Arlinn, Embraced by the Moon


Arlinn Kord  Flip


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all


Related Questions

Arlinn, Embraced by the Moon

Planeswalker — Arlinn

+1: Creatures you control get +1/+1 and gain trample until end of turn.

-1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.

-6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to target creature or player.'"

Arlinn, Embraced by the Moon Discussion

mrfab13 on Hydra Herders Inc.

1 year ago

Protean Hydra is another hydra to consider,as for ramp id use things more like Elvish Mystic and Llanowar Elves id add some board wipes or kill spells to have a cleaner board when paying x for hydras so id be looking at things like Anger of the Gods, Pyroclasm or even Savage Twister.i think if you wanted planswalkers you could look at Domri Rade, + = draw, - = kill somthing, ult = you win.i dont think Fervor is a good card, if you relly needed all creatures to have haste Hammer of Purphoros is better as it has a alternate ability aswell. orrrrArlinn, Embraced by the Moon, for massive hydras nothing like swinging immediately with +2/+2 and staying up to block, nothing wrong with a free 2/2, other side, +1 means you dont have to run Primal Rage as this is giving +1/+1 to everything aswell, -1 bolt a creature still strong, and ult insta win.+1/+1 synergy there is Doubling Season, Primal Vigor, Hardened Scales or a black splash for Corpsejack Menace (you mana base needs alot of work if your going to splash for 3rd colour)also id reccomend Asceticism at least in the SB if not MB as having a massive hydra getting killed by a Path to Exile

Neotrup on Orbs of Warding

2 years ago

Orbs of Warding protects you from things that target you. If you play it before a planeswalker uses an ability that gives an emblem to target opponent (such as Garruk, Apex Predator's), you cannot be targeted by that ability. If you play it after you have an emblem, it will do nothing to remove it. It does protect you from being targeted by abilities granted by emblems, such as Arlinn, Embraced by the Moon  Flip's, however it does not protect your creatures from such abilities.

Raging_Squiggle on Naked singularity

2 years ago

Color identity for edh deckbuilding includes:

  • all mana symbols in the mana cost (Elvish Mystic)

  • any color indicators on the card (front or back for DFC) (Pact of Negation/Arlinn, Embraced by the Moon)

  • characteristic defining abilities that define color (except for Devoid) Most replaced by color indicators

  • any and all mana symbols present in the text box of the card (outside of reminder text see Crypt Ghast

divinagon on Jund Landfall

2 years ago

They do chump block, and that's why I have both Mina and Denn, Wildborn and Arlinn, Embraced by the Moon  Flip to provide trample. Arlinn, Embraced by the Moon  Flip is better because it's for everything and they also get +1/+1, but Mina and Denn, Wildborn are instant speed and can give me another landfall trigger later on.

K00lDudE1 on Ruric Thar EDH

2 years ago

IMO, Ruric Thar, the Unbowed should not run many non-creature spells at all. Try to get as many utility creatures that destroy stuff, ramp etc. as possible to replace non-creature spells that do the same.


There's one or two suggestions to get ya going!

Gidgetimer on Infinite combat phases

2 years ago

Nacatl War-Pride + Breath of Fury is covered under Hammer of Purphoros + Breath of Fury + anything that puts tokens in on attack. The War-pride does not inherently give haste so you need the hammer to make them hasty so they can swing on the subsequent combat phases. (Or Akroma's Memorial, Anger in your graveyard, Arlinn, Embraced by the Moon  Flip's emblem, Cyclops of Eternal Fury, Domri Rade's emblem, Dragonlord Kolaghan, Emblem of the Warmind, Fervor, Fires of Yavimaya, Hellraiser Goblin, Madrush Cyclops, Maelstrom Wanderer, Surrak, the Hunt Caller, Temur Ascendancy, or Urabrask the Hidden but I didn't feel like listing all of those off with X + Breath of Fury + anything that puts tokens in on attack" so I assumed that what the hammer was for was obvious)

NothingClever on Naya Token Rites

2 years ago

IzzetMtG - Thank you for the suggestions. Vessel of Nascency would be great in here though I am not sure what to remove to get it in. Zendikar Resurgent could be ridiculous in here as a 1 or 2-of. I am hesitant to make this a ramp deck which would detract somewhat to the Token focus. World Breaker or Dragonlord Atarka/Dragonlord Dromoka, while awesome, seem like overkill when I can just swing with 20 Tokens all pumped by Arlinn, Embraced by the Moon  Flip's +1, Gideon, Ally of Zendikar's Emblem, and Nissa, Voice of Zendikar's -2. Maybe I will sideboard in some Fatties.

BMHKain on CommanderTheory

2 years ago

Hello. This is BMHKain. Remember what you said about my choice of Walkers not being Great? I believe I now have a reason to use previously mentioned Walkers:

Ashiok, Nightmare Weaver

This Walker adds some variety to the mix. Not only can she mill an opponent, you can even go Bribery on an opponent's Exiled creatures and choose one that fits the Loyalty cost.

Arlinn Kord  Flip

INFINITELY superior to Garruk Relentless  Flip as she gives you more freedom for Loyalty, and you can transform her whenever you want. She can buff a creature token (Or even Narset if I wanted.), or transform by putting a 2/2 Wolf into play.

Arlinn, Embraced by the Moon  Flip

As a Werewolf, she can Buff Creatures, and give them Trample. While she can come back to her regular self via Lightning Bolt, Her Emblem allows your creature to damage enemy creatures or more so, other players, potentially sealing the game for some...

Narset Transcendent

People wanted you to put her in for a long time now, and for good reason. Take it from me. Her first ability allows you to draw a card, and if it's not a creature or Land, you can put it in your hand. Since I mostly run Walkers, More than 50% of the time, it is going to be a Draw Engine of Sorts... I dunno what Rebound does, but it should be decent... Finally, Narset has one of the best Emblems in all of MAGIC: all opponents can only cast creatures and lands. Why did you not put her in yet? Just asking...

Nissa, Voice of Zendikar

She creates Plant tokens that actually get stronger with Humility, And her Buffing is indefinite and applies to all your creatures. Her Ultimate even lets you Gain Life, and Draw Cards equal to the number of lands you control. She is actually a pretty good Swiss Army Knife Walker if you ask me...

Ral Zarek

Remember What I said about him and his Synergy with The Chain Veil? He is apparently also best buds with Gideon Jura when killing enemy Generals, among other big creature threats. Ral can also do a Lightning Bolt, and give you Extra Turns Equal to the number of Heads. If anything, you're guaranteed at least one turn.

Venser, the Sojourner

Exiling target Permanents are actually intended for blinking effects. You can do this for a lot of key cards to reset them, or lands if you have no other target. Creature Unblockability should only be used as a Win Con, and Exiling Permanents actually seems like a good ability if you ask me...

Xenagos, the Reveler

If somebody can tell me where to find some Token Engines, let me know... He can also make Tokens as well. His Ultimate should be seen as optional; It's just a waste of Seven Cards.

So now you know why. Also, which Ob Nixilis Walker do you think is better? My Superfriends deck was intended for as many powerful planeswalkers as possible, though I'm unsure if Tibalt will have a better version, though...

So what do you think of my reasoning?

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