Furystoke Giant

Furystoke Giant

Creature — Giant Warrior

When Furystoke Giant enters the battlefield, other creatures you control gain "Tap: This creature deals 2 damage to target creature or player" until end of turn.

Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)

Browse Alters View at Gatherer

Trade

Have (1) GeminiSpartanX
Want (0)

Printings View all

Set Rarity
Shadowmoor (SHM) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Furystoke Giant Discussion

2deathscythe3 on Drakuseth mono red infect

1 month ago

objective get Drakuseth, Maw of Flames out as quick as possible tutor for Grafted Exoskeleton and win with infect damage you can also attach exoskeleton onto Balefire Dragon.

many little tricks in this deck Furystoke Giant with all your infect creatures is just a fun combo

having at least one or two of your damage doubling enchantments out will basically win you the game

many ways to play this deck

i am always up for upgrading and improving this deck

Hi_diddly_ho_neighbor on Dr. Teeth and The Electric Mushroom

4 months ago

Thanks for the comment Byuante.

So this deck isn't really about attacking, which is why I have left out some of the more obvious finishers like Overwhelming Stampede and Craterhoof Behemoth . Though adding in one mass pump spell isn't a bad idea if my primary win-con fails.

Speaking of which, Furystoke Giant and Aerie Ouphes are part of this deck's win condition. This deck is all about using the persist mechanic to go infinite. Each creature with persist creates an infinite loop with a free sac outlet and either Grumgully, the Generous or Melira, Sylvok Outcast on the battlefield. I run all of the persist creatures simply because there aren't many of them to begin with.

Add in any of Purphoros, God of the Forge , Impact Tremors , Altar of Dementia , Blasting Station , Warstorm Surge , or Stalking Vengeance to close out the game. Though now that I see all of the finishers listed next to one another, I may cut Stalking Vengeance or Warstorm Surge . 6 payoffs is likely too many.

Woodfall Primus is a special case because it is both the best persist creature, and yet due to its ability, it is the worst for the combo. It can't go infinite because it must destroy a noncreature permanent. That means it will eventually have to start targeting my own things. I almost left it out of the deck because it basically reads: "your opponent's can't play for the rest of the game". However, it is just a very good card on it's own so I left it in the deck.

You are totally right about Phyrexian Altar , sadly I only own one right now and it is already in another deck. Spawning Pit is currently filling it's role.

Broken Bond is an interesting card that I really should try out. I always see it, but because it's sorcery speed I have never tried it. Plus it's another card that deals with Torpor Orb which automatically makes it something to consider.

Decisive on Dr. Teeth and The Electric Mushroom

4 months ago

I don't know if you have a budget, so hopefully these card's seem reasonable

Phyrexian Altar - Always nice having another sac outlet

Keeper of Fables - Another non-human benefiting card

Craterhoof Behemoth - A good finisher

Overwhelming Stampede - Another one

Triumph of the Hordes - Just a suggestion...note: I am not responsible for lost friends if you play this card XD

Broken Bond - Removal and ramp

In terms of things that are a bit lackluster:

Woodfall Primus - I, personally, don't think this is that good of a card, it just seems so expensive for removal

Furystoke Giant - Seems bad

Aerie Ouphes - Seems limited in its scope

Regrowth - You have Eternal Witness, maybe a bit redundant?

Spawning Pit - Depending on your personal experience, this might be a bad use of a sac outlet. Up to you

Hope this helps in some way!

apohl13 on Grenzo, Dungeon Warden - The Slot Machine of Value

9 months ago

After some thought I slotted in sling gang lieutenant over Furystoke Giant . They provide a similar role, but I haven't loved furystoke in the past

kamarupa on Paper Tiger

11 months ago

Furystoke Giant looks pretty cool. Because it has Persist, you could just swing with it and hope opponents foolishly kill it. Then it will bounce back and you'll get the effect a second time. Since you're running white already, you'd have the option of including Solemnity , which would make the Giant very hard to get rid off, though that might be pushing the 60 card target of the deck a little far. Also, if you added red, you'd gain access to Lightning Bolt , which you could us to kill your Giant and thus bounce it back to the battlefield. Also, don't forget that Priest of Forgotten Gods deals 2 damage to each opponent every time you activate it. IMHO, I'd consider that a worth losing 2x 1/1 tokens. Not saying that's the direction you should go, just that it's worth considering.

Disasterpiece on Paper Tiger

11 months ago

I think that splashing with black might be the way to go since it would give me access to the flashback feature of Lingering Souls . I like the idea of Priest of Forgotten Gods but I don't think sacking tokens would be a good idea without a way to get them back. I was toying with the idea of using Furystoke Giant as another possible win-con where I turn all the tokens into Shock essentially. Use Cloudshift to bounce Furystoke Giant to recreate the effect, but this would mean going a different direction as far as color splashing but it would open the door to Impact Tremors . The Furystoke Giant was my main idea when I started putting this together but I started looking into as many token generating cards as possible and red sort of worked its way out of the deck. Honor of the Pure seems like a must have card in this build as well as Anointed Procession , I knew there was a card like this out there and that you'd know what it was! I agree that Champion of the Parish probably is not the best fit here, most of the tokens generated aren't specifically human, at least not enough to make it a game changer. What do you think of the Furystoke Giant combo, any cards you think would tie into the general concept?

MrLizard on Judith, the Scourge Diva Commander

1 year ago

You really want to pump up Judith's ping ability? How about some poison? Grafted Exoskeleton , Glistening Oil , and Phyresis will make judith a scary lady. you can cast Tainted Strike in response to a board wipe to more than likely kill a player.

On the subject of getting more out of your creatures, try some of the undying or persisting creatures. Geralf's Messenger , Pyreheart Wolf , Flayer of the Hatebound , and Mikaeus, the Unhallowed will come back stronger. the other side of that, Murderous Redcap , Furystoke Giant , Puppeteer Clique , Thunderblust , and Rattleblaze Scarecrow all come back weaker, but come back for free, which is nice.

Other than that, I agree with a lot of what multimedia suggests.

Ocelot44 on Tajic Hatebears

1 year ago

If you love hate cards as much as I do, then I've got a lot of recommendations!

Torpor Orb is a Tocatli Honor Guard that doesn't die to creature wipes

Bastion Protector will protect Tajic while Tajic protects Bastion Protector, so easy wombo combo

I know this might seem counterintuitive, but Boros Reckoner and Truefire Captain could both go really well in here! If Tajic ever gets removed, then suddenly any Blasphemous Act effects become massive burn spells! I'd also recommend other Earthquake effects like Magmaquake, Hour of Devastation, or Chain Reaction

With your +1/+1 counter subtheme, creatures with persist like Twilight Shepherd, Kithkin Spellduster, and Furystoke Giant could all be good, or even Cauldron of Souls could be hilarious

If you want more reanimation hate, I really love Containment Priest! It's a Hallowed Moonlight effect that doesn't hit tokens, but it sticks around if you can defend it

Load more