Glare of Subdual

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Rare
Ravnica: City of Guilds (RAV) Rare

Combos Browse all

Related Questions

Glare of Subdual

Enchantment

Tap an untapped creature you control: Tap target artifact or creature.

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Glare of Subdual Discussion

sylvannos on The best cards not worth ...

1 week ago

Glare of Subdual and Long-Forgotten Gohei were some of my favorite cards in Standard from eras past, but sadly aren't that viable in Modern.

I've also wanted to build a deck around Quest for Ula's Temple, Nullstone Gargoyle, Hair-Strung Koto, and Realms Uncharted. They're all missing some key components, however.

Other oddball cards I'd like to use are Fossil Find, Boneyard Wurm, and Nighthowler. I also wish there was there was room in decks to play the Skarrg, the Rage Pits cycle of utility lands from the original Ravnica.

RedUndead40 on Best Commanders for Out-of-color-pie strategies?

1 week ago

Tagging on the last comment, Mirri, Weatherlight Duelist can be a great selesnya control deck. Glare of Subdual works great. I built her as a hatebear commander and it works pretty well so far. Lots of small hatebears but even they can be scary when you can only block one.

Lock the game down with hatebears, slow attacks coming at you with Mirri, then eventually close out the game with something like Beastmaster Ascension or even Crescendo of War (Ive been trying to fit Crescendo into a deck forever now and Mirri seems like the best fit, since only you get the blocking buff and opponents can only send one thing at you)

RedUndead40 on Mirri Pillowfort

1 week ago

I find that Mirri herself is enough of a pillow fort that additional pillow fort ends up being redundant. Give her indestructible so that you can always swing in combat, or find other ways to tap her like Glare of Subdual and thats really all the pillow fort you need.

I ended up building her as a hatebear commander because I wanted a hatebear deck but didn't want to be an asshole with Gaddock Teeg in the command zone, and Ive been enjoying it so far.

Spirits on My Actual-Factual Pet Deck

1 week ago

Hey MementoMuffin, finding your deck helpful for trying to construct a viable Tier 3 Arahbo, Roar of the World deck Arahbo, Xenagos... for Cats.

Couple asks and questions,

Dromoka's Command is modular, but do you find it's under-powered on most modes? Do you find Glare of Subdual a bad conversion? Losing an attacker/blocker for 1 tap? Nissa, Vital Force doesn't seem to have the right Synergy with what the cats are doing? Do you find more utility in the Vorrac Battlehorns for the lower cost than Behemoth Sledge with the lifelink but with no Felidar Sovereign I get it?

I feel Aura Shards give better control then loading up on Sundering Growth/Nature's Claim maybe a Regrowth but there isn't many Flash Cats so perhaps you need the instant removal of it?

You seem to be token pumping / creating, why no Brimaz, King of Oreskos?

Sol Ring and Sylvan Library are key cards in my build. I'm playing more equipment focus, but it's definitely not working yet, still playing with it, any suggestions would be appreciated.

NoNeedToBragoBoutIt on Best Commanders for Out-of-color-pie strategies?

2 weeks ago

I'm currently brewing on Mirri, Weatherlight Duelist and i'm sure she can do great as a control-ish, pillow fort-ish deck with stuff like Glare of Subdual, Holdout Settlement and Survivors' Encampment.

Bockduck on When to tap Mirri?

1 month ago

I got Mirri, Weatherlight Duelist on the board.

I use Glare of Subdual to tap her and a creature my opponent controls.

When is the last chance I can tap her before my opponent declares attackers?(To get her effect) Is it on beginning of combat step?

N_ on N_

1 month ago

Alright I took a look.

I'll give you a list of cards I would remove and a list of cards to be considered.

Remove:

Admonition angel - hell no they get their stuff back immediately

BAneslayer

myth realized

mana bloom

skybind - I might have missed why it is in there?

wildest dreams

elvish mystic/avacyn's pilgrim - unless you are hoping to combo off in 5 turns or less I have found these little 1 mana makers to be useless, especially since your commander ramps

oran reef hydra

selvala - unless it's your general or group hug I would try to refrain giving decks card draw

Yavimaya Elder

I feel like your deck doesn't need more than karametra and the 3-5 other ramp spells. Your commander is always there and is indestructible so I feel like the cards I mentioned for removal could be swapped for stronger cards for mid-late game play.

Options!

Avacyn .... It's avacyn

Angel of Serenity - if it dies the opponents stuff goes back into hand instead of battlefield or you can get cards back from your graveyard if you exile creatures from your graveyard.

Emeria Angel is a not bad option for land fall

Rishkar's Expertise

Selvala, Heart of the Wilds

Tooth and Nail

Those were already in your maybe board and good options

Here's a bunch of ideas haha. Your deck looks like a mix of enchants and creatures mainly with some token stuff. It's mostly green, sorry

Seasons Past - better than wildest dreams

Hooded Hydra - mana sync with secondary value

Sylvan Reclamation

Krosan Grip

Ezuri's Predation

Gelatinous Genesis - Late game mana sync

Grove of the Guardian

Emeria, The Sky Ruin - getting 7 plains should be easy

Reliquary Tower

Sunpetal Grove

Dauntless Escort

Elesh Norn, Grand Cenobite

Garruk's Packleader - I didn't see how many guys with 3 or over you have

Giant Adephage

Hydra Broodmaster

Hydra Omnivore

Oracle of Mul Daya - expensive but she is good

Asceticism

Aura Shards - better in token decks but you don't have much removal

Elemental Bond

Luminarch Ascension

Martyr's Bond

Primeval Bounty

Privileged Position

Sandwurm Convergence

Glare of Subdual - better in token decks

Beastmaster Ascension

Genesis Wave - late game win con?

Bear Umbra - a form of ramp

Akroma's Memorial

Vigor - expensive but strong

Into the Wilds - since you like your ramp so much haha

Darien, King of Kjeldor - don't touch me!

Return to Dust

Storm Herd

Lifeblood Hydra - beater plus lifegain and card draw on death

Pathbreaker Ibex - it is an Overwhelming Stampede on a stick

Stonehoof Chieftain

Temur Sabertooth - send cheapies back to hand and recast for more lands or to abuse other ETB

Greater Good - might be ok, works better with power 5+

Greenwarden of Murasa - more recursion

Primordial Hydra - always scary

Aid from the Cowl - It might work with all your perms?

Pollenbright Wings

Scute Mob - Scute Mob. And Scute Mob.

Siege Behemoth

Selfless Spirit

Cathars' Crusade

Odric, Lunarch Marshal - if your commander is out attacking creatures get indestructible

Aura Mutation

ZoakoTHEnotSogreat on Saskia, tokens general

3 months ago

Ankle ShankerNo profitable blocks.

City of ShadowsA slow growing token fed ramp

Glare of SubdualAdd a control element to your surplus of bodies.

Whispersilk CloakUnblockable untargetable Hydra Omnivore, Prossh, Hero, or Dune Brood.

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