Dragonmaster Outcast


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Limited Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all


Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

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Recent Decks

Dragonmaster Outcast Discussion

Pethrax on Homo Sapiens

5 days ago

Ok, so here is a list of suggestions, and their reasons:

Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.

Bloodlust Inciter. If allowed to live, allows for some disgustingly explosive turns in tandem with Aether Vial.

Dauntless Bodyguard. A good sideboard card that would allow you to protect a large Champion of the Parish or Thalia, Guardian of Thraben

Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.

Empty-Shrine Kannushi. The Etched Champion of Humans if you have Kitesail Freebooter, Mantis Rider, and Noble Hierarch.

If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.

SandwichMan007 on Red Dragons Wins

2 weeks ago

Maybe some removal would do you good? Lightning Bolt comes to mind. Dragonmaster Outcast would be good to help curve your mana. Also, what about Thundermaw Hellkite? That basically wins you the game.

Jaceblue12 on More like WIN-Grace

2 weeks ago

There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!

duff87 on Kaalia, Mardu Queen

1 month ago

Frickenstein, hey man, i appreciate you taking the time to review my deck and i appreciate your advice. Youre right about the lands i have that come into play tapped. they can potentially slow down my game. especially the first three or four turns when its vital to ramp out asap to get kaalia on the board. having "comes into tapped" lands can really suck. I've been thinking about cutting the cycle lands in the colors, and i know they come into play tapped but they can sometimes be nice to have in case its a dead draw in the later game having the option to just cycle them away when im mana-flooded can be good. so maybe ill just try cutting the cycle lands in the colors for just some basics so its a little quicker. i feel like i have enough card draw, so i should be fine without them. i want your opinion though,do you think i should just replace the cycle lands for some less fancy but much quicker basics?

And about the scry lands, they come into play tapped but the scry actually has helped more than you may think. so ill probaby just keep them in and hopefully some time in the near future they'll be the only tapped lands i have in here (besides the bounce lands of course)

And oh boy if only i had and could afford all the shock and fetch lands in the colors, but theyre like 20 bucks each minimum! i mean thinking of it in that way thats like $120-$150 right there. (they've been on my quite extensive "edh cards i need" list i have had on my phone for a year now) so eventually i will have them in here.

I have definitely contemplated getting myself a fervor as well,(isnt that the red enchantment that gives the entire field haste? including your opponents?) that was sort of a draw back for me. but haste is haste,and ill probaby benefit from it more than my opponet(s). so i probably will eventually. i have tried Mother of Runes -mother of runes!!- ive just been struggling to find a spot for her again because i cut her for Grand Abolisher. Dragonmaster Outcast can be useful, especially when paired with cards like Utvara Hellkite (give the hellkite more dragons for his "whenever a dragon attacks" trigger) , Dragon Tempest and Scourge of Valkas (dishing out damage every time a dragon enters the field)

ahh Skithiryx, the Blight Dragon.. oh skittles. he hasnt pulled me a straight up win yet, mostly because im just never lucky enough to actually draw him. But partially because i dont have any equipment that pumps the power,i need a Sword of Light and Shadow i have to hit atleast three times to to take out an opponent with infect. And he draws a lot of hate. but hes a nice alt win con to have as a back-up. thats what he is, a back-up plan B.

Fortunately though,I play a lot if 1v1 EDH with my brother and a couple friends(kitchen table commander) and kaalia dominates in 1v1. her and my

Kranky Krenko

Commander / EDH duff87


. I occasionally goto my LGS to play some nice solid multi-player commander. i need to get a real play-group going though.

Frickenstein on Kaalia, Mardu Queen

1 month ago


I'm curious about the cycling lands and the scry lands. I've always had issues with lands that come into play tapped with Kaalia. My experience is that Kaalia wants land to come in to play untapped so the deck can hit fast and hard. The tango lands, shocks, and fetches seem better. Oh Coldsteel Heart is a nice rock!

Swiftfoot Boots was always a slow card for me. I'd play it and always find myself waiting an extra turn to play Kaalia, so I could equip it. Cards like Fervor(turn three play) are nice, since they just usher Kaalia and any other card without haste with no additional mana needed.

I really like Dragonmaster Outcast, but it seems like it would be awkward most games. I personally love control aspects in Kaalia. Have you tried Mother of Runes? She's great to protect Kaalia!

Also, how's Skithiryx, the Blight Dragon? How often do you get kills with it? I Like it!

DrkNinja on Gruul lands wins

1 month ago

These cards are absolutely NESSECARY in any omnath deck and will give you a HUGE advantage in any game.

These are cards that, I run in my deck because they all are apart of my gameplan to combo out and kill all of the players at the table, and I play in a 6 man pod.

And if you want to play test the combo version of the deck, or just do me a solid and upvote the deck, here it is

Zendikar's Omnipotent Rage

Commander / EDH DrkNinja


teodorofelipe on R.E.D. DRAGONS

1 month ago


Dragonmaster Outcast was in the "maybe" part, i'm pretty used to him from older versions of the deck, but since he is situational and need a role turn rotation to start impacting the field, i thought it would be better to get it out.

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