|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Rare|
|Ravnica: City of Guilds (RAV)||Rare|
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Glare of Subdual
Tap an untapped creature you control: Tap target artifact or creature.
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Glare of Subdual Discussion
1 week ago
Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.
1 week ago
Tagging on the last comment, Mirri, Weatherlight Duelist can be a great selesnya control deck. Glare of Subdual works great. I built her as a hatebear commander and it works pretty well so far. Lots of small hatebears but even they can be scary when you can only block one.
Lock the game down with hatebears, slow attacks coming at you with Mirri, then eventually close out the game with something like Beastmaster Ascension or even Crescendo of War (Ive been trying to fit Crescendo into a deck forever now and Mirri seems like the best fit, since only you get the blocking buff and opponents can only send one thing at you)
1 week ago
I find that Mirri herself is enough of a pillow fort that additional pillow fort ends up being redundant. Give her indestructible so that you can always swing in combat, or find other ways to tap her like Glare of Subdual and thats really all the pillow fort you need.
I ended up building her as a hatebear commander because I wanted a hatebear deck but didn't want to be an asshole with Gaddock Teeg in the command zone, and Ive been enjoying it so far.
1 week ago
Couple asks and questions,
13 lands enter tapped, 3 lands produce no color, 2 lands often (1 more than, 1 less than) enter tapped, of 36 lands. So 13+3+2=18 / 36 = 50%. Don't you find that VERY slow?
The infinite combo is 4 cards (yikes), it must be hard to come by even with draw? Have you thought about tutoring it? Enlightened Tutor/Idyllic Tutor for Oketra's Monument/Cryptolith Rite and Sylvan Tutor/Worldly Tutor/Eladamri's Call for Leonin Battlemage/Whitemane Lion. Also Herald’s Horn doesn't do anything unless you have someone else with an ETB tiggered ability looks like?
Dromoka's Command is modular, but do you find it's under-powered on most modes? Do you find Glare of Subdual a bad conversion? Losing an attacker/blocker for 1 tap? Nissa, Vital Force doesn't seem to have the right Synergy with what the cats are doing? Do you find more utility in the Vorrac Battlehorns for the lower cost than Behemoth Sledge with the lifelink but with no Felidar Sovereign I get it?
You seem to be token pumping / creating, why no Brimaz, King of Oreskos?
2 weeks ago
I'm currently brewing on Mirri, Weatherlight Duelist and i'm sure she can do great as a control-ish, pillow fort-ish deck with stuff like Glare of Subdual, Holdout Settlement and Survivors' Encampment.
1 month ago
I got Mirri, Weatherlight Duelist on the board.
I use Glare of Subdual to tap her and a creature my opponent controls.
When is the last chance I can tap her before my opponent declares attackers?(To get her effect) Is it on beginning of combat step?
1 month ago
Alright I took a look.
I'll give you a list of cards I would remove and a list of cards to be considered.
Admonition angel - hell no they get their stuff back immediately
skybind - I might have missed why it is in there?
elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps
oran reef hydra
selvala - unless it's your general or group hug I would try to refrain giving decks card draw
I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.
Avacyn .... It's avacyn
Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.
Emeria Angel is a not bad option for land fall
Those were already in your maybe board and good options
Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry
Seasons Past - better than wildest dreams
Hooded Hydra - mana sync with secondary value
Gelatinous Genesis - Late game mana sync
Emeria, The Sky Ruin - getting 7 plains should be easy
Garruk's Packleader - I didn't see how many guys with 3 or over you have
Oracle of Mul Daya - expensive but she is good
Aura Shards - better in token decks but you don't have much removal
Glare of Subdual - better in token decks
Genesis Wave - late game win con?
Bear Umbra - a form of ramp
Vigor - expensive but strong
Into the Wilds - since you like your ramp so much haha
Darien, King of Kjeldor - don't touch me!
Lifeblood Hydra - beater plus lifegain and card draw on death
Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB
Greater Good - might be ok, works better with power 5+
Greenwarden of Murasa - more recursion
Primordial Hydra - always scary
Aid from the Cowl - It might work with all your perms?
Scute Mob - Scute Mob. And Scute Mob.
Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible
3 months ago
Ankle ShankerNo profitable blocks.
City of ShadowsA slow growing token fed ramp
Glare of SubdualAdd a control element to your surplus of bodies.
Whispersilk CloakUnblockable untargetable Hydra Omnivore, Prossh, Hero, or Dune Brood.