Countersquall

Countersquall

Instant

Counter target noncreature spell. Its controller loses 2 life.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Conflux (CON) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Countersquall occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%

Countersquall Discussion

Artatras on The Many-Faced God - [Primer]

1 week ago

Providing budget alternatives is not that simple because the deck is balanced as is and changing any single card would alter its equilibrium. I will try my best, but do keep in mind that with the following changes you will need to play the deck a lot slower than before. Without free counterspells you will need to wait for when you can leave mana open, and so on and so forth. Hopefully, the fact that all the decks in the tournament follow the same budget restrictions can make up for this. Here are my budget changes:

Mana Crypt and Mox Amber: any two-mana rock, like Arcane Signet and Mind Stone.

Force of Will and Fierce Guardianship: a copy of Foil and Dispel. Depending on your specific meta, you could consider Mental Misstep.

Mana Drain: any two-mana counterspell. My choice would be Countersquall.

Ancient Tomb: a basic Island.

Cyclonic Rift: Echoing Truth. This can bounce a single permanent or an army of tokens, which seems particularly useful in your case.

Damnation and Toxic Deluge: your choice of Languish, Whelming Wave, Evacuation or AEtherize.

Dark Confidant: I once used Disciple of Deceit, which was suboptimal. Alternatively, Looter il-Kor or any draw spell.

Intuition, Demonic Tutor and Vampiric Tutor: Diabolic Tutor, Forbidden Alchemy and Beseech the Queen are okayish.

Training Grounds: Heartstone is the closest comparison, but do keep in mind it works for your opponents as well.

These are all direct substitutions. I took the cards you mentioned and replaced them with their budget counterparts. If you think some of them aren't good enough (and in most cases they are not), then you can consider including something completely different instead. I'm thinking about cards like Propaganda, Torpor Orb, more removal, more card draw, more ramp. You have the privilege of knowing the decks you will be facing, so you can tweak the deck according to your matchups.

If you want to be prepared against a token deck, try shaving some single target removals or counterspells for a few extra board wipes. Just be extra careful against Meren because they tend to play a lot of Fleshbag Marauder-like effects, which is something this deck really struggles with. Make use of your haste enablers to kill your opponent during the very first turn you play Lazav, before he or she has the opportunity to play those cards.

I wish you good luck for your tournament, and let me know about your results!

Brutal_B on Hop in. We're going for a ride!

1 week ago

Well you got the black tutors of course: Demonic Tutor, Diabolic Tutor Vampiric Tutor, Grim Tutor, Cruel Tutor.

You can use cards like Fabricate, Whir of Invention, Tezzeret the Seeker to search for an artifact (like a vehicle).

As far as counters go, I don't play many and when I do it's to protect my stuff. You can never go wrong with Counterspell. I like Rebuff the Wicked, Disallow, Cancel, Dissipate, Unwind,Countersquall, Absorb. That new Fierce Guardianship is pretty cool.

Mortlocke on The Queen's Egg

1 week ago

Doombeard1984, here's my rationale for cutting cards, hopefully it'll assist you in your choices:

  1. For the card you wish to include, consider all cards in the deck that have similar functionality.
  2. Compare and contrast - what does the card up for the cut do that the new card doesn't? Is that additional functionality worth keeping it?
      Example: Countersquall vs. Deflecting Swat
    • Squall targets non-creature spells, Swat targets all spells OR Abilities that have an intended target.
    • Countersquall damages an opponent for 2 life, but also has a more restrictive cost in being U/B
    • Deflecting Swat is free when the commander is on board (not as useful early game). But, has a very splashable cost at 2R - which isn't too restrictive of a cost - when compared to Countersquall.
  3. Knowing your deck and your meta, decide on what to keep based on what you know you will see more often than not.

GoblinElectromancer on WhAT, BUdGET ConTROL? (Esper Control Ft. Snow)

3 weeks ago

Looks pretty good! +1

I wouldn't play 4 Countersquall maybe cut one or two. I would replace 1 or 2 Chaplain's Blessing with Condemn. This deck probably needs 2 or 3 wraths. Supreme Verdict is the best but if that's too expensive Day of Judgment is good. Maybe as another win condition play Gideon, Ally of Zendikar.

Good Luck!

sergiodelrio on

2 months ago

This should probably be labled "casual" rather than Legacy, or maybe add the "budget" tag.

