|Commander / EDH||Legal|
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|Modern Masters 2015 Edition||Rare|
|2010 Core Set||Rare|
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Creature — Insect
: Put a 1/1 green Insect creature token onto the battlefield.
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Ant Queen Discussion
5 days ago
Try running some more efficient ramp like Rampant Growth and Elvish Mystic. Thragtusk, Call of the Herd, and Scavenging Ooze are some pretty solid creatures that shouldn't be too hard/expensive to find due to their recent reprints in modern masters 2017. Also, you don't have any white mana producers besides Servant of the Conduit and Cryptolith Rite to help cast Oath of Ajani, so I'd probably cut that from the deck.
1 week ago
Out of experience, Kazandu Tuskcaller is a really fragile creature. I'd try a different token-maker like Ant Queen or Nemata, Grove Guardian. Also, you should look at Essence Warden's white sisters: Soul Warden and Soul's Attendant. You could cut some of your other weaker lifegainers/damage preventers like Heroes' Reunion and/or Fog to make room. Good luck with the deck!
2 weeks ago
I also have a deck with Saskia at the helm (You can find it on my profile page, not gonna link it here). I think you can play her in very different ways while keeping a strong and fun deck. For example I tried to go with just a multicolor theme.
If you want her abilities to shine then I see multiple roads:
swarm the field with tokens, in this case you will need some better / more consistent token producers and some payoffs. For example, Luminarch Ascension (a bit expensive, but the best token producer out there in my opinion) or Ant Queen are very good at making tokens. The precon already has some good token producers and payoffs with Mycoloth and Brutal Hordechief. I would then play stuff like Zulaport Cutthroat and Blood Artist as well as Harvest Season. Maybe include a planeswalker that can make some tokens or buff them (or get other uses out of them).
the other option (for taking maximum advantage of Saskia) would be playing some sort of goodstuff evasive deck (trample, flying, unblockable, menace) and combine this with damage doublers like Gratuitous Violence, Furnace of Rath, Quest for Pure Flame and payoffs for hitting players (like the person above me mentionned). With this plan you can probably take out at least one player with commander damage.
What I think is the most important if you want to improve the deck is pick a clear strategy and stick to it. When having access to 4 colours, the most difficult thing is not to find good cards, it's to limit yourself to 100 cards. For that reason if you're honest about what cards you think work/do not work with your plan you'll have it easier cutting.
Good luck, I'm curious what you'll come up with!
1 month ago
Yes. Trigger conditions only care about whether something happened. Not whether it still exists when it's time for the trigger to go on the stack. They're different from state-based actions this way.
The full progression goes like this:
- Spell or ability that's creating a 1/1 begins to resolve (lets say: Ant Queen's ability).
- Ant Queen's ability creates a 1/1 insect.
- Intruder Alarm triggers at this point, but does NOT go on the stack yet.
- Ant Queen's ability leaves the stack.
- The game moves to give the active player priority, but fist has to check SBA's and trigger conditions.
- SBA's are checked. The game notices that the the insect token has 0 toughness because of Illness in the Ranks.
- The insect dies as a SBA.
- SBA's are checked again because an action was performed.
- If no other SBA's need to be performed, the game moves forward.
- Triggers that are waiting to be put on the stack go there at this time. If there are multiple triggers waiting to be put on the stack, the active player's triggers go first in whatever order the AP wants, followed by the non-active player in whatever order the NAP wants. (The NAP's triggers always resolve first.)
- Just Intruder Alarm's trigger is waiting in this example. It goes on the stack.
- The active player gets priority, and can cast spells and abilities. (Note that something is on the stack, so non-instant non-flash spells can't be cast.)
- If no player wants to cast or activate anything, Intruder Alarm's trigger resolves.
1 month ago
Karametra is one flexible General and the +1 counter / token theme can certainly be viable with her.
By looking at your list, however, I found quite a couple of cards that seemed a bit underwhelming to me.
