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Because you mentioned card advantage, have you considered the following?

Smuggler's Share:Anytime an opponent draws an extra card is often. Plus, the random treasure every now and then.

Well of Lost Dreams: You have Dawn of Hope and the well is similiar but has a much higher ceiling. Big beater and mana open can easily net 4+ cards.

Court of Grace: On theme and keeping the monarch is easier with a bunch of fliers. Will at least replace itself and give evasive chump blockers.

An unrelated card to card advantage would also be Reconnaissance. It's purely for combat but allows you to swing with impunity with every creature every turn. Unfavorable block? Untap and back out. It also grants pseudo vigilance since you can untap and remove from combat after damage with zero downside.

Like the deck. Honestly looks good as is but alas, we are never finished tinkering.

May 28, 2024 8:02 p.m.

This was enjoyable. I wish I could buy it.

May 28, 2024 3:46 p.m.

Fire and Ice is the best. The added evasion can also help it to get through (pro red being a bonus against the other flying heavy tribe, dragons). The Shock in commander doesn't always help a bunch but there are plenty of utility creatures to Murder.

Infiltration lens is terrible unless you have a slew of ways to force them to block.

The other two are solid budget options.

Edit: Mask of Memory is better than the gloves. White does have recursion but even without, the mask let's you sculpt your hand much more efficiently. Pitching a land in hand you don't need to draw two is better than just draw one. Plus, it uses less mana.

May 28, 2024 2:06 p.m. Edited.

Said on Death by Tokens...

#4

I probably have too many planewalkers. Goldfishing, I tend to get mana flooded more often than screwed, but I will consider cutting a ramp piece or two for lands.

I recently cut Ashnod's alter because I didn't need a ton of colorless mana but Phyrexian could help. At this point though, just going to cut three more cards to finish before any additions of tweaking. I cut most of the aristocrat suit already but I may rebuild if it doesn't run how I want it to.

Thanks for the comment. It does help, especially if I tweak post completion.

May 27, 2024 6:21 a.m.

Said on Mind Over Matter...

#5

Thinking of defense, Ophiomancer could work. It triggers every upkeep, so you should always have a 1/1 death touch blocker. I've found small death touchers tend to give outweighed influence when people determine attackers.

Though, it doesn't directly move your game plan forward. It's about as useful as a Propaganda or Koskun Falls.

May 19, 2024 7:56 p.m.

How many times has Diabolic Revelation netted you 3+ cards? Did you win the same or next turn? How many times has it been a dead card or only netted 1 or 2 cards?

7 mana is also a lot for a tutor. Does your deck have decent recursion? Can you play Entomb then Reanimate?

In a vacuum, I'd go with the demon but personally I'd play a mana rock or some synergy piece over expensive tutors.

May 13, 2024 8:56 a.m.

Said on Death by Tokens...

#7
May 10, 2024 8:28 p.m.

Said on Death by Tokens...

#8

Tainted Remedy was in because a deck like this wins after a cascade of opponent life loss triggers. This can be easily disrupted by lifegain on the opponents side. However, y'all are correct in that it doesn't advance my game plan. Chop chop.

Bloodchief Ascension is a pet card. It is also a card that has won me numerous games on its own. It would be easy enough to get 3 counters with Kambal's trigger but again, not directly tied to tokens. Good suggestion albeit a painful one.

Halo Fountain just seemed like a fun and wierd alt-win con but your right that it is slow. It also requires me to have tapped creatures.

Going to take a closer look at the aristocrats support. I cut a lot of the sac outlets earlier which was a good observation. Nadier's Nightblade and Mirkwood Bats will definitely stay but a lot of the others can go. Also, Ophiomancer and Dreadhorde Invasion don't work at the level they should without a sac outlet on the board.

Not sure about Battle Angels of Tyr just yet, since just attacking creates token copies of himself. But he'll be close to the cut list.

Part of the reasoning on the number of board wipes was the number of indestructible options for Kambal. Will cut at least one board wipe tonight.

Refering to Basshunter's commnent, I haven't put the final mana base in just yet but Forbidden Orchard will be in there. Mana bases tend to only take me 5 minutes to build. I have some effects that give tokens to my opponents but I'm leaning more heavily into Kambal's second ability. I've generally been looking at consistent token generation instead of one off effects aimed at my opponents. However, Curse of Disturbance will get another look.

Thank you for all of the comments. It definetly gets me much further to completion.

May 10, 2024 8:05 p.m.

Said on Help with new …...

#9

I love Clackbridge Troll. I wish I was playing standard at the time but it didn't into any EDH deck. I ended up cutting it because it relies on my opponent to give me a card and it was 5 cmc. Maybe when the deck is done, I might find a spot after playing it a few times.

May 10, 2024 7:45 p.m.

Said on Help with new …...

#10

Looking for some advice on cuts for Kambal, Profiteering Mayor.

I've just hit a wall and can't seem to figure what needs to go next. Any advice is appreciated.

Deck: Death by Tokens

May 9, 2024 12:34 p.m.

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