Verdant Force

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Commander 2015 Rare
Tempest Remastered Rare
Premium Deck Series: Graveborn Rare
Duels of the Planeswalkers Rare
Planechase Rare
Tenth Edition Rare
Ninth Edition Rare
Tempest Rare

Combos Browse all

Tokens

Verdant Force

Creature — Elemental

At the beginning of each upkeep, put a 1/1 green Saproling creature token onto the battlefield.

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Verdant Force Discussion

Daedalus19876 on Riku, the Clone Commander

1 hour ago

Here are some cards that I might immediately cut:

Academy Elite, Aeon Chronicler, Bloodbraid Elf, Bogardan Hellkite, Breaker of Armies, Dragon Mage, Flameblast Dragon, Hamletback Goliath, Hermit of the Natterknolls  Flip, Horizon Chimera, Hypersonic Dragon, Inkwell Leviathan, Jin-Gitaxias, Core Augur, Keranos, God of Storms, Kruphix, God of Horizons, Lorescale Coatl, Magus of the Future, Melek, Izzet Paragon, Memnarch, Mindwrack Liege, Murkfiend Liege, Niv-Mizzet, the Firemind, Nylea, God of the Hunt, Psychosis Crawler, Purphoros, God of the Forge, Quicksilver Gargantuan, Rishkar, Peema Renegade, Scute Mob, Servant of the Conduit, Shipbreaker Kraken, Simic Sky Swallower, Somberwald Stag, Spellbreaker Behemoth, Spellheart Chimera, Surrak Dragonclaw, Talrand, Sky Summoner, Thassa, God of the Sea, Thromok the Insatiable, Tireless Tracker, Verdant Force, Vexing Shusher, Wall of Blossoms, Whisperwood Elemental, Wistful Selkie, Xenagos, God of Revels, Clan Defiance, Crater's Claws, Devastation Tide, Minds Aglow, Mizzix's Mastery, Reforge the Soul, Release the Gremlins, Seismic Stomp, Shamanic Revelation, Sylvan Scrying, Traverse the Ulvenwald, Unexpected Results, Urban Evolution, Volcanic Vision, Wheel of Fate, Arcane Denial, Clip Wings, Counterflux, Counterspell, Cyclonic Rift, Desertion, Disallow, Disdainful Stroke, Evacuation, Heroic Intervention, Insidious Will, Krosan Grip, Naturalize, Negate, Plasm Capture, Sulfurous Blast, Trap Essence, Turn Aside, Unsubstantiate, Visions of Beyond, Void Shatter, Voidslime, and TBH there are simply too many things to cut to list them all because my fingers are getting tired. I'd cut most of your planeswalkers, most of your non-ramp artifacts, and most of your enchantments.

My primary piece of advice here is that 1) You really should choose to prioritize abusing creatures OR spells, not both, because there are simply too few slots, and 2) you want your spells/creatures to do things in multiples. You don't need too much draw here because your mana is tied up doubling splashy spells, but you need a heck of a lot of mana ramp to keep up.

I don't mean to sound curt, sorry :( Hope this was at least a bit helpful! I agree with Lilbrudder that it's simply too many cards to reasonably cut down, and that you should take a little time and find a focus for the deck.

Chernik on Ghave Guru Of Tokens

5 days ago

HiI write with the help of an interpreter, I apologize for the mistakes.How do you look at using these cards:Parallel LivesDoubling SeasonPrimal VigorVerdant Force

Corpulus on Sidar & Tana Tokens

1 week ago

So I'd say that you want more token support in this deck. Also Given the low CMC, I'd say you can take out a land and go 35 lands. Given that, I'd say add Parallel Lives in. Doubles the tokens from any source, which is kinda ridiculous. I'd also say instead of Secure the Wastes put in Martial Coup as it also doubles as a board wipe.

I would also say remove Awakening Zone for Intangible Virtue as in this deck, a 0/1 doesn't benefit you unless you are going to be swinging for lethal.

Also, Verdant Force seems to slow for the deck. Instead, a card engine could be very powerful. Mentor of the Meek works perfectly as each token you make will give you the ability to draw a card from.

Also, the cost for Titanic Ultimatum seems to be too expensive and mana specific for just about any deck. Instead, something that sticks around and remains a threat is Legion Loyalist while only costs one mana. Triumph of the Hordes also acts as a finisher in an incredibly dirty way as well.

Vandalblast also takes care of any and all artifacts opponents have, so does a good job stopping artifacts from becoming more of a threat. I'd put that in over Growing Ranks as Growing Ranks only nets you at most one creature a turn and that is not very beneficial when the creature it makes is a small token. If you were making Angels or Wurms, I'd say it would be worth having it in.

I would like to see the Purph+Tempt combo, but I know you aren't putting that in. :'(

Athraithe on Prossh EDH

2 weeks ago

Id swap out hellrider for something you can abuse better. Hellrider is a better form of Embermaw Hellion, which isnt a very powerful card in its own right. Maybe add in some sort of token generator? Verdant Force is decent. Ive always found battledriver to be a drop early game. If i dont get it early game in my ruric thar deck, ill let him sit for discard fodder. Early game he is a beast

acefalo on Spanked by a sapling

3 weeks ago

Saproling outlets: Verdant Force and Verdant Embrace

Finisher: Overrun

Opifex on Force of Nature

1 month ago

Archetype of Endurance, Elderscale Wurm, Whisperwood Elemental, Soul of the Harvest, Verdant Force, Omnath, Locus of Mana, Primal Surge, Elder of Laurels, Beastmaster Ascension and Bellowing Tanglewurm. Green permanents with growth in power and number, if you play mono green that is definitely their strength.

Tyr_W on Meren's Grave Shenanigans

1 month ago

Fun cards yet budget:

Browsing the cards, I think you could use reanimating creatures like Apprentice Necromancer and Doomed Necromancer as they can reappear.

Cards to cut:

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