Dimir Infiltrator

Dimir Infiltrator

Creature — Spirit

Dimir Infiltrator is unblockable.

Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Browse Alters View at Gatherer

Printings View all

Set Rarity
Planechase Anthology (PCA) None
Planechase 2012 Edition (PC2) Common
Ravnica: City of Guilds (RAV) Common

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dimir Infiltrator occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

UB (Dimir): 0.99%

Latest Decks as Commander

Dimir Infiltrator Discussion

lullelukas on The Wolf of Maul Street [8]

2 weeks ago

Update:

I've added in the remaining two early ramp creatures, as well as the Umbra and Infiltrator. I've also added in Sword and Climb to speed up the counters on Ukkima.

Champion of Lambholt --> Krosan Wayfarer

Herald of Secret Streams --> Deathrite Shaman

Renata, Called to the Hunt --> Sword of Truth and Justice

Master Biomancer --> Hadana's Climb  Flip

Invisible Stalker --> Dimir Infiltrator

Ninja of the Deep Hours --> Snake Umbra

I'll keep you posted on more developments if I find more issues and great cards to use in the future. I'm not entirely sold on Climb yet for example, but time will tell how good it is.

Cheers!

lullelukas on The Wolf of Maul Street [8]

1 month ago

Update:

I've made some of the changes above, while I keep playtesting others.

Slither Blade --> Dizzy Spell to tutor for Tainted Strike.

Dispel --> Muddle the Mixture to tutor for Phyresis while keeping the counterspell count.

Fathom Mage --> Vines of Vastwood for more protection.

Ingenious Infiltrator --> Hunter's Insight for better card draw.

Likely the additional ramp creatures will come in at a later point along with Snake Umbra and Dimir Infiltrator. I'm a bit reluctant to adding less conditional tutors for now, since it might take the deck in a very much more competative direction that demands a bit of investment. I'll keep you posted!

Cheers!

lullelukas on The Wolf of Maul Street [8]

1 month ago

From a bit of playtesting, it really seems that the secondary game plan is underperforming. Getting more evasive creatures and going wider is nice for resilience in more casual games, and there is a good argument for keeping the deck like this in the interest of managing the power level a bit. I do have some thought on how we might up the aggression a bit though, do tell me what you think about my thoughts if you are interested!

Underperforming cards include: Fathom Mage, Master Biomancer, Renata, Called to the Hunt, Herald of Secret Streams, Champion of Lambholt (the plan of spreading counters around seems to slow and fragile), Slither Blade, Invisible Stalker (these creatures don't add any additional utility, and we have other evasive creatures that can take Ukkima's place in a crisis), Ninja of the Deep Hours, Ingenious Infiltrator (bouncing Ukkima is nice, but taking away the combat damage is very much a feel bad) and Edric, Spymaster of Trest (seems a bit slow, but probably has more potential).

What we need most is clearly more efficient ways to grow to 10 power. I'm considering cards like Giant Growth, Scale Up, Vines of Vastwood and Invigorate.

We also could use even more one mana ramping. Deathrite Shaman and Krosan Wayfarer seems like the best options to me.

We need some more card draw if we take ou the ninjas, and Snake Umbra seems like a good card draw replacement, as does Hunter's Insight.

We could also use the additional infect enablers in Glistening Oil, Grafted Exoskeleton and perhaps even Corrupted Conscience, but it may be more efficient to just add some tutors here instead, Demonic Tutor, Scheming Symmetry, Dizzy Spell and Dimir Infiltrator would be good choices in that case (without completely busting the bank).

Taking all this into consideration I may soon do the following switches:

Invisible Stalker --> Dimir Infiltrator

Slither Blade --> Dizzy Spell

Ninja of the Deep Hours --> Snake Umbra

Ingenious Infiltrator --> Hunter's Insight

Herald of Secret Streams --> Deathrite Shaman

Champion of Lambholt --> Krosan Wayfarer

Renata, Called to the Hunt --> Scale Up

Master Biomancer --> Vines of Vastwood

Fathom Mage --> Demonic Tutor

Simic Growth Chamber --> Scheming Symmetry

Dispel --> Fierce Guardianship

azja on Yuriko...Help!!!

2 months ago

Hi, welcome to edh!

First off, I want to say I think the deck looks great so far! I've been playing Yuriko for about 8-9 months now, and here are some things I'd suggest:

  1. Dismember -5/-5 is sometimes not enough to kill the main threat at the table, maybe replace it with Far / Away (less limiting, higher cmc) or Reality Shift (gets around indestructible)

  2. Doom Blade too many people play black, Hero's Downfall is much less narrow

  3. Into the Story not super effective if you're not playing mill, Bident of Thassa synergizes with your deck more

  4. Lightning Greaves is not bad, but Whispersilk Cloak also gives Yuriko unblockable

  5. Mu Yanling I personally don't like planeswalkers in Yuriko decks. Since you won't have very good blockers, it likely won't survive until your next turn. I'd play something like Thassa, God of the Sea instead

  6. Liliana Vess same reason as number 5, maybe play Scheming Symmetry instead

  7. Decree of Pain the cycling mode hurts your creatures much more than the rest of the table since you play lots of 1/1 's and 2/2 's. Commit / Memory has a cmc of 10, and can be a temporary removal spell or counterspell

  8. In Garruk's Wake Yuriko decks are not good at hitting 9 mana. Although not a direct replacement, Consign / Oblivion is a card I think every Yuriko deck can run

  9. Kindred Dominance unless you have an effect like Conspiracy out on the board, this hurts you a lot too. I'd play something like Evacuation instead. It's instant speed, and you can re-play your creatures a lot faster than your opponents can.

