Creature — Spirit
Dimir Infiltrator is unblockable.
Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Dimir Infiltrator Discussion
2 months ago
I would recommend getting Breeding Pool and Zagoth Triome. Then get a copy of Nature's Lore, since it can fetch those two and Overgrown Tomb. Also, Dimir Infiltrator is a lot less good now - would recommend replacing it with something like Ponder or if you wanted to up the ramp count, then Kiora's Follower is really good.
As for cards to use from other decks, potentially Monastery Siege could be decent here since it's more cards in the yard for Tasigur.
3 months ago
Perplex is one of those cards that's always worse than you want it to be; they'll only ever discard their hand if it's preferable for them to do so. I know it has the transmute option, but it might be worth ditching it or playing other dig spells - things like Opt , Sleight of Hand , Behold the Multiverse , etc. Drift of Phantasms and Dimir Infiltrator suffer from a similar downside, in that the front side really doesn't do much. Archmage's Charm is a really solid, flexible option I would recommend, and even the usual suspects of Snapcaster Mage , Cryptic Command , etc
I also think Blue Sun's Zenith is a better wincon than Mind Grind , since there may be situations where you need to use it to dig for value, and Grind doesn't offer that flexibility. If you stick with transmute spells, BSZ is also a 3 drop.
4 months ago
6/4/2021 Update - Den Protector (Shuckle) and Dimir Infiltrator (Gliscor). I pushed myself to make these slightly more stylized than my typical alter. I still need to come up with some more abstract/unique ideas for these. It'd be neat to emulate the huge variety of art styles that appear in pokemon cards.
8 months ago
You could include combo lines around Intruder Alarm , such as Alarm + Deranged Assistant + Hua Tuo, Honored Physician . There are actually a lot of cheap self-mill creatures that work here like Cathartic Adept , Vantress Gargoyle , and Millikin among many others. Drift of Phantasms could be nice to include here since it can find either Alarm or Hua Tuo.
Another good combo card is Mana Severance . You could follow it up with Balustrade Spy , Hermit Druid , or Undercity Informer to mill your whole library. This is good since you could then flashback Dread Return targeting Necrotic Ooze, which in turn is good if you toss in Necrotic Ooze combo lines (there are many) such as Phyrexian Devourer + Triskelion .
Another notable self-mill card is Cephalid Illusionist . With it and Lightning Greaves you can mill your whole library, 3 cards at a time. The 3 card chunks is significant since you'll get a bunch of triggers from Sidisi, so a finisher like the above-mentioned Necrotic Ooze combo may not be needed since you'll have tons of zombies. Dimir Infiltrator and Muddle the Mixture are nice here since they can find either combo piece.
10 months ago
Thank you very much! I had marked this as "needs help" a few weeks back but got no input, so I was hoping that meant it wasn't total trash. I agree with you on Transmute, and I wanted to add Dimir Infiltrator in this deck to build on the mechanic, but I found that 2 CMC cards in this deck aren't as hard to get as some of my 3 CMC cards.
Oh, and also: Which of your decks features Transmute? I'm excited to give it a look!
1 year ago
Instead of trying to play Dredge, play lifegain Storm. There're a lot of cards that'll help you get cards off the top of your deck.
For instance: Use cards like Ghoulcaller's Bell to get rid of the top of your deck.
Cards like Dimir Infiltrator and Muddle the Mixture will be a great addition to your Mystical Tutor, Personal Tutor, Vampiric Tutor, Demonic Tutor etc. Use Treasure Mage and Enlightened Tutor to get Citadel.
Basically, all you need to do is resolve Citadel and Mana Severance and you can cast the rest of your deck. To that end, run barely usable lifegain spells like Chaplain's Blessing to basically be rituals.
1 year ago
This deck performs very well with some decently large deficiencies. I think you need to cut some weaker cards (sorceries and creatures mostly) and add in more Ninjas and ninja synergies.
Artifacts, Enchantments, Instants, Planeswalkers, and Lands: I would definitely cut Briber's Purse, Fatal Push, and Vraska, Scheming Gorgon while also giving thought to the merits of including Skygames, Bontu's Monument, Forge of Heroes, Unclaimed Territory, and of, or at least the Amonkhet, cycling lands.
