Turn Aside

Turn Aside


Counter target spell that targets a permanent you control.

Latest Decks as Commander

Turn Aside Discussion

KaptnK on

1 month ago

Asmoeus here are some suggestions around what I would do to improve the deck on a budget



  • Look decent. Gilded Lotus does have a high mana cost so would keep an eye on how often you cast it.


  • Remove Creative Technique (with your lower mana curve odds of you revealing something really good is low) > Add Arcane Denial as a good, cheap counter spell
  • Remove Fiery Encore (expensive and requires you to discard a high mana cost card to deal decent damage) > Add Solve the Equation (Tutor for the spell you need)


  • Remove Charmbreaker Devils (returning spell at random will not often get what you need, and does not have a way to get around blockers) > Add Runaway Steam-Kin (Will help you cast more spells and give you mana)

Other Considerations

zapyourtumor on Indestructible Kitchen

1 month ago

Turn Aside is too narrow, since it basically only answers removal. I'd swap it out for Stubborn Denial, since you should be turning on ferocious consistently with Rise and Shine and Ensoul Artifact (it's unfortunate that Asmor doesn't turn it on though).

cyeRunner on Indestructible Kitchen

1 month ago

I recommend running Turn Aside over Apostle's Blessing in your sideboard to protect your Ensoul Artifact as well.

multimedia on Quantum Quandrix Upgrade

2 months ago

Hey, you're welcome, nice changes.

Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.

A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.

Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush  Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.

Some budget changes to consider based on my last comment:

TriusMalarky on Looking for (virtual-/) 1-drops w/ …

7 months ago

Erm . . . I'm not sure if I got the right piece of info through, so let me clarify just in case

Denial counters basically everything(noncreature) if cast t1, and it is very likely to counter things turn 2-3. You can drop a 4+ power creature t3, and then protect it with Denial. Granted, Denial is best with cheap big things, but that's because its role is often " Turn Aside for your Shadow, but with the upside of hitting a lot more relevant things".

Really, I would be using Denial as a way to keep my opponents from killing my big thing in Modern, meaning that technically, you can still just use Spell Pierce in the same spot.

But I guess you just want big things to go with denial, in which case look at https://scryfall.com/search?as=grid&order=name&q=cmc%3D1+legal%3Amodern+pow%3E%3D4 , https://scryfall.com/search?as=grid&order=name&q=cmc%3D2+legal%3Amodern+pow%3E%3D4, https://scryfall.com/search?as=grid&order=name&q=oracle%3Adelve+type%3Acreature+legal%3Amodern

If you're simply looking to be able to counter spells for 1 mana in Modern, Spell Pierce , Spell Snare , Miscast , Annul , and Mystical Dispute are all variants on that effect.

If you want to build with Denial and a big creature, Grixis Death's Shadow is a great deck.

If you're trying to protect a reasonable sized creature, any cool low cmc creature plus any counterspell is fine.

What is it specifically you want to do?

MagicMarc on The Scout is a Spy!

7 months ago

I like your deck. Looks like it would be a lot of fun for casual games. I also have some suggestions:

I would replace all the copies of Slippery Bogle with Paradise Druid . You get hexproof and can tap for colored mana. Which helps address your mana issues you mention in the description. And up the count of your Sylvan Caryatid s.
I would also consider replacing the 3 copies of Turn Aside with Muddle the Mixture . It counters instant and sorceries which would be the primary targets for Turn Aside anyways. Then it can also transmute for Spy Kit , Cream of the Crop , Sylvan Caryatid and Paradise Druid . (If you added it).
I would also suggest getting 2 or more copies of Fierce Empath which would let you tutor your giant monsters.
Then once you get them in hand you can use Retraced Image of course. Or put them on top of your library with Brainstorm for Mitotic Manipulation .
I would also suggest a mana rock if you continue to have mana problems whether or not you add Paradise Druid . Something like Simic Keyrune would be good since it can also transform into a hexproof creature for your combo.
I like Reason / Believe in your maybeboard too. Scrys and it can also put them into play with the Aftermath side. Synergizes nicely with the deck though not sure where you would cut until you even out your other issues.

plakjekaas on Would a White Version of …

7 months ago

Almost all counterspells in white are colorshifted versions of blue spells: ( Mana Tithe -> white Force Spike , Rebuff the Wicked and Dawn Charm -> white variations of Turn Aside , Lapse of Certainty -> expensive white version of Memory Lapse ), originating from Conflux and Planar Chaos, which are exempt from following the rules of the color pie because of lore reasons. The one exception being Illumination , being specifically limited to the same targets as Disenchant , but answering them on the stack instead of in play, combined with a similar downside as Swords to Plowshares .

So in the next set where color functionality gets scrambled? Sure, print another white counterspell, maybe we can get a white Stifle , or maybe a white Spell Swindle this time, to fall in line with Smothering Tithe .

But my internal reasoning says: to counter a spell, you'd need a lot of knowledge about magic, be a wizard that has seen and done enough magic to recognize on the fly what spell is used against him, and prepare an according response before it's too late. That doesn't feel white at all, white is all about setting up and enforcing rules to prevent bad stuff from happening before it actually happens. And if that fails, White's way of preventing the bad stuff is by Gods Willing or a battalion of soldiers' Unbreakable Formation , just defending what you have, unable to offensively mess with your opponent's magic. Which Stifle very much does.

I'd say white can already counter plenty of triggered abilities though, mainly through Hushbringer , Tocatli Honor Guard and Hushwing Gryff . Again, enforcing rules before the bad stuff happens, instead of fighting it just before it's too late.

miracleHat on

9 months ago

For sure. I did not realize three visits got a reprint, I was about to ask why you had it lying around. Also this is (mostly) nitpicking but unless you run into many Vandalblast/Shatterstorm affects, you might prefer Turn Aside to Miscast. Finally, kira, glass spinner (some name), which does require a bit of workaround, can result in extremely difficult situations for opponents (single target artifact/enchantment/creature destruction are neutered against you).

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