You may choose new targets for target spell.
Printings View all
|Magic 2013 (M13)||Rare|
|2012 Core Set (M12)||Rare|
|2011 Core Set (M11)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
3 weeks ago
I've decided I want to try building this guy next, but I'm going to need some help doing so. Right now, I'd like the main strategy to be reanimator and theft; I'm thinking I can best do this by wheeling opponents and reviving their creatures to my side or by using enchantments like Mind Control to steal them. Being able to take advantage of their spells with things like Insidious Will or Redirect would be in theme with this also.
Given the nature of Ertai's ability, though, I think an Esper Aristocrats strategy would also be good to use, especially with Solemnity in play with Undying or Persist creatures on board. Solemnity is the only card I know of in Esper that can prevent counters, but that's why having reanimation or recycling spells will be particularly useful.
Finally, I'm thinking about using tokens. Stuff like Weaponcraft Enthusiast or Grave Titan would build my board up and provide fodder for Ertai's ability, which will be used to hinder opponents' strategies and protect my own.
I think all of these strategies can mesh very well together, but my main concern is that I'll be spreading myself too thin if I try to incorporate every single one of these elements to their fullest. That's why I'm looking for help and advice on how to best take this deck.
4 weeks ago
No, you can not Redirect a Storm trigger.
The trigger on Storm does not target. The Storm trigger reads "When you cast this spell, copy it for each other spell that was cast before it this turn. If the spell has any targets, you may choose new targets for any of the copies." This is why countering the original spell doesn't fizzle the trigger.
Hope this helps!!
3 months ago
LordKunai: I should have clarified better about Oracle, what I meant was if Oracle was interacted with by your opponent and is not available to you anymore as a win condition. Regarding Time Warp vs Temporal Manipulation, there really isn't any major difference in my choice. The only reason I've chosen manipulation is simply because it cannot be Redirected.
5 months ago
He's not quite a tutor. Goblin Matron was trying to teach him how to tutor but to change his answer so the teacher wouldn't know. Therefore he became a lacky.
5 months ago
Alright, let's see if maybe this will help. I'm really new to everything on here sorry. //Lands 2 Dismal Backwater 1 Dimir Guildgate 2 Submerged Boneyard 4 Evolving Wilds 2 Desert of the Mindful 1 Arcane Lighthouse 1 Reliquary Tower 1 Temple of the False God
//Spells 4 Duress 2 Ghoulcaller's Chant 3 Macabre Waltz 3 Sleep 4 Slip Through Space 2 Taigam's Scheming 4 Tome Scour 4 Lich's Caress 4 Sovereign's Bite 4 Resourceful Return 3 March of the Returned 1 In Garruk's Wake 1 Army of the Damned 1 Dutiful Return 1 Decompose 1 Worst Fears 1 Rise of the Dark Realms 4 Hubris 4 Countermand 1 Tezzeret's Touch 1 Paranoid Delusions 1 Coerced Confession 2 Mind Sculpt 1 Compelling Argument 1 Index 1 Redirect 1 Dream Twist 2 Gift of Tusks 2 Rewind 3 Thought Scour 2 Psychic Spiral 1 Gigadrowse 4 Negate 1 Overwhelming Denial 1 Dramatic Reversal 1 Impulse 2 Cremate 3 Crypt Incursion 2 Grim Harvest 1 Scarab Feast 1 Grim Return 1 Gravepurge 1 Dark Ritual 4 Font of Return 3 Death's Approach 2 Cast into Darkness 1 Triskaidekaphobia 1 Grave Betrayal 1 Endless Ranks of the Dead 3 Invisibility 2 Curiosity 4 Curse of the Bloody Tome 3 Illusory Wrappings 3 Ice Over 1 Chronic Flooding 1 Navigator's Ruin 1 Chant of the Skifsang 3 Bone Saw 3 Millstone 3 Tormod's Crypt 2 Trepanation Blade 1 Ghoulcaller's Bell 1 Masterwork of Ingenuity 1 Sol Ring 1 Nihil Spellbomb 1 Illusionist's Bracers 1 Codex Shredder 1 Profane Memento 1 Loxodon Warhammer 1 Bonehoard 1 Trusty Machete 1 Mirari 1 Argentum Armor
