All Is Dust

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

All Is Dust

Tribal Sorcery — Eldrazi

Each player sacrifices all colored permanents he or she controls.

IHATENAMES on Mono Red Equipments

1 week ago

Perhaps Chandra's Ignition instead of alpha brawl?

Humble Defector instead of mad prophet? or some cheaper loot effect? 4 mana tap to loot is expensive.

A few ideas I don't know where to suggest cutting.

Goblin Gaveleer Goblin Engineer Goblin Welder Trash for Treasure Scrap Mastery All Is Dust

wallisface on Karntry boy's tool box

3 weeks ago

Just read through your second tourney breakdown.

  • Against Rhinos i think you’re in a rough spot, as you have to mulligan really aggressively to a winning hand. Personally i’d be mulling to 4 looking for either Chalice (buys you a bit of time on X=0), or natural-tron alongside either All Is Dust or Karn, the Great Creator. Karn being able to immediately cast/resolve any of Trinisphere, Ratchet Bomb or Engineered Explosives cando wonders - and from there Karn should survive long enough to get something else to win you the game. The problem is that the specific-tron draw is super unlikely, so you’ll be mulling for Chalice most of the time versus this deck.

  • Calibrated Blast can be a bit rough. I think an early Thought-Knot Seer can be great, other than that just try an be as aggressive with damage-dealing as possible and hope they lose-to-themselves (the deck is horribly inconsistent). If you can cast Witchbane Orb its a free win.

  • Voidwalker matchup i’m not too familiar with, but i’d say running more mainboard Dismember would be your best option here. This feels like a matchup where you just need to swing with big creatures fast, so i’d prolly be boarding-out the Chalice post-sideboard (assuming there was anything to swap them with). Karn, the Great Creator feels like the best thing to have in hand because Voidwalker has no reason to take it, and setting up Ensnaring Bridge probably just lets you durdle along for an eventual massive Walking Ballista.

Overall I wouldn’t get too beat-up about these losses, all 3 of those matchups look like they’d be slightly in the other decks favour, and presumably these players also have played a lot more with their builds than you have with yours. Over time I think these matchups should feel less-scary (though they are undoubtably all still reasonably scary for E-Tron to face).

wallisface on Karntry boy's tool box

1 month ago

Bulldawg1310 Eldrazi Tron decks are often seen running a single copy of All Is Dust, but not those planeswalkers you’ve stated. Generally the only planeswalkers they’ll run is a playset of Karn, the Great Creator and 2x Ugin, the Ineffable.

The reason Eldrazi tron decks don’t run those big 7-8 mana walkers is because the deck is generally quite terrible at actually setting up Tron - with only Expedition Map the odds of getting Tron online is pretty average, it’s why the deck leans heavily on Eldrazi Temple and Chalice of the Void as plans B and C, because its not wise to assume you’ll reach those high amounts of mana in a game.

If you’re intent on playing those high-mana walkers, i’d suggest switching to mono-green-tron instead. It’s almost guaranteed to get Tron online by turn 3-or-4, something Eldrazi-tron has zero chance of doing consistently.

Bulldawg1310 on Karntry boy's tool box

1 month ago

Youre referring to All Is Dust which helps keeps us alive late game, and Ugin, the Spirit Dragon and of course Karn Liberated the planeswalkers just plain win games once theyre down. All is dust sets us up to be able to play those cards in the event it takes longer than usual to get tron online or to stick. Thank you for the suggestion though.

freezerboy on Kill.EXE

1 month ago

Not sure if you're keeping this under any kind of budget, but All Is Dust and Damnation seem good to add. Also a Mutilate, or Toxic Deluge can work too though your commander is susceptible to dying with them.

Also, Sadistic Sacrament type spells can help with your opponents combo pieces.

Dark Prophecy can also help you draw some cards.

If you want a dump for your mana, Maga, Traitor to Mortals can one shot someone.

