|Commander / EDH||Legal|
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|Time Spiral (TSP)||Rare|
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Enchantment — Aura
Enchanted creature gets +3/+3 and has "At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield."
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Verdant Embrace Discussion
3 weeks ago
3 weeks ago
Dec 27, 2017
1 month ago
I'd like to make a few suggestions. It looks like a pretty good deck so far. I think Blanchwood Armor and Verdant Embrace might be good for your Scute Mob combo. I'd also suggest Embodiment of Insight as a possible way to use the infinite loop for an instant kill.
1 month ago
Thanks for the suggestions.
I actually ran Verdant Force in the early days of the deck, but found it EXTREMELY slow. For 8 mana, I was very happy to swap it out for Utvara Hellkite. Unfortunately, Verdant Embrace is just as slow.
I've gone back and forth on Second Harvest, but have never actually tired it out. I'll give it a relook.
I really enjoy Goblin Bombardment (especially when paired with Goblin Sharpshooter) and it's been on Rith's maybeboard for ages now. But I think it's probably just a better fit in my Hazezon Tamar deck than in this one.
1 month ago
Verdant Force gives you a saproling token on every upkeep, and Verdant Embrace makes another creature a Verdant Force. Second Harvest could be a late game win for you, and a similar option in red is Kindred Charge. All are well within your budget. Throwing in a Goblin Bombardment could help out as a finisher, too.
3 months ago
There are some other tribal cards too but you have a couple different tribes going so idk how much you want to focus on any of them. As for mana I would say put some duel lands in to help you get all your colors easier. It looks good though, if you need anything else I'll try to help.
7 months ago
Hey friend (: it's my pleasure.
First, for potential cuts: Bloodbriar (there are better options like Mortician Beetle), Agent of Erebos, Eater of Hope, Pharika's Mender, Skullwinder, Vampire Aristocrat (see Bloodthrone Vampire), Vampire Nighthawk. Also, depending on how you feel about your top-curve creatures, those could be flex spots.
I love how strong this deck is with ETB abilities and "when this dies" abilities. Treasure Keeper is phenomenal, for one. You've also got excellent one-shot sacrifice outlets like Devour and kickers and so forth. The permanent sacrifice outlets like Viscera Seer and Jarad are great, but there are few enough of them that you might have trouble sticking a sacrifice outlet.
So, what I would focus on at this point would be finding ways to cheat your fatties into play from the grave, and finding redundancies in your "permanent" sacrifice outlets. There's nothing worse than being a reanimator player with no grave and no ways to sacrifice creatures (it happens...and not always on bum draws). Splinterfright, Jarad's Orders, self-mill like Deadbridge Chant, and anything Dredge (like Stinkweed Imp) will fill your grave with creatures for you, so that when Meren has sixteen counters you'll actually have targets worth pulling. Disciple of Griselbrand, Nezumi Bone-Reader, Birthing Pod are all ways to get more sacrifice triggers when you want them. And don't be afraid to up your curve with Xathrid Demon or other high-CMC win-condition-like cards.
Then, I guess if you're feeling extra adventurous, I'd investigate ways to produce more tokens, because a lot of those sacrifice effects are still powerful for non-tokens, and tokens will help you go wide when you stick Pathbreaker Ibex. Golgari Germination, Verdant Embrace, Ogre Slumlord are all options. The worst part about GBx reanimator imo (I run Karador, Ghost Chieftain) is that the endgame is pretty grindy, so going wide with tokens is a must for me if you want to play a second game.
So, in summary, the deck is super strong in staples/ramp/card draw/core mechanics. Self-mill/extra sacrifice/token synergies are things you can pick and choose to personalize and make it fun for you, the pilot. Best of luck, and be sure to mention me if I can help with anything else!