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Marath's Wild Naya Tokens EDH

Commander / EDH Casual Multiplayer RGW (Naya) Tokens

7MM3


Maybeboard


Marath's Wild Naya Tokens

Let's make lots of little things!

Kill Conditions

Damage:

Attrition:

The Generation

I split this into quick things, reliable things, and big things.

The quick things to just get something on the field, fast and cheap is Mogg War Marshal bringing two pieces of fodder on his own, Rise of the Hobgoblins, Captain's Call, Gather the Townsfolk, Krenko's Command, Martial Coup, and Spectral Procession. Put them on the field and let them be fodder or let them grow.

The reliable things are going to be way's to bolster the numbers consistently. Assemble the Legion can win the game on it's own, but it is nothing if not consistent. Sacred Mesa should be dropping at least 1 per turn, with multiples when the mana is spare. Squirrel Nest, Garruk, Primal Hunter, and Xenagos, the Reveler will each net you one easy use and drop per turn.

Verdant Embrace, Dragon Broodmother, and to a degree, Dragonlair Spider, will all net us spawns on not only our turn, but each opponent's as well.

And lastly, the big things. This will range from Dragonmaster Outcast, Krenko, Mob Boss, Mycoloth, Rhys the Redeemed, and Entreat the Angels where if left unchecked will just end it on their own.

Support

These token's are going to need some help if they are going to do much of anything.

Staying Alive

Removal:

Life:

The Excitement

Warp World

Oh boy, this thing is fun with token generation. Say it's turn 8. We've got 8 lands. Probobally have a couple enchantments, maybe a few creatures; Same as everybody else. HOWEVER, WE ALSO HAVE TOKENS! Drop a Warp World, reset the board, except we will be dropping several more permanents than almost any opponent. This will often set us ahead by several turns and require a maid to come in for some serious sweeping, maybe even some dusting, to not call it GG.

Suggestions

Updates Add

Did a near complete overhaul of the deck.

Will fix the maybe board eventually.

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