Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hellion Eruption
Sorcery
Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.
TypicalTimmy on Kaalie, Seismic Shift
2 years ago
Kaalie, Seismic Shift
Legendary Planeswalker - Kaalie
Kaalie, Seismic Shift costs less for each Hellion and / or Wurm creature you control.
+1 Create a 4/4 red Hellion creature token with ": This creature gets +1/+0 until end of turn."
+1 Create a 5/5 green Wurm creature token with trample and reach.
-9 For each Hellion and Wurm creature you control, destroy up to one target land.
{Kaalie, Seismic Shift can be your Commander.}
5
My kinda gal ;)
I might try to find really nice artwork for this one and proxy it. Would be a super fun EDH deck, in my opinion. She has some fantastic protection, two completely untapped tribes, and a game breaking ultimate if you can go off. Would be difficult to run as the deck is essentially unsupported, but there's ways around that ;) Basically Changelings. But there are some nice Hellion and Wurm available to us. For example, Hellion Eruption and Sandwurm Convergence come to mind. The Sorcery has ways to be recast in red; See Charmbreaker Devils and Past in Flames as examples. As for Sandwurm Convergence, any token doubler will suffice. There's also Hellion Crucible, Garruk, Primal Hunter, Worldspine Wurm and of course Wurmcoil Engine.
It definitely would be a difficult deck to run, but completely doable. Definitely not cEDH material - probably mid-tier at best. You'd want tons of ramp in both mana rocks and land tutors, and then you'd want solid card advantage - be it in regular draw or impulse draw.
But, once you get the engine (little pun for you all) going, you can become unstoppable with a force of giant creatures, huge tokens and an ultimate that will end the game. More so one of those decks you sit down to drink a few beers with and eat pizza / tacos while bullshitting the night away - my kind of style, honestly.
For her story, I'd say she's a native to Zendikar and traveled to Ravnica, Amonkhet and Dominaria where she studied Hellion and Wurm. Then returned to Zendikar to unleash their destructive potential (hence her ultimate). I'd say she has the untamed wild heart of the Gruul Clans and likely seeks to spread that influence across the multiverse - firmly making her an antagonist in every sense of the word. Her goal is to destroy civilization and raze the land back into rubble as to cleanse any world of the influence of man and mer alike.
Basically Domri. Lol. But better.
PeeBee on too easy
5 years ago
Thanks for the shoutout Darth_Savage,
I have had a quick look at your deck and can see that you are trying to go wide with lots of creatures, and utitlise the power of cards like Goblin Bushwhacker, Hellion Eruption, might of masses and Outnumber so i will stick with this theme of the deck and make some suggestions based on this assumption.
Firstly I would change Runaway Steam-Kin as this card is only really good in a mono red deck looking to play small spells, your deck is currently 33% green and 67% red, and although this is a large amount of red, you dont have enough low cost red spells to make this a great card, we can find something better :). If you decide to go mono red down the line, then this is a potential card to bring back.
A lot of your deck seems to be about generating a huge amount of eldrazi spawn's, so with this in mind I would up the Broodwarden to 4, as this will really help finding one, and multiple of these is even better!
To make sure you can cast your 5/6 mana spells we would need to up the land count to 24/25 or have more ways to create mana if you take my advice to remove the Runaway Steam-Kin's. Instead of adding extra lands, I see you already have Growth Spasm, so I would suggest putting 2 more in as well to make sure you hit lands consistently, but still allows you to develop your board. (You wont want to sacrifice too many eldrazi spawns for mana).
Lastly I would try and make room for 2 more Outnumber and 1 more Lightning Bolt as these are both key removal for your deck. I would drop x1 Relentless Assault and x2 Emrakul's Hatcher to make room for this, as both these cards require a lot of mana to cast. Relentless assault is also a card you dont want to ever have 2 of, and with other win-cons in your deck, I feel that dropping one still should mean you see it in 30-50% of games and gives you the option of double combat if needed.
I hope the above is taken as suggestions based on my experience of the game and the cards you have chosen currently and isnt meant as a definitive guide.
If you need any additional information on my selections or want to know my opinion on other cards, i'd be happy to help.
ZendikariWol on Valduk Voltron
5 years ago
Coat of Arms makes your elementals more or less instantly lethal.
Sundial of the Infinite skips your end step, so for 1 mana your elementals stick around.
Shivan Harvest is a fun screw.
Altar of Dementia is also a lot of fun. Insta-milling someone out is a blast.
Dark-Dweller Oracle is great card advantage.
Hellion Eruption is insane- though it does also hit Valduk.
Tooth and Claw is great if you don't have the Sundial around.
