Dragonmaster Outcast

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

Dragonmaster Outcast Discussion

McToters on The True Dragon Deck

1 week ago

My friend runs Zirilan has his commander too! Super cool!

Have you ever thought about Dragonmaster Outcast . Really nice value there.

+1

kamarupa on Rampy Pampy - Casual Dragons

1 week ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

Beebles on Mina & Denn's Supermassive Landmass | Primer

1 week ago

Hey Ryanh12, thanks for your question.

The short answer is that they are opposite to what I want with this deck: unpredictability. Scute Mob and Dragonmaster Outcast are both build-up type cards that telegraph your intentions to the table and increase your threat level before you receive value from them. You can read more about it under “build considerations” in the primer section.

Cheers,

Beebles

Ryanh12 on Mina & Denn's Supermassive Landmass | Primer

1 week ago

Is there a reason why cards like Dragonmaster Outcast and Scute Mob aren't being run??

livingrock on Creature Crush

1 month ago

One thing to note: see how as we add more cards a mana curve naturally starts to form? That happens just about every deck. I try to maintain the curve that forms unless I have a reason to adjust it. So we'll be cutting cards that disrupt the curve. For example, at this moment we would want to cut cards that cost 6 cmc. But we're not done.

Nissa, Vastwood Seer  Flip Tunneling Geopede Yavimaya Elder Oran-Rief Hydra Akoum Hellkite Dragonmaster Outcast Greenwarden of Murasa Acidic Slime Terastodon Wood Elves Liege of the Tangle Grazing Gladehart Sporemound Budoka Gardener Zendikar Incarnate Vinelasher Kudzu Sylvan Safekeeper Embodiment of Fury Reclamation Sage Stone-Seeder Hierophant Embodiment of Insight

sub780lime on Zirilan Dragon, Dragon, Dragon, Death Deck

2 months ago

Thanks to everyone that commented for the great feedback.

There are a number of cards mentioned that are already on my acquire list that I want for the deck that I just didn't have handy because they are already in my Scion/Ur-Dragon deck or others. This includes Illusionist's Bracers , Flameshadow Conjuring , Dragonmaster Outcast , Thousand-Year Elixir , Dragon Tyrant , High Market and Tel-Jilad Stylus . I should have included a 'too acquire' list.

There are some cards I cut from my first draft simply do to overall mana curve. I always build my decks too high and so I deliberately go back and reassess everything 6 CMC and up. I found this to be the case when I cut Dragon Mage , Utvara Hellkite , and Scourge of Valkas (avoiding 3 colored in the casting cost...I know, I know, it's a mono deck, but I still find away to get locked there somehow). I also did find Scourge of Valkas meeting my 'answers' need when it was tutored, but I can see @TypicalTimmy's combo as fun shenanigans, so I might need to make room for them.

As for rocks, I had trimmed both Fellwar Stone and Ruby Medallion because I went more on utility in other areas. The same sort of went for Dragon's Hoard . i'd be interested in suggestion on what to cut for any of these. I did leave both Thought Vessel and Reliquary Tower deliberately out as the deck just never puts you in that position to need them.

The honest answer on the City of Brass , Command Tower , Mana Confluence , Path of Ancestry , and Reflecting Pool is I ran out of the unhinged mountains I wanted to use and need to get more :). The command tower was an easy add as it doesn't lose much aside from being affected by anything that targets non-basic lands. The Path of Ancestry was because I wanted the advantage of the scry and then the ping lands were because I need more unhinged mountains.

I had Gamble in the deck, but cut it in favor of others. Suggestions on what to pull out for it?

Chaos Warp is in the deck.

Myfriendjoel on Omnath, Locus of Lime & Strawberry

2 months ago

Search for Tomorrow and Skyshroud Claim could be cut. Where Ancients Tread could get the axe as well as Dragonmaster Outcast . Mizzium Mortar as well is a good candidate for the chopping block.

multimedia on Zirilan Dragon, Dragon, Dragon, Death Deck

2 months ago

Hey, Dragon Tempest , Utvara Hellkite and Dragonmaster Outcast are among the best Dragon themed cards to play. Tempest is more ways to give Dragons haste including Zirilan as well do some damage to opponent or creature when you cheat Dragons into play. Utvara should always be your first Dragon to search for with Zirilan since haste means she will create a 6/6 Dragon when she attacks. Dragonmaster is good in multiplayer Commander because he's a possible repeatable source of Dragons. Utvrara and Dragonmaster are busted with Tempest.

Consider Gamble and Chaos Warp ? They're staple red cards since their effects are not something that traditionally red has access to (unconditional tutor and enchantment removal). More two drop mana rocks are helpful for ramp since Kirilan requires a lot of mana to get going. The two drop mana rocks you play don't have to make red mana since making red mana will not be a problem with so many Mountains. The mana rocks just need to create mana for ramp and in my opinion consider a lot of mana rocks? Mind Stone , Fellwar Stone , Thought Vessel , Ruby Medallion , Dragon's Hoard , Everflowing Chalice , Prismatic Lens ? Ashnod's Altar lets you make mana by sacing a Dragon or token copy before your end step, if it's going to die anyway might as well make some mana.

Thousand-Year Elixir can also give Zirilan haste as well as untap him to potentially use his ability another time during your turn or during an opponents turn. Tel-Jilad Stylus is helpful to put a Dragon back into your library after it attacks so it's not saced EOT. Dragon Mage is a very good Dragon when it has haste because red lacks many draw options and Mage is repeatable draw each time it hits an opponent. Dragon Tyrant is good when it has haste, hitting for 12 flying/trample damage.

Good luck with your deck.


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Dragonmaster Outcast occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.11%