Rise of the Hobgoblins
When Rise of the Hobgoblins enters the battlefield, you may pay (X). If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
(R/W): Red creatures and white creatures you control gain first strike until end of turn.
|Want (2)||tempDevelopper , Suicune|
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|Commander / EDH||Legal|
Rise of the Hobgoblins Discussion
3 months ago
Rise of the Hobgoblins might be worth considering.
11 months ago
Ajani's Mantra - Too slow. Way too little impact. We don't have triggers off life gaining a lot so we can replace this.
Rise of the Hobgoblins - We aren't really interested in the effect towards our gameplan. The first strike can be nice. But not the best thing we can be looking at.
Scourge of the Nobilis - We don't have anything that we really benefit from putting this on. Brion already has lifeling, and his sacrifice ability is based on the sacrificed creatures power so we don't want to pump him either. Then putting it on a creature we want to sacrifice is setting ourselves up to loose out on cards by 2 for 1nning ourselves. There are some other enchantments that we may play that recur themselves but we will come back to those later.
Searing Meditation - I really want to like this card but it seems rather low damage for mana investment keeping 2 up all the time. However if we end up with a lot of ways to gain lots of individual triggers. Then this could be worth it.
A couple of these are just upgrade them but keep the same idea. These ones are all effects that we want but probably not this exact version. And we might want more of them.
Others should probably just be replaced, maybe with more version of the above effect.
Pact of the Titan - The free 4/4 with flash is pretty good. But unlikely to win you the game with it. It effectively costs you 5 mana for it and because it doesn't have Haste it isn't winning you the game before you have to pay for it.
Soul's Grace - A card that only gains you life in one burst is usually not worth it. If it did something else too then maybe. But not just life gain.
Giant's Ire - Just isn't worth it really. It doesn't do enough for the mana.
Feudkiller's Verdict - While this effectively could be a 6 mana 5/5 that gains you 10 life on enter. Which isn't bad, it could still sometimes be stuck in hand unable to make the 5/5. So while this can be decent, It can be bad.
We can afford to cut 2 or 3. I usually recommend 36-7 with around 10 nonland mana sources. Because this runs a lot of big guys, we want to consistantly hit our mana so we want 37.
Armillary Sphere - This doesn't actually ramp us it helps us hit out land drops though which is a good thing. However there are a couple of other cards which do similar while being repeatable or having other effects that go with it
Paradise Plume - We want mana ramp, this is possibly just too slow though. Rocks that tap for 1 colour are usually 2 mana. Our 4 mana rocks tap for multiple mana usually.
11 months ago
In addition to Smothering Tithe , another new card to consider is Divine Visitation . Possibly a token sub-theme? You've already got Moonsilver Spear , Luminarch Ascension , etc. Assemble the Legion or Rise of the Hobgoblins could be pretty sweet.
1 year ago
1 year ago
Hey these are a few cards I thought might be a fit for this deck Revival / Revenge , Sorin, Lord of Innistrad , Vona, Butcher of Magan , Response / Resurgence , Rise of the Hobgoblins , Master Warcraft , Adriana, Captain of the Guard , Grenzo, Dungeon Warden , and Garna, the Bloodflame .
1 year ago
Here are some cards you could consider for this deck Figure of Destiny, Response / Resurgence, Rise of the Hobgoblins, Boros Reckoner, Duergar Hedge-Mage, Wear / Tear, Oketra the True, Brave the Sands, Wrath of God, Blasphemous Act, Pariah's Shield, and Pariah.