Trostani, Selesnya's Voice

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Trostani, Selesnya's Voice

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.1GW, T: Populate

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Trostani, Selesnya's Voice Discussion

Suns_Champion on [Primer] Doran the Unstoppable

2 weeks ago

Some things I like:

Elspeth, Sun's Champion - Obviously I like the inclusion but it seems like she could do some good work for you!

Meekstone - Good choice that not everyone would think about.

Some suggestions to put in:

Timber Protector - protection for your commander.

Tree of Redemption - good mana:toughness ratio.

Dusk / Dawn - goes along with Elspeth and some of your other boardwipes.

Sylvan Caryatid - really, there's no reason not too.

Kin-Tree Invocation - usually going to be a 2 mana 8/8.

Chromatic Lantern - basic color fixing/ramp that every 3 color deck needs.

Some to take out:

Obelisk Spider - not much -1/-1 synergy in this deck.

Triumph of Ferocity - this has to do with power, not toughness. All the red and green decks willl prevent you from drawing.

Trostani, Selesnya's Voice - good lifegain, but you don't have much to populate.

Hope some of this helps!

Gypsyhatten on Karametra - I heard you like ramp

2 weeks ago

Upptckte att tappedout inte tillter svenska bokstver, men fuck it

ADDITIONS

  • Farhaven Elf - en smre Wood Elves men fortfarande rtt s bra

  • Whitemane Lion - om du gillar att rampa med Greenbelt Rampager s finns den hr jkeln, och flash innebr att du kan gra det precis innan det blir din tur (t.ex. hlla uppe mana fr Beast Within men om inget farligt behvde removas s kan du rampa p instant speed), men utan din commander r det ett rtt s dtt kort om du inte har ngon annan hftig ETB creature p bordet som du kan returna och recasta

  • Stonecloaker - som Whitemane Lion fast med inbyggd graveyard hate vilket gr honom mer relevant ven utan din commander

  • Ramunap Excavator - bra med Krosan Verge, Myriad Landscape osv. och mot mill/discard, men r annars inte s relevant

  • Solemn Simulacrum - vldigt bra att ha men lite trkig i en grn lek som inte bygger runt sacrifice/reanimation/artifacts

  • Elemental Bond - effektiv card draw nr man spelar med stora dudes

  • Temur Sabertooth - lter dig runka med extra ETBs och galen mngd ramp, men r vldigt irrelevant i situationer dr du behver ngot med mer impact

  • Mirri, Weatherlight Duelist - duglig combat buff, duglig pillowfort

  • Primordial Hydra - vill du ha en spelbar manadump hydra utver Hydra Broodmaster s r den r en ordentlig must-answer nr man castar den fr X>=5

  • Tireless Tracker - att den blir strre r inte s relevant men det r riktigt bra landfall, dock att behva betala 2 fr card draw r lite meckigt men bra om du ofta knner att du fr slut p gas

  • Emeria Angel - landfall som kanske inte r helt smst, men inte srskilt impactful heller

  • Woodland Bellower - om du har kort som Reclamation Sage, Eternal Witness och Wood Elves s r det hr ett ganska mysigt toolbox-kort

  • Sylvan Reclamation - vldigt bra removal och basic landcycling kan rdda dliga starthnder, men cmc5 r rtt s dyrt

  • Return to Dust - ocks bra removal men jag fredrar Sylvan Reclamation, denna r ett mana billigare men man vill oftast lgga den p sorcery speed

  • Oblation - ganska stor downside att ge motstndaren card draw, men jag gillar mjligheten att lgga det p en egen permanent som hller p att bli removad eller p en token fr lite emergency card draw

  • Momentous Fall - instant speed r det viktiga hr, kan lggas som svar p att ngon frsker remova en fet creature s fr du fet card draw istllet, eller bara lggas p sin tur nr man behver grva efter ett svar och olikt Rishkar's Expertise & co s kan man inte dda creaturen som svar p att du frsker dra kort, fr sacrifice r del av kostnaden (dock kan du counterspellas och d har du varken din creature eller kort)

  • Seasons Past - ungefr en till Praetor's Counsel fast billigare, det r inte allt fr ofta man behver returna mer n ett kort per cmc och recursion av flera kort kan vara vrt att spela mer n en kopia av

