Dimir Infiltrator

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Dimir Infiltrator

Creature — Spirit

Dimir Infiltrator is unblockable.

Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)

Guerric on [Primer] Crouching One-Drop, Hidden Ninja *Update*

6 days ago

Vivipotence

Great question! Sakashima of a Thousand Faces will go into the deck eventually, and it will probably replace Okiba-Gang Shinobi. While the discard is helpful in corner cases where someone has an empty hand and tutors something, most of the time it's just another ninja, and discard is a mechanic which annoys players and isn't otherwise supported here so as to make it good.

I oftentimes tutor Counterspell with Dimir Infiltrator when I think someone is going to try to combo or stop me, which has been a good trick, so I do generally like it, though I would probably replace it with Foil if I decide to since we usually don't mind the downsides in this deck and it's a cheap card. Mana Severance does seem like a useful trick though, so I will think about that! I think a misnomer about the deck is that you need to manipulate the top deck a lot so that you can set up the kill. Really you just need to swing a lot of un-blockable ninjas sideways, maybe with an extra copy of Yuriko, and hope it's enough. Lands are what really kill you when you are going for the kill, so that does seem like a good card and I will seriously consider it!

wallisface on say bye to your deck

3 months ago

I think you've kindof muddled up your plans here, you've got a deck that's both trying to mill out, while also trying to win through Duskmantle Guildmage/Mindcrank combo. I think you need to focus on one gameplan, instead of trying to do both (and so making a weaker variant of either)

  • If you're trying to win through conventional mill, you're a long way from it. All the cards you're currently running are super sub-optimal, and will lead you to not completing your mission. So i'd say, if you wanted to go down this route, you probably need to rebuild your deck from scratch. Cards you should be considering on a budget are Ruin Crab, Fractured Sanity, Maddening Cacophony, Extirpate, Drown in the Loch, Crypt Incursion, Fatal Push. Depending how high your budget is, some mid-range-costing cards to also consider are Glimpse the Unthinkable, Tasha's Hideous Laughter, Hedron Crab and Visions of Beyond. It should be evident from this list, that what you're running at the moment, is comparably waay too slow, and won't get the job done.

  • Personally I think the Duskmantle Guildmage/Mindcrank combo variant of the deck might be a better budget-friendly option for you to consider. For that deck, you don't need any mill cards at all, because that's not your goal - you just want to get your combo online asap and then win the game. You'll want full-playsets of both Duskmantle and Mindcrank, and then ways to fetch them both up - so cards like Muddle the Mixture and maybe even Dimir Infiltrator (though normally Muddle is enough). Other than that, the deck is full of countermagic and stall (like Counterspell, Remand, Vapor Snag, Mana Leak), and a few ways to dig for cards (like Serum Visions, Consider, Opt). Vapor Snag is particularly important as it can act as a way to start the combo once you have the pieces online (by losing the opponent 1 life). Seth did a deck-tech on this a long while back (2016), so there's lots to be improved from this list, but this link might give you an indicator of how the more expensive version of the deck functions.

Guerric on [Primer] Crouching One-Drop, Hidden Ninja *Update*

4 months ago

Drayven9309 I run Nether Traitor in my Teysa, Orzhov Scion deck where the graveyard recursion is useful. With Yuriko I've become pretty strict on only using one drops unless they provide some other major advantage as with Tetsuko Umezawa, Fugitive and Dimir Infiltrator. Gingerbrute is good in that it is colorless and hence super easy to cast, is a one drop, and has haste, which potentially allows us to use it more. It's weakness is that it we have to pay one each time we want it to be evasive, although it does have really good evasion when we do. I have thought about it and may add it some day. As for Burnished Hart, research has shown that it is in a very high percentage of winning decks, especially those not in green. Pilgrim's Eye is a bad enabler in that we'll never want to spend three mana to recast it, and it doesn't come down quick enough to begin with. Also, we'll usually draw into our lands with Yuriko's ability, so fetching a land isn't all the great, we'd rather just actually ramp. Hart is great because we can spread the mana out over multiple turns, and oftentimes later in the game we'll have the spare mana to sac it. Gingerbrute is a great enabler though, and I will consider trying it out! Thanks so much for the comments and suggestions!

Virlym on Yuriko (Optimized) Primer

7 months ago

Hello, been a while since I've really done much here, but I saw a highlight for your deck and thought I'd stop by. Your Yuriko, the Tiger's Shadow seems to be designed for a higher-end playgroup than mine (given the Force of Will, Mana Crypt, etc.), but I figured I'd throw in a couple of fun things to consider.

