|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|2010 Core Set (M10)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Creature — Insect
: Put a 1/1 green Insect creature token onto the battlefield.
Ant Queen Discussion
1 week ago
I think you need more token producers that double as manasinks. Using Radha-ability mana on cards feels like you'll end up overextending fast. Centaur Glade is not bad. Dragon Roost is expensive but may work. Myr Matrix is resilient. Night Soil doubles as GY hate. Ant Queen , Jade Mage , Soul of Zendikar etc.
1 month ago
Green defends against sacrifice with tokens. Each of the cards you're defending against let's you choose the creature to sacrifice. Make sure you have either plenty to sacrifice, or little chumps to sacrifice.
- Ramp into Hornet Queen or Ant Queen .
- Buy back Sprout Swarm a ton,
- Run Awakening Zone
- Ramp into Avenger of Zendikar or Rampaging Baloths (who would love your Rampant Growth ) or Hooded Hydra
- Add a Planeswalker that makes tokens and gives you other utility: Nissa, Voice of Zendikar or Garruk Wildspeaker or Garruk, Primal Hunter
For pretty cheap you could replace your current hydra and the Terrastomper for the Baloths and Hydra here, just to get a feel of token vs sacrifice.
1 month ago
This mono green EDH deck is well out of date and I could use some help updating it to not only be legal but competitive
I feel like the base of the deck is still pretty strong and it only needs a few minor updates here and there, so any and all inputs would be greatly appreciate.
1 month ago
I think (Don't quote me) that a 2:1 ratio between Tokens producers and token Enhancers is a good starting point.
Here are some suggestions to up the number of stand alone token production that you should consider:
Secure the Wastes - It's and instant!
Tendershoot Dryad - Tokens EVERY upkeep
Martial Coup - Board wipe with upside, sometimes.
Hooded Hydra - Flexible
Arachnogenesis - A personal pet card, no one see's it coming. Kinda stand alone, requires you to be attacked
Imperious Perfect - Low drop with a very nicely costed ability
Wolfbriar Elemental - Pretty underestimated
Verdant Force - very high costed, but another every upkeep effect
Ant Queen - pretty bad creature, but an abusable, cheap mana sink
Trostani Discordant - Homeward path on a stick that pumps and makes tokens
Jade Mage - Meh, but its an early token producer if you need it. Late game it can be abused too.
You are severely lack card draw and there are a few abusable cards for tokens:
Be careful with how many of these you put in since they rely on your board.
There are safer ramp options, in my opinion, in green:
2 months ago
Hey, nice changes, Xenagos is a hell of a fun card. He's especially good as the Commander of a deck with Greater Good :)
Now that you have Stomping Ground and Sheltered Thicket consider Nature's Lore or Farseek replacing Rampant Growth ? Lore or Farseek is good land ramp because it can search for a Forest dual land, much better than Growth. Cinder Glade is another Forest dual land to consider for the manabase.
Dragonlair Spider , Hanweir Garrison and Ant Queen are budget creatures who are sources of tokens. Nissa, Voice of Zendikar and Xenagos, the Reveler are Planeswalkers who won't break the bank are sources of tokens. Another direction to consider since you added both Rabblemaster and Warboss is adding Krenko, Mob Boss . Krenko can be a source of lots of Goblin tokens.
2 months ago
sub780lime, personally I don’t care much for cards like Llanowar Elves and Elvish Mystic . Selvala, Heart of the Wilds could definitely replace one of those. But if you want a cool combo with that, keep one of those two to pair with Selvala for her ability, and with your Paradox Engine , you could cast a lot of spells and probably have a decent amount of mana left over, which you can always use on the Ant Queen . Undergrowth Champion is a good card, but it seems kind of extra here. Same for Nevinyrral's Disk and Sensei's Divining Top . I’d add a Crucible of Worlds in its place. Also, I think you have enough land search that you don’t necessarily need lands like Misty Rainforest . And as someone else stated, Rishkar's Expertise would also be here. But it’s ultimately your call, this is just what I’d do.
3 months ago
Ok I'm gonna start with recommended cuts to look at and then we'll move on to what possible additions could be looked at, and why.
Angel of Jubilation - This is a maybe cut. Its a good anthem effect and its anti-sac effect can be very useful. However due to being a token deck, we might want to be sacrificing our tokens to do things. So we'll evavluate this again later.
Ant Queen - Another maybe cut. Its a fine token creator, we might just be able to find something thats more efficient. But with some of the other things we'll be doing this might be worth keeping.
Geist-Honored Monk - The one off effect of creating 2 spirits probably isn't worth the slot here. We can find cheaper creatures that have the power and toughness equal to the number of creatures you control if we like that bit.
Jade Mage - Same argument as the Ant Queen really. Though this one doesn't even have a good body to back it up and three mana to make a 1/1 might not be good enough.
Kazandu Tuskcaller - It takes 6 mana to get this guy to the point where he makes 1 3/3 every turn. I think we can do a lot better than this. Its just soooo slow.
Selesnya Guildmage - This one is another maybe. The 4 mana for a 1/1 is rather underwhelming. But the anthem effect is ok.
Thelonite Hermit - Its a lot of mana to get anything out of this guy. It will cost you 8 to get the tokens which seems like a lot even if it is split over multiple turns.