  10. Dauthi Embrace using 2 black mana each turn just to make one creature unblockable is hard in most Yuriko decks. Try Aqueous Form instead

  11. Soothsaying also a pretty heavy mana investment for its effect. Although this card is not very budget-friendly, Sensei's Divining Top is much, much better

12-16. Inkfathom Infiltrator, Invisible Stalker, Quickling, Shadowmage Infiltrator, and Spark Double aren't good enough to justify their mana cost in my opinion. Some replacements I would suggest are Changeling Outcast, Dimir Infiltrator, Gudul Lurker, Mist-Cloaked Herald, Tormented Soul, and Baleful Strix

I hope this was helpful! If you want to check out my Yuriko deck, the link is https://tappedout.net/mtg-decks/26-07-19-yuriko-edh/

Don't hesitate to ask if you have any questions!

Higdiggity on Kestia and the enchanty bois

4 months ago

Not sure if it's accidental or not, but Dimir Infiltrator would not be legal in this deck

Desert_Jackal on Esper vault

6 months ago

Since you're on Time Vault as a win-con I'd suggest playing the other 2 cmc transmute cards ( Shred Memory and Dimir Infiltrator ) since they find Time Vault if you need to win, and a couple of counter spells and removal spells if you need an answer. Also, Voltaic Servant is an untapper that can sometimes block, and is searchable with all your artifact tutors and your 2 cmc transmute cards.

ezio2907 on Yuriko, Ninja Tibal

6 months ago

Hier komt het hoor!!

Dubbele Dimir Infiltrator .

Als je kijkend naar je mana curve zie ik dat je eigenlijk topt op 6 CMC. De andere kaarten zijn kaarten die je voor minder gaat spelen. Dan zie ik op de CMC 7 alsnog Liliana, Death Wielder . Te duur voor de rest van je deck en doet dan te weinig. Nu je curve wat lager ligt kan je ook terug gaan naar 36 land. Worn Powerstone & Darksteel Ingot is naar mijn mening hier niet goed omdat je een 'lage'curve hebt en geen mana sink. Je hebt waarschijnlijk genoeg mana als je gaat naar een 36 lands.

De volgende kaarten mogen er van mij uit:

  • Birthing Boughs : Het is een leuke kaart maar het doet zo weinig. Wat je wilt doen is je mana gebruiken om de kaarten in je hand te spelen. 4 mana is te duur om een token te maken.

  • Connive / Concoct : Na een discussie met mezelf denk ik(/wij) dat je deze kaart voornamelijk wilt gebruiken voor reanimation. Op dat gedeelte wil je eigenlijk niet komen met dit deck. Je wil onder of over de creatures van je tegenstander gaan. Je hebt te weinig dikke bommen zelf die je kan misbruiken en van een andere speller is het een random bom. Ik denk dat je betere deze kan overslaan om meer focus op je eigen strategie te leggen.

  • Increasing Ambition : Ik ben een voorstander voor tutor's. Het is duidelijk waarom je deze kaart speelt. Ik wil alleen zeggen denk eraan wat je zou opzoeken in de nood situaties. Daar moet je zelf over na denken.

  • Liliana's Influence : Haal deze er gewoon uit.

  • Dread Presence : Het is een leuke combo met de fetch-ish landjes en Urborg, Tomb of Yawgmoth . Is de leuke combo genoeg? En weet dat Sander niet houd van 3 kaart combo's die iets doen met land XD

  • Grave Titan : Doet eigenlijk niet mee aan het deck idee. Is wel een sterke kaart. De beslissing is aan jou.

  • Ninja of the New Moon : Doet eigenlijk te weinig. Het is een grote ninja. Maar deze kaart helpt je niet op de meeste momenten meer dan een andere ninja. Hij is groot maar niet effectief.

  • Tetsuko Umezawa, Fugitive : Deze kaart helpt maar 8 creatures in je deck (waaronder hij en je commander). Hij is zelf geen ninja. Dus je kan deze het beste vergeten denk ik.

  • Sun Quan, Lord of Wu : Komt waarschijnlijk pas op beurt 7+ binnen. Dan is het een leuke kaart die veel voor je doet. Alleen heb je niet al genoeg unblockable of flying.

Kaarten die ik erin zou doen:

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