Glare of Subdual

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Rare
Eternal Masters (EMA) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Related Questions

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

Glare of Subdual Discussion

TheDwarvenAxe on March of the Manydudes - EDH Selesnya Tokens

2 months ago

Hey bushido_man96, thanks for your input!

Generous Gift is a great suggestion, altough I think i'm more inclined to taking out Swords to Plowshares .

Aura Shards is amazing in this deck, and would be just fine replacing Glare of Subdual for it. I'll include it in the Maybeboard for those without budget restrictions!

discipleofgary73 on Derevi, the Tap Dancer

2 months ago

I love Derevi's ability. She was actually the OG commander on my enchantress EDH deck. This deck looks great, but if you ever feel more in the need for even more tapping shenanigans, maybe try out Glare of Subdual , Stoic Angel , Kismet , Dawnglare Invoker , and Bear Umbra . This deck is pretty creature-heavy, so I doubt this could be helpful, but I always love Defense of the Heart for getting the creatures you want out. The only other things that immediately come to mind are the Basalt Monolith + Rings of Brighthearth infinite mana combo and Grim Monolith .

Cipher001 on Tap-Down Control

3 months ago

I want to make a deck based around tap-down control. As in, Downpour and Feeling of Dread control. For years, I’ve been trying to make this idea work, ever since I first started playing, in Return to Ravnica. It started with the cards Gideon's Avenger and Sunblast Angel . I thought I could make something work, and I sort of did. I made a budget deck that achieved mild success on T/O called Frozen Solid. People liked it because it was cheap and gimmicky, but I wanted it to be more than a cheap trick, which is unfortunate, because that’s all it could have really been at the time. The deck suffers from a core weakness that other forms of control don’t have to deal with, namely that after your cheap tap-down spell has resolved, all your opponent has to do is wait another turn and build up their army even further. Sunblast angel requires a land drop every turn for six turns. The game ends up being about prolonging an inevitable loss instead of winning. Nevertheless, I tried my best to make it at least semi-competitive.

I tried every combination of U/W/X. I tried esper with its access to cards like Royal Assassin and Murderous Compulsion . A way to get rid of tapped cards is great, but why would anyone ever spend two mana on a Murderous Compulsion when they could spend it on Doom Blade , Ultimate Price , Walk the Plank , Cast Down , or half the mana on Fatal Push ? Royal assassin at least sticks around to be able to make use of a mana-free kill to complement your tap-down effects, but it dies to even the gentlest of creature removal. It dies to Lightning Bolt . It dies to Shock . Heck, it even dies to Darkblast . And aside from the assassin, there isn’t a whole lot to support tap-down control in black.

U/W/G has Glare of Subdual , which answers one problem the deck has, namely of a lack of creatures to serve as a wincon. At the same time though, you’re still tapping them down, so they can’t be used to attack with (unless you have something to untap them with, which splits your available resources even further) and if you have a big enough field presence to control the board by tapping stuff down, you could have probably won already through some Overrun kind of playstyle instead. I found merfolk a flavorful and surprisingly synergetic tribe for what I was going for here, as seen by cards like Merrow Reejerey , Merfolk Trickster , and Harbinger of the Tides . I thought that of all the ideas I’ve made thus far, this had the biggest chance of doing what I wanted, with built-in tribal support that aligned with a tap-down aesthetic. You could even finish games with a well-timed Wake Thrasher .

In R/W/U, I experimented with Aurelia's Fury . With cards like Assemble the Legion , stalling becomes a legitimate strategy. Battlefield Thaumaturge could be used to make the spell a two mana overloaded Blustersquall . Along that route, Gridlock and Glimpse the Sun God could be used to support it, but the idea is heavily reliant on thaumaturge, which doesn’t always see play, even as a 4-of.

A truly depressing match against Red Deck Wins made me realize that the deck is entirely reliant on the opponent’s having creatures. Thus, the idea to include something from the hunted cycle was born. Hunted Phantasm , for example, provides me with a good beater and plenty of things to make use of for my spells.

