|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
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Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
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Dragonmaster Outcast Discussion
5 days ago
Ok, so here is a list of suggestions, and their reasons:
Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.
Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.
If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.
2 weeks ago
2 weeks ago
Take out terramorphic and evolving unless you add more basics, Spinerock Knoll, probably Rocky Tar Pit, and Mountain Valley, Chromatic Lantern, maybe no Countryside Crusher or Cosmic Larva, Behold the Beyond, Beseech the Queen, Diabolic Tutor, Ever After (Unless you add more better creatures), Natural Balance, you dont really have a use for Doubling Season,
Consider Avenger of Zendikar, Mina and Denn, Wildborn, Omnath, Locus of Rage, Oracle of Mul Daya, Rampaging Baloths, Sylvan Safekeeper, Tireless Tracker, Titania, Protector of Argoth, Ulvenwald Hydra, Crop Rotation, Hissing Quagmire, Raging Ravine, Lavaclaw Reaches, Treetop Village, any more cycling lands, Nissa, Vital Force, Embodiment of Insight, Scute Mob, Dragonmaster Outcast, Squandered Resources, Crash of Rhino Beetles, Undergrowth Champion, Squirrel Nest, Spawning Grounds
I think you need upwards of 40 or so lands in here if thats where you want the focus, some should make creatures, some should BE creatures
2 weeks ago
There are some inclusions in the deck that I don't completely understand and seem like bad cards to be playing, especially in a format as crazy as commander. Why are you playing Scapeshift but not the Valakut, the Molten Pinnacle + Prismatic Omen combo? I understand it's a good way to get a bunch of landfall triggers, but you would be much better off with Life from the Loam in this slot. LftL is an auto-include in any lands-themed deck and you should be playing it. Army Ants seems way too cute and a very bad card for the political climate of a commander game. You can only take out one land every turn cycle, and the person you hurt will be salty with you. Since you seem to be going with an MLD theme, I would run Jokulhaups instead. Dragonmaster Outcast is way to slow and fragile. Cut it for Splendid Reclamation. Elvish Rejuvenator is just a bad Wood Elves. Ember Swallower is a bad card. cut it for better MLD. Same goes with Invader Parasite - it's a cute card, but doesn't make nearly enough of an impact for commander. Scute Mob - see dragonmaster outcast. I reccomend cutting it for Deathrite Shaman. Exsanguinate seems bad without Cabal Coffers+Urborg, Tomb of Yawgmoth or Vault Skirge+The Gitrog Monster. I would cut two basics for the aforementioned lands and Invader Parasite for Vault Skirge. Rites of Spring - I understand that this card is in here to work with your commander, but it's a bad card. Cut for Squandered Resources which also works well with Exsanguinate. Tsunami and Choke - is there a mono-blue player in your playgroup? If not these are just bad cards as a lot of the lands people will be playing, even in a two-color deck, are not islands. Path of Discovery seems like a bad card to me - I haven't actually played with it and I understand it works well with angry omnath, landfall dragon and avenger but if you don't have those cards it feels awful. Why is Conjurer's Closet in your deck. Unless you have one of your ~6 ETB creatures it sucks. Cut for Kodama's Reach. I would play Constant Mists over Eternity Vessel. Hope this helps!
1 month ago
Frickenstein, hey man, i appreciate you taking the time to review my deck and i appreciate your advice. Youre right about the lands i have that come into play tapped. they can potentially slow down my game. especially the first three or four turns when its vital to ramp out asap to get kaalia on the board. having "comes into tapped" lands can really suck. I've been thinking about cutting the cycle lands in the colors, and i know they come into play tapped but they can sometimes be nice to have in case its a dead draw in the later game having the option to just cycle them away when im mana-flooded can be good. so maybe ill just try cutting the cycle lands in the colors for just some basics so its a little quicker. i feel like i have enough card draw, so i should be fine without them. i want your opinion though,do you think i should just replace the cycle lands for some less fancy but much quicker basics?
