Dragonmaster Outcast

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Limited Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, put a 5/5 red Dragon creature token with flying onto the battlefield.

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Recent Decks

Dragonmaster Outcast Discussion

Bitterbub on The Outcast, and his flock of lands

1 week ago

@Kamarupa

So, why would I play Izzet Boilerworks? I'm trying to play Mono-red.

Also, so would I want Countryside Crusher? The deck's intent is to get as many lands as possible on the field to start abusing Dragonmaster Outcast upkeep ability to get out the 5/5 tokens.

CardSlut on Elves & Dragons

3 weeks ago

Deck looks like it could easily ramp into Dragonlord Atarka or Thundermaw Hellkite. Add Dragonmaster Outcast because it shares Shaman with Wolf-Skull Shaman and can be a real nuisance out of early game.

Xica on What are some cheap creatures ...

1 month ago

There is Quirion Dryad & Deeproot Champion as its second playset.

(Scute Mob, Dragonmaster Outcast, Death's Shadow, Serra Ascendant, Jace's Phantasm...)

White has Jotun Grunt, which can act as a weird hybrid of goyf and ooze, and is devastating against decks that utilize their graveyard.And there is Moldgraf Scavenger, and Exemplar of Strength (which is miles better in a deck that runs things like Quillspike or Nest of Scarabs).There is plenty to choose from.

Aj899 on Red Green Hydra Deck

1 month ago

Some card draw could really do wonders for this deck my dude. Harmonize and Crimson Wisps are both cards I run in my hydra deck and they serve their collective purposes rather well. Unless you have Utopia Sprawls I'd recommend swapping out Nissa, Worldwaker for Nissa, Vastwood Seer  Flip. Kalonian Hydra might be good to work towards your Mayael's Aria strategy. I'm also quite fond of Dragonmaster Outcast, while he's not all that hard to deal with on his own, it's a pretty good turnout for a 1 mana investment. Managorger Hydra is my favorite hydra, since it's a creature that interacts with the board on your opponent's turn. If nothing else, it acts as a threat that demands a kill spell or a counter spell. I was never all that fond of using Burning-Tree Emissary myseslf, I much prefer to use Sylvan Advocate since it is still viable later on in the mid-game. Hope I was of at least some help!

chadsansing on Dragonic Domination

2 months ago

I love dragon decks.

I think you can drop the curses here. Early turns are best spent ramping or playing set-up cards for your dragons. Maybe add a Thran Dynamo, Mana Vault, and, say, a Rattleclaw Mystic or other dork instead. Chromatic Lantern should also be in this deck one day. Maybe a Thought Vessel and a Darksteel Ingot if Dynamo and Vault are hard to find.

You also need to fix your mana. If you look at the wheel at the top right of this page, you'll see that your costs and available sources are out of balance. You want the inner pie to match the outer border so that your are more likely to draw the mana you need to cast the spells you are also most likely to draw (by color). If you can drop 3-4 W sources and add 4 R sources (by my estimate), you'll be in better shape. Don't be afraid to run basics.

Here are some of my favorite cards to play in dragon decks that aren't yet in this list (including everything from budget to pricey):

The big idea is to tune everything so you have, say, 4-6 broad answers like Chaos Warp, Comeuppance, Cyclonic Rift, and Vandalblast, a decent number of high-impact dragons (say, 20 or so), some support creatures, and then a bunch of enchantments and other spells that support cheating as many dragons into play as possible with cost reduction, free casts, and put-permanents-into-play effects. The dragons will win you the game. Play into them.

All that being said, you have a strong commander, good synergies, and lots of dragons. I've lost to this deck plenty of times. If you want to stay closer to your list, you will do fine, and I would recommend spending the most time on tightening your mana base.

Here is my Temur list in case it's of any help.

Happy brewing!

xyr0s on I HOPE YOU BUUURN!

2 months ago

Still suffering from split personality, although of a better quality now that previously. You need to decide whether you go for burn, or for a go-wide strategy. Some of the cards from each of them doesn't support the other strategy very well.

Since you only play 20 lands - and that is what is to be expected of a burn deck, perhaps it's even a bit on the high end - you should stay away from anything with casting cost over 3. No Cleaver Riot and no Bonfire of the Damned (the latter could be fired for very low damage, but is it then worth a card?). You want to go with burn, Lava Spike and Searing Blaze are obligatory cards, I think. Also in burn, Monastery Swiftspear is a 4-of, since it is part of hitting for 10 on turn 2 (TURN 1: mountain, swiftspear, attack for 1, TURN 2: mountain, Lightning Bolt, Lava Spike for two prowess activations, then attack for 3, a total of 10 damage in 2 turns). And the 2 Dragonmaster Outcasts have to go, since they require so much land to function - you won't get them online until turn 10 or 11, best case (dragonmaster has its real home in a ramp deck).

If you go with Kiln Fiend, have 4 of them, have 4 of each their combo pieces, and some number of Fling as a finisher. Otherwise, don't bother. You'll have the occasional lucky game, where you make a really big kiln fiend, but without free spells (and a blue splash for cantrips like Opt and Serum Visions), it'll be a rare event that it can end the game, or even deal any significant damage.

Faithless Looting is not something I would play in a burn deck, since it's card disadvantage. Ask yourself what you'd rather do - lose a card to maybe improve your, or shoot for 3 life (lava spike)? Besides, as long as your plan is something as simple as "deal as much damage with each card", you don't need to sculpt your hand and search for pieces. The redundancy is high enough that digging is irrelevant. Card draw/filtering is good with kiln fiend, too. But then you don't get the whole burn package, just a few bits of it. Magmatic Insight is actually an interesting card, but I doubt that you'll have much extra land lying about to discard to it.

NV_1980 on Naya Tokens Commander (WIP)

2 months ago

Hi,

Some token generators to consider:

  • Dragonmaster Outcast; requires a few lands in play but generates some very nasty tokens;
  • Kazandu Tuskcaller; generate an elephant or two every turn (or whenever you manage to untap);
  • Voice of Resurgence; doubles as token generator and deterrent for opponents casting spells during your turn;
  • Wolfcaller's Howl; turn other people's hand-size to your advantage.
  • Second Harvest; bamn! Now there are twice as many tokens (potential game finisher for your deck);
  • Rhys the Redeemed; bit expensive to obtain, but insanely powerful in your deck.

Other cards I would consider for a naya token deck:- Mirri, Weatherlight Duelist; makes your attacks hard to counter, and your defense against attacks a lot stronger;- Soul of the Harvest; adds a bit more draw-potential to your deck;- Slate of Ancestry; also adds more draw-potential to your deck.

Hope any of this makes sense to you. Also hope you can use some of it :) Have fun brewing and playing! And if you have the time and/or inclination, I'd appreciate some feedback on one of my decks.

Regards,

NV_1980

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