Rise of the Hobgoblins
When Rise of the Hobgoblins enters the battlefield, you may pay (X). If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(R/W): Red creatures and white creatures you control gain first strike until end of turn.
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|Commander / EDH||Legal|
Rise of the Hobgoblins Discussion
1 month ago
Suggestions for triggering non-human attack effect: Rise of the Hobgoblins
1 month ago
I would also suggest removing a couple Coat of Arms in place of some additional lands. A five drop is probably going to be too hard to cast with only 17 lands. There's also the point that coat and raid bombardment also contradict each other gameplay wise.
Rise of the Hobgoblins is in a similar situation needing several lands to be very impactful. Probably drop 2-3 of those in place of some other goblins. Goblin Cratermaker comes to mind since it can kill/destroy many things.
I guess the tl:dr would be to pick either a go fast plan with low cost spells/creatures that make use of your enchantments or go big with more lands and the coat of arms plan. Trying to do both will leave you doing both poorly.
1 month ago
Boza, upon further consideration, there are two aspects of your design that I dislike: first, if the spell is countered, the player shall have lost great amounts of mana; second, the creature cannot be cheated onto the battlefield with an effect such as Elvish Piper, Quicksilver Amulet, and so forth.
Therefore, I have decided to use the same formatting as Rise of the Hobgoblins, which I feel is a format that WotC should use more often in this game, as seen, below.
Elemental Swarm Show
Creature - elemental avatar
When elemental swarm enters the battlefield, you may pay . If you do, create X 1/0 red elemental creature tokens with first strike, X 1/0 blue elemental creature tokens with flying, and X 1/0 green elemental creature tokens with trample.
Other elemental creatures that you control get +1/+1.
With this formatting, the player will not lose mana if the spell is countered, and they can also summon the swarm in ways beyond hardcasting it, so now what does everyone think of it?
3 months ago
TolarianScientist, sorry to keep singling you out, but you're the only one commenting on this deck...
Alright, so I just removed Terminate, Merfolk Skydiver and Rise of the Hobgoblins in favor of Maraleaf Pixie, Gyre Engineer and Lotus Field. However, I really can't figure out what I would remove for Arcane Signet. It just seems like that would put me at too many spells that aren't mana pairs, and I like the mana rocks I already have in there better. I already added Faeburrow Elder, and had forgotten to mention Arixmethes, Slumbering Isle as a mana dork in my previous comment. Do you think that's enough?
3 months ago
TolarianScientist, your concern is real. At the moment, I'm running 16 spells which deal with that concern:
- Basic Landcycling: Jhessian Zombies, Ancient Excavation, Migratory Route, Treacherous Terrain, Grave Upheaval and Sylvan Reclamation
- Mana Rocks: Chrome Mox, Lotus Bloom and Mox Tantalite
- Land Fetch: Frenzied Tilling, Deathsprout, Grisly Salvage and Exploding Borders
- The Lone Mana Dork: Leyline Prowler
- Also: Primal Amulet Flip and Coiling Oracle
The problem with mana dorks is that none of the best ones are color pairs. With any other 5-color commander, this decklist would look totally different.
I like your suggestion of borderposts. Right now, the Spells I'd most consider removing are Merfolk Skydiver, Rise of the Hobgoblins, Deathbringer Liege, Terminate and Dovin, Grand Arbiter. Of those spells, how many and which would you replace with borderposts of the same colors?
Sorry for the long response.
6 months ago
Rise of the Hobgoblins might be worth considering.
1 year ago
Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.
Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.
Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.
Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.
A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.
Others should probably just be replaced, maybe with more version of the above effect.
Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.
Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.
Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.
Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.
We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.
Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it
Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.
1 year ago
In addition to Smothering Tithe , another new card to consider is Divine Visitation . Possibly a token sub-theme? You've already got Moonsilver Spear , Luminarch Ascension , etc. Assemble the Legion or Rise of the Hobgoblins could be pretty sweet.