And about the scry lands, they come into play tapped but the scry actually has helped more than you may think. so ill probaby just keep them in and hopefully some time in the near future they'll be the only tapped lands i have in here (besides the bounce lands of course)
And oh boy if only i had and could afford all the shock and fetch lands in the colors, but theyre like 20 bucks each minimum! i mean thinking of it in that way thats like $120-$150 right there. (they've been on my quite extensive "edh cards i need" list i have had on my phone for a year now) so eventually i will have them in here.
I have definitely contemplated getting myself a fervor as well,(isnt that the red enchantment that gives the entire field haste? including your opponents?) that was sort of a draw back for me. but haste is haste,and ill probaby benefit from it more than my opponet(s). so i probably will eventually. i have tried Mother of Runes -mother of runes!!- ive just been struggling to find a spot for her again because i cut her for Grand Abolisher. Dragonmaster Outcast can be useful, especially when paired with cards like Utvara Hellkite (give the hellkite more dragons for his "whenever a dragon attacks" trigger) , Dragon Tempest and Scourge of Valkas (dishing out damage every time a dragon enters the field)
ahh Skithiryx, the Blight Dragon.. oh skittles. he hasnt pulled me a straight up win yet, mostly because im just never lucky enough to actually draw him. But partially because i dont have any equipment that pumps the power,i need a Sword of Light and Shadow i have to hit atleast three times to to take out an opponent with infect. And he draws a lot of hate. but hes a nice alt win con to have as a back-up. thats what he is, a back-up plan B.
Fortunately though,I play a lot if 1v1 EDH with my brother and a couple friends(kitchen table commander) and kaalia dominates in 1v1. her and my
Commander / EDH
SCORE: 7 | 17 COMMENTS | 729 VIEWS | IN 3 FOLDERS
. I occasionally goto my LGS to play some nice solid multi-player commander. i need to get a real play-group going though.
1 month ago
I'm curious about the cycling lands and the scry lands. I've always had issues with lands that come into play tapped with Kaalia. My experience is that Kaalia wants land to come in to play untapped so the deck can hit fast and hard. The tango lands, shocks, and fetches seem better. Oh Coldsteel Heart is a nice rock!
Swiftfoot Boots was always a slow card for me. I'd play it and always find myself waiting an extra turn to play Kaalia, so I could equip it. Cards like Fervor(turn three play) are nice, since they just usher Kaalia and any other card without haste with no additional mana needed.
Also, how's Skithiryx, the Blight Dragon? How often do you get kills with it? I Like it!
1 month ago
These cards are absolutely NESSECARY in any omnath deck and will give you a HUGE advantage in any game.
- World Shaper
- Azusa, Lost but Seeking
- Purphoros, God of the Forge
- Stalking Vengeance
- Doubling Season
- Goblin Bombardment
- Oracle of Mul Daya
- Warstorm Surge
- Crucible of Worlds
- Boundless Realms
- Life from the Loam
- Sylvan Safekeeper
- Zuran Orb
- Ashnod's Altar
These are cards that, I run in my deck because they all are apart of my gameplan to combo out and kill all of the players at the table, and I play in a 6 man pod.
- Angrath's Marauders
- Dragonmaster Outcast
- Avenger of Zendikar
- Greenwarden of Murasa
- Elemental Mastery + Thornbite Staff
- Greater Good
- Cloudstone Curio
- Nissa's Renewal
- Planar Bridge
- Elemental Bond
- Genesis Wave
- Mirage Mirror
And if you want to play test the combo version of the deck, or just do me a solid and upvote the deck, here it is
Commander / EDH
124 VIEWS | IN 1 FOLDER
1 month ago
Dragonmaster Outcast was in the "maybe" part, i'm pretty used to him from older versions of the deck, but since he is situational and need a role turn rotation to start impacting the field, i thought it would be better to get it out.