|Commander / EDH||Legal|
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|Duel Decks: Phyrexia vs. The Coalition (DDE)||Uncommon|
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Choose one - Destroy target nonbasic land; or put three 1/1 green Saproling creature tokens into play; or prevent all damage a source of your choice would deal this turn.
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Rith's Charm Discussion
6 months ago
Stonybrook Schoolmaster, Fertile Imagination, Spontaneous Generation, Saproling Symbiosis, Parallel Evolution, Secure the Wastes, Increasing Devotion, Squirrel Nest, Entrapment Maneuver, March of Souls, Nissa, Voice of Zendikar, Elspeth Tirel, Xenagos, the Reveler, Hero of Bladehold, Goblin Rabblemaster, Hanweir Garrison, Mogg War Marshal, Nest Invader, Rith's Charm, Seed Spark all work with Purphoros, God of the Forge
what do you want to do with Midnight Guard?
8 months ago
Ive heard ramos is best used as a storm commander, cast a ton of multicolor spells, then cast double the amount with double the mana
For storm, you're gonna need a LOT of instants, ramp, and "storm" spells
Storm/ multicolor spells
Also, charms are a great way to generate mana with ramos while having many modes for utility and building storm count
And many more..
Storm also needs a lot of tutors and recursion spells if you can afford them
But yea, from what I've heard and seen about ramos, you want to storm multicolor spells in order to cast more spells with the mana and using the insane ramp to win via stuff like Mind's Desire, Grapeshot, Brain Freeze and Tendrils of Agony after a huge storm count of multicolor spells
1 year ago
and also not sure if u like the idea to put a Rith's Grove there is also the Rith's Charm i think is a sweet card as well not sure what you think about changing Return to Dust for a Sylvan Reclamation since it give u lands if you need them only down side is that if you want to exile two things you will require to pay 1 more mana
1 year ago
I remember reading an article that expounded upon Heliod's Pilgrim's versatility and always wanted to have her in the 99 but just haven't found the deck to do it. She's amazing in here!
Add more lands you palooka (see what I did just there?)! Add 4 and more ramp to get ahead. 8-10 gives you a solid chance to see one in your opening hand. To stay on theme you could aura ramp, like Wild Growth, Abundant Growth, Font of Fertility, etc.
Though white apparently houses the enchantment kingdom, I'd find similar ones in the other colors. If I'm playing a 2, 3, or 4 color deck I (personally) like each color to be fairly represented. There's ~30 enchantments so allot each color 10. It'll force you play with more niche/lesser-played enchantments which could be a lot of fun (I know that's your main "win-condition" anyway).
I'm bias here but why is there not one of the Theros gods in here? This is enchantress, they're enchantments, this is like getting your cake but not eating it. I think all are fairly applicable in this build, and you could always add the avatars (Deus of Calamity, etc.) in for devotion boosting and enchantment wearing. That being said I really like the creatures you chose to hold the auras, they're pretty wicked.
I think you need a few more instants too to stay ready. Why not go a little wonky and add some charms for versatility? Gruul Charm, Naya Charm, Emerald Charm, Evolution Charm, Piety Charm, Rith's Charm, Seedling Charm, or Selesnya Charm each have at least 1-2 relevant choices, if not all 3 in extreme situations.