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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Soothsaying
Enchantment
: Shuffle your library.
: Look at the top X cards of your library and put them back in any order.
Idoneity on Any cheap mana permanent with …
2 weeks ago
Assuming Commander, Soldier of Fortune is a directly apt choice. Elvish Reclaimer does the job well. Lantern of Insight is okay. Myr Mindservant fits anywhere. Soothsaying is pricy for the effect but acceptable. Turn the Earth does it twice with additional utility. And Weathered Wayfarer is always great.
Whilst I assumed it went without saying, I'll say it anyway. Fetchlands are splendid for many reasons; shuffling is one of them.
Azoth2099 on
Galea, Kindler of Hope
2 months ago
Recs to consider: Sword of Feast and Famine, Soothsaying, Vanishing, Idyllic Tutor, Sterling Grove, Moon-Blessed Cleric, Conqueror's Flail, Steal Enchantment, Ponder, Mirri's Guile, Alchemist's Refuge & Emergence Zone.
fluffyeel on
Leeching Cotton: Oloro's Couch
5 months ago
Some thoughts:
- Opposition Agent is a possibly and suitably oppressive card, particularly with tutoring and fetching running rampant. Great fun.
- Raffine's Tower is a fetchable tri-land, which is great early game for color correction.
- Imperial Seal has been reprinted, so it's an extra cheap tutor that might be handy.
- Counterbalance can be delightfully obnoxious, and while it's combo potential with Sensei's Divining Top, you do have Soothsaying as an alternate option. It's countermagic, but it's exceptionally repeatable. Also, in terms of countermagic- and control-like things, I'd say to go for things with benefits, like Commandeer, Desertion
, Vindicate (which I say is a must in those colors), Anguished Unmaking, Cyclonic Rift, Sunder, The Meathook Massacre...
- Dream Trawler might be pricey, but it's also very obnoxious to face. You could also think, in terms of creatures and creature-generation, about Sigil of the Empty Throne, Heliod, the Radiant Dawn  Flip, Field of the Dead...
- Felidar Sovereign is another alternate win with fewer life required than the Test of Endurance, though Aetherflux Reservoir can be another fun way to ensure your life shoots sky-high and gives you ammo to destroy things. I'm also partial to Kokusho, the Evening Star in any black deck.
- A fun (but slow) way to swipe creatures is Athreos, Shroud-Veiled. Great fun, and it's fairly hard for opponents to deal with if it's not a creature.
DreadKhan on
The Quackening
8 months ago
I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.
Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger  Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.
On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.
Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.
The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.
Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.
If you like Whelming Wave, you might like Spectral Deluge as well.
Hope some of this helps, Big Dimir is a fun deck!
TheOfficialCreator on
Neera Eldrazi
10 months ago
Soothsaying is strong for these kinds of decks. Mishra's Bauble is also decent as it can allow you to look at your top card, and can be used as a freecast if you already know what's up there on the top.
bushido_man96 on
Hello Beastie
1 year ago
I think you might want some more scry effects. Soothsaying can be good, and scales up the more mana you have open. Descendant of Soramaro can help too, if you've got some cards in hand. Notion Rain is another good option to consider that let's you get creatures into your graveyard.
BioH4z4rd on
Galea, Hope of Voltron
1 year ago
Nykthos, Shrine to Nyx seems not very usefull with all the colorless artefacts. I although recommend Rhystic Study and Soothsaying, as well as Song of the Dryads and/or Imprisoned in the Moon
Guerric on
[Primer] Crouching One-Drop, Hidden Ninja
1 year ago
Thanks for the feedback xram666, and I appreciate the kind words!
As for the cards, I totally forgot about Varragoth, Bloodsky Sire! I remember when that was revealed I vowed to try it out in several of my black decks (since in any context it's a repeatable black tutor), but the top deck manipulation in Yuriko is unparalleled. Thanks for pointing that out- I will definitely put that in.
As for Thalakos Seer, I am aware of it and have thought about trying it out, but what holds me back is that I used to play Baleful Strix, which performs similarly to the seer. I ended up not liking it as much because one mana is just so much better than two for enablers. Being able to play the enabler, use ninjutsu, than replay the enabler in the second main to be ready to attack and enable ninjutsu the next turn is just so good. I also find that card draw is at a bit less of a premium in Yuriko since she draws so many cards anyway, so I didn't find that pulling Baleful Strix really made much of an impact that way.
I know that a lot of people play Brainstorm, but I personally don't like it too much in commander due to it's one off nature. Setting up one attack with only the top three of my library just doesn't inspire me all that much. I'd rather just use Scroll Rack, Soothsaying, Insidious Dreams, or Lim-Dul's Vault, which are more impactful, or Sensei's Divining Top, which is repeatable, or tutor with Varragoth, Bloodsky Sire (thanks again!) or Mystical Tutor or Scheming Symmetry. Its just hard to justify the slot for me, but I am an extremely value-centric deck builder, maybe to a fault!
Umezawa's Jitte is amazingly flavorful, which is a huge plus for me. Its also just such an iconic card in magic's history, which is another plus. It's also definintely good, and could definitely work. For me my intuition is that it might just be a bit too midrange with my approach. Usually when I play creatures are going into and out of my hand, which makes the cost of re-equipping it over and over again burdensome. I've always played with Sword of the Animist, which is one of the best non-green ramp cards there is, but I usually abandon it after I get a few lands out because I want to use the creature for something else. I definitely think it could work, especially if you're disciplined enough to keep building up charges till you can dome someone with it, but I'm not sure I have the discipline! That being said, its a cool card, and if I had a copy I would probably be trying it just because it's that cool.
Thanks again for all the suggestions!
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