Fatespinner

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fatespinner

Creature — Human Wizard

At the beginning of each opponent's upkeep, that player chooses draw step, main phase, or combat phase. The player skips each instance of the chosen step or phase this turn.

DreadKhan on I'm Playing Blue So...

3 days ago

Pet decks are so much fun to play, just drawing into certain art (even if they're dead cards at the time) can feel pretty sweet. Here are a few of my favorite Blue cards that can also make an opponent's life difficult! War Tax can be really crazy, you can use it during anyone's turn to limit their attacks. Cultural Exchange can let someone else enjoy your Seacoast Drake (it seems mean to hog fun cards like that, right?), it can also generate a lot of advantage. Mass Diminish is a weird card even by the standards of weird cards, the effect last for a REALLY long time in a bigger game, and it inexplicably has Flashback at a low MV. I'm not sure if it needs support to 'work', but not many cards are as annoying to a table as a resolved Counterbalance. She used to be pricey, but Empress Galina is a REALLY weird Blue card to throw in, if people can't answer it they are going to lose their Commanders. Callous Oppressor is pretty good, steal the best thing and then use it to chump the new biggest thing (and then steal that thing with Oppressor). Fatespinner is a nifty Stax piece that can slow your opponent's game plan quite a bit (but it doesn't nothing if they're wildly ahead, so it's still 'fun'). Not sure if you want the removal, but Transmogrifying Wand is a very good effect if it sticks around, but Oxing even 1 creature can be pretty helpful.

NoSoyYucateco on Emrakul Comes with the Tide

2 months ago

SomeDipshit: Thanks for the great suggestions! A few of these are ones that I had in my maybeboard but have since removed. I had Inventive Iteration  Flip and Replication Specialist here. Moonfolk aren't really the focus of the deck, but I do usually like it when I can play one early to flash out Patron later. I have a Replication Specialist that I ordered for this deck, but have struggled to find a spot to put it in. Is there a cut you can suggest?

My playgroup frowns at mass land removal, and I feel like I'm already toeing the line of how mean I want to be with the deck, so Sunder is unfortunately off the table.

I love Fatespinner and I actually have a signed copy of it in my binder, but I'm trying to make the deck more focused and I feel like it's a great card but doesn't contribute enough directly to a win for the build that I have.

Excellent suggestions though, and thank you for checking out the deck and commenting!

SomeDipshit on Emrakul Comes with the Tide

2 months ago

Fatespinner -- Great blue control staple

DreadKhan on Zur is head of this prison

11 months ago

My Zur Prison was inspired by the little synergy pile of Solitary Confinement and Court of Cunning, Court pays for Solitary, so it's very hard for you to lose your Monarch status, so everyone else just keeps getting Milled for 10. You'll need another effect to draw, but Zur can find lots, and Zur can also find Greater Auramancy, it's not as pricey as it once was, but it might get reprinted at any point. Not sure if all that's fast/strong enough, but Zur can find the pieces (and if you get the Court second you are automatically Monarch, so it's a pretty solid set up).

Have you thought about running Hall of Heliod's Generosity over Auramancer? I've tried to use Auramancer, and it is so hard for it to be in the right situation I find, maybe your mileage varies. If you do use the Hall, Zur can find Necropotence and Second Chance, which will give you turns (but it can be hard to draw more cards without life gain), but since Zur can still attack you just Voltron up first, this is a nice way to finish a game so they don't drag on forever, there are lots of ways to find Hall when you're ready to set up the combo, it also works as long as your life is low enough on your upkeep to trigger Second Chance, you can then use Hall to let you draw Chance and replay it, cast it and have Zur find a Voltron piece, a nasty surprise if people thought you were almost finished. Second Chance can also be perpetuated with Estrid's Invocation and either Copy Enchantment or Mirrormade, recently found out about it.

If you're ever looking for a Prison feeling creature I have a lot of fun with Fatespinner, this holds one of your opponent's phases hostage each turn. Spurnmage Advocate is pretty hilarious if people like to attack often, you can give any one opponent 2 cards back to blow up potentially another attacker's creature, it's a sneaky card that plays well with prison type effects (lots of cards become situationally very bad with Rule of Law, you can give these back to them).

DreadKhan on The Quackening

1 year ago

I have a Quest for Ula's Temple deck which does some similar things, I liked Dreamscape Artist because it can reshuffle your library as needed, incase you don't have a relevant creature to work with on top. It's technically only 1 mana and a card to Harrow (you get back 2 untapped lands, so it can also helping mana fixing) Blue, and I could be wrong but I think your Commander wants the odd Discard outlet too. A worse (but still potentially useful) piece of Blue ramp is Apprentice Wizard, it's not as good as Dreamscape, it's like Worn Powerstone, which is a good rock if you want bigger ramp to potentially cast a big creature a bit sooner. Thran Dynamo and Gilded Lotus are big ramp rocks with decent ratios. Urborg, Tomb of Yawgmoth and Cabal Coffers are pretty good together, if you have a lot of devotion to a colour Nykthos, Shrine to Nyx can help, Deserted Temple can untap any land that makes extra mana. Less rampy and more of a big Scry effect, Soothsaying is a neat card if you care about your deck order. Scroll Rack is better but costs more.

