|Commander / EDH||Legal|
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Rise of the Hobgoblins
When Rise of the Hobgoblins enters the battlefield, you may pay (X). If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(R/W): Red creatures and white creatures you control gain first strike until end of turn.
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Rise of the Hobgoblins Discussion
6 days ago
1 month ago
WHat you will want to do for this deck is really think about what you want it to do. I see a lot of potential and strong cards present. What I also see is too few wincons, and about 6 different deck themes thrown together. If you wish to run the Queen, pillow-fort aggro is the way to go. You want the crown to stay on you and you want to bolster your forces while you do it. Cards like Anointed Procession, Assemble the Legion, Rise of the Hobgoblins, Purphorous, God of The Forge would all do wonders. Ditch the lifegain all together except for maybe Authority of the Consuls, a little as a crutch is nice but lifegain does not work unless the deck is all in for utilizing that life as a weapon or to stall out, which you don't want to do with the queen. You also have a few cards that seem very meta specific you might want to sideboard for very specific decks. Cards like Rest in Peace, Well of Lost Dreams, Academy Rector, High Priest of Penance, Royal Assassin to name a few are situational, conditional, and extremely low impact and lackluster here.
I can go into more detail but I would like to know your opinion on his his the deck has played for you and what yout hink you want to see improved.
2 months ago
4 months ago
my_key Secure the Wastes is a one-time offer kind of thing, and provides no real benefits that Rise of the Hobgoblins doesn't already do. Besides, giving my angels first strike for one mana is pretty decent, the enchantment triggers multiple effects from other enchantments, and it adds to my devotion, producing more mana. The only thing it doesn't do is produce tokens at instant speed, but i feel the benefits outweigh the downsides
4 months ago
5 months ago
Hi, me and 5 other friends gave eachother 1 card that should be used while building a deck for casual, legacy, play. We will only be playing these decks in 6-person games.
So the card that i received leaves me lost for ideas. Goblin Spymaster
I'd appreciate some brainstorming and suggestions on a legacy deck with this guy in it.
I was thinking red/white with Ghostly Prison, Mirror Entity, Goblin Chieftain, Rise of the Hobgoblins. This way i can make them attack eachother (not me!) and try to overrun them while their creatures are tapped.
Completely different ideas are welcome.
Thanks a lot!
6 months ago
I was looking into some other cards for you. Anafenza, Kin-Tree Spirit is a soldier and bolsters a creature, so that's nice. Benalish Commander has suspend and gives you tokens for each counter you take off. Brimaz, King of Oreskos is a 3/4 for 1WW that creates Cat Soldiers when attacking or blocking. You could also run Decree of Justice for the cycle effect. Knight-Captain of Eos can help you fog the battlefield. Militia's Pride adds tokens whenever your non-token creatures attack. Mobilization is a simple Soldier Generator. Precinct Captain is a 2/2 for WW with First Strike and creates tokens when they damage opponents. Rise of the Hobgoblins is a two cost enchantment where you can trigger an X cost for that many RW goblin SOLDIERS, which works with your theme, as well as paying RorW for your RW creatures to get First Strike. Twilight Drover could possibly help you out when loosing tokens, by making MORE tokens, though Flying Spirits.
Legion Loyalist is a 1 drop that will bolster your troops with First Strike, Trample, and your creatures can't be blocked by tokens if 2 or more creatures attack with it.
Feldon of the Third Path could help you with ETB effects if you have creatures in graveyard. Flamerush Rider can also help out doubling creatures that are attacking that also put tokens into play when they ETB.
All in all, I think that you could cut into some enchantments and artifacts some more to add more token generation and creatures, as what your deck really wants to do, as well as dropping your mana curve a bit more.