Rise of the Hobgoblins

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eventide (EVE) Rare

Combos Browse all

Tokens

Rise of the Hobgoblins

Enchantment

When Rise of the Hobgoblins enters the battlefield, you may pay (X). If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.

(R/W): Red creatures and white creatures you control gain first strike until end of turn.

Rise of the Hobgoblins Discussion

SharpRaptor on Brion Stoutarm (Giants)

5 months ago

Part 2

Enchantments

Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.

Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.

Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.

Maybe Enchantments

Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.

Instants

A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.

Condemn can be replaced with Swords to Plowshares (or maybe just have both)

Crush Underfoot could be Fall of the Hammer . It means that a non-giant can use it, though you lose out on the minor ability to search up a removal spell with your Giant Harbinger

Shatter could be Abrade as it gives more flexibility. Or one of the ones that include white that can hit enchantments too.

Others should probably just be replaced, maybe with more version of the above effect.

Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.

Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.

Sorceries

Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.

Maybe Sorceries

Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.

Lands

We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.

Artifacts

Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it

Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.

DerektheRed on R/W Angel tribal

5 months ago

In addition to Smothering Tithe , another new card to consider is Divine Visitation . Possibly a token sub-theme? You've already got Moonsilver Spear , Luminarch Ascension , etc. Assemble the Legion or Rise of the Hobgoblins could be pretty sweet.

Your biggest issue will be card draw, so definitely run the Land Tax + Scroll Rack combo if you have it.

Flooremoji on Goblin Inventory

6 months ago

You have 101 cards, and many multicolor cards ( Rise of the Hobgoblins , Wort, the Raidmother ) that are considered not within your color identity.

carpecanum on

9 months ago

Scourge of the Nobilis and Rise of the Hobgoblins are good.

If you want to protect your boss from your own damage spells maybe Crown of Awe or Magebane Armor

Earthquake and Chain Reaction

carpecanum on Queen Marchesa and the Royal Legion

11 months ago

Knighthood makes tokens more than just chump blockers and makes your deathtouch guys very scary. Rise of the Hobgoblins gives tokens and most of your guys get first strike.

Kyren Negotiations clicks with Throne of the God-Pharaoh

TheVectornaut on Exciting Cards in M19

1 year ago

This may be a surprise to others, but Ajani's Last Stand is by far the most interesting card for me. I see it being very useful in my R/W pure enchantment modern deck. I need ways to make solid creatures with only enchantments. I also desperately need something to fill the 4-drop slot.

Cast Out, Flameshadow Conjuring, Furnace of Rath, Glory of Warfare, Martial Law, and Retreat to Emeria have been disappointing in my tests. Ivory Mask has been a powerful sideboard option while Pandemonium only replaces Warstorm Surge in very specific matchups. Worship was probably my best option, but it's outside my budget for this deck.

Now, I should have a decent followup to Vessel of Ephemera, Rise of the Hobgoblins, or Myth Realized. The threat of a 4/4 flyer should at least make decisions more uncomfortable for my opponent until I can get safe behind Sphere of Safety. With the engine fully built, Last Stand can be brought back with Starfield of Nyx, trigger Warstorm Surge to kill expendable tokens, sacrifice itself for another avatar and 4 more Warstorm damage, and be waiting in the grave to do it again next turn.

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