Tempt with Vengeance

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Tokens

Tempt with Vengeance

Sorcery

Tempting offer — Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

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C13

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Recent Decks

Tempt with Vengeance Discussion

Pinkie_Satanas on Grenzo Mono-Red Aggro-Control

2 weeks ago

Hello! I love to see how you are updating the list and our versions are kind becoming more different. I start to feel like i have my own deck instead of just a copy and it's quite great :D i'm also glad to have been able to help you improve your list!

Some coments about stuff you said that called my attention:

1) I've been consistently and surprisingly impressed by Lightning Bolt! Acts like a doom blade most of the time, instant speed is huge, and the fact that can hit walkers is the best. I've noticed there's not much efficient red removal that hits walkers! I wish they printed something like a Flame Slash that can hit walkers too, and the lack of it is what's keeping me out of Mizzium Mortars, it's sorcery and doesn't kill walkers. I'm gonna stick to bolt for now, and i can't honestly believe i'm defending that card in edh multiplayer xd

2) I also like Rolling Earthquake despite it not hitting walkers cause it's the most efficient X damage boardwipe that there is, and i love the fact that hits players. It's a fireball, can end the game on the spot, or can help take out problematic opponents. The alternative i was considering for an effect like that was Comet Storm, but for now i'm sticking with the earthquake until further testing.

3) I'm very curious to hear how Tilonalli's Summoner goes for you. To me that card has always looked like a win-more thing or a bad Tempt with Vengeance, but i'm willing to be proven wrong. Pia Nalaar looks good to me cause it's very consistent value (i always loved her activated abilities) and the fact that thopters seems to be grenzo's best friends.

4) Meekstone feels great in this deck, thanks for putting that into my radar ^^ i also did the exact same thing with Manic Vandal, exchanging it for Goblin Cratermaker.

I'm still a bit on defense about Legion Warboss. I like from the rabblemaster that he can pull out a shitton of damage on its own. I'm gonna be playing warboss in standard so i'm waiting to get some general experience with the card before i put it in.

Furthermore Experimental Frenzy looks really good and something i wanna test after i get some games with Stolen Strategy. I feel it's mostly an enabler for strategies that want to be super proactive at some point, and i'm not sure it fits ours as we wanna be very controlling and oportunistic at times. I'm also not sure we have as much ways to do things with the cards that get stuck in our hand. The fact however that you can just destroy it when it stops being good is what makes it worth the shot, so i'll be testing it at some point, probably after i get the chance to see it playing a bit in standard too.

5) I forgot to mention last time, but i was also considering taking off Insurrection for Molten Primordial. The cealing of the primordial is lower, as he steals less stuff, but i like that he offers more consistent value and gives you a big body you can keep, which make it better than insurrection against spell-based decks.

Now that i have more time i'll work on putting my version on tappedout with a bunch of anotations for these specific cards that are different from your take on the deck, and i will link your version so people can see the basic explanation of the concept, general card choices and your videos. We will have a nice place going on for people wanting to make a strong Grenzo list, which is exciting!

ClockworkSwordfish on Brudiclad

2 weeks ago

Elemental Mastery and Firecat Blitz both seem like great ways to get a ton of tokens, ready to transform! Tempt with Vengeance is also effective, though I suppose it could backfire once in a while. Wurmcoil Engine is an all-around great card that can also give you worthwhile tokens to turn things into.

Driemer84 on Brudiclad's Repurposing Plant

3 weeks ago

Storm the Vault and Tempt with Vengeance come out for Swiftfoot Boots and Chaos Warp.

Storm the Vault is often a 4 mana do nothing. I have a lot of artifacts in the deck, but I'm not a true artifact deck so it doesn't always flip reliably. It's powerful when it does, but getting it to do so often require some awkward plays.

Tempt with Vengeance just looks bad after adding Hordeling Outburst, Dragon Fodder, and Krenko's Command. No one in my playgroup ever takes the tempting offer and I don't normally want to make X more than a few because I usually have other plays to make in the same turn.

Swiftfoot Boots comes in as more protection and another haste enabler. A lot of creatures in my deck can have a big impact if they have haste. It also serves to protect my general.

Chaos Warp is experimental right now. I just like the ability to deal with any type of permanent. This slot could be a cantrip or draw spell, but for now I'm going to give Chaos Warp a shot.

_Kane_ on The Brown Spider

1 month ago

I cannot wait to see the chaos unfold!

Here are a few quick suggestions; take'em or leave'em:

Remove Foreboding Ruins to add Savage Lands I believe the "Have" land is worse than a Tri-land.

I think you can find better ramp in Cultivate by removing Search for Tomorrow.

