Dragonmaster Outcast

Legality

Format Legality
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Custom Legal
Commander / EDH Legal
Noble Legal
Magic Duels Legal
Block Constructed Legal
1v1 Commander Legal
Canadian Highlander Legal
Vanguard Legal
Leviathan Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Limited Legal
Modern Legal
Highlander Legal
Legacy Legal
Archenemy Legal
Casual Legal
Oathbreaker Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

Dragonmaster Outcast Discussion

7xprototype on Official missing/incorrect card/token thread

1 month ago

Dragonmaster Outcast is supposed to produce 5/5 Dragon Tokens, not 6/6 Dragon Tokens.

Chandra, Torch of Defiance & Elspeth, Sun's Champion need their correct emblems attached to the cards.

7xprototype on Official missing/incorrect card/token thread

1 month ago

Dragonmaster Outcast is supposed to produce 5/5 Dragon Tokens, not 6/6 Dragon Tokens.

Chandra, Torch of Defiance & Elspeth, Sun's Champion need their correct emblems attached to the cards.

McToters on The True Dragon Deck

2 months ago

My friend runs Zirilan has his commander too! Super cool!

Have you ever thought about Dragonmaster Outcast . Really nice value there.

+1

kamarupa on Rampy Pampy - Casual Dragons

2 months ago

The deck obviously needs it's mana-ramp. That said, I don't think it matters how you ramp. Each method has pros/cons that can exploited/relegated. I'm not arguing for or against any ramp system, only stating viability and pros/cons.

But to answer your question, a full set of Overgrown Battlement is a sufficient number of defenders to make them well worth including, if so inclined. After all, most mana dorks only tap for 1 mana. Having a 0/4 that taps for at least one mana and up to 4 isn't shabby. In this deck, Sylvan Caryatid is probably better because it mana-fixes in addition to ramping. It's also more expensive. With Dragon Egg , you could swap all your other dorks for defenders. Or not. Up to you. Defenders pros: massive ramp very possible, some toughness for blocking | Cons: can't block when tapped for mana, can't swing, still die to deathtouch, medium/large creatures, removal etc, higher CMCs

If Utopia Sprawl is too expensive, Fertile Ground is an option. Pros to enchantment ramp: rarely removed, combos well with Arbor Elf | Cons: no body, risk of making a land a target for removal, CMC/speed

I've tried multiple times to build a Dragon tribal, but I've never managed to get something that "checked enough boxes." The two combos I like best with Dragons: Dragonmaster Outcast + Harvest Season and Savage Ventmaw + Hellkite Charger .

There's discord in Modern, it seems, as to whether a fast enough deck needs disruption or if it can play threats fast enough to essentially ignore whatever opponents are doing. Your deck here is going for the latter, but I don't have confidence in it's speed. Therefore, I wonder if utility staples like Vines of Vastwood , Blossoming Defense , and Heroic Intervention for deflection and surprising swings as well as Beast Within and Lightning Bolt for spot-removal might be worth considering.

In terms of sideboards, Beast Within , Return to Nature , Pithing Needle , Elixir of Immortality , Scavenging Ooze , are usually safe bets.

Beebles on Mina & Denn's Supermassive Landmass | Primer V-M20

2 months ago

Hey Ryanh12, thanks for your question.

The short answer is that they are opposite to what I want with this deck: unpredictability. Scute Mob and Dragonmaster Outcast are both build-up type cards that telegraph your intentions to the table and increase your threat level before you receive value from them. You can read more about it under “build considerations” in the primer section.

Cheers,

Beebles

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Dragonmaster Outcast occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.11%