|Commander / EDH||Legal|
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|Commander 2017 (C17)||Mythic Rare|
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Mirri, Weatherlight Duelist
Legendary Creature — Cat Warrior
Whenever Mirri, Weatherlight Duelist attacks, each opponent can't block with more than one creature this combat.
As long as Mirri, Weatherlight Duelist is tapped, no more than one creature can attack you each combat.
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Mirri, Weatherlight Duelist Discussion
4 days ago
Of these I'd probably play a Mirri, Weatherlight Duelist hybrid pillowfort/voltron deck which would probably end up using an Enchantress shell to facilitate both ideas.
I've seen a lot of Athreos, God of Passage and The Scarab God decks recently being Vampire and Zombie tribal respectively.
4 days ago
So after taking a hiatus from commander (had to break apart my decks so I could move, good times) I've come to the realization that I want to build a new deck. There is an issue however:
I dunno what to build!
I have a few choices in mind, as I have the commanders, but I'm not sure which to use.
We have Invocation The Scarab God which I opened today, my slightly misprinted (faded text) waifu Mirri, Weatherlight Duelist, and of course, the Chinese foil Athreos, God of Passage that I somehow opened.
The plan is to go a very unconventional route with the decks, such as a prison-superfriends sorta deck, for mirri's build as an example. I'm used to aggressive decks, so I want to make more of a control type of deck.
So basically, who should I build and what should I do with said build? If you got other commanders in mind, let me know, I'm open to suggestions lol.
1 week ago
2 weeks ago
Uril is awesome and I think you've done a good job on this deck. I have some ideas to make it even better. I am not sure whether you are on a budget; judging from some of the cards you have already chosen I rather doubt it. Anyway, these are some of the cards I think could prove useful:
- Contested Cliffs; use this to take out any annoying creature you want, without having to tap Uril.
- Kessig Wolf Run; to temporarily give Uril +X/+0 and trample, very handy.
- Rogue's Passage; make Uril unblockable. Useful in case your opponents are waiting for him with deathtouch-creatures.
- Sunhome, Fortress of the Legion; to temporarily give Uril double-strike, in case he does not have it already.
- Slayers' Stronghold; boost Uril with vigilance, haste and +2/+0 for ? Fantastic!
- Grand Abolisher; wonderful creature to counteract counter-magic.
- Mirri, Weatherlight Duelist; as long as she can attack, shes an extremely useful creature in a voltron setup.
- Sigarda, Host of Herons; second Tajuru Preserver and a powerful creature too.
- Xenagos, God of Revels; combined with an enchanted Uril, powerful enough to end games.
- Boros Charm; especially the last two abilities of this spell will prove useful in your deck.
- Path to Exile; because a deck without counter spells AND point-removal is bound for trouble.
- Swords to Plowshares; see 2.
- Temur Battle Rage; nice, cheap way to suddenly boost Uril significantly.
- Chandra's Ignition; this can win you the game in lots of cases.
- Open the Armory; great aura-tutor.
- Three Dreams; another great aura tutor.
- Winds of Rath; this card seems made for a deck like this.
- Blessing of the Nephilim; rather cheap way to give Uril +5/+5.
- Daybreak Coronet; not a cheap card to buy, but in this deck its so powerful it's almost insane.
- Dust Corona; cheap to cast, with a nice bonus and a blockers restriction attached.
- Madcap Skills; a bit like Dust Corona, cheap, good bonus and a blockers restriction.
- Sphere of Safety; with so many enchantments on your side, attacking you becomes rather costly.
- Spirit Mantle; cheap way to make Uril unblockable.
Some cards I would remove from your deck to make a little room:
- Angelic Skirmisher; expensive to cast, not worth it considering you are running very few creatures. Uril has cheaper ways available to him to get these bonuses.
- Blazing Archon; extremely expensive to cast, there are much cheaper ways to prevent attacks (see suggested cards).
- Akroma's Memorial; expensive to cast; would be more useful in a deck that contained many (token) creatures.
- Razia's Purification; I would replace this with Winds of Rath.
Hopefully you feel some of this is useful. I wish you lots of fun with this deck; let us know how it plays! Also, I would appreciate some feedback on one of my decks, if you have the time. Thanks!
3 weeks ago
Coward_Token To sort of cut to the chase of the whole "Pillow Fort vs. Non-Pillow Fort" discussion, I think a softer defense is totally valid.
Ghostly Prison still puts in work for me for most playgroups - but I do have one particular group that I mentioned above... skews very heavily toward a control meta, often getting no profit from attacking at all. In these scenarios, Prison is a dead card without forced attacks, and is not great even then, unless we just Alliance of Arms'd or Sylvan Offering'd the board. Even so, it still seems to make enough of a difference in most other games. I honestly never even thought to cut it.
Exploring this line of thought I would cut all "Deterrance" cards but Mirri, Weatherlight Duelist (provides other use besides pillow fort) and Mystic Barrier (because I still think the card is legitimately too much fun to cut).
In the place of these 6 cards I would probably add a couple more "active" defenses tutorable with Sunforger, like Comeuppance or Deflecting Palm, or even Master Warcraft again. Then with the remaining four slots I would add one or two more token producers, one more piece of removal (also Sunforger tutorable), and something for value like Evolutionary Leap or Growing Rites of Itlimoc Flip in the last vacancy.
Would probably run great. I most likely won't test this (too lazy at the moment), but I could see it working. It does change the philosophy of the deck a little, and would require some playtesting.
1 month ago
I think a Mirri, Weatherlight Duelist deck could be a fun one. I've been thinking of trying to brew her up as kind of a voltron with Enchantress drawing in it, but I just haven't figured it all out yet (wouldn't have to be voltron, either). She looks like a fun commander to build around, though, and might be worth a look.
1 month ago
Captain Sisay will be one of the best choices for Stax. However if you want to keep the Voltron theme and play control, why not try Mirri, Weatherlight Duelist? Good combat ability and you can run a bunch of Stax cards to support her.
1 month ago
I like the basic structure of the deck. The main thing I'm noticing as a negative is that there are a lot of cards that don't contribute much later in the game, and there isn't a lot of card draw.
One of the downsides of a lot of the Exalted creatures is that many of them (like Akrasan Squire) don't add anything except another Exalted trigger. I would consider removing some of them, focusing on the ones with evasion or enough bulk to survive.
Congregation at Dawn doesn't seem like a great option with the lack of card draw.
Off hand, something like Drogskol Reaver might be a good option with your lifelink cards. Azorius Cluestone, Selesnya Cluestone, and Simic Cluestone might be better options than their Signet counterparts, as another source of card draw. Cards like Bident of Thassa and Edric, Spymaster of Trest would grant additional draws with double-strike.
Hope these suggestions help! +1 to your deck from me.