Turn Aside

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Tiny Leaders Legal
Vintage Legal

Turn Aside


Counter target spell that targets a permanent you control.

TheOfficialCreator on Renari's Flicker Dragons

1 week ago

Rapacious Dragon?

Confound, Diplomatic Escort, Intervene, Keep Safe, Siren Stormtamer, and Turn Aside are some counterspells I have found that could help you.

legendofa on Interactions with illusion effects

6 months ago

In both cases, the Phantasmal Bear dies. The effect targeting it doesn't need to be resolved, it just needs to be announced. The act of targeting is the actual trigger for sacrificing the Bear and its illusionary friends.

  1. Opponent's Giant Growth targets Bear

  2. Bear's sacrifice ability goes on the stack

  3. You cast an overloaded Mizzium Skin or Turn Aside

  4. Skin/Turn resolves, Bear gets hexproof or Growth gets countered

  5. Bear's sacrifice ability resolves, Bear gets sacrificed

BruhYouFarted on Interactions with illusion effects

6 months ago

Lets say I have a Phantasmal Bear on the battlefield. If they cast a Giant Growth on it, and i cast an Overloaded Mizzium Skin, does my Phantasmal Bear die or does their spell fizzle before the trigger? Lets do the same scenario but i counter their Giant Growth with a Dispel or a Turn Aside. Does my Bear die, or does their spell fizzle and my Bear stick around?

Omniscience_is_life on Protecting Artifacts from Prismatic Ending

10 months ago

I feel like countermagic is the way to go! It's not dead outside of protection, there are some efficient options in the format, and you're in blue... seems viable.

As far as options go, Flusterstorm, Miscast, Spell Pierce, Swan Song, even Turn Aside work for your situation.

KaptnK on

1 year ago

Asmoeus here are some suggestions around what I would do to improve the deck on a budget



  • Look decent. Gilded Lotus does have a high mana cost so would keep an eye on how often you cast it.


  • Remove Creative Technique (with your lower mana curve odds of you revealing something really good is low) > Add Arcane Denial as a good, cheap counter spell
  • Remove Fiery Encore (expensive and requires you to discard a high mana cost card to deal decent damage) > Add Solve the Equation (Tutor for the spell you need)


  • Remove Charmbreaker Devils (returning spell at random will not often get what you need, and does not have a way to get around blockers) > Add Runaway Steam-Kin (Will help you cast more spells and give you mana)

Other Considerations

zapyourtumor on Indestructible Kitchen

1 year ago

Turn Aside is too narrow, since it basically only answers removal. I'd swap it out for Stubborn Denial, since you should be turning on ferocious consistently with Rise and Shine and Ensoul Artifact (it's unfortunate that Asmor doesn't turn it on though).

cyeRunner on Indestructible Kitchen

1 year ago

I recommend running Turn Aside over Apostle's Blessing in your sideboard to protect your Ensoul Artifact as well.

multimedia on Quantum Quandrix Upgrade

1 year ago

Hey, you're welcome, nice changes.

Is the +1/+1 counter theme worth it here? Bane is a good card in multiplayer, but it doesn't need a +1/+1 counter theme to be good, it just happens to use +1/+1 counters. Champion of Lambholt also uses counters, but she gets counters from creating creature tokens, interaction with Twincasters. Fractals also have counters, but that's just how they're created, the additional +1/+1 counter theme isn't really helping Fractals. +1/+1 counters don't have interaction with making token copies of creatures since the token copy doesn't get the counters when it's created.

A good counter interaction here is Primal Empathy + Fathom Mage , but how consistent is it that you get both these cards without having tutors to get them? Not sure if Fathom is worth playing as a draw source when it wants a more expanded counter theme to get the most out of it. Empathy, you don't have a consistent high power creature to take advantage of the draw.

Fae Offering has a good token effect with Twincasters, but only if you can trigger it which consistently seems too difficult here. Khalni Ambush  Flip, fight is good with Hornet Nest , but I don't think I would play a card that all it does is fight just to have this interaction. You don't really have powerful enough creatures until later in the game that can fight an opponents creature, kill it while also having your creature survive.

Some budget changes to consider based on my last comment:

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