Dragonmaster Outcast

Dragonmaster Outcast

Creature — Human Shaman

At the beginning of your upkeep, if you control six or more lands, create a 5/5 red Dragon creature token with flying onto the battlefield.

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Printings View all

Set Rarity
Arena Cards (ARENA) Mythic Rare
Commander 2019 (C19) Mythic Rare
Battle for Zendikar (BFZ) Mythic Rare
Worldwake (WWK) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Historic Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Dragonmaster Outcast occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.11%

Dragonmaster Outcast Discussion

desmondwrite on OM NOM NATH

2 weeks ago

Ikora release.

Replaced Dragonmaster Outcast with Parcelbeast.

I know Dragonmaster is awesome but I want to commit to elemental theme.

Replacing Frontier Bivouac for Ketria Triome.

Cutting Myriad Landscape and adding Footfall Crater.

CircioTheStageLighter on Why don't we see more ...

2 weeks ago

As everyone else has stated already, it's a 6cmc red spell that doesn't immediately affect the board. It's like Dragonmaster Outcast. In theory, it should also be in nearly every commander deck, a 5/5 flyer every turn is insane... except, you're never gonna untap with it, and the same is true for Hellkite.

That having been said tho, it's damn good in a Chainer, Nightmare Adept deck! But outside of that, it's just a 6 mana sink that will almost never get to attack...

abby315 on Mardu Human Lock V2

1 month ago

I'm not sure I understand the inclusion of Mastermind's Acquisition and Possibility Storm in an otherwise low-to-the-ground taxes deck, but I do like the idea. If I'm not missing a kind of game-ending combo there, I would suggest going up on Thalia, Heretic Cathars (to maybe 3?).

Some other humans you might like:

Abbot of Keral Keep - card advantage!
Alesha, Who Smiles at Death - recur your Freebooters, Thraben Inspectors, Lieutenants... could be a lot of good value, and goes well with General's Enforcer!
Dauntless Bodyguard - it's aggressive and protects key cards like Lieutenant and Kudro.
Knight of the White Orchid
Kytheon, Hero of Akros  Flip
Gideon of the Trials - particularly good against Inverter combo Mardu Skullhunter
Order of Midnight
Sin Collector
Stormfist Crusader
Tithe Taker - classic Taxes-type human!
Tomik, Distinguished Advokist - aggressive and very good against Lotus combo .

Some sideboard possibilties:
Arashin Cleric
Banisher Priest
Charming Prince
Dire Fleet Daredevil
Dragonmaster Outcast
Fiendslayer Paladin
Giant Killer
Harsh Mentor
Kambal, Consul of Allocation
Lantern Scout
Robber of the Rich
Tocatli Honor Guard - obviously you'd have to side out the Freebooters, but this is very good against Inverter

After doing all this research I'm also inspired, so I might make my own list. :)

BioProfDude on Sarkhan Dragons (Pioneer)

1 month ago

Dragonmaster Outcast might be good. Plenty of lands, and it helps lower your curve. I hate to say it, but I think your curve is too top heavy. If you get stuck with a hand of high-end dragons, you may not survive too many games.

KIRK77 on Let's give em something to Token about

2 months ago

looks pretty fun! Have you considered cards with these type of effects: Flameshadow Conjuring, Bramble Sovereign, Mirror March, Minion Reflector? It would help you make token copies of your good creatures. Even though the copies only last until the end of turn it does make a token you can populate because who doesn't want multiples of Dragonmaster Outcast, Archon of Justice, etc..? If you're looking for card draw in a deck like this I'd recommend Rishkar's Expertise.

lonesentinel on

2 months ago

dingusdingo on

3 months ago

Interesting deck.

My first question is why no damage doubler effects? Furnace of Rath and similar work extremely well. Even though the opponent gets to decide what order the damage effects happen, you're still getting a big damage boost.

Second, have you considered going down to 33 or 32 lands? Your curve is pretty low and you aren't dumping your hand via artifact rocks or mana rituals. I think you could probably find one or two slots from land drops.

How have the planeswalkers been working out? The 4 CMC Chandra seems fine, but the other two seem expensive for not much effect.

Why are you running colorless creatures? The damage isn't amplified. Reality Smasher is expensive to cast at 5, and is effectively a vanilla 5/5 that keeps up card parity when it is removed. Smuggler's Copter gives card looting but requires creatures to make it work, creatures that could just be attacking and getting the +2 damage anyways. I can also see why you'd keep Phyrexian Revoker but Pithing Needle might outperform it here as its harder to remove and 2 damage a turn is negligible in EDH.

Some of your 3 and 4 CMC creatures you should reconsider for speed and effectiveness purposes. Thunderbreak Regent is a flying creature, but you aren't getting reliable triggers from it, most likely just one. Tectonic Giant offers card advantage and MASSIVE damage with Torbran. Inferno Titan is another powerhouse with Torbran as you can split the damage 3 ways and get 3 damage apiece. Mindsparker seems too niche and is a 3/2 first strike for against decks outside its color hate. Jaya Ballard, Task Mage seems nice but waiting for summoning sickness feels bad and having to pitch cards to it is a no from me. Taurean Mauler is certainly appealing and presents a threat later, but without trample you're losing out and would be better served by Hordeling Outburst for efficiency sake with Torbran. Finally, Dragonmaster Outcast takes way too long to turn on, and requires an upkeep step to do anything, making it prime target for opponents to remove. Its great when it works, but another token producer is going to outpace this. Specifically, Krenko, Mob Boss is going to run away with the game much faster especially if you have any random extra goblins floating around.

Alpine Moon is much more marginal than you think. Sure its shutting down Gaea's Cradle but your two other moon effects should be more than enough. Outpost Siege is a very marginal effect both ways, and I would recommend a cut for Impact Tremors if you are looking for more damage. Tectonic Reformation is -1 card advantage when you cast it, and no matter how many times you cycle it stays at -1 card advantage. It also becomes easier to cut if you go down to 32 or 33 lands. Experimental Frenzy seems useful when you've emptied your hand but seems marginal in the vast majority of circumstances. You aren't really running topdeck manipulation like Sensei's Divining Top or Scroll Rack to smooth this card out, and I sincerely think Thrill of Possibility is going to serve you better by making you have better turn 3's and turn 4's in your games.

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