  • Traverse the Outlands - relativt billig big ramp men krver board presence och din strsta creature kanske blir removad som svar

  • Hour of Revelation, Planar Cleansing och Akroma's Vengeance - jag gillar dessa board wipes vldigt mycket, extra mycket nr din commander kan ta smllen utan att bry sig, och nr din lek r creature heavy s pverkar dessa dig nstan lika mycket som en Wrath of God medan dina motstndare fr ta massiv skit

  • Day of Judgment - en extra kopia av Wrath of God

  • Explosive Vegetation - bra ramp, men inte p samma niv som Cultivate och Kodama's Reach, och inte heller creature synergy som med Wood Elves och Farhaven Elf

  • Lightning Greaves och Swiftfoot Boots - du har en duglig mngd creatures som vill sl direkt och/eller vill bli skyddade, men det r ltt hnt att du fr slut p gas med kort som dessa

  • Seer's Sundial - en lite smre men lite tligare Tireless Tracker, n en gng bra om du fr slut p gas ofta

  • Primeval Bounty - inte srskilt bra fr 6 mana men mysig mngd token spam och lifegain om du gillar det

  • True Conviction - kostar mycket men lifeswingen man kan f r absurd

  • Mirari's Wake - big mana becomes even bigger, skulle inte sga att den r bttre n Zendikar Resurgent i din lek men man kan alltid ha en extra av samma effekt

  • Evolutionary Leap - bra stt att uppgradera mana dorks och dylikt till pseudo-card draw, men r inte alls lika bra som riktig card draw

  • Garruk, Primal Hunter - primra syftet r att lgga -3 fr en lite smre Rishkar's Expertise, men man kan ocks vara modig och spawna tokens och frska lta honom verleva

  • Temple of Plenty - helt okej dual land, scry ska inte underskattas men den kommer nd in tapped och gr inte att fetcha

  • Homeward Path, Scavenger Grounds, Ghost Quarter och Tectonic Edge - det r bra att ha svar pklistrat p lnder som kommer in untapped, men man vill inte ha fr mnga lnder som gr colorless (och som inte kan fetchas)

  • Blighted Woodland - en bttre/smre Myriad Landscape om du gillar effekten, denna kan man anvnda fr mana direkt men att det kostar totalt 5 fr att rampa med den r dyrt, speciellt nr du vill lgga din commander nr du har 5 mana

  • Emeria, The Sky Ruin - ett vldigt lngsamt och mysigt kort men som du kan f igng rtt s tidigt med din commander, du har dock ingen annan sacrifice/reanimation synergy s ibland har den inget att returna

  • Eventuellt fler basics - ven om din commander rampar och du har mycket annan ramp s mste man kunna behlla bra hnder och ha rd att lgga sina kort speciellt med en s hg average cmc, det r rekommenderat att sikta p 45 reliable mana sources (lnder + unconditional ramp som inte kostar 4+)

  • Sigarda, Host of Herons - en duglig beater och protection, men har utver det inte s mycket med leken att gra, jmfrelsevis s har Avacyn, Angel of Hope mer impact

  • Oracle of Mul Daya - vldigt bra ramp/pseudo-card draw, simply put

  • Lotus Cobra - kan balla ur med din commander p samma stt som Amulet of Vigor

  • Teferi's Protection - nnu bttre n Heroic Intervention, nstan lite trkig fr att den r fr bra men skaffa den om du har cash

  • Austere Command - en av de bsta board wipesen i spelet, flexibiliteten r absurd

  • Akroma's Memorial - en ordentlig soppa av combat buffs men kostar vldigt mycket mana fr ett kort som inte gr ngot i sig sjlvt och kommer vilja removas allt fr ofta

  • Mind's Eye - vldigt bra card draw nr man har mycket ramp

  • Sylvan Library - otroligt bra card selection och i ndsituationer kan man betala liv fr att gra det till otroligt bra card draw

  • Asceticism och Privileged Position - ganska trkiga "sluta interagera med mig"-kort och du ter fortfarande skit mot board wipes, men det kan vara snt som avgr games ocks

  • Aura Shards - vldigt bra removal nr man r creature/token heavy, fuck alla mana rocks

  • Temple Garden och Savannah (lol kp inte pls) - de bsta dual landsen som kan fetchas med din commander och Krosan Verge , auto-include om man vill spendera pengar

