Verdant Force

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Brawl Legal
Standard Legal
Arena Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Dominaria (DOM) Rare
Commander Anthology (CM1) None
Commander 2015 (C15) Rare
Tempest Remastered (TPR) Rare
Premium Deck Series: Graveborn (GRV) Rare
Duels of the Planeswalkers (DPA) Rare
Planechase (HOP) Rare
Tenth Edition (10E) Rare
Ninth Edition (9ED) Rare
Ninth Edition Foreign Black Border (9EDFBB) Rare
Tempest (TMP) Rare

Combos Browse all

Tokens

Verdant Force

Creature — Elemental

At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

Verdant Force Discussion

Randomsome1 on Emmara v4

2 weeks ago

I think (Don't quote me) that a 2:1 ratio between Tokens producers and token Enhancers is a good starting point.

Here are some suggestions to up the number of stand alone token production that you should consider:

Secure the Wastes - It's and instant!

Tendershoot Dryad - Tokens EVERY upkeep

Martial Coup - Board wipe with upside, sometimes.

Hooded Hydra - Flexible

Arachnogenesis - A personal pet card, no one see's it coming. Kinda stand alone, requires you to be attacked

Imperious Perfect - Low drop with a very nicely costed ability

Wolfbriar Elemental - Pretty underestimated

Verdant Force - very high costed, but another every upkeep effect

Ant Queen - pretty bad creature, but an abusable, cheap mana sink

Trostani Discordant - Homeward path on a stick that pumps and makes tokens

Jade Mage - Meh, but its an early token producer if you need it. Late game it can be abused too.

You are severely lack card draw and there are a few abusable cards for tokens:

Collective Unconscious

Shamanic Revelation

Slate of Ancestry

Skullmulcher

Regal Force

Be careful with how many of these you put in since they rely on your board.

There are safer ramp options, in my opinion, in green:

Farseek - Can take the place of Selesnya Signet

Nature's Lore - Can replace Talisman of Unity

Kodama's Reach - Can Replace Commander's Sphere I say replace, but you can always up your ramp suite by a couple cards instead.

Boza on Card creation challenge

1 month ago

Uriah, Might of the masses
Legendary Planeswalker - Uriah

At the beggining of your upkeep, create a 1/1 green Squirrel token.

+1 Up to one target creatures gets +X/+X until your next turn, where X is the number of creatures you control.
-8 You get an emblem with "At the beginning of your upkeep, if you control 20 or more creatures, you win the game."

3

Obviously based on Epic Struggle , with a little bit of Might of the Masses and half a Verdant Force mixed in.


Select any common equipment and create a legendary creature that wields it to great effect.

x12721 on Never Play In Graveyards

1 month ago

What Pikobyte said. But for specific suggestions, I'll list them below.


- Brood Monitor isn't super strong in EDH. Not necessarily a must-cut, but one I'd definitly keep in mind. - Izoni, Thousand-Eyed is super powerful, but the mana requirements are pretty tough in a three-color deck. - Nefarox, Overlord of Grixis doesn't do much for your game plan. You have much better ways for forced sacrifice. - Scribe of the Mindful should probably be cut, unless you really want to keep the amount of Instant/Sorcery spells high. - Sphinx of Foresight , while interesting, is just kinda... meh. - Thallid Soothsayer is okay, but there are better sac outlets available to you. - Verdant Force is far too expensive and slow for what it does. - Weaver of Currents doesn't produce colored mana, which is important for a three-color deck.
- Curse of Disturbance isn't great, and not something you want to spend your T3 play on. - Underworld Connections could be cut in favor of better draw spells. Mystic Remora or Rhystic Study would be great here. -I respect the Exquisite Blood / Sanguine Bond combo, but without both cards you're stuck with a 5 CMC enchantment that doesn't do much for you.
- Haunted Fengraf and Rogue's Passage are both underwhelming, I'd look at replacing them with lands that produce colored mana or have stronger utility.
- Cast Down , Doom Blade , Incubation / Incongruity , Price of Fame , and Vona's Hunger are all decent removal, but again, you should prioritize permanents with those effects. - Dismiss and Unwind both seem like they're thrown in here. There's not much use for them. There are even creatures that can counter spells. - Thought Scour is worse than Stitcher's Supplier in this deck.
Nothing specific to replace here, but I would look into better (cheaper CMC) mana rocks and other value engines.

SynergyBuild on Yisan is running slowly.

