Trostani, Selesnya's Voice
Legendary Creature — Dryad
Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.
, : Populate. (Create a token that's a copy of a creature token you control.)
|Have (2)||Forkbeard , metljoe|
Printings View all
|Commander 2019 (C19)||Mythic Rare|
|Guilds of Ravnica: Guild Kit (GK1)||Mythic Rare|
|Return to Ravnica (RTR)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Trostani, Selesnya's Voice occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
GW (Selesnya): 0.99%
- triggered before check ab (quick/easy one)?
- Ageless Entity + multiple triggers?
- Can I control more that one Legendary card if they are all completely different?
- How much life does a Trostani give when a Serra Avatar enters?
- How much life does Trostani, Selesnya's Voice gives with Honor of the pure in play?
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Trostani, Selesnya's Voice Discussion
1 week ago
GoldenBasilisk thanks so much for playing the deck and the feedback which is super helpful. I was tossing together sort of a budget deck for Doran who I've always wanted to play. Creatures are my next upgrade target and Ohran Frostfang is probably top of the list. I have a copy of Trostani, Selesnya's Voice but decided to cut for more aggro, but it was a tough cut. And definitely agree, I need more tutor haha, I appreciate the suggestions.
1 week ago
Hi there! I playtested this deck just for fun with my partner and wanted to leave some feedback :D I only played with it twice, and I won both matches because my partner got pretty bad draws.
This deck is a beast! I think you have a good amount of sweeping removal and ramp, and the mana costs are reasonable. I was able to deal a lot of damage pretty quickly, and I appreciate the toolbox-like effects of many of the creatures. The lifegain seemed to perfectly balance out the life loss from your damage inflicting lands and card draw spells. I had a lot of fun playing it!
That being said, I think it might do you some good to include more targeted removal and card draw. I get a lot of usage from Beast Whisperer in my Trostani, Selesnya's Voice deck. I would suggest something like that; card draw engines are definitely useful. I think that a few of the creatures such as Kami of Old Stone and Looming Altisaur could be replaced with creatures that have more to offer, because although they are efficient for what they do, I wish they had trample or vigilance or something. I also think including a couple tutors might be really helpful, such as Eladamri's Call, Congregation at Dawn, or even just Diabolic Tutor.
Not sure how much you are willing to shell out for the deck, but creatures like Ohran Frostfang might be good. If you play multiplayer and like elements of group hug, Heartwood Storyteller draws tons of cards. Abzan Charm is useful (I am a slut for cards that give me multiple options).
TL;DR, great deck, I enjoyed playing it and I think you could upgrade it easily with just a touch more card draw and elevated creatures.
2 months ago
I think you have a strong base for a Selesnya token deck but, I am not sure if Emmara, Soul of the Accord is the best choice for your commander. Emmara wants you to tap her and I don't see a lot of ways to tap her in this deck. Maybe consider switching your commander to Trostani, Selesnya's Voice which might work better to get out tokens.
If you want to use Emmara maybe you could look to add a few vehicles to this deck. Personally I think a card like Smuggler's Copter would be a great addition to this deck because, it gives you card filtering and a tap outlet for Emmara. Citanul Hierophants could also help you ramp and will give an additional tap source for Emmara. Nature's Chosen is an older card but would work really well with Emmara. I see you have some cards with the convoke ability which I think is strong in this deck. Maybe consider adding some more convoke cards like, March of the Multitudes , Chord of Calling , Scatter the Seeds and, Conclave Tribunal ?
This deck seems really light on card draw / card advantage, consider using some of these cards to help you draw. Skullclamp which will draw you an insane amount of cards off Emmara alone and, is almost an auto include in a token deck. Idol of Oblivion , Freyalise, Llanowar's Fury , Huatli, Radiant Champion , Season of Growth and, Ohran Frostfang are all really good cards that will give you card advantage and synergies with your token theme. One last card you might consider is Well of Lost Dreams especially if you find yourself gaining a lot of life off the Emmara tokens.
Lastly, I would consider removing these cards, Eidolon of Blossoms , Evangel of Heliod , Oakhame Ranger , Worldsoul Colossus , Banishing Light and, Collective Voyage . While I don't think these cards are bad I don't they they are impactful enough in this deck.