  • Windswept Heath - fetch land som kan leta upp duals untapped, auto-include om man vill spendera pengar

  • Nykthos, Shrine to Nyx - big devotion big mana, din commander ger dig big mana but you can always go bigger

CUTS

  • Elvish Visionary, Wall of Blossoms, Wall of Omens - de kommer antagligen vara bra just pga. din commander men de kan cuttas fr roligare kort om du har ont om plats

  • Pathbreaker Ibex - utan haste r han ganska tveksam, men man kan ocks gamblea p att motstndarna inte har removal s ballar han ur

  • Selvala, Explorer Returned - vldigt incosistent ramp och det r inte bra att ge motstndare card draw, men hon r kawaii

  • Subjugator Angel - en finisher fr aggro mot trga board states men hjlper inte mot pillowfort enchantments/lnder och riskerar att bara tvinga ut en Cyclonic Rift/Evacuation/Fog osv., beror p hur ofta du sjlv har knt att den har legat p handen och varit irrelevant

  • Trostani, Selesnya's Voice - enablar devotion och lifegain kan vara mysigt, men populate r sllan relevant och r bara en 2/5

  • Ulvenwald Observer - card draw r bra men folk kommer antagligen inte lgga vanliga board wipes med honom ute och du har inget eget stt att sacrifica, och han sjlv har inte trample

  • Mosswort Bridge och Windbrisk Heights - jag har gett upp p hideaway, alldeles fr inconsistent och conditional

  • Boundless Realms - vldigt bra spell men kanske blir ett dtt kort lite fr ofta om du redan har rampat med din commander, beror p din uppfattning

  • Nature's Lore - typ den bsta rampspellen fr 2, men personligen tycker jag Cultivate/Kodama's Reach r bttre pga. card advantage och Wood Elves pga. creature synergy

  • Revive - smre n Regrowth, fortfarande kanske spelbar

  • Selesnya Signet - signets r bland de bsta rocksen men grnt ska inte behva artifact ramp, just signets kan dock lta en keepa hnder med bara vita/colorless lnder

  • Thought Vessel - samma argument som ovan, no maximum hand size r vldigt verskattat, ven om du ngon gng drar 15 kort s behver du nstan aldrig behlla mer n de 7 bsta, och i grnt kan du spela med recursion som gr discarden nnu mer irrelevant

  • Staff of Nin - borde cuttas nr du lgger in bttre card draw, den r vldigt lngsam

Kinpa6Ansatsu on Doran the Siege Tower EDH Deck

1 month ago

I would recommend Retribution of the Meek for a neat board wipe. Golgari Signet and Selesnya Signet are pretty neat. Nature's Claim is a good Artifact/Enchantment removal. Some cards that stick out to me as being weird are Golgari Keyrune, Trostani, Selesnya's Voice, and Rhox Faithmender

Seraph_Six on Sisssssssy

1 month ago

It always felt lackluster in the deck, but definitely something worth considering again. I tried to put in a fair amount of lower-CMC Legendaries just to offset the need for one. Finding a spot might prove difficult, but Trostani, Selesnya's Voice has been close to the cutting block, lately.

TheDuggernaught on Selesnya Self Fortification (Pillow Fort)

1 month ago

Enchantress is not played super often in modern as it lacks many of the tools it has access to in legacy. That being said, it is not a terrible deck and can squeeze out free wins in some match ups. The common cards in these decks are Sigil of the Empty Throne, Greater Auramancy, Idyllic Tutor, Utopia Sprawl, Fertile Ground, Story Circle, Ghostly Prison, Starfield of Nyx, Leyline of Sanctity, Privileged Position, and Heliod, God of the Sun. Some lists run Mesa Enchantress and Verduran Enchantress. I feel like running a few is fine, but Eidolon of Blossoms definitely outclasses them as he is also an enchantment. There are also a few fun tricks you can do with Mirrorweave.