Just a general idea, you might throw in things like Reconnaissance Mission, Bident of Thassa, and Coastal Piracy along with some Unblockable or Shadow creatures (Thalakos and Dauthi are the Blue and Black tribes). You can also throw in stuff like Sword of the Animist, Dowsing Dagger  Flip, Prying Blade, Goldvein Pick, Grim Hireling, and any other attack payoffs you can find to generate more value over time. I understand you want a sea-monster theme, but you might want a way to draw some cards/get in some chip damage to soften people up. The only drawback to Shadows is that they can't chump block. If you really want your evasive creatures to be able to chump, there are some small flyers like Spectral Sailor and Thousand-Faced Shadow that have other upsides, these are risk free but are way less evasive than Shadows.

On that note, if you're worried about getting attacked you might look at Propaganda, War Tax, Flood, and Fatespinner are all great ways to make you hard to attack. Mass Diminish, Polymorphist's Jest, Sudden Spoiling, AEtherize, Aetherspouts are all great cards for people to fear.

Callous Oppressor is a funny repeatable theft effect, Ritual of the Machine and Helm of Possession can both steal stuff and are great with tokens, Thieving Skydiver can steal an artifact creature fwiw, Sower of Temptation is a so-so theft effect that shines bright if you can flicker or bounce it, Thalakos Deceiver is probably way better since he permanently steals whatever and can be reanimated, Inevitable Betrayal and Bribery are both pretty sweet.

The biggest (and perhaps best) theft effects are Mass Manipulation and Cultural Exchange, exchange requires bodies but can also be used aggressively to just ruin two players' boards.

Inkwell Leviathan, Lochmere Serpent, Spawning Kraken, Stormtide Leviathan, and Wrexial, the Risen Deep are some relevant creatures I use, some are better than others but there is nothing as bad as Sea Serpent or Bog Serpent, both cards I love but don't use.

If you like Whelming Wave, you might like Spectral Deluge as well.

Hope some of this helps, Big Dimir is a fun deck!

DreadKhan on Why So Serious?

1 year ago

You might enjoy Agitator Ant, it is pretty funny in chaos decks, as is Angel's Trumpet. It's a weird card, but War Cadence is really useful to make blocking impossible. There is also War Tax, which is the opposite yet also very fun. If you aren't big on combos, Protection Racket can either give you non-lands or deal damage, extra juicy with Exquisite Blood obviously. He's clunky now, but Kaervek the Merciless deals a heap of damage, both him and Vial are good with Mask of Griselbrand, as is Rite of the Raging Storm.

Not quite sure it fits, but Fatespinner does a fair bit of work, adding a substantial cost to attacking for your opponents while doing nothing to you.

9-lives on Fatespinner's ability

1 year ago

Is Fatespinner's ability a triggered ability?

AcidicArisato on Principle of Control

2 years ago

For stealing your opponents' cards, I'd recommend Xanathar, Guild Kingpin as a back-up Sen. Celestial Dawn is also an auto-include in Sen decks.

If you want stax pieces, Drannith Magistrate, Nevermore, and Wash Away are great ways to stop your opponent from casting their commanders.

Aura of Silence is handy for taking care of pesky enchantments and can slow down their plans. Ashiok, Nightmare Weaver and Bojuka Bog are handy pieces of graveyard hate, with the latter being a free-roll in your deck.

Scheming Symmetry is HILARIOUS with Aven Mindcensor and Opposition Agent. Leonin Arbiter also goes nicely with it.

Fatespinner is nasty and can functionally lock opponents out of combat. Rhystic Study is an auto-include in these types of decks.

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In terms of win-cons, you could go with the Mindcrank combo: Mindcrack + Duskmantle Guildmage. Use Ghoulcaller's Bell to start the process without damage. Syr Konrad, the Grim is also good for redundancy.

There's also any number of combos involving Laboratory Maniac, Thassa's Oracle, and Jace, Wielder of Mysteries. Use Demonic Consultation on your upkeep and name a card not in your deck to win on your draw step.

If you have a high enough density of creatures, Mortal Combat is a very simple way to win. With enough artifacts, Mechanized Production can be a free-roll. Revel in Riches is a very simple way of creating mana, with the upside of occasionally winning you the game (also pairs well with Spell Swindle.) Felidar Sovereign is also a hilarious.

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If you're looking to make opponents struggle by dismantling their pieces, you should absolutely have pieces like Swords to Plowshares, Path to Exile, Vanishing Verse, and maybe even Generous Gift in addition to boardwipes like Farewell, Tragic Arrogance, Cataclysm, and Wrath of God.

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