Front:Arlinn Kord Flip
Arlinn, Embraced by the Moon
Planeswalker — Arlinn
+1: Creatures you control get +1/+1 and gain trample until end of turn.
-1: Arlinn, Embraced by the Moon deals 3 damage to target creature or player. Transform Arlinn, Embraced by the Moon.
-6: You get an emblem with "Creatures you control have haste and ': This creature deals damage equal to its power to target creature or player.'"
Arlinn, Embraced by the Moon Discussion
5 months ago
Orbs of Warding protects you from things that target you. If you play it before a planeswalker uses an ability that gives an emblem to target opponent (such as Garruk, Apex Predator's), you cannot be targeted by that ability. If you play it after you have an emblem, it will do nothing to remove it. It does protect you from being targeted by abilities granted by emblems, such as Arlinn, Embraced by the Moon Flip's, however it does not protect your creatures from such abilities.
6 months ago
Color identity for edh deckbuilding includes:
all mana symbols in the mana cost (Elvish Mystic)
characteristic defining abilities that define color (except for Devoid) Most replaced by color indicators
any and all mana symbols present in the text box of the card (outside of reminder text see Crypt Ghast
8 months ago
They do chump block, and that's why I have both Mina and Denn, Wildborn and Arlinn, Embraced by the Moon Flip to provide trample. Arlinn, Embraced by the Moon Flip is better because it's for everything and they also get +1/+1, but Mina and Denn, Wildborn are instant speed and can give me another landfall trigger later on.
8 months ago
IMO, Ruric Thar, the Unbowed should not run many non-creature spells at all. Try to get as many utility creatures that destroy stuff, ramp etc. as possible to replace non-creature spells that do the same.
Reclamation Sage - Again, on a stick removal for stuff and things.
Heartwood Storyteller - Card advantage is important, and RG hasn't got much of it, so this works and fits the theme.
Soul of the Harvest - Ruric Thar decks should play lots of creatures, so this is a great source of card advantage.
Spellbreaker Behemoth -Above curve body, makes control players cry.
Terastodon - More on a stick removal for stuff and things.
Ogre Battledriver - Because summoning sickness is overrated.
Fierce Empath - Tutor whatever fat thing you need. Staple in most green decks, should definitely appear in a deck full of targets for it.
Sakura-Tribe Elder - Ramp on a stick.
Wood Elves - Ramp on a stick.
Bane of Progress - More on a stick removal for stuff and things.
Farhaven Elf - Ramp on a stick.
Vorinclex, Voice of Hunger - I don't need to justify this suggestion I hope...
Zhur-Taa Druid - Ramp on a stick.
Yavimaya Elder - Ramp and card advantage on THE SAME STICK!!! What's not to love?!
Mina and Denn, Wildborn - Ramp on a stick. And gets around chump blockers.
Elvish Mystic - Ramp on a stick.
Garruk's Packleader - Card advantage on a stick.
Inferno Titan - Kills small stuff and mana sink.
Solemn Simulacrum - EDH Staple across the board.
Avenger of Zendikar - Makes chump blockers that get more powerful very fast.
Brawn - Who doesn't want to give all your big stuff trample.
Vigor - Makes your small rampey creatures great blockers.
Gyre Sage - Mana dork that gets better the later game you go.
Burnished Hart - Ramp on a stick.
Omnath, Locus of Rage - 2 words... Exploding Tokens.
Balefire Dragon - Board wipe on a stick.
Vexing Shusher - Make control players cry.
Drumhunter - Mana dork and card advantage on the same stick.
Woodfall Primus - More removal for stuff and things on a stick.
Rubblehulk - Great combat trick or fatty.
Dosan the Falling Leaf - You shouldn't be running any instants anyway, so this doesn't hurt you, only control players :)
Rubblebelt Raiders - Gets big fast.
There's one or two suggestions to get ya going!
