Mirko Vosk, Mind Drinker

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Penny Dreadful Legal
Pioneer Legal
Vintage Legal

Mirko Vosk, Mind Drinker

Legendary Creature — Vampire

Flying

Whenever Mirko Vosk, Mind Drinker deals combat damage to a player, that player reveals cards from the top of their library until they reveal four land cards, then puts those cards into their graveyard.

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SniperFrog on Oona

5 months ago

Alright. So there's a couple things I would change, but I don't want you to think it's better or anything, just what I would do. I'll give budget suggestions and non budget suggestions so you have a variety of choices without hurting the wallet.

I think I would go for mono blue so I can get Bruvac the Grandiloquent's effect in my command zone. It seems actually nutty to just be able to get this guy going. That being said, I like a lot of the black spells you have here, namely Mind Grind and Nightscape Familiar, so I would consider something like Phenax, God of Deception or maybe Mirko Vosk, Mind Drinker to stay in dimir. Not really sure the red is helping much at all, though. Only four red cards is a bit of a bad look, though they seem cool in theory. I've never played any of them, so I don't really know how good they actually are.

So there are a few optimizations I would consider as well. Three mana rocks are a bit slow for my tastes and there are a lot of decent options at two mana, I'd recommend Fellwar Stone, Mind Stone and Arcane Signet to name a few cheaper options. There's also Sapphire Medallion, Chrome Mox and Mana Vault, though those are strictly non budget.

More optimizations for interaction seems good here as well. Maybe drop some of your three mana counterspells for some one or two mana spells. Counterspell is a mainstay and at very good price as well. I like Swan Song, An Offer You Can't Refuse and Drown in the Loch in this slot. There are a plethora of non budget options as well, particularly free counters like Force of Will and Force of Negation or other heavy hitters like Mana Drain and Cryptic Command. Plenty of cool things to do with this, however, so you have options.

Your lands look rough. I personally will always go with untapped lands with so many options, but that can get really pricy, really fast. Of course, if you didn't have to worry about a red splash, your landbase gets A LOT better.

If you're having trouble with hitting enough lands, consider lowering the curve a bit or even adding a couple more to try to smooth things out. I generally try to have around forty-two to forty-five mana sources, though my curves are usually around 2-2.5, so you might want a little more than that, maybe. I don't know. That's something you can figure out with playtesting.

Now comes the fun part. As it stands, including the above mentioned cards, I would try to find room for these:

Into the Story for some card draw.

Leyline of the Void or something similar like Planar Void along with Helm of Obedience mills infinitely. Also pretty good to beat the eldrazi triggers if you see these things regularly.

Rhystic Study and its baby brother Mystic Remora are both excellent card draw spells with humongous upside, though they are both getting a little on the expensive side now, with Rhystic pushing forty or fifty bucks.

I like Bitter Ordeal, but I think this is kind of a pet card that I want to make work, so I might be projecting here. lol

Reanimate effects seem VERY strong here. I like the ones that target opponent's graveyards the most, so I would stick with Animate Dead and Dance with the Dead along with the aforementioned reanimate. Didn't think about this at first. Could be really sweet.

Mesmeric Orb is money in these decks. Gives mad inevitability.

Altar of the Brood and Altar of Dementia are both combo pieces, but I feel like they're more build arounds than good on their own.

Folio of Fancies. I've never seen this card before, but I love it. Seems like it would fit nicely.

Tome Scour and Brain Freeze are insane with Underworld Breach but this is another build around that pulls you more into storm than mill, I think. Still maybe worth thinking about.

Sands of Delirium seems sweet.

A few draw X spells could be just what you need. Stroke of Genius, Pull from Tomorrow, Fascination and Prosperity come to mind. Skyscribing also seems sweet, but I'm not sure how good it is.

Some cards I would just outright cut:

Gravepurge, not positive what this is doing for you, beside gumming up your draws. I guess it can get something back but not sure it's relevant. Hard to say without playing the deck.

All three mana rocks. Darksteel Ingot, Dimir Cluestone, Ur-Golem's Eye, Hedron Archive are a few. There are actually a few more than I thought, so maybe cutting all of them isn't the right thing to do unless you are cutting like for like for cheaper rocks.

Grisly Spectacle, I feel like you can get a better removal spell. I see the appeal, but I feel like it will get at most six cards milled maybe. Something like Feed the Swarm is probably just better or Drown in the Loch which hits two birds with one stone.

Countermand. Four mana counterspell seems like a really hard ask. I know it's on theme, but something cheaper is probably just better. See above for suggestions on cheap counters.

I would maybe cut some other, stuff, but I feel like I've already given you a lot to think about. Love the list. I'm excited to see it once you've had a chance to keep tuning it. Follow for sure. :)

UltimateRoxas40 on Pure Necrophilia (Retired)

1 year ago

Looks like a fun deck! My version of Lazav is more vorthos/lore-based, so you've got a lot of good choices I'd otherwise put into my deck. Bloodchief Ascension is amazing here.

Some good milling cards I would add are Maddening Cacophony, Fractured Sanity and Drown in Dreams. All are fairly cheap to cast, and the first two hit all opponents while Drown in Dreams can draw you cards. Great when you've got a ton of mana from the Urborg, Tomb of Yawgmoth + Cabal Coffers combo.

Another great card for Lazav, Dimir Mastermind is Grinning Totem. It might be a little expensive, but its basically a tutor to go look through your opponents deck and find something for Lazav to turn into. You could also reanimate it afterwards too for extra value.