Decrepit_Angel on [Primer] Colored Mana is for the Weak

1 month ago

Profet93

Yeah, that is an unfortunate downside of mono-colorless. Collector Ouphe, Null Rod, and Stony Silence are really bad cards for this deck to see. I always try to tutor or mulligan for an Inspiring Statuary when I expect to see those cards as it allows me to still use my artifacts to cast stuff like Kozilek, Butcher of Truth, Ulamog, the Ceaseless Hunger, Karn Liberated, All Is Dust, Emrakul, the Promised End, etc. Typically I try to outspeed the artifact hate but as that is not always an option, Inspiring Statuary or politics tends to be the best option. It also helps that other decks tend to get hurt by such artifact hate so I am not always the one that has to deal with it.

As for the power level, I tried to make it as powerful as possible for the sake of having a decent chance at a cEDH power level table. A max power level Kozilek is typically around the power level of a budget cEDH deck so it tends to play well at that kind of table. Given the ridiculous speed of the deck though, I have had good matchups against full pods of max power cEDH decks. Very few decks can shrug off Annihilator 4 on turn 3. Also, Mindslaver effects are hilariously good against cEDH decks. Especially with how many Necropotence, Ad Nauseam, Tainted Pact, Demonic Consultation, etc. effects are common in cEDH. Even outside of that, just using their own removal spells on their stuff or exiling their commander if it is a deck that relies on it to win (and choosing to put it into exile of course) can completely kill off opposing players on the spot. Emrakul, the Promised End is my go to answer for cEDH decks as the cast trigger almost always just kills an opponent on cast, even if she gets countered.

As for additional stax, I already run Torpor Orb and I quite like it. Cursed Totem is interesting (and if nothing else is a good budget option). I liked Cursed Totem a lot more when Flash + Protean Hulk was a thing. Perhaps it is just my meta but I don't see too many decks that make me want a Cursed Totem effect. Winter Orb has been underperforming of late so I might trade those out and see if I like it. It cuts off my Metalworker, Palladium Myr, and Burnished Hart but I think that is acceptable given how much it can hurt some decks. Worst case scenario, I could always just treat it the same way I use something like The Tabernacle at Pendrell Vale where I just mulligan or Bazaar of Baghdad it away if it is a meta that it isn't useful.

Wuzibo on Questioning the Iona Banning

3 months ago

Yeah sure. The odds that you draw any 2 cards are low, and monocolored will always struggle vs an iona if they're playing the named color. In a 1v1, when she would be most oppressive, she can be close to a game over and you would need colorless in your deck or it's basically just over.

Those two aren't the only two ways to deal with her though. You can still use o stone or nevvinyrals or even an All Is Dust. There are artifact creatures, vehicles, and equipment you can still be putting out put out to at least be playing, and they fit into different decks Brass Squire and Wurmcoil Engine. Eldrazi can be cast too, and Spine of Ish Sah. You can get out an ornithoper and Darksteel Forge too. In any color. Blightsteel Colossus or Darksteel Colossus is a thing too. Most ramp is colorless and colored mana can be an issue so colorless big creatures that are kind of win cons on their own are pretty good.

She wasn't even that popular prior to the ban, so if she was so strong, why didn't more people run her? It's like blightsteel with haste enablers as a commander just oneshotting. It sounds so strong, but it's not easy to pull off reliably, and if there's a blue player at the table, they might not allow it to resolve if it hits one of their colors. Someone else might deal with it for hitting one of their colors. She might get caught up in a board wipe because someone else is going wide.

1v1 it would be a problem, since then in competitive everyone would have to build around the possibility of iona, which is format warping. But for the vast majority of players out there she was a rare kind of stax piece to play around and blow up to continue the game.

Monomanamaniac on Can tergrid get permanents if …

3 months ago

So if I have Tergrid, God of Fright  Flip and I cast something like a All Is Dust Killing Wave or Death Cloud would my opponents permanents that get sacrificed to those effects still come into play under my control even if tergrid is killed by the effect?

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