Mirri, Weatherlight Duelist
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mirri, Weatherlight Duelist

Legendary Creature — Cat Warrior

First strike

Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.

As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.

Recommendations View more recommendations

NV_1980 on Infinite mana, tokens, damage, draw.. you choose!

4 months ago

One of my favorite creatures to use in my Rhys deck is Mirri, Weatherlight Duelist. Drives opponents completely up the wall. Also, would you reconsider main-boarding Aura Shards? It's such an exceptionally power control card in a token deck.

Terrashock on Rin and Seri

7 months ago

Hello, fellow cat and dog enjoyer. I noticed that you pretty much stuffed every cat or dog in naya colors in that you could find but not a single changeling. While changelings might not be satisfying since they don't look like a cat or a dog, they provide great value because they actually trigger Rin & Seris ability twice generating two tokens instead of just one. They also benefit from both lord effects. Notable examples of changelings are:

Additionally, you seem to have missed (or purposfully no included?) some rather powerful cats and dogs:

Just a few for you to consider. I have a list of all good (in my opinion) cats and dogs in my Rin & Seri list: Rin and Seri

Now, let's be real: Its not the best tribal. So I wouldn't force cat and dogs as hard as you do and also supplement with normal creatures like Mondrak, Glory Dominus or Bloom Tender .

You also do not seem to have a lot of draw options in your deck. Depending on the pod you are playing in, board wipes might be present and can absolutely wreck your game plan. Draw effects help you recover from this. Sadly, Naya is not the best color combination for drawing cards and most of the good draw effects are really expensive. You can see some suggestions for draw effects in my deck list: Rin and Seri

I would highly recommend proxying if your pod allows it. Be careful with draw effect like Camaraderie or Shamanic Revelation. They look good on paper in a token theme but they are "win more" cards in my opinion. If your board got wiped and you draw into those cards, they will not do a thing to help you recover. A wheel effect like Wheel of Misfortune however, will draw you 7 fresh cards to start again.

Lastly, I would recommend getting some tutors in there. Eladamri's Call, Green Sun's Zenith, Natural Order and the like. The best card in your deck by far is Jetmir, Nexus of Revels. He is basically your secret commander. If you can resolve him with 9 creatures on the board, you can devastate your opponents out of the blue. All the more important to be able to find him if you need him.

That's all for now. Have fun!

plakjekaas on Eminence: Do you like it …

8 months ago

Because the only way a card is problematic is if it's viable in cEDH? That's some ignorant prejudice '^^

Arahbo's eminence is not better than Edgar's. Cats may be powerful, but the ability of Arahbo can be negated by fogs, removal spells, Moat, and does nothing without a target, for which you need to invest in a board presence first. Edgar gives free board presence upon casting spells, which can only be negated by Stifles. You'll cast more vampires in an Edgar deck than you'll have combat phases in an Arahbo deck. To compare the advantage of both eminence abilities and conclude that Arahbo is the more powerful out of the two is frankly delusional.

Eminence changes the rules of the game for the user, without any cost tied to it. It's the same reason Companion is the most problematic mechanic of all time. The reason it's not a real problem like companion was in 1v1 formats, is because competitive formats don't have a command zone. If Inalla's eminence ability was obtainable in legacy, the card would be banned yesteryear.

The only reason it works in commander, is because it's a casual multiplayer format, which can correct overpowered cards with table politics. A lot of other broken cards and mechanics are fine in commander because of that. The infamous Command Zone analysis on t1 Sol Ring success rates proves that powerful effects can be mitigated by the inherent self-balancing of multiplayer formats.

I'm not advocating Eminence cards should be banned, but I will judge you for choosing an eminence commander over the plethora of other options every color has to offer now. If you choose Arahbo over, say, Mirri, Weatherlight Duelist as your cat commander, I will act accordingly because you're trying to exploit free resources I can't interact with. Your deck defines itself with this unfair advantage in the command zone, radiating its privilege from its safehouse. Just own up to that and we'll be fine, but don't deflect and argue eminence isn't that powerful, because it is. People are allowed to feel bad going up against it, just like people are allowed to feel bad when they get Armageddond.

Play unfair commanders, get treated unfairly, is all I'm saying.

