Heartless Summoning

Heartless Summoning


Creature spells you cast cost less to cast.

Creatures you control get -1/-1.

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Set Rarity
Innistrad (ISD) Rare

Combos Browse all


Format Legality
Vintage Legal
Commander / EDH Legal
Tiny Leaders Legal
Highlander Legal
Limited Legal
Leviathan Legal
1v1 Commander Legal
Oathbreaker Legal
Modern Legal
Block Constructed Legal
Canadian Highlander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
2019-10-04 Legal
Legacy Legal

Latest Decks as Commander

Heartless Summoning Discussion

multimedia on rakdos, the showstopper/ chaos

1 week ago

Hey, nice start on a budget. Chaos can be a tricky theme to build.

The avg. CMC of your deck is very high at 4.3 with only Sol Ring as reliable ramp and only having 35 lands. This 4.3 number means you will consistently not be casting a card until earliest turn four, more like turn five. Not doing anything for the first four turns or more is not fun in Commander because you risk basically not having any board presence at all before turn five. My advice is add some ramp in place of a few high CMC cards (5 CMC or higher). Doing this will reduce the avg. CMC and ramp will make it easier to cast spells especially Showstopper.

Some cards for ramp to consider adding:

For the cards to consider cutting you want to make a choice of what are the best cards you want at the high end of the mana curve? Having lots of both high CMC Chaos cards and big creatures is too many high CMC cards. Showstopper is the six drop creature you want to cast. Cards to consider cutting to add more ramp:

Reanimation is a good secondary strategy when playing so many high CMC creatures. Reanimation needs enablers to get creatures into graveyard which is good with Patriarch's Bidding and Demons. Consider expanding on reanimation? Another reason to add enablers for reanimation is Anger. A haste enabler to give your high CMC creatures haste, attacking with them the turn you play them especially Showshopper.

Some card changes to consider:

Budget lands to consider adding to replace some basic lands: Graven Cairns, Ash Barrens, Grixis Panorama, Jund Panorama, Foreboding Ruins, Tainted Peak, Evolving Wilds.

Good luck with your deck.

Wabbajacke on heartless

2 weeks ago

I guess Heartless Summoning is used to get Myr Retriever for free and to trigger his ability. Get one of the Altar of the Brood in youre Hand you Entomb.

In my Playtest i only used Viscera Seer to sacrifice Geralf's Messenger or Myr Retriever until i get Vampiric Tutor/Phyrexian Unlife/Solemnity to get the Cards i want.

If you manage to get 2 Heartless Summoning and Solemnity out, Geralf's Messenger ability would trigger infinity duo to getting -2/-2 for Heartless Summoning and no Counter from Undying cause of Solemnity.

I think something like Attrition, Hidden Stockpile or Vampiric Rites would be a better Option then Viscera Seer, giving you atleast some board clear or card draw.

Sorry for my bad english...

Apollo_Paladin on heartless

2 weeks ago

I really like the concept of this deck but I guess I'm a little confused:

On the creature selection, since Heartless Summoning doesn't reduce the cost of Geralf's Messenger or Viscera Seer at all (since they're both exclusively black mana & the reduction from Summoning is colorless), I can't see a reason it's built this way. Clarify?

Also, it doesn't appear you'd be able to use Viscera Seer very easily in this build if indeed Heartless Summoning is going to be your go-to since it'll die immediately. Maybe this is your intent in order to give yourself effectively a "1-mana; 1-mill" effect when comboed with Altar of the Brood, but this is the only real function I can see here for it, and it's not that great of one.

Being able to sacrifice Geralf's Messenger to self-activate its Undying ability doesn't do much good if Viscera Seer dies to Heartless Summoning as soon as it enters play (indeed, you can't even activate it if it does that).

Noogin on The Slaughterhouse

1 month ago

While it may be a bit out of theme, Myr Retriever creates an infinite, three card combo with Heartless Summoning. All you need is Heartless Summoning on the battlefield and two Myr Retrievers in hand (or one in graveyard and one in hand). Each Retriever dies after entering the battlefield, and it's death trigger allows you to put the other retriever into your hand. This creates an infinite loop. Add in an Impact Tremors and you have a one turn kill!

Lord_Olga on The Slaughterhouse

1 month ago

Phostration - With that new card I just added, Warteye Witch, I could just scry those unneeded Heartless Summoning and send them to the bottom. It's kind of a solution.

Lord_Olga on The Slaughterhouse

1 month ago

Phostration - That is basically the plan. I want to make absolutely sure I get Heartless Summoning and its got a low CMC so I figure its safe to max. Assemble the Legion is pretty expensive so I have less of it, that's why I have the tutors. That's the only reason.

Phostration on The Slaughterhouse

1 month ago

I notice you have 4 Heartless Summoning. You would never want to have more than one on the field at once, as it would cause you to kill the creatures that are winning the game for your ie Cruel Celebrant. Do you plan on keeping them in your hand when you have more? I suppose if you started drawing a ton of cards you could discard them. Assemble the Legion on the other hand is great to have more of.

Lord_Olga on Help with jank modern slaughterhouse

1 month ago

I've got a deck built (https://tappedout.net/mtg-decks/kill-with-death/) that uses Heartless Summoning and Assemble the Legion to generate a sort of murder engine that activates a bunch of other card effects. I think it could be faster, I'm not sure if my mana base would really work, I have 2 cards in there, Zulaport Cutthroat, that need replaced because it doesn't work out, and I feel like it could just generally be improved though I'm not smart enough to know exactly how. Could use some advice on it. Thanks!

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