Dragonmaster Outcast

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Penny Dreadful Legal
Pioneer Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Commander 2019 (C19) Mythic Rare
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying onto the battlefield.

Browse Alters

Dragonmaster Outcast Discussion

Femme_Fatale on Commander 2019 5/5 Dragon token ...

2 weeks ago

In playtest, Dragonmaster Outcast (the only C19 card that creates dragon tokens) brings out a 5/5 dragon token for me. There should be no tokens that are broken in regards to the playtester.

However there are a growing number of tokens that are breaking on the token list of deck lists. The situation is getting worse and I don't have the capabilities to fix it. I've just been waiting for yeago to tackle the problem. The tokens are all correct in the backend, and are all linked properly, it's just that one section of the site that's borked.

LVL_666 on The Ur Dragon (Dragon Tribal)

3 weeks ago

I do have to echo LordTea's suggestion on Dragonmaster Outcast - it has good synergy with Dragon Tempest . Speaking of lands however, I think the deck needs some viable budget fetchland options- just about any deck could benefit from Zendikar/Onslaught fetches...but not everyone has the budget for them. There are budget conscious fetchland options in the form of Mirage fetchlands. They do come into play tapped, but they function just like any of their more high-end counterparts. Another suggestion along that line of reasoning would be the inclusion of more typed lands - if you can afford them, pick up some Shocks. But some cheaper viable options would be the Bicycling Lands from Amonkhet.

Other than lands I suggest the inclusion of Aggravated Assault which goes infinite with Savage Ventmaw .

Osbert on Korvold Lands

1 month ago

Ever Consider Hardened Scales ? I know it works with only a few cards but it could turn Korvold into a threat much faster.

I've played a few Jund land decks and they all have roughly the same problem: low creature counts. I would suggest something that creates tokens like Turntimber Sower , Dragonmaster Outcast , or the aforementioned Crawling Sensation . Hammer of Purphoros works triple duty by eating lands, making bodies, and giving everything haste.

TypicalTimmy on Lord Windgrace Hired an Orcish Lumberjack

2 months ago

Not really sure what I can suggest to make the deck better. You'd ultimately be taking something away, and you've got a solid layout here. +1, sorry I can't help more mate. I could make suggestions such as Dragonmaster Outcast and Caustic Crawler , both of which I run in mine and have great success with, but again I think you're solid as it is.

Kazierts on Dragonic Subtlety

3 months ago

Well, it's kinda hard to say what to replace without taking into account my own taste. However, if I have to say I would choose to cut Drakuseth, Maw of Flames and one Dragonmaster Outcast with the reasons being:

  • Drakuseth, Maw of Flames - Too heavy and slow. Does nothing when it enters and is easy to remove.

  • Dragonmaster Outcast - Not a bad card by any means but since you are playing a monored deck you won't be ramping which means you are gonna have to wait until turn 6 at least to play it.

In both cases, Thunderbreak Regent is way faster and way more punishing to your opponent.

Now I've realized that you're not running Draconic Roar . Take Lightning Strike and run the roar. Dragons 101.

Also, small tip. Scavenger Grounds since red doesn't have that much grave hate and you can put it in the main deck.

kamarupa on Dragon-Steam

3 months ago

I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.

Top ramp spells to consider: Utopia Sprawl , Birds of Paradise , Arbor Elf , Fertile Ground , Dragonmaster Outcast , Sarkhan, Fireblood , Savage Ventmaw .

Top disruption spells to consider: Heroic Intervention , Beast Within , Lightning Bolt , Fog , Return to Nature , Steel Hellkite .

About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.

Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.

Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)

Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.

A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.

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Dragonmaster Outcast occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.11%