//Creatures 1 Archetype of Finality 1 Overeager Apprentice 1 Agent of Erebos 1 Butcher Ghoul 1 Risen Executioner 1 Dutiful Attendant 1 Sly Requisitioner 1 Sepulchral Primordial 2 Zombie Assassin 1 Nightmare 1 Marshmist Titan 3 Graven Abomination 4 Workshop Assistant 4 Guardians of Meletis 2 Phyrexian Revoker 2 Ornithopter 1 Juggernaut 2 Veilborn Ghoul 2 Minotaur Abomination 4 Undead Servant 3 Gravedigger 2 Mogis's Marauder 2 Bogstomper 4 Walking Corpse 3 Corpse Hauler 4 Gravewaker 2 Returned Phalanx 3 Faerie Miscreant 1 Master of Predicaments 2 Benthic Giant 1 Stormtide Leviathan 4 Screeching Skaab 2 Seer of the Last Tomorrow 1 Floating-Dream Zubera 3 Fog Bank 1 Possessed Skaab 3 Armored Skaab 2 Murmuring Phantasm 1 Wall of Frost 4 Doorkeeper 1 Clever Impersonator 1 Jace's Mindseeker 1 Oculus 1 Mindshrieker 1 Willbreaker 1 Spellweaver Eternal 1 Wall of Mist 1 Sultai Skullkeeper 1 Diregraf Captain
7 months ago
You're very welcome! ^_^ Also, love the idea using redirection instead of counters. I can personally vouch for Redirect. Another bonus, once people know you're running it you can leave two blue mana open at all times as a bluff. This can scare people into believing you have it in hand and essentially work as a psuedo-counterspell by doing nothing. I find bluffing is more readily believed if glance at your hand and then your lands at the beginning of your turn, and then after leaving the mana open on your end step DO NOT look at your hand until your next turn if you can help it. Keep your eyes on your opponents hands and lands, not the battlefield. When someone casts anything of worth, move your hand ever so slightly but don't look at it. Doesn't work on everyone, but most people who aren't wise to this tactic assume you've got it in-hand and that you're trying to play it cool like you don't.
7 months ago
MapPsycho Thanks for the comment and the upvote! While I do like your suggestions as cards, I don't think they'll be as efficient in this deck since I've found that I'm often using up a lot of my mana during my turns to cast creature spells. If I do end up running counterspells, they would have to be 2 CMC or "free" (i.e Pact of Negation, Force of Negation, and Force of Will) for me to best use my mana.
Too bad those counters I mentioned cost too much, though :(.
I'll probably still consider Foundry of the Consuls, though. It'd be a one time use, but I haven't really been using Castle Ardenvale or Kjeldoran Outpost to generate tokens much. I mostly put them in the deck as "just in case" cards.
FrogBoy95 And another thanks to you for the nice comment and upvote! I'm glad you guys have been liking what I've made; gives me a bit more confidence that the deck won't be a complete dud once I actually buy it in paper lol.
I recently edited the decklist to show some changes I made over the past week or so. Instead of Vedalken Orrery, I'm using Leyline of Anticipation since it basically has the same effect, and more importantly, is waaayyy cheaper than Vedalken Orrery.
On the subject of counterspells, I've also been thinking that better cards for me to use would probably be redirecting effects such as Narset's Reversal, Redirect, and Commandeer. While I don't think counterspells are a complete waste in EDH, I do think they're tougher to use efficiently since you're dealing with more than one person and ultimately end up losing some card advantage. Those redirect spells can help turn opponent's cards completely in your favor and will more or less replace themselves in doing so.
I haven't put those cards in the maindeck, however; currently those "flex slots" are being taken up by Phyrexian Metamorph and Stunt Double, which will ideally let me get more mileage out of my own deck by acting as extra copies of my EtB creatures.
Luminarch Ascension is a cool card, but my issue with it is that it will quickly put a target on your head, and my deck doesn't really have a lot of ways to completely dissuade people from attacking me. Dawn of Hope is much more lowkey and comes with an added bonus of potentially drawing cards, but that mana cost to make one token is a bit too high for my liking, and I don't really have a lot of ways to reliably gain life other than Cloudblazer, Elite Guardmage, and Charming Prince.
8 months ago
Aethersnatch - Too much mana to hold up at once
Redirect - Another misdirection is always good. Whats better than countering their removal than sending it back at them?
Another "free" spell is Commandeer - Note that this gets around "can't be countered" (same with aethersnatch). Also be aware of how many cards you will be discarding for these spells and might want to add more card draw dependent on your testing of the deck.