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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Spirit
Dimir Infiltrator is unblockable.
Transmute (1)(Blue)(Black) ((1)(Blue)(Black), Discard this card: Search your library for a card with the same converted mana cost as this card, reveal it, and put it into your hand. Then shuffle your library. Play only as a sorcery.)
3 months ago
For Jenson, I've really wanted to build a WUBRG voltron deck for a while centering around Niv-Mizzet, but Jenson may honestly be a better fit.
Dimir Infiltrator once again is a star pick for the deck.
3 months ago
3 months ago
I've had that happen a few times with custom cards, but in my Chromium deck Tallowisp was often one of the best keys to victory.
Dimir Infiltrator in a The Mimeoplasm deck allows you to grab Phyresis, then all you need to do is get a big creature into the graveyard (like The Tarrasque), then play Mimmy and make a big unblockable creature, then give it infect. Very good.
3 months ago
My surprising cards were the Transmute cards from the old Ravnica sets (e.g. Dimir Infiltrator). In my Toluz deck they're obviously all-stars but as utility spells and budget tutors they really shine.
Dimir Infiltrator specifically worked incredibly well in my Chromium as it could fetch (or trigger) Tallowisp, Thassa's Oracle, or Phyresis, and more. It could also be an unblockable creature to Voltron in case of emergency.
3 months ago
I run a Toluz deck! Anything with transmute is a great addition (read: Dimir Infiltrator)
4 months ago
Rings of Brighthearth to get a second activation out of your commander. also less than 5 dollars.
This deck looks like it would love Geth, Lord of the Vault because it both mills and steals. It is a little mana intensive, so if you think you don't have enough mana for it that's cool too. I love the card though. I have literally stolen infinite combos straight from people's yards and it's hilarious.
Dimir Infiltrator slots in perfectly to your evasive creature suite, while also giving you an extra layer of consistency. Your deck looks okay for ninjas, but if it were me I would try to get a bit more enablers for it. Maybe add in another evasive 1-2 drop creature, too.
Hostage Taker feels like a staple in every blue black deck ever, and gets even better with some obvious synergy in your deck. Also goes good with Displacer Kitten. But that's like half of Magic anyways lmao
your deck is cool tho. looks like a deck I would play
5 months ago
Great question! Sakashima of a Thousand Faces will go into the deck eventually, and it will probably replace Okiba-Gang Shinobi. While the discard is helpful in corner cases where someone has an empty hand and tutors something, most of the time it's just another ninja, and discard is a mechanic which annoys players and isn't otherwise supported here so as to make it good.
I oftentimes tutor Counterspell with Dimir Infiltrator when I think someone is going to try to combo or stop me, which has been a good trick, so I do generally like it, though I would probably replace it with Foil if I decide to since we usually don't mind the downsides in this deck and it's a cheap card. Mana Severance does seem like a useful trick though, so I will think about that! I think a misnomer about the deck is that you need to manipulate the top deck a lot so that you can set up the kill. Really you just need to swing a lot of un-blockable ninjas sideways, maybe with an extra copy of Yuriko, and hope it's enough. Lands are what really kill you when you are going for the kill, so that does seem like a good card and I will seriously consider it!
8 months ago
I think you've kindof muddled up your plans here, you've got a deck that's both trying to mill out, while also trying to win through Duskmantle Guildmage/Mindcrank combo. I think you need to focus on one gameplan, instead of trying to do both (and so making a weaker variant of either)
If you're trying to win through conventional mill, you're a long way from it. All the cards you're currently running are super sub-optimal, and will lead you to not completing your mission. So i'd say, if you wanted to go down this route, you probably need to rebuild your deck from scratch. Cards you should be considering on a budget are Ruin Crab, Fractured Sanity, Maddening Cacophony, Extirpate, Drown in the Loch, Crypt Incursion, Fatal Push. Depending how high your budget is, some mid-range-costing cards to also consider are Glimpse the Unthinkable, Tasha's Hideous Laughter, Hedron Crab and Visions of Beyond. It should be evident from this list, that what you're running at the moment, is comparably waay too slow, and won't get the job done.
Personally I think the Duskmantle Guildmage/Mindcrank combo variant of the deck might be a better budget-friendly option for you to consider. For that deck, you don't need any mill cards at all, because that's not your goal - you just want to get your combo online asap and then win the game. You'll want full-playsets of both Duskmantle and Mindcrank, and then ways to fetch them both up - so cards like Muddle the Mixture and maybe even Dimir Infiltrator (though normally Muddle is enough). Other than that, the deck is full of countermagic and stall (like Counterspell, Remand, Vapor Snag, Mana Leak), and a few ways to dig for cards (like Serum Visions, Consider, Opt). Vapor Snag is particularly important as it can act as a way to start the combo once you have the pieces online (by losing the opponent 1 life). Seth did a deck-tech on this a long while back (2016), so there's lots to be improved from this list, but this link might give you an indicator of how the more expensive version of the deck functions.