Countersquall

Countersquall

Instant

Counter target noncreature spell. Its controller loses 2 life.

Latest Decks as Commander

Countersquall Discussion

Grubbernaut on All Will Be One

1 month ago

Lower CMC spells that perform the same role will do better, generally speaking. The 2 life loss from Countersquall almost literally doesn't matter in EDH, where you're trying to get rid of ~120 life if you're winning through damage; conversely, Counterspell has the upside of countering anything, Dovin's Veto can't be countered, and Negate has a lower colored requirement to do the same thing.

Regarding the others: They cost less and largely perform the same function. Countering noncreature spells is generally much more important than countering creatures, and the lower the CMC, the more you can do (or protect) in a turn. That being said, if you're aiming for a lower power level or playing in a meta where creatures matter more than noncreature spells, there's merit to the other options.

Grubbernaut on All Will Be One

1 month ago

Countersquall should definitely be swapped for Dovin's Veto, or even Negate. The 3-cmc counters could also be something else: Counterspell, Swan Song, Narset's Reversal, Fierce Guardianship, Dispel, etc.

DemonDragonJ on Top 5 Counterspells Of All …

4 months ago

I think that Mana Leak is severely underrated, and I am surprised that no one has yet mentioned it. It is a soft counter, rather than a hard one, but it still is very effective, as it can counter any spell unconditionally and most players will not be able to afford to pay 3 mana until later in the game, and the fact that it costs only 2 mana (and only one of which is colored) means that it can be cast early in the game.

Counterflux is another excellent card, in my mind, because it, itself, cannot be countered, and its overload ability is very nice, as well.

I also think that Countersquall , Undermine , and Thought Collapse deserve to be mentioned, as well; while they may not be the most powerful counterspells in the game, the fact that they add insult to injury with their additional effects should not be overlooked.

Arcane Denial is also an excellent counterspell, as well; while allowing an opponent to draw two cards may be less than ideal, the fact that it can unconditionally counter any spell for a very low and easy cost.

TheVectornaut on Blue/Black Beginner Deck

7 months ago

I think this deck is really well-positioned to become a "draw-go" style control deck that plays instants and flash creatures on others' turns. Pteramander , Augur of Bolas , Brineborn Cutthroat , Threnody Singer , Vodalian Arcanist , Naiad of Hidden Coves , Wavebreak Hippocamp , Murmuring Mystic , and all of your instants (save for the likely too slow 4 mana ones) already fit in such an archetype to at least some extent. The horse fish is particularly insane as a card draw engine, and I'd try to get a playset of it if you can. Stacking them to draw even more cards with Nymris, Oona's Trickster , Baral, Chief of Compliance , Slitherwisp , etc. would also make Ominous Seas more viable, possibly even supplemented by draw payoffs like Chasm Skulker and Nadir Kraken .

Some other options that care about flash might be Cunning Nightbonder , Teferi, Mage of Zhalfir , Leyline of Anticipation , Torrential Gearhulk , and Mystical Teachings .

For more generally good instants, Counterspell , Mana Leak , Countersquall , Frantic Search , AEtherize , Vapor Snag , Rewind , Cryptic Command , Opt , and Brainstorm (if you're playing with the legacy banned list) are options of varying budgets and power levels for a control deck.

The first cards I'd cut would be anything with suspend or that applies keyword ability counters. I think some amount of counter manipulation would be needed to maximize the value from such cards (with Clockspinning , Jhoira's Timebug , Paradox Haze , and Nikara, Lair Scavenger being a few things that come to mind). Then, I'd cull any sorceries or creatures that would take up all your mana on your own turn for minimal impact. Dead Revels , Frost Lynx , Alirios, Enraptured , and so on.

Sorry it took me a while to submit this after seeing the deck get posted earlier this week. Let me know if you have any questions and good luck with your build!

firefalcon51 on Zombies, they're in my head.

8 months ago

Hardhitta7, Carrion Feeder Seems like a great sac outlet for a lot of the deck. Definitely going to find a slot for it. Also the deck certainly can be made more efficient with better removal and lands etc. I just like the flavor of cards like Go for the Throat and Undermine / Countersquall .

ToolmasterOfBrainerd on Is Grixis Control Weak/Bad in …

9 months ago

Collective brutality is amazing vs burn. It does a lot on turn 2 in a game where turns matter. It also lets you turn extra lands and cards that aren't very good vs burn into very relevant effects.

Countersquall and Spell Snare and other cheap counterspells are also amazing.

Inquisition of Kozilek is also excellent.

You might not expect it, but one of the best cards in grixis vs burn is Tasigur, the Golden Fang . Getting the game to a place where the burn player is topdecking isn't too hard. Sealing the deal once you're there is essential, and that's where Tasigur shines.

Poseidon31 on Grixis Delver

1 year ago

Opt, Serum Visions, Fatal Push, Spell Snare, Mishra's Bauble and Inquisition of Kozilek are perfect cheap spells.

You only need 3 of Tasigur and Gurmag combined and even Pyromancer can be cut down to 2. Sprite Dragon is a great substitute.

You can cut down Stubborn Denial, Izzet Charm, Think Twice and Vapor Snag completely and Mana Leak down to 2-3. Countersquall, Drown in the Loch and Archmage's Charm are great alternatives.

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