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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Serpent
Bog Serpent can't attack unless defending player controls a Swamp.
When you control no Swamps, sacrifice Bog Serpent.
8 months ago
I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.
Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.
On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.
Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.
Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.
If you like Whelming Wave, you might like Spectral Deluge as well.
Hope some of this helps, Big Dimir is a fun deck!
7 years ago
Hello, i saw you was fairly new to magic and this was your first deck built, and i thought that maybe i could help. First of all when building a deck, what format are you playing? If you dont know what a format is, its a form of play where you only can play with certain cards. What does that mean? well standard is the most popular one. In standard you can only play with cards from the core set (you may want to search it up, i am a Little bit out of date on standard) and the last 2 blocks. In modern you can only play with cards from eight edition and forward and so on.
If you want to go in a tournament with this deck, i would recommend to translate it in to this standard, or make it modern.but if it is just a casual deck, and you are just playing with youre friends, then feel free to put in what you want.
Secondly, is it budget? I will assume it is.
third, and the most important basic step in building a deck, what is it trying to do? wich cards help me accomplish my goal ? is it aggro Control etc.
As i read your description and looked at the cards in the deack i saw a couple of goals/themes your deck had. I woud recommend to have one theme and stick to it, because the more themes you add to the deck the weaker each of them get.
The overall theme of the deck is lifegain. If you want to build a pure lifegain deck i can recommend this deck : Priestesses of Thune If you wanna build something of your own, i recommend to avoid cards that give you pure lifegain like Elixir of Immortality and Crypt Incursion because they give you Life, but don't get you closer to winning, but cards like Serra Ascendant and Blood Artist do. If you build a pure lifeain deck, eiher the one i linked or your own i would recommend to cut (take out) Platinum Angel, Stuffy Doll, Typhoid Rats, Desecration Demon, Bog Serpent,Wall of Bone,Will-o'-the-Wisp, because they dont really add to the theme, and if dont wanna add White maybe you can add some Blood Artists and Zulaport Cutthroat and a way to make tokens like Sengir Autocrat, maybe you wanna takeout the combo and Griselbrand depending how fast your playgroup is, it may be way to slow.
Second, it has a vampire theme. On this theme you can expand it to be a tribal vampire deck either black red or mono black with cards like Anowon, the Ruin Sage, Captivating Vampire,Feast of Blood,Kalastria Highborn,Malakir Bloodwitch,Stromkirk Captain,Urge to Feed and many many more. this is a link where you can search up cards http://gatherer.wizards.com/Pages/Search/Default.aspx?action=advanced&text=+[vampire] butt if dont wana click it you can go to wizard homepage and look for the card database where you can search up all the cards you wanna play
Thirdly, your deck have a bit of a combo theme, a second wincon isnt a bad idea, but maybe you wanna have the deck focus on the combo as it's primary wincon, or just have it in there. If you however feelt that Sanguine Bond and Exquisite Blood aren't Worth to play on their own, i would take them out or just focus on makin the deck a combo deck only.
There are some cards that i would recommend to take out independing of what deck you make, wich is Bog Serpent, DesecrationDemon, Elixir of Immortality, maybe Loxodon Warhammer, Tainted Remedy because you can't make your opponent gain Life, Wall of Bone, Will-o'-the-Wisp, Crypt Incursion, Platinum Angel, Stuffy Doll and the rats.
As this is your first deck this is my first comment. I hope you atleast finds something useful, and i wish you the best of luck in building and playing this game.