First: 2-piece combo, Library of Leng + Unfulfilled Desires. Unfulfilled Desires is basically the only repeatable card that makes you discard as part of an ability instead of a cost so it can actually work with Library of Leng. You have 3 Yuriko, the Tiger's Shadow triggers on the stack and 3 open mana? Vampiric Tutor up a bomb like Draco before the first trigger resolves. After the trigger resolves and you dome your opponents, activate Unfulfilled Desires to draw a card and discard Draco back to the top of your library. Then repeat for the rest of your triggers (mana allowing). While it's a tad slow, it packs a huge punch. It also allows for some extra enablers such as Looter il-Kor. So even if you don't have any ninjas to go around, you can resolve Looter il-Kor before a Yuriko, the Tiger's Shadow trigger and discard something big in your hand to the top of your deck with Library of Leng to reveal for Yuriko, the Tiger's Shadow's trigger.

Another 2-drop enabler to consider is Nether Traitor. While it does cost 2 mana, it has haste and shadow, so it's not really that bad. The only issue with it is the double black cost when you're building heavy blue for Force of Will. But it also has the upside of being able to come back to play on its own when something else of yours dies.

Due to my friends liking graveyard decks, I also opted to run some disruption in the form of Weathered Runestone. While it does turn off Nether Traitor's last ability, it also lets me run Dimir Infiltrator as an enabler and tutor. The 3-cost, sorcery speed tutor is a little slow, but being able to get things like Weathered Runestone, Tetsuko Umezawa, Fugitive, Scroll Rack and Cyclonic Rift for games when I've been faced with someone stalling out my early aggression is nice.

Whether you add anything in or not is up to you and how they fit in your playgroup. Was just nice being able to share. Hope you continue your shadowy fun. :)

enpc on Consultation Tasigur (Spicy-ish)

10 months ago

I would recommend getting Breeding Pool and Zagoth Triome. Then get a copy of Nature's Lore, since it can fetch those two and Overgrown Tomb. Also, Dimir Infiltrator is a lot less good now - would recommend replacing it with something like Ponder or if you wanted to up the ramp count, then Kiora's Follower is really good.

As for cards to use from other decks, potentially Monastery Siege could be decent here since it's more cards in the yard for Tasigur.

Grubbernaut on Alchemy Balcony

11 months ago

Perplex is one of those cards that's always worse than you want it to be; they'll only ever discard their hand if it's preferable for them to do so. I know it has the transmute option, but it might be worth ditching it or playing other dig spells - things like Opt , Sleight of Hand , Behold the Multiverse , etc. Drift of Phantasms and Dimir Infiltrator suffer from a similar downside, in that the front side really doesn't do much. Archmage's Charm is a really solid, flexible option I would recommend, and even the usual suspects of Snapcaster Mage , Cryptic Command , etc

I also think Blue Sun's Zenith is a better wincon than Mind Grind , since there may be situations where you need to use it to dig for value, and Grind doesn't offer that flexibility. If you stick with transmute spells, BSZ is also a 3 drop.

Finally, I think 4x basic swamp in a deck with so much in the way of UU is a high risk; fetches, checklands, or even Clearwater Pathway  Flip offer some more insurance against manascrew.

Cheers!

king-saproling on Pokemon EDH - 111% altered art

1 year ago

6/4/2021 Update - Den Protector (Shuckle) and Dimir Infiltrator (Gliscor). I pushed myself to make these slightly more stylized than my typical alter. I still need to come up with some more abstract/unique ideas for these. It'd be neat to emulate the huge variety of art styles that appear in pokemon cards.

king-saproling on Never Fear the Grave

1 year ago

You could include combo lines around Intruder Alarm , such as Alarm + Deranged Assistant + Hua Tuo, Honored Physician . There are actually a lot of cheap self-mill creatures that work here like Cathartic Adept , Vantress Gargoyle , and Millikin among many others. Drift of Phantasms could be nice to include here since it can find either Alarm or Hua Tuo.

Another good combo card is Mana Severance . You could follow it up with Balustrade Spy , Hermit Druid , or Undercity Informer to mill your whole library. This is good since you could then flashback Dread Return targeting Necrotic Ooze, which in turn is good if you toss in Necrotic Ooze combo lines (there are many) such as Phyrexian Devourer + Triskelion .

Another notable self-mill card is Cephalid Illusionist . With it and Lightning Greaves you can mill your whole library, 3 cards at a time. The 3 card chunks is significant since you'll get a bunch of triggers from Sidisi, so a finisher like the above-mentioned Necrotic Ooze combo may not be needed since you'll have tons of zombies. Dimir Infiltrator and Muddle the Mixture are nice here since they can find either combo piece.

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