Mirri, Weatherlight Duelist
Legendary Creature — Cat Warrior
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
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Mirri, Weatherlight Duelist Discussion
1 day ago
I play quite a different style of Arahbo, Roar of the World deck, but thought I'd offer some suggestion and get some insight. I'm still trying to make mine a functional deck that compete in Multi-player consistently.
Do you find that by going the creature (Cat) forward approach, you end up with several under-powered cats. For example, Enlightened Ascetic, Grizzled Leotau, Leonin Armorguard, Scythe Leopard (He could benefit from fetch lands like Windswept Heath or Wooded Foothills, Scythe Tiger (can't be Eminence, I get hes big, but he is what he is and sets you back a land), Stalking Tiger, Wild Leotau.
What about tutoring the high-powered cats, with something like Eladamri's Call for sure, or Green Sun's Zenith. In my build im trying forward planning tutoring with Worldly Tutor and Sylvan Tutor to get into my Lost Leonin or Felidar Sovereign.
I know you run Descendants' Path so more cats is preferable, but Im always worried about a balance, drawing an extra bad cat that doesn't do much, or pulling a good cat that pushes forward my board position, if that makes sense?
What about Metallic Mimic, with so many Cats i think he would be good for you, and is an aggro cat? Would something like Vanquisher's Banner (even though higher CMC) be better than an Always Watching because of the extra draw? I think it's pretty high CMC, but the vigilence isn't key. Stuff like Mirari's Wake or Spear of Heliod totally make sense to me though.
No Mirri, Weatherlight Duelist, he provides evasion, and protection from counter-attacks. I think you should get him in there. He was in the C17 deckbox.
I would run a Triumph of the Hordes with so many cats, the +1 to each is going to defeat some opponents. +1.
PS: Really like the Privileged Position
3 days ago
By 'full voltron' I mean that the deck would focus solely on winning through commander damage (and not also through a tribe of cats in this particular instance); mostly by equipping your commander with as much stuff as possible and having him/her/it attack as often as possible.
Going full voltron would mean that you would drop all the tribe elements and focus exclusively on stuff like equipment, aura's, tutoring for equipment/aura's, making equipping stuff faster/cheaper, making your equipment/aura's impervious to harm, etc. You would basically need to reintroduce some of the cards I advised you to scrap in my first post.
You'd also need cards to keep your opponents from overrunning you with an army of small stuff. In THAT situation Dueling Grounds would be most helpful (since your whole strategy revolves around only one (very powerful) attacking creature anyway). In your current setup, Dueling Grounds can only hurt your effectiveness since you want to attack and block with as many creatures as possible.
However, if in your current setup you're still worried about being overrun by a superior army, there are alternatives to Dueling Grounds that do not hurt your voltron/tribe strategy. You already have Mirri, Weatherlight Duelist to help you in this regard, but you could also add Crawlspace or a tax enchantment like Ghostly Prison to your deck.
1 week ago
I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.
1 week ago
Not bad! If you're worried about token decks, how about adding Mirri, Weatherlight Duelist? I know she's not exactly cheap, but she's not that expensive either and quite powerful. Windborn Muse, Archangel of Tithes or Norn's Annex might also help, in case you want to add some tax cards.
Hope this helps.
1 week ago
You're in 2C, so they won't hurt if you just tap them for . Yet, they allow you to Mirri, Weatherlight Duelist without the "problem" of summoning sickness. Worked wonders mid-late game for me this far.
1 week ago
Tagging on the last comment, Mirri, Weatherlight Duelist can be a great selesnya control deck. Glare of Subdual works great. I built her as a hatebear commander and it works pretty well so far. Lots of small hatebears but even they can be scary when you can only block one.
Lock the game down with hatebears, slow attacks coming at you with Mirri, then eventually close out the game with something like Beastmaster Ascension or even Crescendo of War (Ive been trying to fit Crescendo into a deck forever now and Mirri seems like the best fit, since only you get the blocking buff and opponents can only send one thing at you)
2 weeks ago
I'm currently brewing on Mirri, Weatherlight Duelist and i'm sure she can do great as a control-ish, pillow fort-ish deck with stuff like Glare of Subdual, Holdout Settlement and Survivors' Encampment.
2 weeks ago
In my opinion, if you wanna compete against an Edgar deck, I'd use Mirri, Weatherlight Duelist and have multiple ways to be able to tap her without having to attack, such as crewing a Cultivator's Caravan. Nazahn, Revered Bladesmith is kind of expensive being a 6 drop.
I do enjoy this deck, so +1 for Kitties with Swords!