Dragonmaster Outcast

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Limited Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

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Dragonmaster Outcast Discussion

joymousepad on Feeding Time // P R O S S H

1 week ago

Amyas, Dragonmaster Outcast and Kargan Dragonlord always make me laugh because people see those as HUGE threats that chances are they'll waste a spot removal on.

Amyas on Feeding Time // P R O S S H

1 week ago

+1 from me I love my Proosh deck Prossh, the Magnificent King under the mountain I want to put a Dragonmaster Outcast in mine!

JohnnyBoyG on R/B Dragons

1 month ago

I'd definitely go up to 4 copies of Sarkhan, Fireblood. 6 mana on turn 4 wins you games. Glorybringer is a strong dragon that you should consider adding.

I'd cut Descent of the Dragons and Dragonmaster Outcast. Descent is only rarely good, since you're creatures will almost always be better than the 4/4s and your opponents will almost always be worse. I understand that Dragonmaster Outcast looks very powerful, but you don't start pumping out dragons until turn 8 or 9. Most games will be over by then. Also, your opponent will very likely kill it before then anyway.

Your manabase could be improved. Foreboding Ruins is a good dual you should run. Lavaclaw Reaches is probably better than your current etb tapped lands. You'll still want enough basics for Foreboding Ruins and Dragonskull Summit to be consistently active though.

multimedia on Nature’s Vengeance (Upgrade)

1 month ago

Hey, there aren't a lot of cards in the precon worth keeping if you want a big upgrade. This is the biggest problem with the precon, not enough good cards :( Sure you can make a $50 upgrade with a few cards, but looking at the cards in the maybeboard here this is not the type of upgrade you're looking for. The upgrades I would make to the precon are to include more cards that care about lands, with landfall and equivalent abilities. With Windgrace to consistently get to draw two cards with his +1 ability you want to play a ton of lands 40+. With this many lands the majority of the cards in the deck want to interact with lands to get enough value.

Another big problem with the precon are the three other possible Commanders don't have good enough synergy with Windgrace. Gyrus, Xantcha, Thantis are fine cards, Commanders of their own decks with different strategies, but I wouldn't play them in the same deck with Windgrace as Commander. They're not powerful enough with land strategies to warrant including.


Consider these upgrades and cards to add (some of these cards are already in the maybeboard):

These cards create a clear land strategy that starts with land ramp spells (Cultivate, Kodama, Harrow) and cards that allow you to play an additional land per turn (Exploration, Azusa, Gitrog). These cards are great with cards with landfall (Tracker, Cobra, Omnath). Cards that let you repeatably sacrifice lands (Safekeeper, Mists, Zuran) for benefits are good with Titania, Gitrog and the strategy of putting lands into the graveyard, getting them back (Crucible, Loam, Reclamation, Windgrace). More finishers who care about lands (Omnath, Gitrog, Avenger and Breaker) are still good if you draw a lot of lands. One card I want to mention is Ghost Town it gives you a possible land to have in your hand every turn to discard with Windgrace to draw two cards. As long as you have a way to get Town back into play or your hand after discarding it (Crucible, Excavator, Loam) then if it's in play you can bounce it back to your hand at your last opponent's end step, then discard it on your turn and repeat the process.

Hopefully these suggestions give you some ideas :) Good luck with your deck.


TypicalTimmy on Lord Windgrace precon upgraded

2 months ago

I'm finding a lot of success with Caustic Crawler and Ob Nixilis, the Fallen. There's also Akoum Hellkite but I don't quite feel like his damage output is quite worth a spot over some other cards.

Sorry, I forgot to check if you have Dragonmaster Outcast in here. But that's a seriously underplayed card in my opinion. I saw Permafrost's mention of the card they suggested to leave in. Both are really good, but I gotta hand it to Outcast here. Bigger flyers and non-Commander conditional for cheaper play.

Also, Bloodhall Ooze grows rapidly along with Scute Mob. Those are all beautiful T1 cards or even late-play bombs.

LVL_666 on The Song of Phyresis

2 months ago

Delta-117, your post is nothing but impressive. 75 minutes is alot of time to dedicate to a single post. Thank you.

Back in 2016, I wanted to acquire an Atraxa deck for myself, but unfortunately she was completely sold out everywhere. I had to settle for Breya, Etherium Shaper and Yidris, Maelstrom Weilder. Fast forward to 2018, and at a new LGS I spotted an Atraxa precon just sitting in the window. I asked if she was for sale, and ended up trading a Engineered Explosives and paying roughly 20ish bucks I think. I was lucky, because I wasn't the only person interested. I really wanted to build a deck surrounding the Praetors, because well...they're just really cool cards. I picked up a few at another LGS...but for this deck? I had plans.

Also, yes playing this deck is alot like archenemy. I am quickly voted Persona non grata, and the whole table quickly swoops in to destroy and dismantle all of my tools...while other less "scary" decks establish better boardstates, and eventually dominate the table into submission. Every game needs a villain, and I happily fill that role. And at the very least I have fun with it. I can't help but joke when I infect the whole table.