10 months ago
Nacatl War-Pride + Breath of Fury is covered under Hammer of Purphoros + Breath of Fury + anything that puts tokens in on attack. The War-pride does not inherently give haste so you need the hammer to make them hasty so they can swing on the subsequent combat phases. (Or Akroma's Memorial, Anger in your graveyard, Arlinn, Embraced by the Moon Flip's emblem, Cyclops of Eternal Fury, Domri Rade's emblem, Dragonlord Kolaghan, Emblem of the Warmind, Fervor, Fires of Yavimaya, Hellraiser Goblin, Madrush Cyclops, Maelstrom Wanderer, Surrak, the Hunt Caller, Temur Ascendancy, or Urabrask the Hidden but I didn't feel like listing all of those off with X + Breath of Fury + anything that puts tokens in on attack" so I assumed that what the hammer was for was obvious)
11 months ago
IzzetMtG - Thank you for the suggestions. Vessel of Nascency would be great in here though I am not sure what to remove to get it in. Zendikar Resurgent could be ridiculous in here as a 1 or 2-of. I am hesitant to make this a ramp deck which would detract somewhat to the Token focus. World Breaker or Dragonlord Atarka/Dragonlord Dromoka, while awesome, seem like overkill when I can just swing with 20 Tokens all pumped by Arlinn, Embraced by the Moon Flip's +1, Gideon, Ally of Zendikar's Emblem, and Nissa, Voice of Zendikar's -2. Maybe I will sideboard in some Fatties.
1 year ago
Hello. This is BMHKain. Remember what you said about my choice of Walkers not being Great? I believe I now have a reason to use previously mentioned Walkers:
This Walker adds some variety to the mix. Not only can she mill an opponent, you can even go Bribery on an opponent's Exiled creatures and choose one that fits the Loyalty cost.
INFINITELY superior to Garruk Relentless Flip as she gives you more freedom for Loyalty, and you can transform her whenever you want. She can buff a creature token (Or even Narset if I wanted.), or transform by putting a 2/2 Wolf into play.
As a Werewolf, she can Buff Creatures, and give them Trample. While she can come back to her regular self via Lightning Bolt, Her Emblem allows your creature to damage enemy creatures or more so, other players, potentially sealing the game for some...
People wanted you to put her in for a long time now, and for good reason. Take it from me. Her first ability allows you to draw a card, and if it's not a creature or Land, you can put it in your hand. Since I mostly run Walkers, More than 50% of the time, it is going to be a Draw Engine of Sorts... I dunno what Rebound does, but it should be decent... Finally, Narset has one of the best Emblems in all of MAGIC: all opponents can only cast creatures and lands. Why did you not put her in yet? Just asking...
She creates Plant tokens that actually get stronger with Humility, And her Buffing is indefinite and applies to all your creatures. Her Ultimate even lets you Gain Life, and Draw Cards equal to the number of lands you control. She is actually a pretty good Swiss Army Knife Walker if you ask me...
Remember What I said about him and his Synergy with The Chain Veil? He is apparently also best buds with Gideon Jura when killing enemy Generals, among other big creature threats. Ral can also do a Lightning Bolt, and give you Extra Turns Equal to the number of Heads. If anything, you're guaranteed at least one turn.
Exiling target Permanents are actually intended for blinking effects. You can do this for a lot of key cards to reset them, or lands if you have no other target. Creature Unblockability should only be used as a Win Con, and Exiling Permanents actually seems like a good ability if you ask me...
If somebody can tell me where to find some Token Engines, let me know... He can also make Tokens as well. His Ultimate should be seen as optional; It's just a waste of Seven Cards.
So now you know why. Also, which Ob Nixilis Walker do you think is better? My Superfriends deck was intended for as many powerful planeswalkers as possible, though I'm unsure if Tibalt will have a better version, though...
So what do you think of my reasoning?
1 year ago
(sori for my english)
PD: I like this deck.