Trostani, Selesnya's Voice

Trostani, Selesnya's Voice

Legendary Creature — Dryad

Whenever another creature enters the battlefield under your control, you gain life equal to that creature's toughness.

, : Populate. (Create a token that's a copy of a creature token you control.)

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Printings View all

Set Rarity
Commander 2019 (C19) Mythic Rare
Guilds of Ravnica: Guild Kit (GK1) Mythic Rare
Return to Ravnica (RTR) Mythic Rare

Combos Browse all

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Arena Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Trostani, Selesnya's Voice occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

GW (Selesnya): 0.99%

Trostani, Selesnya's Voice Discussion

KayneMarco on Rhys the Redeemed

3 weeks ago

These are the cards I would add:

  • Glare of Subdual: with how many creatures your deck will be producing you’ll have all you need to shut down your opponents attack phases.
  • Trostani, Selesnya's Voice: every creature that comes into play on your side equals life gain for you.
  • Doubling Season: obvious reason
  • Archetype of Courage: combined with your Ohran Frostfang is instant death to all creatures that block yours and yours never even take damage.
  • Land Tax: with the low amount of mana sources you have this could you from being mana screwed in the early to mid game.

The cards I would take out to make room for them if you use them all are:

  • Cathars' Crusade: reason being on this one is it is extremely difficult to keep track of the amount of counters because of the crazy amount of creatures you have. I’ve seen it happen in a Ghave deck. Person spent about a half hr sorting out all the counters in one turn. You could keep all your tokens as 1/1s and have more than enough to swing wide and one shot the table.
  • Emmara, Soul of the Accord: between the high cmc and the fact that if some of your creatures die because of damage you’ll be replacing them anyways is the reason I’ld take her out.
  • Mana Tithe: not exactly the most useful counterspell. If you must have a counterspell I’ll suggest Rebuff the Wicked. Far superior to the tithe.
  • Throne of the God-Pharaoh: no special reason really
  • Collective Unconscious: looks to me like you have quite a bit of card draw even without this one.

xacto14 on Rhys the Redeemed

1 month ago

Soul's Attendant = Archangel Soul Warden = Bulwark Giant Divine Visitation = Conifer Strider Imperious Perfect = Healer's Hawk Trostani, Selesnya's Voice = Nyxborn Colossus Elvish Archdruid = Seraph of the Suns Secure the Wastes = Skyspear Cavalry Beast Within = Abundant Growth Skullclamp = Khalni Heart Expedition Ajani's Pridemate = Meditation Puzzle Essence Warden = Feed the Clan

peter20percent on Glory to the lord!

2 months ago

High_Priest_of_Avacyn My brother suggested I do selesnya for an angel deck since green ramps. I have 3 possible choices I like. what do you suggest? Mirri, Weatherlight Duelist Sigarda, Host of Herons Trostani, Selesnya's Voice

peter20percent on Glory to the lord!

2 months ago

My brother suggested I do selesnya for an angel deck since green ramps. I have 3 possible choices I like. what do you suggest? Mirri, Weatherlight Duelist Sigarda, Host of Herons Trostani, Selesnya's Voice

AjaxSlumbering on Trostani, Selesnya's Voice

2 months ago

Have you considered Helm of the Host? Putting it on Trostani, Selesnya's Voice, Tendershoot Dryad, Trostani Discordant, ect. makes you go nuts in a few turns.

GreekAlchemist2 on

2 months ago

Hey buddy,

This deck runs very efficiently, and very rarely find myself out of steam. However this is a different build than the token one you are suggesting

In my deck i don't need to rush Trostani, Selesnya's Voice and i have the tokens as late game ensurance. If i had to theorize the token build needs Trostani, Selesnya's Voice out fast, as he is by himself a form of card advantage if your deck is focused on making tokens. So you have to balance your ramp differently than mine on the 2cmc level, to play Trostani on turn 3. Same is true for the lifegain plan as it is also dependent on Trostani, Selesnya's Voice.

In the token build i would suggest cards like Camaraderie, Shamanic Revelation,Garruk, Primal Hunter for card advantage

Epicurus on Ajani's Reservoir

3 months ago

Good suggestions, thank you both!