LANDS: The bond lands are cool and all, I just feel hesitant to include non-typed duals. Also the drawback is that those lands are duds if I ever play a 1v1 game. Admittedly it'd be rare when that happens, but it is definitely a possibility. Also,they can't be tutored. I'll admit the manabase is far from perfect, but i'll do some thinking (using your suggestions of course) and revise the list. What's funny is that I have a physical copy of Inkmoth Nexus in the deck already, but it's not on the digital list lol. Thanks for pointing that out.

Steady Progress is there primarily to keep tempo and increase poison counters on players, and drawing an extra card before the beginning of a turn is always a win. Now, Reliquary Tower is pretty niche. My deck doesn't get me a lot of draw unfortunately (something i'm working on), and the rare chance that Jin-Gitaxias, Core Augur stays on the board long enough to really make Tower relevant...would be a surprise to me. I have a 2019 Reliquary Tower promo of it in my trade binder, I think i'll hold onto it and maybe do some experimenting.

Gavony Township seems like a really cool include. Given that most infect creatures need an increase in power and toughness placing +1/+1 counters on all of them in one fell swoop could be just the solution i'm looking for. I'll find a way to include it in the list.

CREATURES: I have a Phyrexian Swarmlord, just been trying to figure out how to work it into the deck. Corpse Cur has definitely been something of a dud where there have been just so few valid targets to bring back from the grave. My only qualm is that the deck needs some form of recursion, but Phyrexian Swarmlord is the bomb that this deck definitely needs to have a strong board state in the late game. I'll go ahead with your suggestion of swapping out the Putrefy, and see what happens. As for Champion of Lambholt, given that +1/+1 counters will never take center stage i'm hesitant to include her despite the benefits of the evasion she provides. Blightsteel Colossus is cool. Really, really cool. On theme, and intimidating- however the high CMC (even for this deck) just makes it unappealing to me.

Your other suggestion of Conqueror's Flail offers good protection (at least on my turn) and can potentially pump my creature up to +4/+4. If I see one, i'll pick it up and experiment with it. Also, I took a look at both lists and both Become Immense, Vines of Vastwood, and Mutagenic Growth (the flavor!) all caught my eye. All cards are instant speed, and can definitely make a player who begrudgingly accepts 1 poison counter to get far more than they bargained for. I want to figure out what to cut in order to include these beauties. Now, for Spellskite I like it. Full of flavor, and would be potentially a great albeit temporary defense. I just don't know what to cut for it. But the suggestion of Hatred really gave me pause. That's cool. It's applicable both early and late game...and can potentially end a player immediately for a fee of 9 to 17 life. Nobody would see it coming and it would be brutal. I'll definitely see if I can pick one of those up.

So on the topic of planeswalkers...I briefly considered including a Karn of some sort...but they deviate too far from theme. Honestly, I'm not really much of a fan of the mechanic. I have a few decks that have some Planeswalkers in them...but i feel really meh towards them. Just meh. Doubling Season would be great if this were a superfriends deck, but that is definitely something I want to stay away from. I'm just not a fan of those builds. As to your question about that Elesh Norn, Grand Cenobite, the answer is yes. I have an actual copy of that card. Long story short I was at my LGS playing EDH with a friend and I mentioned that I wanted a copy of that card, but it was 1 - very difficult to find, and 2 - very expensive. Then he just casually mentions that he had one - for trade no less. For a moment I was dumbfounded, but then he reminded me that he was a judge. Funny I didn't pay attention to that. So, with not a moment to spare I whipped out my trade binder and said "do your worst". The follow list below is what he picked up (it's a long one):

It was quite the trade. My friend took my juicy trade binder to town. But in the end, it was all worth it. I look forward to more discussion on this deck. I'll post more of my thoughts later. Thanks for commenting.

Pethrax on Homo Sapiens

2 months ago

Ok, so here is a list of suggestions, and their reasons:

Bushi Tenderfoot. A 1 drop that if you manage to grow with Thalia's Lieutenant becomes monstrous when flipped, giving another huge threat that demands an answer, diversifying your overall list of major threats.

Bloodlust Inciter. If allowed to live, allows for some disgustingly explosive turns in tandem with Aether Vial.

Dauntless Bodyguard. A good sideboard card that would allow you to protect a large Champion of the Parish or Thalia, Guardian of Thraben

Dragonmaster Outcast. Sideboard, never mainboard, but would give you a great answer to control decks and midrange decks if you are struggling.

Empty-Shrine Kannushi. The Etched Champion of Humans if you have Kitesail Freebooter, Mantis Rider, and Noble Hierarch.

If you were to mainboard any of these, I would suggest taking out Militia Bugler. It's expensive, and while it does draw a card, or at worst get rid of 4 dead draws, its a low impact card compared to the rest of the deck.

SandwichMan007 on Red Dragons Wins

2 months ago

Maybe some removal would do you good? Lightning Bolt comes to mind. Dragonmaster Outcast would be good to help curve your mana. Also, what about Thundermaw Hellkite? That basically wins you the game.

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