Creature spells you cast cost less to cast.
Creatures you control get -1/-1.
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|Commander / EDH||Legal|
Heartless Summoning occurrence in decks from the last year
Latest Decks as Commander
Heartless Summoning Discussion
1 month ago
The deck looks awesome, and the background is COOL, but damn did it give me a headache XD
I'm surprised not to see Deadeye Navigator in here, as a supplement to Emiel. You might look into Heartless Summoning to accelerate some of your lines, it makes a lot of the Peregrine options mana-positive :) I'd also highly recommend Swan Song over Arcane Denial (I never like granting two cards to my opponent), and Eldritch Evolution in addition to Neoform. Finally, you seem a little light on card draw.
2 months ago
X-Factor11105 curious to hear which dragons you consider to be nonbos with Molten Echoes. Even if a legendary dragon dies straight away it’s still another Dragon Tempest/Scourge/Terror trigger. It’s also an immediate Ryusei/Kokusho trigger as you’ve pointed out. You can even send the original to the graveyard to reanimate later and swing in with the token. Unless your opponents’ decks are built around gaining value from your creatures dying the downside seems low.
Hazoret's Monument is a possible replacement for the familiar. It costs slightly more and only affects creatures but the looting could be helpful. I like Heartless Summoning in big creatures decks too but there maybe aren’t enough creatures here to be worth it.
3 months ago
If you don't mind me asking why Heartless Summoning
3 months ago
4 months ago
Generally, the cards you never take out are The Gitrog Monster and Heartless Summoning. Ramunap Excavator is very close to being in that group but sometimes you board them out if you see a lot of grave hate game 2 or need to fit in more hate for the unfair matchups. I often shave parts of the combo post-board since the colors this deck is in has interaction that's good enough to warrant slowing the game plan down for, you don't want to draw the combo cards in post-board games before you start comboing (Vito sucks on his own), and the deck can win without the combo anyway, so going down to two of Vito and/or Dark Heart is fine.
Other than that, I just trim. Tracker can go out against unfair decks, Azusa often comes out, Dryad can too. I make it a rule of thumb to try not to over-board, but given the nature of this deck it's actually pretty difficult to do so; this isn't one of those combo decks that fold in half if you take out too many pieces. It's more of a midrange deck that happens to have a combo finish. The deck's late game is quite powerful, and the dreaded over-boarding situation (where you take out so much of your main plan for sideboard cards that you run out of gas) can be a benefit if it makes the game go long enough for you to set up the Gitrog engine. So you can really take out anything besides the two cards I mentioned at the start.
4 months ago
I came across this one card, Night of Souls' Betrayal, and was thinking it might be worth replacing Heartless Summoning with it. I wont have my creature discount anymore and the CMC is higher, but my creatures aren't that expensive to play and Night of Souls' Betrayal will effect my opponents creatures too, which could be fun. Thoughts? Worth it?
5 months ago
Hey, nice start on a budget. Chaos can be a tricky theme to build.
The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.
Some cards for ramp to consider adding:
For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:
- Capital Punishment
- Creepy Doll, Stuffy Doll
- Reiver Demon, Indulgent Tormentor
- Demon of Dark Schemes, Lord of the Void
Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.
Some card changes to consider:
- Sin Prodder > Mogg Assassin
- Stormfist Crusader > Murder
- Chaos Wand > Volatile Rig
- Confusion in the Ranks > Risky Move
- Stolen Strategy > Captive Audience
Good luck with your deck.
5 months ago
If you manage to get 2 Heartless Summoning and Solemnity out, Geralf's Messenger ability would trigger infinity duo to getting -2/-2 for Heartless Summoning and no Counter from Undying cause of Solemnity.
Sorry for my bad english...