Hellion Eruption

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Hellion Eruption

Sorcery

Sacrifice all creatures you control, then put that many 4/4 red Hellion creature tokens onto the battlefield.

TypicalTimmy on Kaalie, Seismic Shift

2 years ago

Kaalie, Seismic Shift

Legendary Planeswalker - Kaalie

Kaalie, Seismic Shift costs less for each Hellion and / or Wurm creature you control.

+1 Create a 4/4 red Hellion creature token with ": This creature gets +1/+0 until end of turn."

+1 Create a 5/5 green Wurm creature token with trample and reach.

-9 For each Hellion and Wurm creature you control, destroy up to one target land.

{Kaalie, Seismic Shift can be your Commander.}

5


My kinda gal ;)

I might try to find really nice artwork for this one and proxy it. Would be a super fun EDH deck, in my opinion. She has some fantastic protection, two completely untapped tribes, and a game breaking ultimate if you can go off. Would be difficult to run as the deck is essentially unsupported, but there's ways around that ;) Basically Changelings. But there are some nice Hellion and Wurm available to us. For example, Hellion Eruption and Sandwurm Convergence come to mind. The Sorcery has ways to be recast in red; See Charmbreaker Devils and Past in Flames as examples. As for Sandwurm Convergence, any token doubler will suffice. There's also Hellion Crucible, Garruk, Primal Hunter, Worldspine Wurm and of course Wurmcoil Engine.

It definitely would be a difficult deck to run, but completely doable. Definitely not cEDH material - probably mid-tier at best. You'd want tons of ramp in both mana rocks and land tutors, and then you'd want solid card advantage - be it in regular draw or impulse draw.

But, once you get the engine (little pun for you all) going, you can become unstoppable with a force of giant creatures, huge tokens and an ultimate that will end the game. More so one of those decks you sit down to drink a few beers with and eat pizza / tacos while bullshitting the night away - my kind of style, honestly.


For her story, I'd say she's a native to Zendikar and traveled to Ravnica, Amonkhet and Dominaria where she studied Hellion and Wurm. Then returned to Zendikar to unleash their destructive potential (hence her ultimate). I'd say she has the untamed wild heart of the Gruul Clans and likely seeks to spread that influence across the multiverse - firmly making her an antagonist in every sense of the word. Her goal is to destroy civilization and raze the land back into rubble as to cleanse any world of the influence of man and mer alike.

Basically Domri. Lol. But better.

PeeBee on too easy

5 years ago

Thanks for the shoutout Darth_Savage,

I have had a quick look at your deck and can see that you are trying to go wide with lots of creatures, and utitlise the power of cards like Goblin Bushwhacker, Hellion Eruption, might of masses and Outnumber so i will stick with this theme of the deck and make some suggestions based on this assumption.

Firstly I would change Runaway Steam-Kin as this card is only really good in a mono red deck looking to play small spells, your deck is currently 33% green and 67% red, and although this is a large amount of red, you dont have enough low cost red spells to make this a great card, we can find something better :). If you decide to go mono red down the line, then this is a potential card to bring back.

A lot of your deck seems to be about generating a huge amount of eldrazi spawn's, so with this in mind I would up the Broodwarden to 4, as this will really help finding one, and multiple of these is even better!

To make sure you can cast your 5/6 mana spells we would need to up the land count to 24/25 or have more ways to create mana if you take my advice to remove the Runaway Steam-Kin's. Instead of adding extra lands, I see you already have Growth Spasm, so I would suggest putting 2 more in as well to make sure you hit lands consistently, but still allows you to develop your board. (You wont want to sacrifice too many eldrazi spawns for mana).

Lastly I would try and make room for 2 more Outnumber and 1 more Lightning Bolt as these are both key removal for your deck. I would drop x1 Relentless Assault and x2 Emrakul's Hatcher to make room for this, as both these cards require a lot of mana to cast. Relentless assault is also a card you dont want to ever have 2 of, and with other win-cons in your deck, I feel that dropping one still should mean you see it in 30-50% of games and gives you the option of double combat if needed.

I hope the above is taken as suggestions based on my experience of the game and the cards you have chosen currently and isnt meant as a definitive guide.

If you need any additional information on my selections or want to know my opinion on other cards, i'd be happy to help.

ZendikariWol on Valduk Voltron

5 years ago

Coat of Arms makes your elementals more or less instantly lethal.

Sundial of the Infinite skips your end step, so for 1 mana your elementals stick around.

Shivan Harvest is a fun screw.

Altar of Dementia is also a lot of fun. Insta-milling someone out is a blast.

Dark-Dweller Oracle is great card advantage.

Hellion Eruption is insane- though it does also hit Valduk.

Tooth and Claw is great if you don't have the Sundial around.

What is Darksteel Plate not doing in this deck?

Prowler's Helm is sooo mean.

Sword of the Animist is good ramp. In the late game it might thin the deck too.

I'm getting super into this deck. I might make my own brew... really, I am loving it. May get back to you on that.

carpecanum on My boy Puphoros and his goblins

5 years ago

Descent of the Dragons or Hellion Eruption lets you put out a bunch of creatures at once, preferably after attacking with a million goblins then gaining untapped blockers as well

Higin317 on AoE Effects 2.5

5 years ago

Hellion Eruption would make a nice add....

CommanderAdventures on Kalaran Deck 1

5 years ago

Dragon Broodmother kann nicht dein Commander sein, Alternativen fuer ne Lifegain / Token / Devour Strategie waeren:

Empfehle ausserdem Karten die nix mit dem Lifegain / Token / Devour Theme zu tun haben (wie z.B. Flameblast Dragon, Radha, Heir to Keld etc.) zu replacen:

Laender:

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