Spirits on Arahbo, Xenagos... for Cats EDH

1 year ago

Feel like this deck has lost some of it's effectiveness, perhaps too central focused around the Heliod, Sun-Crowned and Walking Ballista strategy.

Will review new combos for selesnya, and also revisit the core infect early strategy with doublestrike/infect.

Draw still an issue for sure, hmm working on returning to a core. I tried focusing on a Mirri, Weatherlight Duelist progression, but it draws so much threat when it's supposed to protect me, while drawing attention from the combo focused decks. Have to find a balance.

Hunt381 on Mirri, Weatherlight Duelist and Goad …

1 year ago

If for example in a 1v1 setting and all my opponents creatures were goaded how would the Tapped effect on Mirri, Weatherlight Duelist interact with multiple enemy creatures? Would they all still be able to attack or would only one be chosen to attack and if so, would it fall back on my opponents choice?

Last_Laugh on Jetmir, Nexus of revels

1 year ago

Nice deck, I'd suggest more card draw and more ways to protect your board though.

Card Draw: Beast Whisperer and Sylvan Library both deserve spots and depending on how big your creatures reliably get, possibly The Great Henge.

Board Protection (combat): Dolmen Gate, Reconnaissance, and Iroas, God of Victory all allow you to swing all out without losing a single creature (and in the case of Recon, have everything untapped by the end of combat). Mirri, Weatherlight Duelist is also good for both offense and defense.

Board Protection: Luminous Broodmoth, Sylvan Safekeeper, Lightning Greaves, Swiftfoot Boots, Teferi's Protection, and Privileged Position will all help the resilience of this deck.

jakeelephant006 on Oh the Humanity!

1 year ago

Looks like a fun a powerful deck. I think it could use some consistency upgrades. Meaning, more ramp spells and card draw spells. Honored Hierarch is another human that ramps, but also Cultivate or Kodama's Reach would look really nice here and ramp right into Kyler on curve. Any other 2 or even 3 mana ramp spells would probably fit in nicely. Just having a couple more would probably help the deck enact its game plan more consistently.

For card draw, the list of options slims down. Some ideas for Human specific options could be Laid to Rest or Vanquisher's Banner. Otherwise, its mostly your average green draw spells focusing on playing creatures or drawing cards for having one creature or many creatures on the field. Maybe Garruk's Uprising would be good with Kyler pumping your team drawing cards for new creatures entering the battlefield and providing trample.

Don't forget about the MDFCs from Zendikar either. A lot of the green and white ones work will with +1/+1 counters or having lots of creatures. You could probably afford to trim a basic or two for these.

Finding some cards you could consider trimming to make room for some of these ideas is the hard part. My first check was to see if there were any effects that you had a lot of that could be scaled back a bit. Then, I wanted look at the non-human cards and see if there was anything that could be removed there.

The two things that stuck out from the over-saturation category was targeted removal and lord effects. I think your removal suite looks really good. It is well balanced in terms of the kinds of threats it can answer and all the removal is either flexible or well suited to the deck. I just think you could afford to trim back one artifact/enchantment removal piece. You have 5 in the deck. Most of them are attached to humans which is nice. I would think about which piece is the worst and swap it for a ramp spell.

The lords category has more things to trim. Since Kyler provides this effect for you I don't think you need to worry as much about having a large number or lords in the 99. It is always a good idea to have some back-ups when your commander is removed a lot, but I think there are a few too many. I would focus on keeping the ones that are humans, of course, and the ones that can provide additional effects or abilities. Pathbreaker Ibex and Mirri, Weatherlight Duelist, while providing really cool abilities, don't synergize with the rest of your team as well. Also, Dawnhart Wardens' buff just isn't as impactful as the others and has some amount of fail rate. There are even more that you might consider trimming back on later, but those are the first few that really stick out to me.

The last card I want to talk about is Hardened Scales. While writing this post I kept finding myself wanting to talk about +1/+1 counter synergies and cards that would work well with that strategy. However, there just aren't all that many cards in the deck that care about counters. However, Kyler caring about them is good on its own so a card like Hardened Scales is worth including for that reason alone. I think its possible that you could include a few more counters matters cards and additionally add in a few more cards that put counters on all your creatures.

I hope some of these ideas are helpful and I hope you have a good time with this deck. Again, it looks fun and powerful.

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