Yes, card draw is something I feel like I need more of. I had already considered Dawn of Hope and Shamanic Revelation, but my experience with the former is that it is too slow, and as for the latter, I'm concerned that it would draw me too many cards. However, Mentor the meek and Lifecrafter's Bestiary are both worth a look.

I also had already considered Ajani, Mentor of Heroes, and while, yes, that ult is wildly tempting, it feels like I don't need it. On the other hand, Panharmonicon seems like it might be even more useful for the deck than Primal Vigor; it costs one less and only grants its ability to me. I know their effects are very different from each other, but do you think that I would benefit from swapping them?

Phyrexian Processor and True Conviction are both also definite maybes. I do already have somewhat of a mana curve issue, but had recently been suggested Endless Horizons, which will help a lot to deal with that. I'm sure that I can find a way to fit them both in here.

As for the commander, Shalai, Voice of Plenty is useful in more situations than Trostani, Selesnya's Voice. I think of Trostani more as just a redundancy of what many other cards in the deck do. Shalai is important for protecting the many planeswalkers, so I want to be sure to get her out every game.

Thanks again! Cheers!

ShreddedByCrows on Offenza is the Best Defenza

3 months ago

Lots of subthemes you got there, that's some interesting challenge. All in all, you're running way too many high-costed cards for a Commander that generally revolves around more of an aggressive strategy. I'll further provide you a personalized list of adjustments, trying my best to keep it at the lowest budget as possible.

Very first thing, 37 lands is too much for an Anafenza deck imo. You can easily go down to 35/34 in order to feel more proactive. That being said, the mana base of your decklist is pretty unstable, and you'll need better mana rocks, around 5/6 good rocks should do it helping you stabilizing.

The second thing to bring up is that you play loads and loads of creatures with actually specific abilities that don't always combine altogether well. Like, for example, in which way would Slimefoot, the Stowaway help Anafenza, the Foremost being consistent? My answer, without another kind of appreciation than logic: not any single one. If you need cheap legendary to keep it up with your theme, there are better options, but remind that this was only a little example.

Finally, you lack reactivity because of very few instant/flash spells. It's not as necessary as some think, but still have a way to protect dutifully your creatures is a key for aggro/midrange decks in EDH. Being able to answer what your opponents bring up to the tape is moreover essential, and I don't see enough removals/tricks in there.

So, let's take a closer look from now on. I'll make some different categories starting with the cuts to make it easier to read.

1.) Back to 100 cards:

2.) Cheap Improvements:

2.1.) Mana Rocks:

2.2.) More removals:

Those are the classical ones you surely know. They are easily affordable and would give your deck a small lift at controlling the board state.

2.3.) Better Legendaries:

  • Mikaeus, the Lunarch > not the cheapest already, but really effective, almost a staple for your deck style

  • Hope of Ghirapur > underrated card, does a lot, insane with recursion to lock down a combo player at low cost

  • Anafenza, Kin-Tree Spirit > certainly a staple / and somewhat a reason to get rid of the token subtheme which is maybe a bit too much

  • Syr Faren, the Hengehammer > also certainly a staple / aggressive, good interactions with Anafenza, better than lords already in your deck

  • Kethis, the Hidden Hand > Yawgmoth's Will for legendaries? I'll take that. It could also be a nice alternative commander when you face more control-ish decks you're stuck against, enabling you to have an efficient late game on its own once made your commander.

  • Mangara of Corondor > Legendary creature which works as a nonsituational removal. Really good. Even if you can't always activate it when it hits the table, your opponents have to get rid of it using their hand resources and you make 1 for 1.

  • Masako the Humorless > Underplayed card / can be a game-changer / and it's a legendary creature.

2.4.) Voltron Outlet:

2.5.) Other cool cards to look at:

3.) Medium Budget Improvements:

3.1.) Mana Rocks:

3.2.) Even more removals:

3.3.) Legendaries' Staples:

3.4.) Neverending Voltron Outlet:

  • Konda's Banner > Yeh, it's a little bit expensive money speaking, but it does everything you're searching for, like a bridge between your Cats, your legends and your Voltron strategy.

  • Skullclamp > staple

3.5.) Cool cards:

4.) Expensive Improvements:

5.) Some other cards you could try (which I mostly haven't, or for which I have a doubt about their efficiency):

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