Overall, the most important thing is to narrow the deck down to 60 cards. This is especially true if you want the deck to be more consistent as you then up the statistical odds of not only drawing your best cards, but the cards you need when you need them. Cards I would consider cutting are Authority of the Consuls, Anointed Procession, Heroic Intervention, Amulet of Vigor, Eldrazi Monument, Godsend, Spear of Heliod, Aegis of the Gods, Archetype of Courage, Archetype of Endurance, Grand Abolisher, Sigarda, Host of Herons, Karametra, God of Harvests, and Trostani, Selesnya's Voice. I would also maybe cut Gideon, Ally of Zendikar -- but he is pretty dang good in almost any deck.

TheVectornaut on Jay’s G/W Selesnya Tokens

2 months ago

The best way to circumvent the frustrations of slow acquisition is definitely to purchase singles online. If you have a card/paypal and $20 or so in the bank, it should be really easy to find what you need on TCGPlayer. If that doesn't work for you, checking game stores in your vicinity for singles is also an option, albeit a less reliable one. Some cards you might consider are Trostani, Selesnya's Voice, Blisterpod, Advent of the Wurm, and Midnight Haunting.

Kaminaofdaigurren on Healing out the A$$

2 months ago

I'm giving an upvote cause I never thought of the synergy between Darien, King of Kjeldor and Trostani, Selesnya's Voice

zuharran on False Banishment

2 months ago

By the cards you've added, it's clear that you're conscious of your mana curve, however, I'd say that even with the 2 ramp cards you have, it probably isn't enough for how high your mana curve is. I would also say that you're going to want a lot of creatures and, because of that, I feel like the addition of conjurer's closet actually slows down your deck rather than making it more efficient. There are a few cards that I would add, namely Eerie Interlude and/or Ghostway.Eeerie Interlude is helpful for the large number of creatures you'd want to run with this deck, as it would proc everything, and with panharmonicon on the field, it gets really nasty. Ghostway is helpful to dodge board wipes like wrath of god. I would also suggest Long Road Home, though it returns at the next end step, which can slow the deck instead of helping you tempo. Flickerwisp would also find a very pleasant home here, since it can also combo with panharmonicon. I'm not sure how, but if you could find a use for mycosynth wellspring, it could help the ramp.

Some creature/artifact suggestions:

  • Kitchen Finks:
  • this has life gain and persist, so it can be used as a blocker for the flicker effect. And, if it has the -1/-1 counter and you remove it with cloudshift, you would remove the -1/-1 counter as well and give it more survivability.
  • Trostani, Selesnya's Voice:
  • The life gain effect triggers with panharmonicon, on top of that, a cheap token production of enter effects could be very useful in the deck.
  • Fiend Hunter:
  • can be used to permanently exile creatures abusing the way the stack resolves triggers. If you activate cloudshift in response to fiend hunter's enter the battlefield effect it causes a permanent exile effect. Once cloudshift resolves the new enters the battlefield trigger goes on the stack once you choose a target (if possible). Then the old leaves the battlefield trigger goes on the stack (Assuming this resolves, it does nothing because there's nothing to bring back). Then the new enters the battlefield trigger resolves (When fiend hunter next leaves play, this is the card that will come back). Finally the old enters the battlefield trigger resolves, presumably, exiling something for good. (This explanation comes from Kahedron on mtgsalvation forums)
  • Blade Splicer:
  • a 3 cmc creature that drops a 3/3 golem and gives golems first strike? Yes, please. This card is way more efficient than trostani's summoner and definitely a good addition to the deck.
  • Elvish Visionary:
  • The deck desperately needs to maintain card advantage in order to stay relevant later in the game (if it gets to that point), so card draw is important. Having a creature that can proc panharmonicon and give you more card advantage is very useful.
  • Eternal Witness:
  • Good creature return for relatively cheap, and can proc panharmonicon. Can help maintain card advantage in the late game as easily as card draw does if you are having trouble keeping creatures alive.
  • Sigil Captain:
  • This would require you to structure your deck more around 1/1's instead of having larger creatures, but could be a useful addition. Would work well with blade splicer, cathedral sanctifier, farhaven elf, and sylvan ranger.
  • Treasure Hunter:
  • A useful card in the event your opponent destroys panharmonicon. I wouldn't put in more than one or two, or sideboard them, as they are only useful if your opponent is destroying your artifacts.
  • Wall of Omens:
  • Helpful for maintaining card advantage and a strong defender, if needed.

Sorry for the long post, but I like the deck idea and it gave me some ideas of my own. Hope this helps!

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