Every now and then, some piece of deck-tech makes me have that flutter of naïve hope, like when we got Time of Ice in Dominaria or Verity Circle in Ravnica Allegiance. Verity circle could be the answer, the missing link. It provides me with the ability to refuel my spells and dig through my deck to get to the wincon, whatever it should be. In any other kind of deck, it’s mediocre at best, but it’s the best support my jank idea has ever gotten. I could be missing something that comes clearly for you. I’m asking you to help me realize my seven-year-old dream: to create a tap-down control deck that holds its own against at least semi-competitive decks. (Decks that have a reasonably achievable means to win and efficient support to help it achieve its chosen way of winning.) I’m not asking for anything that’d make the top 8 list anywhere, just something I can be satisfied with. So long as the primary theme of the deck is controlling the field through tap-down effects, I’m happy.

Please help me out here. I’m at my wits end lol. A big thanks to any and all who put their two cents in.

Abzkaban on Bringing an Army to a Duel

5 months ago

Nahganom

Yeah that thought crossed my mind when I was trying to do too many things with Mirri before and scrapped it for this version. Glare of Subdual used to be on that list, and I ended up cutting most of the cards that tap opponents' creatures because they weren't really worth it. However Glare would still be useful in keeping Mirri tapped without need of the combat step and would allow me to get rid of any unfavorable blockers beforehand. I'll probably make room for it.

I want a Maze of Ith , but I have another deck it will go toward before this one, but it would definitely be useful here. Kor Haven might have to do in the meantime.

I used to have Basilisk Collar and Godsend in my old list as well. Somehow they didn't make it to this version. I wish Godsend didn't require 6 mana to get it on her, but with how much I can ramp I think it'll be all right. I don't know why I never included Bow of Nylea since it really should be in the deck.

Thanks for the feedback! I'll take a look at your list as well.

Nahganom on Bringing an Army to a Duel

5 months ago

I have a similar deck that plays well, here: Mirri, Weatherlight Duelist.

Having options for tapping Mirri without attacking is helpful. Cryptolith Rite is good, but I'd also add Glare of Subdual . Both have done a lot of work in my deck. Maze of Ith and/or Kor Haven will help complete the pillow fort.

Since she has first strike, Basilisk Collar , Godsend , or Bow of Nylea will eliminate most worries about her dying in combat.

Valius on A Warriors Call

5 months ago

Parallel Lives
Insurrection
Door of Destinies
Cathars' Crusade
Glare of Subdual

All cards I think with good flavor and power for this deck

Monti_Jones on Crafty Token Explosions

6 months ago

Thank you for your suggestions!

Due to the convoluted engine the deck needs to "go off" I have to carefully chose what permanents I play. I want to be as low as possible on creatures as well as non-creature permanents to make my key pieces (Engine, Ascendancy, Alarm) work. The first version of the deck actually had both Faces and the Pit in. Although they look right on point for the deck, they are not good enough unfortunately.

Faces of the Past is just too narrow. Just look at how many different types of token my spells create! Even if they ended up being all the same, I would need a sac outlet for it. Another type of card that dilutes my gameplan. When I played it, it only sat around doing nothing.

I wanted to play Spawning Pit in case of a board wipe. "Haha! Me smart! Me keep token after wipe!" Turns out, just another token spell does the same work and the deck doesn't need a sac outlet per se. Then it also isn't a spell that triggers all my untap outs. I still play Goblin Bombardment because it is just too good. I can nuke something if necessary, can retaliate in case of a wipe or can win on the spot with infinite tokens. To make the card work, I would have to heavily build around it but the deck just can't handle another setup branch.

I tried both in a slower first variant of this deck, where I have some kind of lockdown plan with Opposition , Glare of Subdual , Quest for Renewal and Seedborn Muse . I like this fast combo variant I'm playing right now way more though.

You are on the right track of what kind of cards I'm looking for. Thank you again for your contribution!

xaarvaxus on Emmara Tokens Combo

7 months ago

Holdout Settlement , Survivors' Encampment and Paradise Mantle are all other ways to tap Emmara and get mana as well as the soldier, redundancy here is good.

Fresh Meat so that if someone boardwipes those 1/1's you give them 3/3's instead.

Problematic creatures abound in this format and Swords to Plowshares is as relevant as its ever been for the exile effect.

Aura Shards will be insane in this deck, so if you have access to this card, I would recommend finding space for it in the 99. If you don't, it is pricey but well worth getting.

Glare of Subdual will help lock up the game for you if you get a decent enough force of tokens out.

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Glare of Subdual occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

GW (Selesnya): 0.72%