Where is Windgrace's Judgment and Decimate! I know you want to give people toys, but having some answers may be needed. Maybe remove a couple enchantments like - Trespasser's Curse and/or Titania's Song

Card I love seeing in this deck: Swarmyard, Endless Whispers

Potential adds: Disrupt Decorum, Fumiko the Lowblood, Tempt with Vengeance?,

freakingShane on Purphoros, Forger of Goblins [[Primer]]

1 month ago

Hey, Debo! Totally missed your comment when finally getting around to responding to everyone!

Norin the Wary can be a solid card, but on its own (without an ETB trigger to abuse) he doesn't do anything for the deck. Mana cost is great, (wouldn't hurt if he was a goblin, haha) but without Impact Tremors or Purph out, he's just a blinking weenie.

Warstorm Surge could be good, but you are right on the money with this being a CMC conflict. Plus, I don't know if my scrawny goblins would do enough. I guess it still would, just because the incremental value is always good. Long live burn!

As for lands, I have intentionally stuck with lands that don't come in tapped. I am gonna look into maybe running fetchlands (I'm sorry wallet) and maybe some land shenanigans like Lotus Vale or City of Traitors (again...sorry wallet).

Lastly, if we were running more artifacts, Kuldotha Rebirth would be a great include. If I change the build to run a chunk of artifact ramp, this would definitely be a consideration again. As for Tempt with Vengeance...it's such a great card, but I refuse to run it solely because its off-tribe...if you were any sane person, it's an auto-include, haha.

thegreatwizard on Extra Kobold Flavor!

1 month ago

Nice deck! You might consider some haste-enablers such as Anger, Bloodsworn Steward, Xenagos, God of Revels, Fervor, Concordant Crossroads, Mass Hysteria, Lightning Greaves, or Fires of Yavimaya to get huge amounts of burst damage with Prossh and OTK opponents out of nowhere. Also with the amount of tokens you generate, cards that have synergy with armies of tokens (e.g. Parallel Lives, Doubling Season, Overwhelming Stampede, Triumph of the Hordes, Harvest Season, and Second Harvest) could be very effective, especially if you area able to curve out with Parallel Lives or Doubling Season into Prossh the next turn. Also, cards that can turn your many tokens into mana could have a lot of potential as well. You've already included Cryptolith Rite and Growing Rites of Itlimoc , but the addition of Ashnod's Altar, Thermopod, Pawn of Ulamog Cards like Green Sun's Zenith, Chord of Calling, Heroic Intervention, Damnation, Crux of Fate, Sylvan Library, Vampiric Tutor and Demonic Tutor could provide the the deck with additional consistency, utility, and power. If you wnt to add another mana-doubling card, Mana Reflection would fill that role. It looks as if you have a bit of a 'sacrifice stuff' subtheme as well, so more cards to add for that could be Barter in Blood, Birthing Pod, Blood Divination Attrition, Awakening Zone, Bloodspore Thrinax, Disciple of Bolas, Eliminate the Competition, Mazirek, Kraul Death Priest, Sidisi, Undead Vizier, Sadistic Hypnotist, Goblin Bombardment, and Razaketh, the Foulblooded. Other considerations might be Sprouting Thrinax, Goblin Sharpshooter, Atarka, World Render, Grave Titan, Oracle of Mul Daya, Dragonlair Spider, Stalking Vengeance, Tempt with Vengeance, Xenagos, the Reveler, Poison-Tip Archer, Avenger of Zendikar, Fecundity, and Pitiless Plunderer. Those are just a few suggestions, and good luck with the deck!

Hybrow on Purphoros, God of the Tokens [EDH PRIMER]

1 month ago

I just like that the Thopter Assembly is sort of a set it and forget it option :).. For my bouncing creatures in and out i use either Grinning Ignus or Thopter Squadron. And of course, Norin the Wary. Such a hero

It's been a while since I looked at your deck, mine and yours have alot of different cards. Might suggest Devastating Summons. You can cast it for 1, not sac any lands and get 2 0/0 creatures.. they still hit the board and trigger Purphy's ability before the die..

I like Tilonalli's Summoner, I may have to find a place in my deck. It's like a reusable Tempt with Vengeance. Have you found it lives past it's first attack?. I also really like Ingot Chewer, 2 damage to everyone and i get to destroy an artifact.. all for 1 mana.

If you are looking for card draw, could always play Temple Bell or Howling Mine. I hesitated adding them for a while, but I find with the low casting cost of all the cards in these decks, I can do far more damage with an extra card than my opponents can. And my friends have learned to attack me first whenever I play my mono-red, so have had to find really fast options for killing. Of the 2, I prefer the bell, only because i can decide when everyone gets the card (usually just at end of final opponent's turn)

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