Countersquall could replace your Negates in the Sideboard

DimirAgent8 on Grixis tempo but fast

3 months ago

We should talk more in-depth about your list later, Scarecrow. Here are some initial thoughts I have:

Cards that probably should be in here but aren't

Cards that don't seem super fantastic in here

I think the biggest thing this list would benefit from is a thorough reevaluation of your gameplan. After you've got a solid idea of how you want your games to play out, ask yourself what each color contributes to that gameplan and why you're playing it over another color/more of a color you're already in. That will allow you to adjust your inclusions accordingly and have a better focus within your list.

More than happy to clarify stuff/go over this with you later if you want :D.

nascentbodhi on Yuriko... because who needs friends anyway?

3 months ago

It seems like many Yuriko lists have moved to labfish combos, which I'm not a big fan of. For this build my goal is to continue using more of a burn strategy with a subtheme of turns. That being said, it could easily be updated to support the newer combo based wincons.

Removed: Countersquall, Curfew, Dark Ritual, Darkness, Far / Away, Memory Lapse, Mission Briefing, Treasure Cruise, Fallen Shinobi, Mist-Syndicate Naga, Sakashima the Impostor, Spectral Sailor, Tetsuko Umezawa, Fugitive, Bitterblossom, Smoke Shroud, Bojuka Bog, Castle Vantress, Mystic Sanctuary, Grafdigger's Cage

Added: Arcane Signet, Bloodstained Mire, Chrome Mox, Damping Sphere, Exotic Orchard, Force of Despair, Frantic Search, Gitaxian Probe, Mausoleum Wanderer, Plaguecrafter, Snap, Spell Snare, Temporal Mastery, Universal Automaton

Silverdrake on Esper Control 2.0

3 months ago

Looks fun! If you're looking for suggestions I think there's definitely some things you can change to make the deck stronger.

If you're looking to be able to activate & attack with tarpit or play a planeswalker AND hold up countermagic /removal, you're going to need to run more than 21 lands. For example - if you want to be able to slam an Elspeth and hold up Logic Knot for your opponent's turn, you'll need 8 mana - so you want to hit your land drops all the way up to turn 8 at minimum, which is going to be exceedingly hard to do with only 21 lands. I'd recommend 23 at MINIMUM, but you'd probably be better off with 24 or 25.
Enter the God-Eternals is a fun card for standard or even pioneer, but in modern it's probably going to disappoint. I'd recommend cutting them for some more hard removal- consider the 4th path, some copies of Fatal Push, or a Detention Sphere or two. Maybe even a Blessed Alliance if you're feeling spicy (personal bias, I love that card)
If it's in your budget, Wrath of God is a straight upgrade over Day of Judgement.
Render Silent is a fun card to cast, but modern gives you plenty of better options for counterspells. Mana Leak is a catch-all that counters pretty much everything until turn 4+, at which point it can still be used to disrupt your opponent's plans. Dovin's Veto or Countersquall help you in the combo or control matchup. Disallow can snipe things you couldn't otherwise deal with, like eldrazi cast triggers, planeswalker ability activations, and land destruction like Field of Ruin and Ghost Quarter. Spell Snare and Remand are also powerful options you could try, but they tend to be better in faster, tempo-y decks rather than the hard control you're running. Archmage's Charm is also a possibility, but since you're running 3 colors it's going to be immensely difficult to cast.
Since you're running black in a control shell, you should almost certainly be running 4-7 copies of hand disruption spells. The go-to options are Thoughtseize and Inquisition of Kozilek, but Collective Brutality is another good option.

And finally your lands - I assume you're on a budget here and that's why your mana is the way it is, but just in case you aren't on a budget I'll make some suggestions. Fetchlands like Polluted Delta, Flooded Strand and Marsh Flats help you fix your colors when you need to, and can trigger Revolt if you decide to run Fatal Push. They can grab non-basic lands too, so they pair extremely well with Shocklands like Watery Grave, Hallowed Fountain, and Godless Shrine. In a three color deck, any fetchland can fetch for any color you need by grabbing the appropriate shockland. With so many cards that cost double (or triple) blue or white, you might even consider a single Mystic Gate. Filtering white mana into blue or vice versa will make it infinitely easier to cast cards like Supreme Verdict and Cryptic Command.

Those are just some surface level suggestions - feel free to heed them or disregard them as you want. It's your deck after all! Whatever you decide to do, good luck and have fun!

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