4 months ago

$20ish Budget way to make Yisan very fast:

Add in Arbor Elf , Fyndhorn Elves , Wirewood Symbiote , Seeker of Skybreak , Temur Sabertooth , Priest of Titania , Elvish Archdruid , Boreal Druid , Devoted Druid , Great Oak Guardian , Autumn's Veil , Nature's Claim , Natural State , Caustic Caterpillar , Reclamation Sage , Desert Twister , Copperhorn Scout , Wood Elves , Somberwald Stag , Manglehorn , Marwyn, the Nurturer , Rishkar, Peema Renegade , Leaf Gilder , Heart Warden , Fyndhorn Elder

Drop out Taunting Elf , Verdant Force , Vorinclex, Voice of Hunger , Wild Beastmaster , Worldspine Wurm , Pathbreaker Ibex , Mycoloth , Kamahl, Fist of Krosa , Gyre Sage , Giant Adephage , Elvish Piper , Cultivator of Blades , Bramble Elemental , Avenger of Zendikar , Tooth and Nail , See the Unwritten , Triumph of the Hordes , Overrun , Overwhelming Stampede , Overrun , Genesis Wave , Explosive Vegetation , Zendikar Resurgent , Growing Rites of Itlimoc  Flip, Umbral Mantle , Lifecrafter's Bestiary

Total of 26 swaps.

The switches lists speed the deck up and make it win through an easy and efficient combo, all fetchable by Yisan. The combo uses Great Oak Guardian , Temur Sabertooth , and Wirewood Symbiote . With these and enough mana producing creatures, you get infinitely large creatures or with 1 more mana, infinitely large creatures and infinite mana, and untaps which can be put into Yisan to fetch Caterhoof and give the team trample.

All together, the deck will also run enough early-game interaction like Caustic Caterpillar , Manglehorn , Reclamation Sage , Natural State , Nature's Claim , the already run Lignify and Acidic Slime , and catch-alls like Desert Twister and Yisan fetchables like Somberwald Stag .

With all of this in mind, it is a little weak to removal, but with Eternal Witness and Temur Sabertooth both fetchable with Yisan, I feel it can be okay.

How does this sound?

bushido_man96 on Izoni, thousand-eyed aristocrats

4 months ago

You could switch Growing Rites of Itlimoc  Flip for Zendikar Resurgent. You should also consider running Fecundity. You sac a lot of creatures, and drawing cards off this would speed your deck up.

I've mentioned this before, but I feel its worth repeating. Izoni, Thousand-Eyed is a nice card, but has its drawbacks. The major drawback I see is her high CMC, which is 6. So let's say even if you are hitting ramp every turn to start the game, then you're looking at a turn 4 cast, most likely. If you really ramp hard, let's say turn one, Land drop and Sol Ring, done. Turn 2, Land drop, Dork, tap Sol Ring for let's say Ashnod's Altar. So you'd have two dorks, two lands, Sol Ring and Altar after two awesome turns to start turn three. I think hitting this kind of setup consistently will be difficult to do. And then there's the fact that you likely don't have anything in the graveyard to make Izoni worth casting yet, if your goal is utilizing the Undergrowth mechanic. And then, you likely want to use the Undergrowth mechanic more often throughout the game, and hopefully scaling it with the game, giving you more tokens each time you cast her. But the next cast is 8 CMC, then 10 CMC, and so on with Commander tax. Its a tough sell. Or, you build up the graveyard and hope for one big haul on her first casting, and then go from there, dredging and pitching and sacrificing creatures to the bin in order to get a good ROI. This makes her more situational than anything, and do you want your Commander to be situational, or the centerpiece of what your deck does?

What I think you should consider is focusing more on her second ability, which is card draw and sac outlet on a stick. Focus that with the Aristocrats strategy, and worry about Undergrowth as a secondary measure. Cards like Mycoloth will work great with this, and another peach you could consider running is Deranged Hermit. He'll give you four squirrels each time he hits the board, which is more fodder for the Aristocrats and for Izoni. Verdant Force, Tendershoot Dryad, and Verdant Embrace all generate more tokens for your saccing pleasure. An Elvish Piper can help you in the mid to late game when you start trying to bounce Izoni with Temur Sabertooth or Erratic Portal.

So the token strategy will help set up the Aristocrats theme of the deck. Now you don't have to be quite so creature-heavy to start the game. You can play selective creatures that sac themselves in the early game (Sakura-Tribe Elder, Burnished Hart, Yavimaya Elder, Blood Pet, Blood Vassal, Caustic Caterpillar, etc) and your dredge creatures to help set up the mid game when you want to start using Izoni multiple times. Meren of Clan Nel Toth hitting the board would be huge in the mid to late game, especially if you can protect her. I've mentioned in the past that I'd just rather play Meren as the commander, and let Izoni be a support card, but Izoni can work, with the proper approach and a bit more care. I hope this helps

Smallish on G/B-WIP

5 months ago

Also Sporecrown Thallid,Tendershoot Dryad,Slimefoot, the Stowaway,Thallid,Verdant Force,and Saproling Migration. (If I were you I would make this be a saproling sacrafice deck)

hkhssweiss on Fungus EDH

6 months ago

Some suggestions Verdant Force although big, you should be able to get enough mana as it makes tokens on every upkeep. Tendershoot Dryad is another one I would definitely recommend to add as the ascend trigger is super easy to go off from. Thelonite Hermit is another good one. Thallid Soothsayer is a bit slow but it gives card draw and goes with the theme. Mold Shambler is like a bad Reclamation Sage but goes with theme. Nemata, Grove Guardian is an interesting dude as he gives a worldly buff when going for the kill.

Hope these may help!

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Verdant Force occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Golgari: 0.18%