What is Darksteel Plate not doing in this deck?
Prowler's Helm is sooo mean.
Sword of the Animist is good ramp. In the late game it might thin the deck too.
I'm getting super into this deck. I might make my own brew... really, I am loving it. May get back to you on that.
carpecanum on My boy Puphoros and his goblins
5 years ago
Descent of the Dragons or Hellion Eruption lets you put out a bunch of creatures at once, preferably after attacking with a million goblins then gaining untapped blockers as well
Starsky2814 on
5 years ago
My recommendations for cuts are as follows:
- Captivating Crew
- Grove Rumbler
- Magmaw
- Scute Mob
- Seismic Elemental
- Woodland Wanderer
- Natural Connection
- Scour from Existence
- Crash Through
- Gaea's Blessing
- Hellion Eruption
- Mob Rule
- Nissa's Renewal
- Primal Command
- Seek the Horizon
- Warp World
- 2x Forest
- 1x Mountain
- Domri Rade
- Blood Rites
- Bonds of Mortality
- Explorer's Scope
- Gruul Cluestone
- Hedron Archive
- Nevinyrral's Disk
- Slab Hammer
There are other recommendations I have for changes. For now I’ll start you off with that and if you want more suggestions, let me know.
CommanderAdventures on Kalaran Deck 1
5 years ago
Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:
- Tana, the Bloodsower
- Ulasht, the Hate Seed
- Thromok the Insatiable (Skaliert exponentiell, mit Trample drauf kann der schnell Spiele beenden)
- Borborygmos
Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:
- Bloodspore Thrinax Must play in dem theme
- Dragonlair Spider
- Fresh Meat (Devourst 20 Tokens und bekommst 20 staerkere Tokens)
- Sylvan Offering
- Hellion Eruption (1/1 -> 4/4)
- Wolfbriar Elemental
- Chancellor of the Forge
- Hooded Hydra
- Release the Gremlins
- Hornet Nest (Denk dran wenn die nen 6 power mob blockt machtse auch 6 Tokens)
- Hornet Queen
- Stalking Vengeance
- Tempt with Vengeance
- Hellkite Hatchling
- Thunder-Thrash Elder
- Beacon of Creation
- Rampaging Baloths
- Sandwurm Convergence
- Parallel Lives kostet zwar bissl mehr aber lohnt sich hier
- Mitotic Slime 7 Bodies fr 5 Mana
- Fires of Yavimaya must play in Gruul
- Cultivate & Kodama's Reach sind Ramp staples in EDH
- Preyseizer Dragon
- Skullmulcher Brauchst bissl mehr Draw
- Growing Rites of Itlimoc Flip ist noch nice fuer Ramp
Laender:
- Khalni Garden, Skarrg, the Rage Pits rein
- Yavimaya Hollow raus (Kostet 30-60 Euro) und lieber Kessig Wolf Run rein
- Contested Cliffs raus (Spielst zuwenig Beasts dazu) und Oran-Rief, the Vastwood rein um alle Tokens zu pumpen
- Mosswort Bridge wuerde gehen aber Kher Keep ist in der Strategie wahrscheinlich besser um excess mana gegen Token zu tauschen
- Fungal Reaches ist crap, bekommst genug Ramp durch Creatures und anderweitig
- Evolving Wilds & Terramorphic Expanse sind must pick in jedem multi-color deck, damit fixt man nicht nur Mana, sondern dnnt auch das Deck aus und erhht die Chance Karten die man braucht zu ziehen.
ZendikariWol on Tana/Sidar Partners
6 years ago
Okay. Sorry I'm late, so I'll make it a good one.
Group hug-ish: Akroan Horse, Alliance of Arms, Sylvan Offering.
Matchup-Dependent: Eyes of the Wisent, Fresh Meat (after a wrath), Hellion Eruption, Kazuul, Tyrant of the Cliffs, Luminarch Ascension, Night Soil, Phyrexian Rebirth.
Maybe too expensive: Ant Queen, Deploy to the Front, Devout Invocation, Elspeth, Sun's Champion, Ezuri's Predation, Godsire, Soul of Zendikar.
Maybe too slow: Assemble the Legion, Awakening Zone, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Imperious Perfect, Jade Mage, Kazandu Tuskcaller, Krenko, Mob Boss, Rakka Mar, Vitu-Ghazi Guildmage.
Awesome: Artifact Mutation, Aura Mutation, Baloth Cage Trap, Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sram's Expertise, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice.
So yeah. Quite a list eh? Had to comb through 660 cards. So like... there's a lot.
Have (3) | metalmagic , Thefrigidbagel , Va1mar |
Want (0) |