All Is Dust

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all colored permanents he or she controls.

All Is Dust Discussion

DawnsRayofLight on Eldrazi Tribal/Tron (Help is Appreciated)

1 month ago

@lalalalala: it is definitely getting there. I am going to make some suggestions:

I know this is going to be like "wow now I am running the same Tron as everyone else" but Karn has always been one of my favorite planeswalkers and he is ideal in a list like this

I might run

3x Karn, the Great Creator

2x Karn Liberated

1-2 Ugin, the Ineffable

1-2 All Is Dust

3-4x Golgari Signet or Talisman of Impulse

1x Blast Zone

1x Yavimaya, Cradle of Growth

(for the lands maybe drop a crossroad or two? test the deck and if you feel you are not getting lands consistently enough run 22 or 21, a lot of the TRON lists similar to yours run only 17)

Cards to Drop:

Eldrazi Mimic: It is nice to have a 2 drop but he isn't that strong, if you want an early drop you can run Walking Ballista or Matter Reshaper

Conduit of Ruin: You can maybe be fine with 2 but 4 isn't necessary, I am honestly not a fan but it does at least fetch your big boys, but you may have enough dig with the Ancient Stirrings to drop it altogether. Wurmcoil Engine may be a better 6 drop

Titan's Presence: you may have enough creature removal with Kozilek's Return and Warping Wail. It also gives your opponents information about what you may have in hand. You could drop them to run other cards.

Set up your sideboard like this (for use with Karn)

3x Chalice of the Void: Seriously a good card, I was onto this long before it started getting put in Tron, maybe consider a 1 of in the main to, but basically it allows you to halt a lot of annoying decks in their tracks: affinity, infect, storm, they die to this card. I sided it in one game against an affinity player: played 1 for 0 then the next turn dropped another at 1 and he scooped.

1x Ensnaring Bridge

1x Crucible of Worlds

1x Relic of Progenitus

1x Grafdigger's Cage

1x Pithing Needle

1x Torpor Orb

1x Wurmcoil Engine

1x Ratchet Bomb

1x Trinisphere

1x Blightsteel Colossus: Martyr of sands is making a comeback

2x Wilt: just to counter Blood Moon

Maybeboard for the side

1x Oblivion Stone

Hope this helps!

TypicalTimmy on Ghostly Flame and Thran Lens

1 month ago

Lens shuts off All Is Dust and Ugin, the Spirit Dragon. So kind of the opposite of what you're asking, but important to know nonetheless.

wallisface on Eldrazi Swarm

1 month ago

Some thoughts:

  • i’m not sure why you’re running Learn from the Past, as its a super slow/clunky spell and not particularly good, while also not really advancing your game plan.

  • likewise, i’m not sure how Eldrazi Monument helps you when your sole-goal appears to be trying to ramp to big creatures.

  • try and restrict your deck to 60 cards. While being 6 over may not sound like much, it will make your brew less consistent, and generally weaker.

  • be aware that All Is Dust will destroy your own Awakening Zone cards.

  • I really think your ramp plan needs some work. Modern is a fast format, so you should be expecting that a deck can enact its plan by turn 5 at the latest. I just don’t see how the current deck is coming even close to that - and i think you need to rejig your ramp options to try and have a faster & more consistent game. Something like Cryptolith Rite might help, as you can tap & sac scions to effectively have them provide 2 mana each. Having cards like Chord of Calling would be useful too, as an option to actually find what you need. But in any case, whatever you’re wanting to do, it needs to happen faster.

KaptnK on

2 months ago

Saw this deck list requesting help so ill provide some feedback here. First of all love the idea of winning with Eldrazi spawn tokens! I do feel though that you have too many creatures in the deck and could use some more utility spells to smooth out your games and push you towards your goal. I am not sure of your budget so ill try to keep that in mind with my feedback. Some ideas of this would be:

For your lands you look to be missing Command Tower which could easily replace a basic land. Additionally you could look to add the new triome lands Zagoth Triome to help with your colour fixing.

Finally you could look at some finishers like Overwhelming Stampede or Triumph of the Hordes to go with your "go wide" strategy.

Some general things to think about. You look like you need some more card draw and mana ramp (hence some of my suggestions above) but also need some additional removal spells to slow down everyone else while you get your army built.

Hope some of this helps!

Cat_With_Headphones on Budget Eldrazi Deck

2 months ago

+1 for Titan's Presence and All Is Dust ! I had a similar budget tron list when I first got back into Modern. This is a really neat deck and I hope it does well!

i0brendan0 on All is Dust removal priority

2 months ago

I have a friend that I play with that uses a card like Frogify . Let’s say they put it on any colorless creature to make it a blue frog creature. Will using All Is Dust cause both the enchantment and creature to be destroyed, or could the enchantment “go” first, causing the creature to no longer be blue, and then no longer be forced to be removed from All is Dust?

The gatherer information for All is Dust does say it removes everything at the same time but I absolutely wanted to make sure in case the enchantment was put on to something I didn’t want to lose.

TypicalTimmy on Card creation challenge

2 months ago

No fun? Okay.

Entropic Annihilation

Tribal Sorcery - Eldrazi

Destroy all lands. Each player then creates a number of Basic Land tokens named Wastes equal to the number of lands they had destroyed. They have ": Add ."

And when the sun rose upon the wastes, and when the shadows grew dark among the ashen mounds, when the screams fell silent and the silence grew louder than thunder... they arrived. They ALL arrived. In desolation.

Honestly, I could see this being questioned for the banhammer. Why? Because cards such as Armageddon equally punish all players, including the one casting it. But in a mono-colorless deck, there is literally zero downside (Aside from your Tron and Ancient Tomb ). You retain your full mana base. Meanwhile, nobody else does. That sheer unbalance seems difficult to justify to me. I don't think it would be banned, as mono-colorless decks aren't all that prevalent in the game and All Is Dust as well as Ugin, the Spirit Dragon are perfectly fine. But the difference, I would argue, is that taking out non-land permanents is different from taking out lands. At least your opponents can still try to recover during their next few turns if their lands still produce the colored mana they need to cast the spells they still have left.

This thing... it just shuts them all down while doing nothing to yourself. That, to me, just isn't right.

And for that reason, if it were printed, I'd never play it.

Make a happy card. Something that makes you smile and giggle like an idiot.

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