I would consider adding these cards, Parallel Lives , Doubling Season (if you can afford it), Castle Ardenvale , Beastmaster Ascension , Collective Blessing (maybe consider removing some of your smaller anthem effect like, Honor of the Pure for bigger anthem effect like these), Eladamri's Call , Eternal Witness , Champion of Lambholt , Generous Gift and, Beast Within .
Hopefully some of these suggestions helped but, I think you are off to a really good start with your deck!
2 months ago
So I really like this deck and it seems like it is fairly resilient. A few things I would consider adding would be more cards that synergize with your life gain strategy and Trostani’s populate ability such as:
Angelic Accord More tokens for gaining life in a deck that wants to make tokens and gain life seems like a win to me.
Well of Lost Dreams Fantastic way to turn that additional life gain into card advantage.
Congregate This is a nice card that works extremely well in Commander if you need a quick boost in life. Note Congregate reads target player gains 2 life for each creature on the battlefield. Many times, when I would use this card in a commander game I would easily gain 20 plus life off it.
Serra Avatar One way to read this card is play Serra Avatar with Trostani, Selesnya's Voice in play and double your life total. Even if you don’t have Trostani out you are still getting in most cases a creature that is well over a 7/7 most games for 7 mana which is a good deal.
Aetherflux Reservoir Can function as a secondary WinCon that you can pull out of nowhere. Trust me, play this card when you have an excess life total then instantly activate it taking the player that is the biggest threat out of the game. Also, don’t write off the first ability on the card. You would be surprised how quickly you gain life by just playing spells.
Growing Ranks A free populate at the beginning of each of your turns can be extremely strong in this deck.
Advent of the Wurm 4 mana for a 5/5 trample is straight value plus this will work really well with populate.
Armada Wurm 6 mana for a 5/5 trample that also creates a 5/5 trample wurm token. 10 power for 6 mana plus gaining a token works with populate.
Glare of Subdual In a deck that wants to go wide this can quickly shut down opponents from attacking you.
Blade of Selves and Herald of the Host Both of these cards work extremely well with Trostani, Selesnya's Voice . How they work is you attack with either Herald of the Host or the creature Blade of Selves is equipped to and let the myriad ability activate creating a copy of the creature that is attacking your other opponents. Normally the tokens created off the myriad ability would be exiled at the end of combat but, if you use Trostani, Selesnya's Voice ’s populate ability during your combat phase you can create an additional copy of the token that will stay in play after the combat phase is over because, it was created using the populate mechanic and not the myriad mechanic. Even if you don’t populate the tokens that were created Trostani, Selesnya's Voice ’s life gain ability will still trigger off the tokens gaining you a lot of additional life. The myriad ability also works extremely well with creatures that have enter the battlefield abilities. Imagine this line of play, you equip Blade of Selves to your Terastodon then attack. The myriad ability triggers and you put two additional token copies of Terastodon into play attacking your other opponents. When those Terastodon tokens enter the battlefield they trigger their enter the battlefield ability allowing you to remove up to six other noncreature permanents (three from each of the Terastodon’s that came into play). Also imagine Blade of Selves attached to Serra Avatar you would be tripling your life total each time you attack as long as Trostani is out.
A few cards I would personally consider removing Thrun, the Last Troll , Primal Surge , Godsend , Strionic Resonator , Woodfall Primus , Rout (maybe consider replacing Rout for Martial Coup which seems more on theme for a token deck) Felidar Sovereign , (I get why you added him but winning with Felidar in commander seems like a cheap way to win.)
A lot of these cards really don’t seem on theme for either gaining more life or creating tokens. Personally, I would look at replacing a lot of these creatures with creatures that make tokens when they come into play like Armada Wurm that you can use to populate or cards that synergize with your life gain like Ajani's Pridemate .
One last thing your combo of Darien, King of Kjeldor + Trostani, Selesnya's Voice does not work exactly as you think. For Darien to trigger the damage has to resolve meaning that if a player deals more damage than your life total at once then you would die before Darien could trigger. As long as you have at least one life after damage resolves and both Darien and Trostani are on the field then your combo works, you create the solider token from Darien and, Trostani gives you the life from the token coming into play.