The cards I have recommended are either slow, have low to zero synergy with the rest of the deck, or are typically weak in commander.
Cards to Add Creatures: Ninjas, ninjas, and more ninjas (plus some cheaper unblockables for good measure). There are 19 Ninjas in mtg history (excluding changelings). You have 11 in this deck. I think you ought to have more. The cheapest are Mistblade Shinobi, Okiba-Gang Shinobi, Skullsnatcher, Throat Slitter, and Walker of Secret Ways. Higure, the Still Wind and Ink-Eyes, Servant of Oni are both reasonable splurges in terms of powerful Ninjas to acquire. Now for other creatures to enable Ninjitsu. First off, I could have included Changeling Outcast in the last section since it is also a Ninja and you should absolutely be running it in here. Other small unblockables for you to Ninjitsu into are Gudul Lurker, Slither Blade, Tormented Soul, Faerie Seer, Mothdust Changeling, Gingerbrute, Dimir Infiltrator, Baleful Strix, Invisible Stalker, Augury Owl, Sage Owl, Spire Owl, and Cloud of Faeries. All of these cards are less than 3 cmc, and are either entirely unblockable or have good etb/ltb or dealing combat damage synergy (and are mostly pretty cheap too). I'd recommend adding at least 3 or 4 of them in addition to the above ninjas.
Other cards: This section is mostly for general things that you could do to make this deck more consistent and enjoyable to pilot, but there are a couple specific synergies I think you're missing out on. They're both pretty intertwined so I'll just address them together. I think you could be putting in a few more cards that are good to reveal off of Yuriko's trigger and ways to manipulate the top of your library so you get those card when they are most impactful. I am referring to cards like Treasure Cruise, Sibsig Muckdraggers, Temporal Trespass, Dig Through Time, Draco, Consign / Oblivion, Murderous Cut, Far / Away, Curtains' Call, Into the Story, Submerge, Commandeer, Commit / Memory, Discovery / Dispersal, Rags / Riches, In Garruk's Wake, and any other high cost card that has an alternate mana cost, mana reducing ability, split card, or is a high impact card. Then you could also throw in a few ways to manipulate the top of your library like Brainstorm, Ponder, Serum Visions, Tamiyo's Epiphany, and Crystal Ball. The only other synegystic thing you could put in here is making your other creatures Ninjas as well with Conspiracy, Xenograft, Arcane Adaptation, and Amorphous Axe.
Otherwise, you could probably add in some more ramp (Sol Ring, Mind Stone, Star Compass, etc.), card draw (see cantrips above and Last Thoughts), board wipes (could probably replace Bontu's Last Reckoning with some of the ones from the last section or just add those ones or some other good boardwipes) and spot removal or counterspells (I don't see a lot of good ways to deal w/ non-creature permanents in here).
1 year ago
Hey, I love your deck! A few notes which might make this deck play a little smoother.
Blighted Agent - I'd recommend that you take this card out. This is a Human Rouge, which means that you can't mutate onto this like you probably want to.
Diabolic Tutor - I'd recommend that you take this card out. If you were trying to go for a budget tutor effect, Grim Tutor is being reprinted in M21, and is sure to be cheaper in this coming set. That being said, a better alternative might be Uncage the Menagerie which is more creature focused, or some of the Transmute effects like Dimir House Guard or Dimir Infiltrator which tutor for a specific CMC
Deadly Tempest - I'd recommend that you take this card out. It seems that as a creature focused deck, you are almost always going to be suffering the most from this board wipe. Other alternatives would be Black Sun's Zenith or just a good ol' fashioned Damnation
Migration Path - I'd recommend that you take this card out. 4 mana to put 2 basics onto the field just isn't that good unfortunately. I'd recommend changing this out for a 2 mana Rampant Growth or a 3 mana Cultivate which is being reprinted in M21. In addition to changing Migration Path to one of those options, I would add a Traverse the Outlands. Your commander guarantees that this is a 5 mana 6 land ramp. I'd probably take out Villainous Wealth to make room for this change.
I think that is a good start! I actually have a Volrath, the Shapestealer commander deck which seems to have a lot of similar themes which is where I am getting inspiration from. Hope you enjoy!