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Rise of the Hobgoblins
When Rise of the Hobgoblins enters the battlefield, you may pay (X). If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(R/W): Red creatures and white creatures you control gain first strike until end of turn.
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Rise of the Hobgoblins Discussion
3 weeks ago
This may be a surprise to others, but Ajani's Last Stand is by far the most interesting card for me. I see it being very useful in my R/W pure enchantment modern deck. I need ways to make solid creatures with only enchantments. I also desperately need something to fill the 4-drop slot.
Cast Out, Flameshadow Conjuring, Furnace of Rath, Glory of Warfare, Martial Law, and Retreat to Emeria have been disappointing in my tests. Ivory Mask has been a powerful sideboard option while Pandemonium only replaces Warstorm Surge in very specific matchups. Worship was probably my best option, but it's outside my budget for this deck.
Now, I should have a decent followup to Vessel of Ephemera, Rise of the Hobgoblins, or Myth Realized. The threat of a 4/4 flyer should at least make decisions more uncomfortable for my opponent until I can get safe behind Sphere of Safety. With the engine fully built, Last Stand can be brought back with Starfield of Nyx, trigger Warstorm Surge to kill expendable tokens, sacrifice itself for another avatar and 4 more Warstorm damage, and be waiting in the grave to do it again next turn.
3 weeks ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
3 weeks ago
Rise of the Hobgoblins can be the first cut as it is and NOT mono which means it is illegal in this deck.
2 months ago
Alright. Ill look for more low cost, first few turn token summoners. Maybe some of these would fit here: Rhys the Redeemed (using the white half) Evangel of Heliod (I know he has a little bit more cmc, but he is pretty good), maybe Elspeth Tirel for later game (or Elspeth, Knight-Errant, Rise of the Hobgoblins, or Goblin Trenches.
4 months ago
I feel that any deck with less than 3 colors doesn't need a Command Tower.
Also... Spellbook? How much card draw is there in your deck? I'm not seeing a lot, at least, not enough to justify (to me) a slot for spellbook.
Rise of the Hobgoblins is SUPER fun!
Reconnaissance is very silly in an aggro deck.
5 months ago
I feel like this deck is not focused enough on the theme of "make tons of tokens." You have a lot of cards that make tokens, but many of them don't really do it efficiently. Some examples:
Awaken the Sky Tyrant - makes only one token, and only if an opponent lets you make it.
Teysa, Envoy of Ghosts - makes tokens only if your opponents let you
Skyline Despot - makes one token per turn if your opponents let you (or if you leave back plenty of defense)
Ghirapur Gearcrafter - makes one token
Descent of the Dragons - this is secretly a one-shot anthem that doesn't let you attack the turn you cast it
Dragonmaster Outcast - makes one token per turn on turn 6+ if your opponents can't kill a 1/1
Kazuul, Tyrant of the Cliffs - makes tokens if your opponents let you
Custodi Soulbinders - makes tokens for 3 mana each if there are a decent number of creatures out when you cast it
You get the idea.
Personally I'd try to run five or six anthem effects and hit the token makers really hard. I counted thirteen anthem effects in this version of the deck. Also, one anthem effect comes to mind that you aren't running - Jazal Goldmane. That card should play better than either Mikaeus or Ravos (both of which I'd cut).
Efficient token makers you could run: White Sun's Zenith, Bitterblossom (harder to kill than Outcast), Secure the Wastes, Goblin Trenches, Storm Herd, Sacred Mesa, Requiem Angel, Elenda, the Dusk Rose, Thopter Assembly (if you don't run other Thopter makers), Hanweir Garrison, Rise of the Hobgoblins, Twilight Drover. I think Legion's Landing could potentially work in here too - it's inefficient from a mana perspective but it's a one-drop that shouldn't be too hard to flip and at that point it taps for mana. Which brings me to
Lands: There's quite a few lands that I think could play well here. Kjeldoran Outpost, Kher Keep, Vault of the Archangel, Hanweir Battlements (if you run the Garrison), or Windbrisk Heights. Creature lands are also secretly good here because they benefit from your anthems and let you mount an offense even when untapping on an empty board after a sweeper. Ghitu Encampment, Needle Spires, Lavaclaw Reaches, Shambling Vent, Mishra's Factory and so on.
Haste: If you're going to make a ton of tokens, you really want to bash with them right away, before your opponents can sweep your board. I like Hammer of Purphoros here because it makes tokens and Ogre Battledriver because it doubles as a pseudo-Anthem, but there's also Fervor, Anger, Akroma's Memorial and probably other cards I haven't thought of.
I definitely think there's potential for this deck concept. Just remember that Dragon tokens and anthems don't go in the same deck (except Crucible of Fire). Good luck!
7 months ago
WHat you will want to do for this deck is really think about what you want it to do. I see a lot of potential and strong cards present. What I also see is too few wincons, and about 6 different deck themes thrown together. If you wish to run the Queen, pillow-fort aggro is the way to go. You want the crown to stay on you and you want to bolster your forces while you do it. Cards like Anointed Procession, Assemble the Legion, Rise of the Hobgoblins, Purphorous, God of The Forge would all do wonders. Ditch the lifegain all together except for maybe Authority of the Consuls, a little as a crutch is nice but lifegain does not work unless the deck is all in for utilizing that life as a weapon or to stall out, which you don't want to do with the queen. You also have a few cards that seem very meta specific you might want to sideboard for very specific decks. Cards like Rest in Peace, Well of Lost Dreams, Academy Rector, High Priest of Penance, Royal Assassin to name a few are situational, conditional, and extremely low impact and lackluster here.
I can go into more detail but I would like to know your opinion on his his the deck has played for you and what yout hink you want to see improved.
10 months ago
my_key Secure the Wastes is a one-time offer kind of thing, and provides no real benefits that Rise of the Hobgoblins doesn't already do. Besides, giving my angels first strike for one mana is pretty decent, the enchantment triggers multiple effects from other enchantments, and it adds to my devotion, producing more mana. The only thing it doesn't do is produce tokens at instant speed, but i feel the benefits outweigh the downsides