|Commander / EDH||Legal|
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|Battle for Zendikar (BFZ)||Mythic Rare|
|Worldwake (WWK)||Mythic Rare|
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Creature — Human Shaman
At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.
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Dragonmaster Outcast Discussion
6 days ago
I'm working on a similar deck and I have a few cards that I'm curious if you ever considered. If so, why leave them out? If not, what do you think?- Budoka Gardener - Centaur Vinecrasher for Recycling Compost - Dragonmaster Outcast because tokens - Scute Mob - Ground Assault - Liege of the Tangle - Rathi Dragon for handling flyers - Traproot Kami for handling flyers - Ulvenwald Hydra for handling flyers
1 week ago
The first thing I would do is get rid of the Crucible of Fires; your threats are small in number and already big in size, so its a card that's way more likely to either be useless or win-more than actually helpful. Also, with only 20 lands and your ramp not being in the form of land-searching, Dragonmaster Outcast is going to be very inconsistent; I would take them out too. To fill the empty slots, I'd recommend just going up to 4 Serum Visions and adding a couple more lands, which should help improve the deck's consistency.
Also, I really don't understand why there's a Frilled Sandwalla in your sideboard.
xyr0s on BR Dragons
3 weeks ago
This is very... confusing. Is it two decks, mashed into one? Or 3?
What is the cards, you really want to play? I mean, everytime every game? Bump those up to 4. Anything that's more situational, you can remove or put in the sideboard. For example: Archetype of Finality, is that really a good card? 6 mana for a 2/3 body and some text about deathtouch? Do you want to draw this card in every game? Or Stormblood Berserker - it's a good card, if you play it on turn 2 with bloodthirst, but just a couple of turns later and a 3/3 creature isnt impressive. How often can you both deal a point of damage, and have 2 mana to spare in turn 2? Firebreathing is something many of your cretures have. It's only useful in a deck with piles of surplus mana. How many turns do you end with several untapped lands? Dragonmaster Outcast - how fast can you play 6 lands? And so on and on... you have a lot of dragons, and then a lot of 1-ofs, that perhaps have some kind of synergy. But you'll never see that, because you never draw them at the same time.
Also, you need a lot more mana to play those big creatures.
You need to pick out a couple of dragons (if you want to play a tribal dragon deck), bump their number up, remove all the clutter (Sengir Vampire - what's that supposed to do here?), and put in some ways to make the game long enough to play big creatures - removal, discard, sweepers, that kind of thing. Giving your opponent 8-10 turns while you play lands is not the way to win.
1 month ago
Dragon Tempest !!!
1 month ago
Some cards I found:
Harmless Offering is a colorshifted Donate, Kazuul, Tyrant of the Cliffs could be white, Molten Influence is a "counterspell" in red, Measure of Wickedness should be probably red, Dragonmaster Outcast is a creature that rewards your ramp and I feel he could be green, Stromgald Spy looks at target player's hand and could be blue, Treacherous Urge, Enslave and Ritual of the Machine are threaten/control magic effects in black, The Great Aurora and Ezuri's Predation are wraths in green, Bellowing Tanglewurm has a black keyword, Curse of the Swine is mass removal with exile in blue, Primal Order is direct damage in green, Mana Vortex and Land Equilibrium are land destruction in blue, Web of Inertia is a strange pillowfort card and graveyard hoser in blue, Concordant Crossroads gives haste in green (???), Oath of Lieges ramps in white, Spoils of War gives +1/+1 counters in black, Touch of Darkness is colorshifting in black, Infernal Genesis gives everybody tokens in black, Countryside Crusher should probably be Golgari, Mana Flare is a mana doubler in red (????), Dreams of the Dead is creature recursion in blue, Reality Twist is ???, Imprisoned in the Moon is straight up removal in blue, Icy Prison is a political Oblivion Ring in blue, Not Forgotten is a green effect, Stunted Growth discards cards from opponent's hand in green...
1 month ago
It'd be interesting to run an enchantress package with the number of enchantments you have. Cut some fat dragons/bad enchantments and artifacts for:
- Argothian Enchantress / Mesa Enchantress / Verduran Enchantress / Enchantress's Presence / (maybe) Femeref Enchantress
- Mirari's Wake or Dictate of Karametra or Heartbeat of Spring (or Zhur-Taa Ancient or Overabundance if you're edgy)
- Burgeoning + Exploration + (maybe) Manabond
Otherwise I'd run the most color-useful signets for fixing and Fellwar Stone. Amulet of Vigor if you really want to keep running taplands. Commander's Sphere and Darksteel Ingot are pretty mediocre. Don't know about Herald’s Horn.
Dorks to consider:
On theme and maybe useful:
- Dragonmaster Outcast
- Balefire Dragon
- Dragonlord Dromoka / Dragonlord Silumgar / Dragonlord Ojutai
- Kokusho, the Evening Star
- Mirrorwing Dragon
- Thundermaw Hellkite
- Kargan Dragonlord (just a neat card)
1 month ago
I would run some of the signets to ramp up mana quicker. And perhaps some dragon token generators
1 month ago
You have Nissa Revane and not Nissa's Chosen? You should have 4 of him if you have Nissa Revane. Here is another dump of cards that are cool too. Necromaster Dragon, Taigam, Ojutai Master, Catacomb Dragon, Gisela, Blade of Goldnight, Siege Dragon, Rith, the Awakener, Crosis, the Purger, Utvara Hellkite (He is one of my favorites!), Mana-Charged Dragon, Vampiric Dragon, Death by Dragons, Dragonmaster Outcast, Knight of New Alara, Conflux, Kilnmouth Dragon (Drop him first and then you have never ending burn spells), Two-Headed Dragon, Flameblast Dragon. I have time on the bus ride home by the way. lol