Arlinn, Embraced by the Moon
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.
-1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
-6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to target creature or player.'"
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Arlinn, Embraced by the Moon Discussion
6 months ago
2 years ago
Protean Hydra is another hydra to consider,as for ramp id use things more like Elvish Mystic and Llanowar Elves id add some board wipes or kill spells to have a cleaner board when paying x for hydras so id be looking at things like Anger of the Gods, Pyroclasm or even Savage Twister.i think if you wanted planswalkers you could look at Domri Rade, + = draw, - = kill somthing, ult = you win.i dont think Fervor is a good card, if you relly needed all creatures to have haste Hammer of Purphoros is better as it has a alternate ability aswell. orrrrArlinn, Embraced by the Moon, for massive hydras nothing like swinging immediately with +2/+2 and staying up to block, nothing wrong with a free 2/2, other side, +1 means you dont have to run Primal Rage as this is giving +1/+1 to everything aswell, -1 bolt a creature still strong, and ult insta win.+1/+1 synergy there is Doubling Season, Primal Vigor, Hardened Scales or a black splash for Corpsejack Menace (you mana base needs alot of work if your going to splash for 3rd colour)also id reccomend Asceticism at least in the SB if not MB as having a massive hydra getting killed by a Path to Exile
3 years ago
Orbs of Warding protects you from things that target you. If you play it before a planeswalker uses an ability that gives an emblem to target opponent (such as Garruk, Apex Predator's), you cannot be targeted by that ability. If you play it after you have an emblem, it will do nothing to remove it. It does protect you from being targeted by abilities granted by emblems, such as Arlinn, Embraced by the Moon Flip's, however it does not protect your creatures from such abilities.
3 years ago
Color identity for edh deckbuilding includes:
all mana symbols in the mana cost (Elvish Mystic)
characteristic defining abilities that define color (except for Devoid) Most replaced by color indicators
any and all mana symbols present in the text box of the card (outside of reminder text see Crypt Ghast
3 years ago
They do chump block, and that's why I have both Mina and Denn, Wildborn and Arlinn, Embraced by the Moon Flip to provide trample. Arlinn, Embraced by the Moon Flip is better because it's for everything and they also get +1/+1, but Mina and Denn, Wildborn are instant speed and can give me another landfall trigger later on.
3 years ago
IMO, Ruric Thar, the Unbowed should not run many non-creature spells at all. Try to get as many utility creatures that destroy stuff, ramp etc. as possible to replace non-creature spells that do the same.
Reclamation Sage - Again, on a stick removal for stuff and things.
Heartwood Storyteller - Card advantage is important, and RG hasn't got much of it, so this works and fits the theme.
Soul of the Harvest - Ruric Thar decks should play lots of creatures, so this is a great source of card advantage.
Spellbreaker Behemoth -Above curve body, makes control players cry.
Terastodon - More on a stick removal for stuff and things.
Ogre Battledriver - Because summoning sickness is overrated.
Fierce Empath - Tutor whatever fat thing you need. Staple in most green decks, should definitely appear in a deck full of targets for it.
Sakura-Tribe Elder - Ramp on a stick.
Wood Elves - Ramp on a stick.
Bane of Progress - More on a stick removal for stuff and things.
Farhaven Elf - Ramp on a stick.
Vorinclex, Voice of Hunger - I don't need to justify this suggestion I hope...
Zhur-Taa Druid - Ramp on a stick.
Yavimaya Elder - Ramp and card advantage on THE SAME STICK!!! What's not to love?!
Mina and Denn, Wildborn - Ramp on a stick. And gets around chump blockers.
Elvish Mystic - Ramp on a stick.
Garruk's Packleader - Card advantage on a stick.
Inferno Titan - Kills small stuff and mana sink.
Solemn Simulacrum - EDH Staple across the board.
Avenger of Zendikar - Makes chump blockers that get more powerful very fast.
Brawn - Who doesn't want to give all your big stuff trample.
Vigor - Makes your small rampey creatures great blockers.
Gyre Sage - Mana dork that gets better the later game you go.
Burnished Hart - Ramp on a stick.
Omnath, Locus of Rage - 2 words... Exploding Tokens.
Balefire Dragon - Board wipe on a stick.
Vexing Shusher - Make control players cry.
Drumhunter - Mana dork and card advantage on the same stick.
Woodfall Primus - More removal for stuff and things on a stick.
Rubblehulk - Great combat trick or fatty.
Dosan the Falling Leaf - You shouldn't be running any instants anyway, so this doesn't hurt you, only control players :)
Rubblebelt Raiders - Gets big fast.
There's one or two suggestions to get ya going!
3 years ago
Nacatl War-Pride + Breath of Fury is covered under Hammer of Purphoros + Breath of Fury + anything that puts tokens in on attack. The War-pride does not inherently give haste so you need the hammer to make them hasty so they can swing on the subsequent combat phases. (Or Akroma's Memorial, Anger in your graveyard, Arlinn, Embraced by the Moon Flip's emblem, Cyclops of Eternal Fury, Domri Rade's emblem, Dragonlord Kolaghan, Emblem of the Warmind, Fervor, Fires of Yavimaya, Hellraiser Goblin, Madrush Cyclops, Maelstrom Wanderer, Surrak, the Hunt Caller, Temur Ascendancy, or Urabrask the Hidden but I didn't feel like listing all of those off with X + Breath of Fury + anything that puts tokens in on attack" so I assumed that what the hammer was for was obvious)