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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all colored permanents he or she controls.
1 month ago
Profet93 All of your suggestions are valid. Most cards were printed after I stopped mtg for a while. 1 or 2 of your suggestion appeared for a period in the deck ex All Is Dust. My next addition will certainly be the green Urborg that immediately caught my eye. Any thoughts on the mana-dorks + Skullclamp or swords of x&y ? Could I do something else for t2 Azusa, Lost but Seeking because w/o clamp little elves are dead draw in late game.
1 month ago
Boseiju, Who Endures - Removal
Castle Garenbrig - Ramp, not necessary given your 1 drops, lower amount of creatures. But its floor is slightly lower and ceiling is slightly higher than average, so I believe it is a worthy inclusion
Field of the Dead - Free zombies! Such a good inclusion, don't sleep on it. Imagine with boundless realms, scapeshift, etc....
Misty Rainforest/similar lands/ETB Tapped Fetchlands - Too much value with crucible to ignore. Not to mention it allows you to shuffle if you have a top deck utilization such as Oracle of Mul Daya, top, etc....
Sanctum of Ugin - Nice tutor effect, not necessary but I've found it extremely helpful. Given in Azusa we run out of cards quickly, this allows you to tutor for either Kozilek to refill your hand.
Yavimaya Hollow - Protection, not needed but nice to have. Also, politics.
Yavimaya, Cradle of Growth - Not needed but allows you to tap maze for green mana, ancient tomb, etc...
Fierce Empath - Tutor for ulamog or kozilek for draw or removal. Or just any higher CMC creature you need really. Not necessary but I've always enjoyed him
Lotus Cobra - Ramp! Much better with fetches. Speaking of fetches....
Ramunap Excavator - Redundancy for crucible of worlds. More easily recurabble as well.
Regal Force - Tooth and nail into avenger + regal.
Scute Swarm - MASSIVE token generation, even better with regal
Tireless Tracker - Draw, slow, better with Lotus cobra. Not necessary, but if you find yourself running out of gas consistently, this might be worth considering.
Finale of Devastation - Like an additional G-Sun Zenith but with a higher ceiling. Also, a wincon
Rishkar's Expertise - While not optimal for your build per say, it has a high ceiling. Thought it was worth mentioning.
Scapeshift - Tutor, landfall trigger, trigger field of the dead. Synergy with land recursion such as crucible or ramunap. Should you ever wish to consider a token landfall package given your lack of creatures, this would supplement that. Not needed but nice to have
Given the amount of suggestions, you can either tell me what you like/want to include and I can provide suggestions for cuts based on that, or I can just go through your list right now and provide you my thoughts. Lmk what you think!
2 months ago
I also think Eldrazi Monument would be a good fit.
As far as streamlining the deck. I kind of feel like the deck should be built around a rakdos treasure and artifact strategy. Fewer generically good spells and more that do thinks like making treasure or interacting with artifacts somehow and keep the best of the other big splashy spells. It might be more of an overhaul than you're looking for, but I think it could work. Artifacts work well with All Is Dust, which is a big bonus.
Overall, the deck looks pretty good.
2 months ago
AllergicToHumans there are very few decks that can present any kind of creature able to block a 5/5 (or even a 4/4), and you have 2x All Is Dust for that exact situation. Also, as you’ve already mentioned, Karn, the Great Creator can get you out of any sticky situation
3 months ago
Also, consider Chaos Warp and Feed the Swarm. Some of the very few ways a Rakdos deck can reliably remove enchantments, other than running colorless stuff like All Is Dust and Oblivion Stone. Wild Magic Surge seems okay. Definitely not a bad card--it can destroy problem lands too.
Enchanter's Bane I think is a bit underrated. Not sure it fits the deck but I just remembered it. It keeps working every turn.
5 months ago
Perhaps Chandra's Ignition instead of alpha brawl?
Humble Defector instead of mad prophet? or some cheaper loot effect? 4 mana tap to loot is expensive.
A few ideas I don't know where to suggest cutting.
5 months ago
Just read through your second tourney breakdown.
Against Rhinos i think you’re in a rough spot, as you have to mulligan really aggressively to a winning hand. Personally i’d be mulling to 4 looking for either Chalice (buys you a bit of time on X=0), or natural-tron alongside either All Is Dust or Karn, the Great Creator. Karn being able to immediately cast/resolve any of Trinisphere, Ratchet Bomb or Engineered Explosives cando wonders - and from there Karn should survive long enough to get something else to win you the game. The problem is that the specific-tron draw is super unlikely, so you’ll be mulling for Chalice most of the time versus this deck.
Calibrated Blast can be a bit rough. I think an early Thought-Knot Seer can be great, other than that just try an be as aggressive with damage-dealing as possible and hope they lose-to-themselves (the deck is horribly inconsistent). If you can cast Witchbane Orb its a free win.
Voidwalker matchup i’m not too familiar with, but i’d say running more mainboard Dismember would be your best option here. This feels like a matchup where you just need to swing with big creatures fast, so i’d prolly be boarding-out the Chalice post-sideboard (assuming there was anything to swap them with). Karn, the Great Creator feels like the best thing to have in hand because Voidwalker has no reason to take it, and setting up Ensnaring Bridge probably just lets you durdle along for an eventual massive Walking Ballista.
Overall I wouldn’t get too beat-up about these losses, all 3 of those matchups look like they’d be slightly in the other decks favour, and presumably these players also have played a lot more with their builds than you have with yours. Over time I think these matchups should feel less-scary (though they are undoubtably all still reasonably scary for E-Tron to face).
6 months ago
Bulldawg1310 Eldrazi Tron decks are often seen running a single copy of All Is Dust, but not those planeswalkers you’ve stated. Generally the only planeswalkers they’ll run is a playset of Karn, the Great Creator and 2x Ugin, the Ineffable.
The reason Eldrazi tron decks don’t run those big 7-8 mana walkers is because the deck is generally quite terrible at actually setting up Tron - with only Expedition Map the odds of getting Tron online is pretty average, it’s why the deck leans heavily on Eldrazi Temple and Chalice of the Void as plans B and C, because its not wise to assume you’ll reach those high amounts of mana in a game.
If you’re intent on playing those high-mana walkers, i’d suggest switching to mono-green-tron instead. It’s almost guaranteed to get Tron online by turn 3-or-4, something Eldrazi-tron has zero chance of doing consistently.