Heartless Summoning

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Heartless Summoning

Enchantment

Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

ghgiunco on Sultai Frog Value [Help - under working]

1 week ago

wallisface I guess i was with the GB Frog that plays with Heartless Summoning in mind i played some time but now its look to go to another line. Ob Nixilis, the Fallen in that list i have like more then 5 land drops per turn, was fun. Ramp decks was never my style, but i want something new hehe.

Now .. i like Titania, Protector of Argoth idea, oh yea. Arboreal Grazer looks good cause blocks that stupid monkey, and Arbor Elf + Utopia makes a good now rampage

No love on Willow Geist?

thefiresoflurve on Myrkul, aristochantments

2 weeks ago

Dockside Chef -> Priest of Forgotten Gods might be a decent replacement. I like the Priest better in this style of deck since it kills things faster and gives mana instead of sinking mana.

Also, not sure about Heartless Summoning. You have 14 creatures that it doesn't give full value for, and that's fairly significant. I would run Smothering Tithe over it.

SufferFromEDHD on

3 weeks ago

I like your build. I too have been exploring the interesting strategy Myrkul allows. Some enchantments from my list that have been really strong:

Heartless Summoning speed up the strategy.

Last Laugh value for all the creatures coming and going.

Necropotence guarantees Myrkul trigger and a handful of tricks.

Sphere of Safety self explanatory.

Spreading Plague we get enchantments, opponents get nothing.

Sterling Grove self explanatory.

Tainted AEther we get enchantments, opponents get nothing.

Domthev on Le coq est mort... (Syrix, Carrier of the Flame)

1 month ago

seshiro_of_the_orochi: Okay, yeah I agree about the anti-synergy of The Cauldron. Probably not worth using since Reassembling Skeleton is such a nice synergy. I've decided to add Heartless Summoning as well now with how good it combos with the outlets.

KBK7101: To add to these, Nether Traitor, Golgari Thug and my favorite lowkey skeleton Dogged Detective also all combo amazingly with sac outlets that generate mana.

AT23 on Heartless Giants

2 months ago

NonetheWeisser

I'd say the lower the curve you can get (aside from the giants), the better. Also, Expressive Iteration should never be played turn 2, since then you lose out on the exiled card. So, that would leave you with just Heartless Summoning, Invasion of the Giants, and the occasional turn 2 Bonecrusher Giant (Stomp)

Ca1m_down on BlitzKrieg

3 months ago

Hey, cool list. I think there are a couple of different ways of building Henzie and I feel like you have a couple of different ideas going on here. Here are my thoughts on the different themes you can focus on that synergize with Henzie's abilities:

Cost reduction (making big impactful creature cost as little as possible to cast multiple in a turn every turn) Goreclaw, Terror of Qal Sisma, Nylea, Keen-Eyed, Cloud Key, The Immortal Sun, Marauding Raptor, Heartless Summoning, Krosan Drover, Goblin Anarchomancer, Semblance Anvil

"Blink" (lots of undying, persist, and plenty of "Feign Death" effects to maximize etb/dies triggers and keep the creatures after blitz) Cauldron of Souls, Conjurer's Closet, Kaya's Ghostform, Supernatural Stamina, Blood for Bones, Undying Malice, Minion's Return, Demonic Gifts, Abnormal Endurance, Unholy Indenture, Return to Action, Fake Your Own Death, Flayer of the Hatebound, Mikaeus, the Unhallowed, Puppeteer Clique, Woodfall Primus, Murderous Redcap, Faceless Butcher

Value Town (maximize card advantage, keep the cards flowing, recursion, keep non-creature count low) Guardian Project, The Great Henge, Greater Good, Lifeblood Hydra, Demonlord Belzenlok, Gorex, the Tombshell, Deadwood Treefolk, Acolyte of Affliction, Evolutionary Leap

I think doing a combination of these three things is solid, but I'd recommend focusing on one and trying to keep the game plan somewhat focused. My brew leans towards Value Town.

Things in your current list that I'm a little skeptical of:

Sundial of the Infinite I think since Henzie is only giving us a small mana discount, this would just be used as a weird "your creatures have haste". I think you often want to take advantage of the "when this dies, draw" rather than 1+ mana cost reduction.

Deathreap Ritual This doesn't trigger if your creatures are dying in your end step to blitz, creatures need to die before the end step for the Ritual trigger to go on the stack. Even if that wasn't the case, I feel like it's better in decks where you're the one making sure it's triggering on each of your opponents turns. What Henzie is doing doesn't really help with doing that. I feel like Moldervine Reclamation would be similar in concept, but more synergistic once the deck is going (but I also don't think it's worth an inclusion).

Living Death How are you filling your yard? Henzie doesn't get cards into your yard very quickly. I think the is a card that fits better in decks that are doing plenty of looting and self milling. It's very likely the other graveyard players will benefit more than you when you cast this.

Most of your creatures that are less than 4 cmc don't seem like they do enough with Henzie to take a slot. I think you'd be better off if your CMC<4 mana stuff was non-creatures that ramp and/or setup for your game plan. I can understand the sac outlet ones if you're really taking advantage of the instant speed aspect, but most of the time you're having to sac end of turn anyway, so I think it'd be better to take advantage of the better payoff of the non-creature sac outlets (like Evo Leap, Vampiric Rites, the various Altars, Greater Good, etc.) As far as mana dorks, I feel like 2 mana ramp spells will help more in the long run. I don't think Henzie is powerful enough of a turn 2 play to risk losing mana sources to pings and/or wraths.

All that being said, it's great seeing other peoples takes on Henzie. I've certainly gained a bunch from reading your comment on my decklist and thinking critically about yours. I'll try and keep my list updated as I play it more. It's been a blast so far. If I didn't already have a black based "blink" deck I think I'd probably lean Henzie towards that strat. :)

wallisface on Chattering Ordeal

3 months ago

Your description seems to imply that your army of squirrels will live long enough to do something. In reality, aren’t they just gunna insta-die to Heartless Summoning??

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