All Is Dust
Tribal Sorcery — Eldrazi
Each player sacrifices all colored permanents he or she controls.
|Have (4)||metalmagic , gildan_bladeborn , Forkbeard ,|
|Want (4)||JazzCrimes , ViRSneG , BX223Hunter , videoman|
Printings View all
|Mystery Booster (MYS1)||Rare|
|Ultimate Masters (UMA)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Rise of the Eldrazi (ROE)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
All Is Dust Discussion
6 days ago
I came here to snipe dragons lol. But since I stopped by I may as well impose my own thoughts lol. Endless Atlas and Mask of Memory and Stolen Strategy are among the first cards I slot in big red decks. Thrill of Possibility is trading 2 cards for 2 cards (the spell itself amd the additional discard) and it is not castable if you are Hellbent, maybe find a spell that offers real, unconditional card advantage? Reforge the Soul and Magus of the Wheel are pretty good options in red. Those X spells like Magmaquake Earthquake are rather mana intensive, you could cut them for Nevinyrral's Disk and All Is Dust or just skip wrath altogether and slot Sarkhan's Unsealing and Chandra's Ignition instead since theyre almost wrath, but theyre nore reliable to actually clear the board, and they are not dead draws, they are still playable even when you have a solid board state you want to keep. My meta is removal heavy so I run Darksteel Plate in addition to the boots and greaves for added Lathliss protection. Nice brew!
1 week ago
DuTogira, not to go after @SynergyBuild's argument but he/she seems like a troll that shitposts on other people's profiles. Just check out there wall lol. Either way, the Phyrexian Unlife + Solemnity combo has been around for quite awhile now thanks to MagicAids. In the end it Magic is nothing more than a race (i.e. who can kill the opponent first, establish their combo/hard lock first, etc..).
I have toiled in numerous builds with this hard lock combo and came to the conclusion moderns meta has plenty of answers to it in the forms of hand disruption, countermagic, permanent removal (targeted/mass), and land disruption. All of these are very prevalent at the moment and make linear combo decks very hard to pull of successfully. Nonetheless, it doesn't mean you can't make the deck redundant enough to survive a T1 Thoughtseize, T2 Blood Moon, or T3 Oblivion Stone/All Is Dust.
1 week ago
CommanderMeanderer,Scrap Trawler seems good. Would probably replace Darksteel Myr with it. All Is Dust would become useless with Mycosynth Lattice. Additionally I prefer wipes that destroy as most of the big ones are indestructible and having Mycosynth Lattice+Darksteel Forge and any artifact sweeper usually wins the game.
1 week ago
1 week ago
- Laughs in the fact pretty much every deck other than blitz has maindeck enchantment removal *
Jund has discard, Maelstrom Pulse, Abrupt Decay (One of it wrecks this entire deck), Assassin's Trophy, etc. Azorius Control can counter it easily, resolve a Teferi, Time Raveler or Teferi, Hero of Dominaria, or even just deck you with a Jace, the Mind Sculptor ult.
Then Eldrazi's have Thought-Knot Seer (somehow always turn 2-3 smh, I hate that deck), Ugin, the Ineffable, All Is Dust, some have Karn Liberated, all of them have Blast Zone, which can't even be countered, and other meta decks don't even often care.
Ad Nauseam doesn't care, Dredge decks just Creeping Chill you after they dealt 15 damage in creatures pre-turn 4 (and runs sideboard Nature's Claims), blitz can kill you by then, Temur Reclamation has countermagic, better draw, and answers like Blast Zone, and the rest of the metagame just fits in with these.
Maybe like 3 years ago players didn't run enough enchantment removal, but as is every deck has the stuff, I love the list, and posted a couple Phyrexian Unlife ones around that time, but even just a few months later that deck was outdated and couldn't compete, and more and more cards have come out shutting down this strategy, as Abrupt Decay killed the blue-white counter versions and now Assassin's Trophy/Blast Zone put it in the grave, as the list spends so much to get the lock it needs a slow enough wincon the opponent can disrupt it and win.
As is I can really only see a Blood Moon variant to screw up some of the Blast Zones and the mana to cast Abrupt Decay and it's ilk. +1 on the list though, I do love the deck, I just don't think it's great in the metagame ;-;
3 weeks ago
You may want to include a way to give haste to your creatures so you get value out of them the turn they hit play. Flamekin Village and Dragon Breath are good options as they are reusable and cheap to use.
Squee, Goblin Nabob is a reusable discard fodder which essentially draws you a card each time you discard it. Treat it like a red Phyrexian Arena in this loot heavy deck.
Some good alternative grave recursion are Trash for Treasure, Myr Retriever, Pia's Revolution, Feldon of the Third Path, & Goblin Engineer. Sometimes Daretti can't survive in play so it's nice to have more back ups.
3 weeks ago
@Snowmen1 I fully understand, however while your fascination with the list is the counters synergy with Retribution, Carrion Feeder, and Undying creatures, the aggressive style that it can stomp most any creature based strategy, my fascination with the deck is it's resiliency to removal, its abuse of card advantage in Retribution and Village Rites, as well as Yawgmoth and Eldritch Evolution.
The synergy of those cards gets played off in actual cards with Village Rites and Yawgmoth, and while the Astrolabe banning means more midrange Blood Moon lists will show up, supporting the two-color strategies and creature based decks, the metagame is still very focused on aggro and combo and decks like dredge or other lists like bant control. When it comes down to it, the format currently is strong enough to beat this list. Klothys, Scavenging Ooze, Bonecrusher Giant, Ballista, TKS, etc. are just higher synergy hits on early turns. I think this deck would do better if it had more of a higher curve. Strange, but with an interactive base to the deck closer to a rock list, this deck could shred early game apart, leading to a slower grindy Yawgmoth Undying Rites endgame that also stabilizes hard early with removal-resistant threats to beat Tron lists finishers like All Is Dust, etc.
1 month ago
Have you considered Altar of the Brood with an infinite artifact loop? Aether Spellbomb also allows you to draw your entire deck after infinite mana. Your list also excludes Cyclonic Rift and more board interaction such as Brazen Borrower. I have found that if someone resolves Grafdigger's Cage or Rest in Peace, they are incredibly debilitating unless you have a way to bounce them and then counter them later on.
Also, a very nice boardwipe to consider is All Is Dust. It removes permanents like Linvala, Keeper of Silence, Rest in Peace, and most players' entire board state. With so many artifacts in the deck, removing a couple blue permanents doesn't really feel that bad.
Another land to consider would be Riptide Laboratory. It is helpful turn 4 if you wiff on your milling and are looking for another Emry, Lurker of the Loch ETB or all of the wizard artifact tutors. Also, now that Thassa's Oracle is a thing, you can use her ETB and bounce her back to your hand for finishing the game later. Thassa's Oracle also beats Gitrog in a less convoluted way and she can be returned to your hand after milling your entire deck if you have infinite mana and are running Codex Shredder.
Hope my suggestions help! See my Emry decklist at: https://tappedout.net/mtg-decks/emry-mono-blue-artifact-combos-cedh-wip/?cb=1593877497