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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
: Shuffle your library.
: Look at the top X cards of your library and put them back in any order.
2 months ago
3 months ago
Thanks for the feedback xram666, and I appreciate the kind words!
As for the cards, I totally forgot about Varragoth, Bloodsky Sire! I remember when that was revealed I vowed to try it out in several of my black decks (since in any context it's a repeatable black tutor), but the top deck manipulation in Yuriko is unparalleled. Thanks for pointing that out- I will definitely put that in.
As for Thalakos Seer, I am aware of it and have thought about trying it out, but what holds me back is that I used to play Baleful Strix, which performs similarly to the seer. I ended up not liking it as much because one mana is just so much better than two for enablers. Being able to play the enabler, use ninjutsu, than replay the enabler in the second main to be ready to attack and enable ninjutsu the next turn is just so good. I also find that card draw is at a bit less of a premium in Yuriko since she draws so many cards anyway, so I didn't find that pulling Baleful Strix really made much of an impact that way.
I know that a lot of people play Brainstorm, but I personally don't like it too much in commander due to it's one off nature. Setting up one attack with only the top three of my library just doesn't inspire me all that much. I'd rather just use Scroll Rack, Soothsaying, Insidious Dreams, or Lim-Dul's Vault, which are more impactful, or Sensei's Divining Top, which is repeatable, or tutor with Varragoth, Bloodsky Sire (thanks again!) or Mystical Tutor or Scheming Symmetry. Its just hard to justify the slot for me, but I am an extremely value-centric deck builder, maybe to a fault!
Umezawa's Jitte is amazingly flavorful, which is a huge plus for me. Its also just such an iconic card in magic's history, which is another plus. It's also definintely good, and could definitely work. For me my intuition is that it might just be a bit too midrange with my approach. Usually when I play creatures are going into and out of my hand, which makes the cost of re-equipping it over and over again burdensome. I've always played with Sword of the Animist, which is one of the best non-green ramp cards there is, but I usually abandon it after I get a few lands out because I want to use the creature for something else. I definitely think it could work, especially if you're disciplined enough to keep building up charges till you can dome someone with it, but I'm not sure I have the discipline! That being said, its a cool card, and if I had a copy I would probably be trying it just because it's that cool.
Thanks again for all the suggestions!
4 months ago
I think you should cut: Brutalizer Exarch, Conduit of Ruin, Frost Titan, Giant Adephage, Myr Battlesphere, Oblivion Sower, Pelakka Wurm, Phyrexian Ingester, Rashmi, Eternities Crafter, Rattleclaw Mystic, Sagu Mauler, Simic Sky Swallower, Sphinx Ambassador, Stalking Vengeance, Tornado Elemental, Plasm Capture, Pandemonium, Sunken Hope, Tezzeret the Seeker, Chromatic Lantern, Darksteel Ingot, Disaster Radius, Explosive Vegetation, Heat Shimmer, Rude Awakening, and Spelltwine. As for lands, I do think you should replace: Izzet Boilerworks, Spawning Bed, and Temple of the False God.
I think you should add: Temur Sabertooth, Genesis Ultimatum, Etali, Primal Storm, Skyshroud Claim, Goreclaw, Terror of Qal Sisma, Sakura-Tribe Elder, Chaos Warp, Klauth, Unrivaled Ancient, Terror of the Peaks, Kodama of the East Tree, Reclamation Sage, Kogla, the Titan Ape, Consecrated Sphinx, Selvala, Heart of the Wilds, Wood Elves, Ilharg, the Raze-Boar, Diluvian Primordial, Prime Speaker Zegana, Release to the Wind, Return of the Wildspeaker, Nature's Lore, Three Visits, Garruk's Uprising, Guardian Project, Unnatural Growth, and Arcane Signet.
If you are able to find more slots, I think you should consider: Hullbreaker Horror, Thryx, the Sudden Storm (dependent on count of spells with 5 cmc or more), Soothsaying, Mulldrifter, Beast Whisperer (dependent on final count of creatures), Rishkar's Expertise, Turntimber Symbiosis Flip, See the Unwritten, Balefire Dragon, Scourge of the Throne, Bane of Progress (I feel like you do not have a ton of high value artifacts or enchantments that would cause this to cripple you), Momir Vig, Simic Visionary, and Genesis Storm.
8 months ago
Great suggestion Grind!! And I'm absolutely sure it would work fine in this deck! But just think a card like Soothsaying is way better. Or maybe it's just my taste and that I like the card more. #petcards
9 months ago
Cruel Entertainment and Worst Fears might be something to look at. High CMC, would be castable and has some flavor with misdirection/illusions and whatnot. Soothsaying is another incredibly synergistic card for Yuriko.
Yuriko is such a cool commander. Hopefully the alleged return to Kamigawa set has some cool ninjas to add!
9 months ago
The reason for the original Soothsaying to have an ability - costly might I add - to shuffle the library is because its peek ability cannot throw away what is on top of your library. It feels out of place on a card that has that ability included already by Scrying instead of merely looking and rearranging. Why do you need the ability to shuffle? Because you tucked away something you now want a chance to get? That seems like it's just covering Scry's only "weakness".
I would remove the ability to shuffle, maybe make it into a 2/3 and call it a day.
9 months ago
personally i like to run Mindmoil with Scroll Rack stashing combo peaces into the rack, but if the options are Crystal Ball vs Soothsaying i would choose Soothsaying and then put it on my to be cut list for a Sensei's Divining Top
9 months ago
I would run Soothsaying if there are three or more cards you want to bottom consistently. Or if the number of cards you want to bottom is very inconsistent then soothsaying is also preferred.
Otherwise if on average your only need to bottom one to two cards Crystal Ball has the better mana rate.