Personally, I'd drop Temple of the False God, since the commander is colored mana only, its kinda a feels bad card in an opening hand. Maybe something like Rogue's Passage to make some of your creature connect without issue, like Mirko Vosk, Mind Drinker or Wrexial, the Risen Deep

lil_cheez on Umbris the Horror-ible Exiled

1 year ago

Maybe Mirko Vosk, Mind Drinker could find a home here? His ability is similar to your commander's

TheVectornaut on Blue-Black Deck

1 year ago

I'd start by identifying what you want the main goal of your deck to be. I see two main ideas here that could be built around.

The first is dealing unblocked damage by disincentivizing blocks with deathtouch. Darkblade Agent , Eternal of Harsh Truths , Graveblade Marauder , and maybe Blightsteel Colossus (with enough reanimation) fit this archetype. Because of the two "blade" cards, there is some overlap with the second archetype which I'll cover next (and if you keep them, cards like Notion Rain , Mission Briefing , Thought Erasure , and Discovery / Dispersal are likely to get more mileage than Divination or Secrets of the Golden City ), but there may be even better ways to profit from unblocked creatures. Curiosity enchantments like Curious Obsession , Sixth Sense , and Keen Sense are frequent accompaniments to the Invisible Stalker s and other bogles of the world, and Bident of Thassa is a strong option for those going wide. I like Quietus Spike as a sort of midway point between Basilisk Collar and Master of Cruelties in decks like these too. Other beaters to get in with could be Tomebound Lich , Oona's Blackguard , Dimir Cutpurse , Looter il-Kor , Shadowmage Infiltrator , Surrakar Spellblade , Wharf Infiltrator , or Virtus the Veiled if he's legal in whatever format this is for. More generic deathtouch synergy could include Hooded Blightfang , Viridian Longbow , Thornbite Staff , Psionic Gift enchantments, and any source of first strike. Finally, I like Cipher as a way to gain advantage from repeated attacks, so maybe a Hidden Strings or Paranoid Delusions could come in handy.

The second main idea is to stack the graveyard(s) with as many creatures as possible to extract value from Undergrowth and similar mechanics. Avatar of Woe , Lotleth Giant , Trepanation Blade , Teferi's Tutelage , and some of your Disentomb effects fit here. Major threats in these kinds of decks include Wight of Precinct Six , Jace's Phantasm , Consuming Aberration , Mirko Vosk, Mind Drinker , Fleet Swallower , Nemesis of Reason , Bonehoard , Mortivore , and Nighthowler . If you want to focus on your own graveyard, green is a great color to dip into as I alluded to earlier. Ghoultree , Boneyard Wurm , Jarad, Golgari Lich Lord , Splinterfright , Nyx Weaver , Nemesis of Mortals , Spider Spawning , and Kessig Cagebreakers are just some of the tools you get access to. Golgari is also the king of Undergrowth, so Hatchery Spider , Izoni, Thousand-Eyed , Molderhulk , Rhizome Lurcher / Undergrowth Scavenger , Kraul Harpooner , and Necrotic Wound are on the table. If milling your opponents is more your thing, some staples to consider are Thought Scour , Sphinx's Tutelage , Drown in the Loch , Traumatize , Fraying Sanity , and the crab duo. Jace's Erasure , Psychic Corrosion , and the Tutelage pair benefit the most from other draw synergy, and Visions of Beyond is an obvious inclusion if that's the route you take. Either way, I'd cut down to only the most efficient of your reanimate to hand cards and the like since you don't want to be stuck with a fist full of them and no creatures in the graveyard to target. Speaking of cuts, for maximum power, it's usually correct to play as close to the 60 card minimum as possible. Picking a single strategy to hone in on should make it easier to whittle down to the most important 60 in the deck.

If you have questions, let me know. Good luck with your build!

Dyrkus on Mill... Baby.... I just wish I could quit you...

2 years ago

A few of my favorites for mill could be useful here, and also work rather well amongst themselves:

Mirko Vosk, Mind Drinker

Trepanation Blade

Destroy the Evidence

They'd be good for a double-down on the ability you already have from Consuming Aberration.

sub780lime on Damia, Sage of Gravestones (Mill) (Retired)

2 years ago

xander11, you're not wrong. There are some easy targets that can net decent results, but it can also miss, like you are saying. I mean, if every Sol Ring and Command Tower are on the board. Really, you typically use Tunnel Vision with something like Hinder, but again, very situational. You are probably right and it wouldn't be hard to swap it out for Mirko Vosk, Mind Drinker or Phenax, God of Deception

sub780lime on Damia, Sage of Gravestones (Mill) (Retired)

2 years ago

Thanks, xander11. Yep, I only stuck one infinite combo in intentionally as it's a bit too easy to put 5 in when working from Blue. I didn't want it to even be too much of a secondary part of the deck, so I picked one that can be fairly vulnerable. I had Mirko Vosk, Mind Drinker in my maybe pile. I actually was making a choice between Mirko Vosk, Mind Drinker and Nemesis of Reason and I choice the latter because of the trigger being on attack and his big butt. Either one probably isn't wrong and I'd wonder if you think adding Mirko in to replace a spell-based mill card would be more worthwhile (and which one)?

Thanks, MrXilas. Phenax, God of Deception was in my maybe pile, but I cut him in place of more cantrip mill. I'm definitely open to if people think it would be more valuable in the deck and what spell to replace. On the topic of Bloodchief Ascension, you are absolutely right it would be a good fit in the deck, though I may avoid also adding Mindcrank, because I am staying away from infinite combos. I also decided to leave Mindcrank out of the main deck because it paints a big target on your back, generally speaking, and I'd only include it if I was building the deck around pushing damage through myself.

xander11 on Damia, Sage of Gravestones (Mill) (Retired)

2 years ago

Have you thought about maybe adding in Mirko Vosk, Mind Drinker I know he doesn't mill as many lands out as Mind Grind but he can definitely mill out a lot as a slightly more situational Nemesis of Reason. Have you been trying to avoid getting infinite combos with the deck?

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