Tempt with Vengeance

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare

Combos Browse all

Tokens

Tempt with Vengeance

Sorcery

Tempting offer Put X 1/1 red Elemental creature tokens with haste onto the battlefield. Each opponent may put X 1/1 red Elemental creature tokens with haste onto the battlefield. For each player who does, put X 1/1 red Elemental creature tokens with haste onto the battlefield.

Price & Acquistion Set Price Alerts

C13

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Tempt with Vengeance Discussion

TheRedGoat on Army of Mushrooms and Friends on Mushrooms

1 day ago

So are you willing to play chaotic effects? I say because I suggest a particular wombo-combo I pulled off once in my own Gruul group hug deck that went about playing Warp World into The Great Aurora. All of which occurred after already landing myself with 60 tokens off of Tempt with Vengeance.

Needless to say, I beat face after that (though my commander was Xenagos so not in the same way as what you have here).

I really do feel like tokens decks can abuse those "board wipes" better than other decks because of how much bigger your physical board state can be compared to others early on.

Vorpalizer98 on Anger Management

1 day ago

Love Omnath as a commander. He was my second commander I built actually. I'd recommend Tempt with Vengeance in conjunction with Omnath and a sac outlet, you could just win the game. If an opponent is foolish enough to take the offer, you will probably win. Elemental Bond Not only is it on theme, but your 5/5's also say "Draw a card". Evolutionary Leap Another sac outlet Stalking Vengeance Deal 5 more damage when a 5/5 dies Beastmaster Ascension This will allow your already large 5/5's to really end the game Gruul War Chant More 5/5 smash.

Have fun lightning bolting peoples domes off. also, "Not Gruul? THEN DIE!"

feyn_do_alduin on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

so. aside from some upgrades like;

Traverse the Outlands, Perilous Forays, Ramunap Excavator, Crop Rotation, Hour of Promise, Tempt with Vengeance, Song of the Dryads

I'm looking at a few different options for my LD package;

Decimate, Volcanic Offering (good because they can't hit your stuff), Frenzied Tilling, Shivan Harvest, Mwonvuli Acid-Moss, Roiling Terrain, Ruination, Seismic Spike

I'd like to know what you think, perhaps you've some choice cards I've missed

passascats on Prossh EDH

1 week ago

Not sure what your main goal is, looks like token army more then commander damage, but if you want to hit harder with Prossh for the commander damage win, protection is key. He will die to instant removal, and you will be hated on. I found that protecting him was a lot harder than having mana to cast him. Swiftfoot Boots and Lightning Greaves are fantastic because they also give you haste. Xenagos, God of Revels and Prossh ends games. I like feeding Mitotic Slime and his offspring to Prossh, and you get even more value if you can have a Parallel Lives on the field.
For token army Tempt with Vengeance can end games with all the mana you're making. Ashnod's Altar can be a cheaper option to Phyrexian Altar, and really you shouldn't need that much colored mana. I also think Avenger of Zendikar is better than Grave Titan for this deck.
If you like any of these suggestions, you could cut Ob Nixilis Reignited,Wild Growth,Grave Titan or Thragtusk. Best of Luck!

soldier95 on Purphy's Blasta Boys

1 week ago

Well, that's a cool deck and I get the idea. Never seen a spell slinger kind of playstyle on Purphoros, that's unique.

First things first, I think, you're lacking three major components: ramp, mass removal and utility lands. Three rocks just aren't enough and I wouldn't call cards like Ashnod's Altar, Chandra, Torch of Defiance and Grinning Ignus ramp. They all generate mana but not reliably and/or consistently enough. I suggest you add at least: Mind Stone, Hedron Archive, Wayfarer's Bauble, Ruby Medallion and maybe even Thran Dynamo. Oh, and Caged Sun is far better than Gauntlet of Power, imo. For removal I'd definetly add Blasphemous Act as it is THE red staple mass removal and it's definetly better than Mizzium Mortars. Nevinyrral's Disk can be good as well, since it's very hard to deal with enchantments in mono-red and rattlesnake effects are never bad. As far as lands are concerned I would definetly add Myriad Landscape. Other land considerations are: Strip Mine (or on a budget Ghost Quarter), Valakut, the Molten Pinnacle and Mirrorpool.

Depending on your meta and budget you should consider follwing cards:

Cards I'd cut:

Hope this is a help.

Bawx1235 on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

1 week ago

even though I have seen that you considered this card, but I would still recommend Tempt with Vengeance in this deck when the game starts to slow and you just sitting with a lot of mana. I once killed all 3 of my opponents in one turn by dealing 97 damage divided between them. If you sac them with Ashnod's Altar you could potentially ramp into more crazy things.

AlmightyTentacle on Fire From Olympus: Purphoros EDH

1 week ago

Hi, 99ghosts

Thx for comment and upvote mate! :-)

Hi, dlamars

Thx for all your suggestions!

Lets start:

  • Mass Hysteria - was in deck before and was cut. Sometimes give haste to my opponents wasnt so good idea, especialy when one of them play mostly Zur the Enchanter deck and 2nd one green aggro deck with elf combos.

  • Urabrask the Hidden - too high cmc and as any creature can be wiped easily from the field.

  • Anger - with all sac outlets, burn & wheel spells deck have, it can be easily put in graveyard and what is important it is not so easy to remove it from there.

  • Cloudstone Curio - good card but not here. I can count only 5 cards with wich it can play good enough in current deck build.

  • Tempt with Vengeance - this one won me so many games, so cut it out would just be an unforgivable mistake.

  • Changeling Berserker - too situative. To double tap Krenko, I assume you need: 1st sac outlet to remove Berserker. 2nd haste engine to be able to tap Krenko 2nd time. This is too much to ask imho.

  • Throne of the High City - is only one land I can consider to add from all lands you mentioned above, but still dont qute sure about it.

  • Shifting Shadow - can be nice especialy in decks full of high cmc creatures, but I dont think it be really effective here. Plus it is nombo with Norin the Wary.

  • Divergent Transformations - I dont test this one, but have some game experience with close enough spell Indomitable Creativity and I wasnt to happy with how it plays. But still I will consider to add Divergent Transformations and give it a try in the future.

dlamars on Fire From Olympus: Purphoros EDH

2 weeks ago

Hey, so just comparing my paper list to yours and it's pretty similar but I have some suggestions:

Haste is incredibly important in my experience and I have found Anger isn't nearly as good as Mass Hysteria. I've never regretted adding or playing it. Urabrask the Hidden is a baller as well.

Another really strong card is Cloudstone Curio, this card is usually what gets me over the hump and I think is a better inclusion than Tempt with Vengeance. For 3 mana it basically gives your token producers buyback and generates a lot of value over the course of a game.

Changeling Berserker has won a game or two for me as well, that champion trigger is sweet for double Krenko taps etc.

I didn't shell out the dough for Scrying Sheets and snow mountains but some utility lands you might also consider are Spawning Bed, Throne of the High City, Winding Canyons and/or Endless Sands.

Last thing - What do you think of Shifting Shadow? I slipped it in my list but haven't had a chance to play it, seems pretty great though.

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