Standstill

Standstill

Enchantment

When a player casts a spell, sacrifice Standstill. If you do, each of that player's opponents draws three cards.

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Set Rarity
Odyssey (ODY) Uncommon
Promo Set (000) Rare

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Legality

Format Legality
Duel Commander Legal
Oathbreaker Legal
Custom Legal
Legacy Legal
Casual Legal
Commander / EDH Legal
Unformat Legal
Canadian Highlander Legal
2019-10-04 Legal
Vintage Legal
Limited Legal
Highlander Legal
Leviathan Legal
1v1 Commander Legal
Tiny Leaders Legal

Latest Decks as Commander

Standstill Discussion

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

3 weeks ago

Hello Pikobyte. Thanks for the view,

My group generally plays 3-4 player games. I have found that Teferi's Puzzle Box was phenomenal in the games I have played. It generates snakes every round.

Although I only have a few cards that so a classic wheel, there are a lot of cards that make players draw. Temple Bell, Howling Mine, Dictate of Kruphix, Fevered Visions, Rites of Flourishing, Standstill, Arcane Denial, Dream Fracture, Minds Aglow, Molten Psyche, Windfall, Vision Skeins, Words of Wisdom, Jace's Archivist, Ludevic, Necro-Alchemist. Most of these end up generating snakes on other players turns, so that on my turn they do not have sickness.

I do have one Wheel of Fortune, but its currently in another deck. May end up adding a proxy into this one and swapping it back and forth. I do also want to get a Windfall. Those two will definately find a place in this deck, probably replacing Lhurgoyf and Frantic Search

Are there any in particular you would suggest?

Gidgetimer on New Casual Play Deck Ideas???

2 months ago

That is why I tried to point you toward looking at lists. The deck itself is well rounded and has things to take care of them trying to remove Confinement. King Durdle is the version that I have played, and it routinely has a softlock turn 3 that lasts until I can win. The deck winning after 3-4 turns of lock may contribute to this and it is sounding like you want more 10+ turns of lock, so it may not be ideal. But I hope it can offer inspiration.

There are other versions of Enchantress available, MTGGoldfish has a modern Maze's Endchantress that you could combine with the legacy one if you wanted a more Ghostly Prison style lock. There are also many Stax decks that just keep people from playing at all instead of just building yourself a pillow fort so that they can not touch you. Landstill is another of these "delaying tactics" style decks though I am unfamiliar with how it works beyond playing Standstill and man-lands.

I am just trying to point you toward decks that may give you inspiration. Many of these style of decks are vast interconnected interactions and it is easier to look at the decks and take what you like than to try and fully explain the deck in a post.

wildturtles on Nezahal Counterspells

6 months ago

I put Mana Vault, and Basalt Monolith in the deck th get nezahal out as early as possible, but I think you are definitely right about needing the mana for late game, especially since I probably won't be playing Nezahal, Primal Tide the turn I cast mana vault, or the monolith. I also really like Recurring Insight and will see where I can slot that in. I think Mana Breach, Stasis, and Rising Waters wouldn't help so much as hurt though i'll likely be playing more spells than my opponents. Standstill, Frozen Aether, and Sunder all look interesting though, so ill try them out to see if I like them. Lastly I think the instant/sorcery spell recursion is really nice as well, so ill make some changes to accomodate them.

Thank you for all the good feedback, it was really helpful!

Grind on Nezahal Counterspells

6 months ago

cool deck! i have never played against a nezahal deck, it looks interesting.
if you want to draw cards, i have to recommend Recurring Insight. if you can make sure it goes off (which you should be able to with all your counters) you can usually draw 12 - 14 cards for just 6 mana. really great.
the other card i have to recommend is Turnabout. looks like your deck is going to the late game, not trying to combo out early on. when you have a lot of lands on the field, turnabout can really pump up your mana.
given that you are heading to the late game, i would usually run boring rocks like Worn Powerstone and Palladium Myr over Mana Vault and Basalt Monolith because they actually net you mana in the long run. but that is kind of a personal choice.
also, once it comes out you could look at Bonders' Enclave over Blighted Cataract.
also you say you are slowing down your opponents but you are avoiding stax, but in case you want to reconsider there are some good options in blue: Frozen Aether, Embargo, Mana Breach, Rising Waters, Standstill, Shimmer, Sunder, Stasis, Mana Breach.... just sayin you got options.
finally you have so many great spells in your deck, it is a shame you only get to cast them once! a little recursion goes a long way, i love to run cards like Archaeomancer, Call to Mind, Mission Briefing and Recall.
anyway, those are my thoughts and hope you find them helpful! keep having fun and cheers!

psionictemplar on UW Land Tax Reform

6 months ago

I don't play much legacy so maybe I'm clueless on this. So I guess I'll ask these questions and give my thought regardless. 1.What is the purpose of the scroll rack? Is it to trade lands you get from land tax into other cards?

2.Does only having 8 basic lands do enough for land tax? I know you have cantrips to help you hit your land drops, but it almost feels like you don't have enough lands regardless. Have you considered adding Hall of Heliod's Generosity as a way to recycle solitary confinement?

3.Do you need 3 scroll rack or 4 land tax? I'm also wondering about the inclusion of genju of the falls and the detention sphere's. What are their roles in this deck.

  1. Cards for thought: Hall of Heliod's Generosity, Standstill, Counterbalance

Epicurus on Card creation challenge

7 months ago

Can you pay an alternate cost when escaping a spell? I wonder...


Act of God

Sorcery

Kicker

Destroy all enchantments. If the kicker cost was paid, destroy all creatures.

Escape , exile 4 other cards from your graveyard

When ~ escapes, destroy all artifacts.


Make a spell that makes others not want to cast spells (a la Standstill), in a creative sort of way.

Agrothorn on Illusion Tribal

7 months ago

Very cool. I was thinking Kira, Great Glass-Spinner in addition to Lord of the Unreal, deff not 4 copies, but 2?

Yes, "obscure" tribal (e.g. non-elf, merfolk, goblins, zombies, soldiers, etc..) with a budget restriction element force you to be creative; cant buy the best cards. My friends did it with buying all new cards (excl. basic lands) with budgets of $10, $20, and $30! Really cool seeing what decent playable cards you can fit in.

I'm with yah on Summoner's Bane being too high on mana to fit; wanted to suggest given theme.

Standstill is hit or miss and forces them to make a decision. Best is when your opponent casts a removal spell which triggers it and you draw into a counter.

I'll pop back if I have any other ideas. Looking forward to seeing how the final copy pans out

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