Tukatongue Thallid - As much as we love this guy, the one off effect probably isn't worth his slot. We could do with a couple of other things at 1 mana.
Worldspine Wurm - I love this guy too, but its a lot of mana and he only makes the tokens on death. Seen as we want the tokens sooner rather than later so we can duplicate them with Rhys etc, we might want something that makes the 5/5s quicker. But we could keep this guy for the big guy turn sideways plan.
Cathars' Crusade - I despise keeping track of the board state that this thing creates. Though the effect is actually really powerful and should be in. I put it in the same boat as Coat of Arms. The "Oh Good God, you're on your own just tell me how much your attacking for" boat.
Growing Ranks - I'm never exactly a fan of cards which only trigger in your upkeep like this as they can feel so slow when you play them on your turn, then 3 other peoples turns go by, then you get your first activation. Especially when it only copies one guy.
Leyline of Vitality - While all the effects on this card are fine. I think we could just do better than this. The toughness buff is unlikely to save our creatures from a wrath effect, and the life effect we can find for cheaper. The chance of triggering the Leyline start in play is so low in EDH its probably worth discounting.
Sigil of the Empty Throne - We'll keep an eye on this one. Good card if we have enough Enchantments to reliably trigger it. But bad if we don't. So we'll check out count afterwards.
Verdant Embrace - I think this is expensive, but the effect could be great to stick on something and let it go. This one is more of a maybe.
Devout Invocation - I've always wanted to love this card. But if you have enough creatures to make this a viable card, then you should have enough creatures to be winning anyway without spending 7 mana and a card to make your board into overkill.
Storm Herd - Very expensive card. In fact is the 2nd most expensive card in the deck behind Worldspine Wurm. The effect is cool, but we need to see if its worth the mana.
Moonsilver Spear - another card I've always wanted to like, but rather slow. If it put the Angel into play attacking then It would be a different story, but it doesn't. This one might be ok to keep, but i'd put it on the short list of things to cut.
Sarpadian Empires, Vol. VII - Erm, i don't think i need to explain really why 6 mana for a 1/1 and a further 3 for another 1/1 each turn is bad.
General Ideas For Improvement
First thing i can say on this one is that the deck has no ways really of stopping your opponent from doing anything they want to you while you are trying to execute your game plan. Something that is going to happen is that you are going to get all your creatures destroyed. Its the nature of commander. You're also going to get comboed out with some creatures or you're going to have an artifact or creature that completely shuts down what you're trying to do. So you need some more things that will interact with that.
More Card Draw
You have a lot of good threats and synergies. But you're going to run out of gas in hand if you don't have something to refill after you've put everything into play. Especially if we get got by a wrath we couldn't stop. So we want a few things that will keep us ticking over when we have a board state. And a few things that might help us get back into it if we get blown out.
We have a few ramp spells in here, but not a lot. We could do with some more if we wwant to be able to reliably get up to 6 mana to start Rhys'ing as soon as possible.
Obviously, there has been some new cards printed since this was updated last so we can get them too :)
Sundering Growth - In the same way that some creatures ruin us. Some enchantments and artifacts do to. This is the best way to get rid of them for our deck. But some other Naturalize type effects are not a bad idea. Possibly in the form of creatures like Reclamation Sage or instants like Krosan Grip or Beast Within . Aura Mutation Is a specific enchantment removal that makes us guys which might be worth considering
Rootborn Defenses - The Anti Wrath cards. This one is our best option for our deck, and is the cheapest money wise. Dauntless Escort is good too. Then Heroic Intervention is more expensive moneywise and so is Selfless Spirit .
Mentor of the Meek - With the amount of small tokens we will be making, this guy is great.
Huatli, Radiant Champion - Her ultimate does not say 'Non-token'
Camaraderie - This one requires a board presence but can be well worth it
Shamanic Revelation - This one requires a board presence too. But a lot of green card draw does.
Harmonize - Straight up draw 3. Never bad.
The New fun things!
Anointed Procession - Another Parallel Lives, but in white
Divine Visitation - Just read it.... its a bit good
Cryptolith Rite - Lets all of our guys tap for mana
March of the Multitudes - Instant speed make a lot of guys. Very good with our Gaea's Cradle effects.
Second Harvest - Instand speed 4 mana Rhys activation for double everything.
Shalai, Voice of Plenty - Gives your other things Hexproof and can be used to pump the team with any spare mana you have.
Oviya Pashiri, Sage Lifecrafter - Like another Rhys. Except she makes big things. Do note that for some reason WOTC made her make fixed size guys so they are equal to the number of creatures you have WHEN YOU MAKE IT. I played this wrong for a few rounds in the prerelease.
Shanna, Sisay's Legacy - Hexproof lass with P/T equal to the number of creatures you control for 2 mana.
Throne of the God-Pharaoh - A good way to kill everyone at once without attacking.
Song of Freyalise - Lets our guys tap for mana for a few turns before then buffing them for a turn.
Sandwurm Convergence - Good protection and starts making 5/5 Wurms.
Thousand-Year Elixir - This is great for us as it effectively gives Rhys haste and can let you activate him twice in a turn.
Illusionist's Bracers - Doubles all of Rhys's Activations
Triumph of the Hordes - Kill everyone without them expecting it?
4 months ago
Ant Queen is never a bad idea with a bunch of extra mana lying around!
Ant Queen occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%