Countersquall

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ultimate Masters (UMA) Uncommon
Duel Decks: Ajani vs. Nicol Bolas (DDH) Uncommon
Conflux (CON) Uncommon

Combos Browse all

Countersquall

Instant

Counter target noncreature spell. Its controller loses 2 life.

Countersquall Discussion

Hapix on The Scarab God's Arisen Horde

4 days ago

@multimedia, your comment is much appreciated! A lot of thought and play testing has gone into this deck (if I’m being honest though, this isn’t the first attempt as this is around the 8th iteration of scarab god due to play testing and not posting until now LOL).

I want to preface my response to your recommendations by saying that lowering the cmc of the deck is not really a priority as I usually have more than enough mana to do, but bringing down the amount of 5 drops and just generally increasing the tempo of this deck is on my radar. Furthermore, some inclusions (such as Consuming Aberration and Noosegraf Mob ) are in response to the meta of my table wherein they perform well (for example, one of my buddies plays an interesting Alesha, Who Smiles at Death homebrew that focuses on controlling the board state by altering base power/toughness of all creatures, Consuming Aberration on its own has saved my hide more times than one against Alesha lol).

Moving onto your recommendations:

Wonder > Grimoire of the Dead

Just the concept of Wonder alone is fantastic and it was even a part of the original iteration of this deck, but during playtesting (and this might just be me being unlucky) but it was often a mid-game dead draw and when I would have it in my graveyard, having a handful of flying zombies was nice, but not often game ending – hence non-inclusion. Grimoire of the Dead is slow AF and it the second eff is not easy to pull off, the only reason it is in the deck right now is I do not have a Rise of the Dark Realms , not sure what I will replace it with yet but I will take it out.

Windfall > Ancient Excavation

I like Windfall , it is a great wheel and I would like to include it. As it is right now Ancient Excavation is a card I keep in for the versatility of both self-mill and the basic landcycling, although I might swap it out for the Lim-Dul's Vault that you brought up later in your comment (I really like its’ effect tho).

Diabolic Intent > Exsanguinate

Diabolic Intent is a good card and that I plan to add in someday, but just to save $ I’m looking at Wishclaw Talisman as a budget alternative with some inbuilt politicking mechanisms. When it comes to Exsanguinate , it was a filler card I tossed in for play testing I’ll replace it with the aforementioned Wishclaw Talisman most likely

Relentless Dead > Noosegraf Mob

Relentless Dead is a card I used to have in here but I removed it since it felt slow and I just never really utilized the secondary eff I’m looking at getting a Gilded Drake in as a replacement. I agree though that Noosegraf Mob , as a six drop, is quite lackluster in comparison to the other high cmc cards. The potential value of 6 ETBs and/or death triggers is enough to keep him around for now, but if there is something I find I like more I’ll probably take mod out.

Graveborn Muse > Liliana's Reaver

Graveborn Muse I tested it out and saw myself dying to it more often than not, if I move further away from the zombie tribal aspect I might reconsider it. As for Liliana's Reaver , It isn’t to flashy but it works, no need to remove it rn but if anything better comes along I might.

“2 drop mana rocks > Commander's Sphere

Commander's Sphere is place holder card that I had socketed in while I was looking for some better mana rock options. Thanks for bring Arcane Signet to my attention, I’ll probably toss that or the signet in.

Arcane Denial > Countersquall

Arcane Denial isn’t a card I’d normally consider since the +2 for my opponent kind of hurts, but in a format like EDH with the 99 filling up a library, it seems pretty negligible so I’ll add it but won’t remover Countersquall since Its not that hard to get either {B} or {U} mana on demand. This though does touch on a different subject, I do want to add in some more counter magic, tutors, and removal (I’m looking at Arcane Denial , Swan Song , Pact of Negation , Mystical Tutor , Mastermind's Acquisition , Cunning Wish , Death Wish , Wishclaw Talisman , Victim of Night , Hero's Downfall , Murder , and Doom Blade but am stuck on evaluating which are the most beneficial inclusions).

To wrap up, thank you very much for your input it has been really helpful in reevaluating this deck. I sure do have some tinkering to do, haha. The nature of deckbuilding in EDH to me is everlasting and I hope I can continue to improve and refine my decks with recommendations and insight from other kind folks, like you, on this site :D

One last question, a friend is considering selling their Mana Vault to me at a discount, is this a card that I should seriously consider including or not?

Cheers!

ToolmasterOfBrainerd on Flame On (Grixis Control)

1 week ago

alexjustdoit Unfortunately, I don't have time to play modern during the school year. And frankly, I don't think this decklist is very good.

But I've been thinking about Grixis in my free time, and I think Unearth should be incorporated into the deck. Graveyard hate has declined, so we can start dipping into graveyard synergies again.

I've become convinced that Force of Negation is not the way to go. I like the card, but modern doesn't require it. It doesn't counter creatures, and Wurmcoil Engine and Primeval Titan are creatures that we want to counter.

I think Inquisition of Kozilek , Kolaghan's Command , and Tasigur, the Golden Fang have never been better. Tasigur and Inquisition are really good vs Burn, which is the most popular deck right now. K-command beats artifacts and midrange, aka Whirza and Jund, so it's really good. Tron is the only problem, but Fulminator Mage out of the sideboard can make the matchup passable.

