection as a mechanic so I would not be surprised to see White Knight and Black Knight return in some form or another.

Fae courts would make sense and allow a faerie heavy set without it feeling too samey to lorwyn.

Horses. There will be horses.

Monarch would be an interesting ability to see in a standard set. However, it might be too strong in situations where you are already ahead in 1v1 games.

enigmadox on Help with Meren plz

1 year ago

It looks like your trying to go budget with this list as well as low cmc, and +1/+1 counters. Meren of Clan Nel Toth wants creatures to get those experience counters. As well as sac outlets. id recommend increasing creatures and cutting from mostly instants and some enchantments possibly sorcerys too. Also not entirely sure why your running Black Knight . On that note.

Yahenni, Undying Partisan

Carrion Feeder

Nantuko Husk

all low drop creature sac outlet to make those xp counters while meren is out yahenni can get particularly mean as he gets big from board wipes that he can survive.

Skullclamp card draw.

Ashnod's Altar sac outlet and mana.

Sakura-Tribe Elder is great ramp as if meren see it die she gets a xp counter and if she has 2 she just puts it on the battlefield at end step to ramp even more.

Wood Elves is also a good card to res to ramp ahead. It can even tutor Overgrown Tomb if you have one (they are going for about 7 bucks as of this comment don't know your budget.)

Corpsejack Menace explosive with +1/+1.

Fleshbag Marauder make em sac get a counter.

Plaguecrafter make em sac premium.

Merciless Executioner make em sac more.

Mazirek, Kraul Death Priest benefit from them sacing.

Savra, Queen of the Golgari benifit from sacing only if you can sac reliably though. i still feel she is worth mentioning.

Jarad, Golgari Lich Lord a sac outlet that gets big and can win you the game.

Pir, Imaginative Rascal get more counters.

Managorger Hydra get alot of counters.

Gyre Sage get ramp with +1/+1.

Poison-Tip Archer make em pay with life for all the death.

Skullwinder good for politics.

Pollenbright Druid uber cheap proliferate or +1/+1.

Ravenous Slime make other graveyard deck hate you as your creature get huge.

Reyhan, Last of the Abzan a less potent but cheaper Death's Presence .

Scute Mob adorable and terrifing if left on the field to long.

Tendershoot Dryad if you like tokens.

Vigor he makes everything bigger.

Vulturous Zombie bird that gets big.

Winding Constrictor more counters

Golgari Grave-Troll dredge +1/+1 counter a golgari staple cheaper since the reprint

Skullbriar, the Walking Grave +1/+1 staple

you also might want creatures to bomb into with meren.

Avenger of Zendikar high cmc yes but if hes in the grave with enough xp free plants that get bigger or die for xp.

Hornet Queen same as avenger but deathtouch and flying they dont get bigger but dont really need to.

Underrealm Lich is a great way to filter through your top deck and load your graveyard. combos with the oh so pricey but oh so worth it Sylvan Library the way the replacement effect works with these two out has you drawing three cards keeping one putting two into the yard 3 times for 3 more cards in hand an 6 more in your graveyard for meren to see at endstep. (sorry if unnecessary i love that combo.)

i may have gone a little overboard (and could go on) but i think looking through the creatures i mentioned might be able to give the deck a shot in the arm probably aim for 30-35 creatures as thats what meren wants to abuse. thats just the creatures though and you still might want to look into increasing your ramp and card draw.

i hope this helps.

MontaukMonster on Chance For Glory Aggro (post-Theros)

1 year ago

Hey! Love the deck. Here's my 2 cents...

I ran this against the following Shelf decks: Nether-Go, Necro, Academy.

vs. Nether-Go

This was a coin toss that usually went to whichever deck went first. On the draw, I got stuck behind Counterspell after Undermine after another. On the play I was usually able to stomp him down before he hit Tsabo's Decree mana. More than once I found myself wishing that MOX was a Lightning Strike .

vs. Necro

Black Knight and Order of the Ebon Hand were a problem, but not a huge problem. I was usually able to get enough power on the table before he emptied my hand and most of my stuff was big enough to make him suffer. This match also the MOX did nothing for me and I kept wishing for something to kill those annoying pro-white mo-fos.

vs. Academy

Every game Academy won, I was one turn away from lethal. Every game I won, Academy was one turn away from going off. W/O sideboard this was a coin toss. Something to blow up artifacts maybe... something cheap

I'm going to build a SB for you ok?

areyoulookingatmyboobs on Fairies, Monkeys, Squabs, & Suckers BGRW 93/94

1 year ago

Thanks for your comment, schulle! I always did love the Black Knight , but I usually ran him in mono Black that I would play against friends who played mono white. I've never been much of a sideboard player, but Black Knight would be a great fit if this deck did have a sideboard. Thanks again!

Load more