Also you need more creatures (and maybe a bit less lands since your general already pumps enough as is (I'm no Karametra expert, but 38 seems decent to me)).
Karametra being the way she is, will give you access to tremendous amounts of mana in the late game, so you need to make sure you have cards where you can just dump loads of mana into. Hydra Broodmaster is a good budget example.
I'll shoot some good Token / +1 synergy cards to give you an idea:
Ant Queen, Scavenging Ooze, Archangel of Thune, Avenger of Zendikar, Mirari's Wake, Trostani, Selesnya's Voice, Emeria Angel, Craterhoof Behemoth, Beastmaster Ascension, Glare of Subdual, Ajani Goldmane, Doubling Season, Hardened Scales, Parallel Lives, Mycoloth, Soul of the Harvest, Rampaging Baloths, Kalonian Hydra.
If those cards ring any bells to you, I can go into vastly more detailed suggestions, as I want to be sure I'm heading into the right direction beforehand. If not, please make sure I understand the exact theme you're going for so I can try to help :)
2 months ago
@Emzed:Black Market is a very good card no doubt, but I really don't see the potential for it, since I do not have any useful mana sinks. Ant Queen might be one thats viable?The other cards you have mentioned all look great, yet I do not know which cards to cut for them. And don't forget the cards in the description, that I also want to add.It That Betrays really looks a bit to high on mana, that would be a good cut, I suppose.I would consider this deck somewhat of a Budget list, so Demonic Tutor, Vampiric Tutor are a little expensive for me. Tooth and Nail I do have a copy of, but I find that card to be pretty... well, boring to some extend. Eldritch Evolution and Cabal Coffers on the other hand are great suggestions.Any suggestions on what to cut for the aforementioned cards would be great! Thanks :)
2 months ago
See my other comment first!
This deck I was less pleased with when comparing directly with The Poachers. Here's why:
Your description for the deck refers to Africa, like the whole continent. Yet only 16 creatures showed up to the party to band together. I'd really like to see this as a mono-green beast token deck with Garruk Wildspeaker or Soul of Zendikar as the feature card.
Suggestions if you go that route to get you started: Beast Within, Pulse of the Tangle, Thragtusk, Vitality Charm, Ant Queen, Broodhatch Nantuko, Hornet Nest, Keeper of the Beasts, Trial of Strength, Words of Wilding.
I only playtested the decks once but this one feels much stronger than the other one. The Poachers should be answers from hunters and land from the guides. But there is few answers to three copies of Scaled Behemoth unless the opponent has resolved a one-of Glaring Spotlight.
This all said, a few large creatures against a group of hunters would be cool to but then The Poacherswill have to be strengthened.
2 months ago
I know the mana base is a bit wonky, but it rarely ever is an issue. Things like Awakening Zone and From Beyond produce mana tokens, which of course get doubled and so on by other cards. Between thoss, Cryptolith Rite, and some other cards, it really hasn't been a problem. Maybe 1 in 10 games or so if falls short on mana, but that can happen to any deck sometimes.
Anointed Procession is definitely going in, I just don't have one yet. As for the other stuff, I'm weird about how I make my decks and really want most things in this one to be some sort of token producer, if possible. I'm also not a fan of one shot cards in Commander, so I tend to avoid instants and sorcery cards were possible. The same is kind of true for Plainswalkers, but I really couldn't pass up the chance to put Elspeth Tirel. I am finding that she works really well and might give them a try again (especially with Doubling Season in the deck as you mentioned), but I don't actually own any others. I might have a Garruk Wildspeaker around somewhere.
As is always the case though, what should I remove to add new things? I have the hardest time trying to figure out what to eliminate. Some are kind of obvious, Hardened Scales is not entirely all that useful compared to other things that have similar effects in the deck, but what else to cut? Ant Queen is rather lackluster and could likely go (I'd rather have a Hornet Queen but I don't own one).
Same goes for adding some ramp/more land. It would be nice, but what to swap out for it?