I really like the idea of Nimble Obstructionist , and I'm going to keep testing it, but I think it's a little too slow in practice. Unearth might be able to fix its problems.

I'm not sure where counterspells fit into Grixis right now. We need to play a few, or we're playing a worse deck than Jund. I think 2 Spell Snare is the best way to start, with a split of Mana Leak and Countersquall , and maybe 2 Cryptic. And I like Force or Dispel or Countersquall or Disdainful Stroke in the sideboard, depending mostly on how the Tron and Burn matchups feel.

If you want to play grixis with counterspells, I highly highly recommend 6-8 counterspells in the main with another 3-4 in the sideboard.

ToolmasterOfBrainerd on Grixis Control

2 weeks ago

So, I've played a lot of Grixis, and I am very supportive of Bolas in Grixis.

I have a few inputs. First, you have a lot of counterspells. I've had very good luck by playing a little heavier on the removal in game 1 and then packing more counterspells in the sideboard for when you want them. There are too many matchups where counterspells are dead. Humans is the biggest offender, but it has fallen off in popularity. You can maybe get away with the counterspells now, but the meta has been very hostile to them for a long time.

I don't like your particular split of counterspells. You should want to counter Primeval Titan , Reality Smasher , Wurmcoil Engine . Cryptic Command is the best for doing this. I like 3 copies in a grixis control deck, but 4 might be fine in your list.

I'm very on the fence about whether I like Force of Negation . I find myself casting it for 3 mana almost always, and I don't exactly enjoy it even when I pitch to cast it for free. I almost want like 2 Spell Snare , 3 Mana Leak , and 3 Cryptic Command in the main with 2 Countersquall and 2 Dispel or Disdainful Stroke in the board.

So, the thing with grixis and hard control is that we don't have anything like Assassin's Trophy or Detention Sphere . We can't deal with any permanent. I solve this by playing tempo. Tasigur, the Golden Fang is, in my opinion, one of the best cards in Grixis. By playing an early Tasigur, trading for a few turns, and then going Bolt-Snap-Bolt on their endstep into swinging with Tasigur, Snap, and Tar Pit, you can close games out of nowhere. Of course, this isn't the same hard control as you initially set out to play.

Inquisition of Kozilek and Thoughtseize are pretty bad in hard control. They're crappy topdecks and tempo-negative. I totally agree that they're powerful and probably make the deck better, but there's merit to adjusting the deck to support them better.

I advocate for cantrips. Drawing what you want is really helpful. I'm highly opposed to Vraska's Contempt .

Sorry if this is rambly. I'm writing it in a really distracting environment.

patrickd117 on Scarab God Future

1 month ago

I'm not a big fan of: Butcher of Malakir It's a lot of mana, even if you're getting it reanimated. Stitcher Geralf has never impressed me. It's so slow and uses the same resource as Scarab. Unclaimed Territory has gotten worse and worse as you've cut more and more zombies. It's strictly worse than a swamp now, since you have no zombies that cost U. Undermine is just kinda worse than so many other options. Three damage just doesn't tend to matter. Same with Countersquall .

Generally, I think you want more ramp. Burnished Hart jumps to mind as a good option.

Poseidon31 on Grixis control dragons

1 month ago

If you want to play control, i would cut Dragon's Hoard as you have only 10 possible triggers.

You only have two Counterspells and need more draw.

Countersquall , Mana Leak , Logic Knot are good Counterspells. Maybe Cryptic Command . Stubborn Denial with Dragons out there is another good non-creature Counter. Dissolve for Counter and Filter. For Draw Glimmer of Genius with Aether Hub ?? or Archmage's Charm for Counter or draw? Search for Azcanta  Flip for filtering and cardsearching?

Anger of the Gods for Massremoval? Rakdos Charm for like evrything in the sideboard?

Artatras on "The Many-Faced God" - [[Primer]]

1 month ago

Hi!

As far as budget alternatives, here are my suggestions:

As for your suggestions, I kind of like Archmage's Charm for the utility of its second mode. The only problem I have with it is its mana cost which can sometimes be awkward, making the spell not always consistent. I don't really like Dimir Charm . It's first mode is rarely useful as oftentimes we want to counter removal spells directed to Lazav during our turn, and those are almost always instants. The second and third modes are okayish, but other spells do the same things better. I do get that this is a versatile spell, giving you the option to do three different things, but I believe that dedicated spells will serve you better. If the first mode gave you the option to counter an instant spell I would consider it, but as is it's not ideal. Also, I'm not a huge fan of Force of Negation in this deck. The moment you want to be able to counter spells is often during your turn, when you are trying to kill a player and that player is trying to disrupt you. In that case, Force will be useless as it won't be free. On the other hand, it's also true that if you manage to kill an opponent, chances are you are forced to tap out. This leaves you vulnerable to disruption during the other players turns, and in this case Force will come in handy. I don't know. I'm not fully convinced, but I could change my mind.

I will be checking your own deck and give you some feedback!

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Countersquall occurrence in decks from the last year

Modern:

All decks: 0.05%

Commander / EDH:

All decks: 0.01%