3 months ago
Maybe something like this:
Also works with things like:
Ajani's Welcome or Angelic Chorus or Anointer Priest or Answered Prayers or Essence Warden or Healer of the Pride or Impassioned Orator or Leyline of Vitality or Soul Warden or Soul's Attendant or Suture Priest or Trostani, Selesnya's Voice or Verdant Sun's Avatar | Infinite Life
Genesis Chamber | Infinite tokens
Path of Discovery | Something with graveyard
Altar of the Brood | Infinite mill
Etc... It's a plan, didn't say it was a good plan? Anything here Aluren + should combo off with other stuff, just not sure to what end.
3 months ago
Creatures with Changeling would work really well for this. I did a budget build for her once using some and it worked really well. It can be hard to find specific egg cards, but something like Runed Stalactite might help bolster your deck performance. I mean, if everything is an egg all you need is sac triggers. Lots of those in white/green/red.
Feed the Pack like mechanics would spread your board wider and give Atla her trigger. Anything you can use as a sac advantage is recommended to moving your eggs. I also used populate mechanics from Selesnya cards like Trostani, Selesnya's Voice to get more eggs without having to slot expensive cards like Parallel Lives or Anointed Procession .
3 months ago
Ok, so this thread kinda blew up more than I expected, so forgive me for the monster text.
To avoid a massive wall of text, I will divide my responses in spoiler blocks to ease the view.
TypicalTimmy and life-variant card draw power Show
TypicalTimmy The cards certainly needs to go through a power check, so most of these are just placeholder ideas for a type of mechanic to go forward with.
That being said, I don't think the life-variant card draw is over the top. It's still a 3 CMC do nothing enchantment that requires assistance to function. If you do happen to hit with 21 power life link and it can net you 7 cards, I would say that's rather acceptable.
Blue has a somewhat similar type of enchantment , but I would say that evasive hits are more easy to attain than an equivalent amount of life gain through lifelink. You can obviously get your life through creature combat with lifelink (be it offensive or defensive), so in a way it can be easier to trigger than Coastal Piracy once you have lifelink creatures. However lifelink is a lot more scarce than you might think. There's only 109 cards in White's color identity (includes colorless) that has lifelink in their rulebox. A few of them can grant it across the board , but they have something in common; they are expensive in cost and generally not that good - with one glaring exception on the latter.
If your opponents are looking at you with True Conviction down on the board, they are shaking their pants regardless - which is just a testimony to the potential power of True Conviction.
Let's say you have 20 power on the board and True Conviction . Would you rather have the enchantment that grants 1 card per 3 life gained or would you rather have Aetherflux Reservoir ? Just because the life-variant has good potential to scale, doesn't mean it actually will be allowed to. And if it does, then I think it would be okay to reap some benefits for the setup.
There is one exception which I have failed to consider and address; Trostani, Selesnya's Voice - and to a certain degree Oloro, Ageless Ascetic . Most Trostani decks are all based around gaining life in large quantities and utilizing that to fuel win conditions like Aetherflux Reservoir , Felidar Sovereign , Test of Endurance or Phyrexian Processor . A possible solution could be that you choose whether to put counters on the life-variant OR gain the life (it's not a payment of life, so it's not black's territory). That would secure that Trostani decks or decks based around gaining massive quantities of life have to choose between fuel in cards or life for their win conditions.
Berryjon, considering other format Show
The solutions I proposed are aimed at helping white in Commander and multiplayer formats. As such I'd expect such solutions to be printed in products aimed for these formats. That way I can avoid entirely looking at Standard and perhaps even Modern. I mentioned Modern in relation to the last card draw suggestion because that one could possibly be made in a Modern legal set.
And I seriously doubt Vintage and Legacy will be impacted negatively by the suggestions I posted, as they are too conditional and too slow for those formats - at least on the competitive level. The only odd-job would be the restoration cards, which I haven't got enough experience with Vintage or Legacy formats to know if a 2 CMC return low CMC permanent from graveyard to battlefield, would allow some busted interactions which are currently unavailable.
