Sardian Avenger

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Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sardian Avenger

Creature — Goblin Warrior

First strike, trample

Whenever Sardian Avenger attacks, it gets +X/+0 until end of turn, where X is the number of artifacts your opponents control.

Whenever an artifact an opponent controls is put into a graveyard from the battlefield, Sardian Avenger deals 1 damage to that player.

Worrad75 on Attack-harmonicon

2 weeks ago

we back baby, lots of changes:

**Sardian Avenger IN

Ashnod's Altar OUT**

I've had really good experiences so far with Devilish Valet, and so I'm adding another cheap, scaling threat that can really rack up the damage at any stage of the game. It synergizes fantastically with pieces like Shadowspear and Duelist's Heritage, introduces a bit of treasure hate, and even shuts off some combos. I love that it scales with the power level of the table, and I expect it to overperform for 2 mana. On the other hand, Ashnod's has underperformed. Without consistent token producers (of which there are only a handful of in the deck), this often feels like 3 mana do-nothing, and it being one of only a select handful of non-mana artifacts in the deck means its even more likely to eat non-creature removal.

**Goblin Motivator and Bloodlust Inciter IN

Ogre Battledriver and Dowsing Dagger  Flip OUT**

I found myself craving more haste enablers in the deck and Ogre Battledriver seems to be too big of a lightning rod, which is fair because it can end games with the right setup. I've opted for cheaper, lower to the ground options that are less likely to eat targeted removal. They won't pump a team of incoming tokens off of Mardu Ascendancy or Hero of Bladehold, but they will come down faster and have impact over many more turns than the ogre would normally be allowed to live. I did enjoy playing with Dowsing Dagger  Flip but it feels counter-intuitive to lean into haste and also give out blockers.

**Battle Angels of Tyr IN

Rabble Rousing OUT**

Myriad is fun, cool, and good. Turns out, its even better when you make twice as many tokens. For 4 mana, you get 26 flying power per turn with Isshin out, and potentially 2 card draws and 2 treasures to top it off (you likely wont get the lifegain trigger). The nail in the coffin for Rabble Rousing is that the tokens don't come in tapped and attacking. That downside combined with the whiff potential means that the card feels clunky at times. It was also overkill for the synergies that it was hoping to lean into for card draw (Welcoming Vampire and Tocasia's Welcome), so overall it only felt like we were unlocking the true potential of this card in magical-christmas-land with Skullclamp and Ashnod's Altar.

**Laelia, the Blade Reforged IN

Welcoming Vampire OUT**

Given that we're downsizing on the overall number of token-focused cards (and adding [battle angels of tyr]), [welcoming vampire] seems like a natural candidate to take out for [Laelia]. A guarenteed 2 cards a turn is better than (maybe) 1 card a turn, even if it means making your creature a lightning rod.

**Skyhunter Strike Force IN

Nadaar, Selfless Paladin OUT**

If I was willing to pay 5 mana to give the whole team melee with Adriana, Captain of the Guard, then I will absolutely double up on the effect on a 2/2 flying body for 3 mana. PSA: instances of melee stack, so Isshin + both of these = +12/+12 to each creature that attacks. Nadaar is a solid value piece, but getting to attack with him twice without him getting killed feels more like a gamble than a guarantee, so he's getting pulled out for the moment. Note that this makes Triumphant Adventurer the sole venture card left in the deck, so if I need space for another 2 drop that might be where I go.

Marcieeeeee on vazi's pyramid scheme

3 weeks ago

Have you considered Sardian Avenger?

seshiro_of_the_orochi on Potassium!!! (Kibo, Uktabi Prince)

2 months ago

P0tat0_S0up: I haven't played the deck either, yet, but I think Kibo is actually pretty powerful. Sardian Avenger would my next upgrade for the deck as a source of damage. I'm not sure if ways to untap Kibo are necessary, but it seems they would be at least useful.

KBK7101 on You Shall Block My Creatures!

3 months ago

My personal cuts would be:

  • Bloodthirster because I don't like mixing MTG with other IPs

  • Goblin Grappler because I think you have one or two too many of the Lure type effects and this one seems the weakest

  • Berserker's Frenzy as well, partially because I don't like die rolling

  • Sardian Avenger because while it could be great... it could also just be a 1/1

  • One land. You have 35, but you also have a couple of the ZNR MDFC ones and Dowsing Dagger  Flip. That brings the total up to 39, which is a bit high. The Dagger requires damage to become a land and the MDFC ones always come in tapped so I think just cutting one regular land would be enough.

  • Chandra's Ignition and Momentous Fall are both great cards and I feel like they the definitely have potential here but I think the cost is a bit high for them. You'd probably want more free effects like Greater Good rather the Momentous Fall so you could play stuff out before combat and not have to worry about saving enough mana for later in the turn

These are just the cuts I would personally make. If any of my reasonings seem unhelpful, please ignore them! Build the deck in whatever way works the best for you! (I'm also not the greatest at making cuts lol)