Lochmere Serpent

Lochmere Serpent

Creature — Serpent

Flash

, Sacrifice an Island: Lochmere Serpent can't be blocked this turn.

, Sacrifice a Swamp: You gain 1 life and draw a card.

: Exile five target cards from an opponent's graveyard. Return Lochmere Serpent from your graveyard to your hand. Activate this ability only at any time you could cast a sorcery.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Lochmere Serpent Discussion

arquistar on When The Violence Causes Silence - Zombie Prison

2 weeks ago

I like the prison/mill strategy. It really makes me miss my old Varina deck. Have you considered Shepherd of Rot or Lochmere Serpent ? I found them to be excellent includes in my previous build. The Shepherd can suddenly blow out opponents if your steadily increasing zombie hoard can't get through plus he sees your opponents' zombies and Varina's life-gain keeps your life total at reasonable levels. The Serpent is excellent discard fodder that you can recur for good effects.

Polaris on How do copy enchantments and …

1 month ago

There's a distinction you have to understand between an enchantment and an enchantment card. It might also be helpful to refer to the Oracle text here, since it's been updated quite a bit from the wordy and hard-to-follow original:

You may have Copy Artifact enter the battlefield as a copy of any artifact on the battlefield, except it’s an enchantment in addition to its other types.

Copy Artifact is an enchantment card except when it's in play. In play, it's an enchantment artifact (might have other types) if it's copying something, or just an enchantment if for some reason you played it but decided not to copy anything.

While it's copying something, it has the attributes of the artifact, plus the enchantment type from its ability. If it's ever not on the battlefield, the ability that makes it a copy of an artifact is no longer in effect and it's a blue enchantment card named Copy Artifact (this also applies to other zones like exile, yes).

With only a few exceptions, abilities do not work outside the battlefield. The main exception is if they specifically talk about the card being in a different zone. For example, Lochmere Serpent 's last ability lets you pay to return itself from your graveyard to your hand. Since this ability moves the card from the graveyard, it works in the graveyard instead of on the battlefield.

Davie_Bones on Dimir Serpent Control

2 months ago

I was play testing and noticed how well flash with Lochmere Serpent was working. Then I decided to make a flash rogue deck!! Check it out, it is super competitive! Flashy Flash

Davie_Bones on Dimir Serpent Control

3 months ago

Lordeh, I made some changes that I feel better streamline the deck against the current meta. Lochmere Serpent has helped me so much by removing threats from graveyards.

Murphy77 on Slimy Flash

7 months ago

Yeah - ask me - I cant even decide how to thin down my own build. I wouldn't be married to 4 of your big slimy eel (Lochmere Serpent) and I'm not too sure of Into the Roil over Drown in the Loch, but I would most likely cut back on Ashiok's Erasure and Lochmere Serpent to fit in a set of Nighthawk Scavenger.

With all the Covid scares we have had no FNM in South Africa since early in March. We have had a more severe lock-down than most countries and public gatherings are still banned. I normally only play FNM so I have had to restrict my magic to brewing possible decks and an occasional game with immediate family. All of my decks for post Sept 2020 rotation are still untested. I hear your comment on 3-ofs and keep re-looking at the deck to try and find a card that I can do without so that I can increase better cards to 4-ofs. I am also scrolling between about 8 different brews to I suppose that most of them can still improve.

rjife on Blinded by the Darkness | Dimir Rogues

9 months ago

I think this deck has a lot of potential! I may be biased on my liking of counterspells, but I do feel that Nimble Obstructionist would be great in this deck because of its versatility, and Merfolk Trickster or perhaps a Mizzium Meddler instead of the Crafty Cutpurse. also, the Lochmere Serpent seems a little too high on the curve for an aggro deck, possibly a Notion Thief would work better.

MagicBehindMagic on Azorius Teferi Mill

10 months ago

DeinoStinkus Lochmere Serpent fits perfectly in a dimir approach but for this one I would need to introduce mana.

Red_X on Late Bloomer

10 months ago

So, you're deck is a bit confused right now. Decks with cards like Gray Merchant of Asphodel want as many black mana symbols as possible, which leads those decks to generally by mono black. Bond of Revival works with really big creatures like Demon of Loathing, but your deck isn't set up to quickly get one into the grave so you can use it. So I think you have a few options.

  1. Turn into a mono black devotion deck. These decks run cards like Gray Merchant, Ayara, First of Locthwain, and Cauldron Familiar to drain your opponent's life one or two points at a time. There's a current list in this article, but you obviously can customize: https://articles.starcitygames.com/videos/core-set-2021-standard-round-2/

  2. Turn this into a control deck with a revival finish. I'd recommend a different finisher (Massacre Wurm has impact immediately on board and does damage, Pursued Whale protects itself and makes combat awkward for your opponent, play around with this one), but something that has immediate impact on board and/or can protect itself is generally best bet. You could even run Drakuseth, Maw of Flame since you're never going to cast it. I'd recommend either the mill route with cards like Mire Triton or the discard route with more Thirst for Meaning. Here's a version to get the idea: https://mtgazone.com/deck/dimir-reanimator-by-brewers-kitchen-standard-artisan/

  3. Make this full on Dimir control. You'll remove a lot of the creatures in favor of planeswalkers like more Narsets or Ashiok, Nightmare Muse, more removal spells like Eliminate or Heartless Act, and win conditions like Lochmere Serpent or Nightveil Predator. This deck can potentially get very expensive (they generally run at least 1 Ugin, which is $35 by itself), but you can switch out those cards for lower power cards and still do decent at a local level. Here's an example: https://mtgdecks.net/Standard/dimir-control-decklist-by-peter-joensson-1009881

You can obviously customize as much as you want. Additionally, I wouldn't spend a bunch of money right now. Rotation is in September, so you don't want to spend $16 on a Liliana, Dreadhorde General and only get to play it for 2 months. Finally, I'll leave a couple of resources I give to anyone just starting out.

How many lands: https://www.channelfireball.com/all-strategy/articles/how-many-lands-do-you-need-to-consistently-hit-your-land-drops/

If you need some clarification on how to build control vs. midrange vs. combo, vs. aggro: https://www.channelfireball.com/all-strategy/articles/magic-the-gathering-has-three-major-archetypes-aggro-combo-and-control/

After you decide on a deck type, there's a lot of ways to go, but it's hard to give much other advice without knowing that.

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