I don't dismiss that making these type of solutions requires the derivative effects on other formats to be considered, for which those cards could be legal in, but I don't reckon there is a problem as long as the suggested cards are printed for the eternal formats only. However there are way more qualified people to consider those things, I'm just interested in opening up a discussion about something I perceive is a problem for white in multiplayer formats, especially Commander. The suggestions are also just placeholders for mechanics that could be designed to address these perceived issues.
Gavin Verhey was recently on the Command Zone's podcast on Youtube announcing a drafting set for Commander, which could be the precedent for more cards being printed specifically to address issues and devise new or improved strategies, specifically for Commander. Although Eternal formats will always have to be considered, no denying that.
White's resource denial Show
I recognize the issues that Tyrant and JayMC conveys with White playing resource denying cards: They become a focus of hostility.
If all other colors focuses on bettering their board state and improve their chances, all trying to outdo one another, then it's a competitive race: Who does it best, at the right time, can it be stopped, etc? If white suddenly comes in and links a ball-and-chain to every racer (including or excluding themselves), then most racers would be annoyed with that participant. My experience is indeed that if you try to drag people down to your level, you become the problem. And unless there's some politics going around that the white player disables someone from going off that was seen coming, basically be the lesser of two evils, then people will default to get rid of that ball-and-chain - aka the white player.
If the only way white can compete with the other colors is to "drag them down to their level", they'll most likely get flak for it, and then white is politically doomed to be an underdog. That's why I reckon that the way to make white more powerful while being subtle about it, is to imitate what every other color has been able to do but with a twist that befits white and their strategies.
I have seen multiple times when one of my friends whips out his Grand Arbiter Augustin IV that has a lot of tax and stax-esque cards - he doesn't have all of them - that he becomes a focus of attention whenever he puts out one of his taxes or hindrances. He has toned the deck down to a point where his stax cards are not as numerous and he focuses on other things that white and blue does well - and luckily blue covers his need for card draw. As a result he doesn't get default targeted as much.
When it comes to multiplayer, people can more easily allow an opponent to do stuff that benefit himself. It gets much worse when that opponent puts you at a disadvantage - especially in terms of resources.
You may say all you want that people should just get over themselves or whatever, but the matter of the fact is that many people don't find hindrances in Magic fun and therefore there exists this stigma for players playing Stax-heavy decks.
Red has not had card advantage in almost 2 decades of Magic's history. Yet they've begun to receive cards that address this with flavor that fits red's color pie. The color pie is not entirely set in stone, and while I agree that certain elements needs to be kept to keep the colors separate and distinguishable, card draw and mana are two elements that seems so basic that I cannot agree that white's lot is to not take part in it, at least for multiplayer formats.
Another thing is blue getting hard removal. Blue had Polymorph at first, but that still brings a new creature on the board which could be better or worse. Then came Pongify and Rapid Hybridization that resulted in a specific outcome and a token at that, which could be bounced to effectively kill the creature - ergo Blue had hard removal, which was the color's main weakness. These days Blue has some pretty powerful spot removal, considering the color, with Curse of the Swine and Reality Shift and for commander Leadership Vacuum .
Other remarks Show
Blue doesn't have straight mana ramp, red doesn't have straight mana ramp.
They are all conditional on having something else that those colors can manipulate or have to wait for, to gain card draw or mana ramp or some other ways to circumvent the need for either.
White's gain of Smothering Tithe was a much appreciated support card for the color. Land Tax definitely still has a spot but the card don't provide direct mana advantage as much as it provides pseudo card advantage, dependent on your opponents' actions.
One of my suggestions for card advantage was also based on opponents dropping lands after a certain point (otherwise it could very well become too powerful). The opponent can disallow it by paying the tax, effectively costing your opponents for playing ramp/lands or giving you the card advantage. As the game goes on, the value of the card decreases as more people will be willing to pay the tax.
It's a combination of white's resource denial that gives the opponent the option for the outcome, whereas the most likely course is to allow you some cards from time to time. When a tax has an exemption clause that benefits the controller, it is much more acceptable to allow than a static tax or outright denial.
I think I've made this post long enough, so I'll stop here.
3 months ago
I'd try adding Trostani, Selesnya's Voice for some good late game sustainability. Shes also a great mana sink for the deck too.