|Commander / EDH||Legal|
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|Commander 2018 (C18)||Rare|
|Scars of Mirrodin (SOM)||Rare|
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Imprint — When Prototype Portal enters the battlefield, you may exile an artifact card from your hand.
, : Create a token that's a copy of the exiled card. X is the converted mana cost of that card.
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Prototype Portal Discussion
2 weeks ago
3 weeks ago
Cards Missing From Initial Build
Goblin Welder Jhoira, Weatherlight Captain Thopter Engineer Thopter Squadron Blade of Selves Coldsteel Heart Commander's Sphere Retrofitter Foundry Vedalken Orrery Treasure Map Flip Fire Diamond Sky Diamond Thirst for Knowledge Gamble
More Removal/Wipes Blasphemous Act - Staple Release the Gremlins - Gives more tokens Rapid Hybridization, Pongify - Staples and can give yourself a 3/3 token Meteor Golem - High CMC, but can destroy Enchantments which is a huge weakness of the deck.
Master Transmuter - Cheats out your big artifacts, but kind expensive.
Curse of Opulence - A weird staple for this deck, but I think you can figure out why.
Think about how fast you can make tokens. Does it make Purphoros, God of the Forge worth it?
Check through what effects require set up and make sure you don't have too many compared to stand alone cards. Even though Krark-Clan Ironworks does ramp, I wouldn't count it as ramp because it requires set up. Same goes for Storm the Vault Flip (But you have 36 actual lands which is totally fine)
Gamble, Mystical Tutor, Fabricate, maybe Hoarding Dragon (?) - Combos in decks are strong and fun, but really hard to pull of without a descent amount of tutors and/or redundancy. Ignoring combos, each tutor can search out a key cards.
Dramatic Reversal - I don't think you have enough mana rock/dorks to get to infinite mana, and without that it's kind of a waste of a card.
These combos in general don't really synergize with the goal of the deck (infinite mana more than infinite turns) like an infinite token combo would. I think there is a combo with Scrap Trawler and Hangarback Walker that I vaguely remember that you might want to try to find.
Everflowing Chalice - I always go colored mana over colorless if it costs the same, even if artifacts don't need it. It has potential to ramp you a bit more late game, but you usually don't need the ramp at that point.
Inspired Sphinx - 6 mana for a draw 3, maybe 4, and a hefty costed mana sink doesn't seem worth it to me.
Mycosynth Lattice - I might be missing something, but it seems a little narrow sited. It works a little with Darksteel Forge and Combos well with Hellkite Tyrant, but if the deck makes a bunch of tokens you don't need it to win with the Hellkite.
Cut Phyrexia's Core -Negligible effect unless you have a consistent way to abuse LTB triggers.
Caldera Lake - There are far better lands.
Swiftwater Cliffs - Its fine if you want to stay budget.
Reliquary Tower - I don't see a way for you to draw a bunch of cards and overflow your hand, so this isn't really needed.
Scalding Tarn - Obvious include if you want to spend the money.
Myriad Landscape is a 2 land fetch and taps for mana.
Overall, good base. It has potential to go from 0 - 100 and kill everyone out of nowhere.
1 month ago
Hmm... Well, as Charlie Nash of STREET FIGHTER Fame would probably say; "I've learned a thing or two..." (Or is it Fighting Game Culture in this case?) Alright. I guess I could remove the Sunforger Package then. Sorry that I have quite the inexperience here; I just have a cause to fulfill, though it seems misguided. That said; I'm taking the advice to mind... Sorry if I am still being a nuisance;
Things or 2 learned:
- Rocks can be used w/ Stax Pieces...
- The Yard is pointless; use as much of such things against your oponents.
- I need to cut a wincon; but is unsure if Grand Abolisher can stay (Most likely, given his cost...)
- I need to ditch the hammer (Sunforger) for a good build; though the fate of the Instants 4 or less is unknown...
- Hmm... No better combo, huh... Alright. Ditching both Possibility Storm & Knowledge Pool then...
- Oh. Didn't think about that in terms of Value... Sorry. At least that means I ditch Panharmonicon (& potentially Strionic Resonator as well. Same possibly goes for Rings of Brighthearth & Basalt Monolith as I don't want to run infinite Mana in a deck not needing it... :/)
- Extra Turns is useless in Stax. Must retire Ugin's Nexus, Prototype Portal, Lotus Petal among other things...
- Cut the Engine, & don't add Squee, the Immortal & Grinning Ignus in either.
Thanks for the help thus far, hkhssweiss. I think I might know what to cut now... :)
1 month ago
@hkhssweiss: All right. I suppose I can deal w/ those two; at least they're better than (Insert Boros Partner Duo from Battlebond.). That said; It'll be nuts if I can switch the 99 to 98. If Aurelia is to be removed from the equation, I wonder how these two can be useful for a Value Town/Stax/Prison Deck. Oh, and more questions; should you choose to accept them:
As I'm using Rule of Law/Eidolon of Rhetoric, what cards do you think would work well w/ them in a cEDH environment? I currently have Possibility Storm + Knowledge Pool, but I believe I can think of better while lowering CMC.
Tamiyo's Journal + Thraben Inspector seems Sketchy for a combo; though Inspector seems useful on his own; but what card to use if Tamiyo's Journal is too much? I mean ALL the Artifact Tutors seem too hefty; & nobody likes them in the slightest, even in Boros...
What do you think of the following?: Panharmonicon/Strionic Resonator (Doubling ETB/CIP effects seems great here...), Prototype Portal + Ugin's Nexus/Lotus Petal (Infinite Turns is rarely thought about, but I dunno about Petal on its own...), Aegis of the Gods (I probably am the only one here who thinks this is good...), Paradox Engine (What? I don't even run Isochron Scepter for something Ugin's Nexus can do better.), Farrelite Priest (Err... Better than Gold Myr? At least has a Dork...), Priest of Urabrask (ETB w/ Red's idea of Dark Ritual is always a good thing.), Spirit of the Labyrinth (IMO, the only thing Boros has to the Chains of "What the Hell is your name you friggen n00b! God..."), Palace Sentinels (Monarch is great, but I want to ask: Does Flickering or even Recurring them automatically make another, currently the Monarch give the role to me again? If not, this is a cut.), Goblin Chainwhirler (Damaging foes is great & all; all while NOT targeting them, but is this still worth it?), Grafdigger's Cage/Ashes of the Abhorrent (Some of the best of this deck. But it also locksdown Fiend Hunter + Sun Titan in some ways. Chop it?), Resplendent Mentor (Most o the creatures here are anyway, but since you Mentioned Treasonous Ogre, why would one think he's better than Priest of Urabrask? Gaining life will only make you a primary target for Dethroned...), Elesh Norn, Grand Cenobite (7 Drop, & powerful as a staple. Is she worth keeping though?), &... that's it I guess... I wonder what your thoughts on this is; as I need to drop to less than CMC 2 anyway... Now if you don't mind, I'm Switching Commanders (Again...). Now I have 98 problems to deal with...
1 month ago
I do play Great Furnace. I opted out of Darksteel Citadel because it's a colorless land, and I want to keep those to a minimum. Strip Mine and Tectonic Edge, among others, are on the chopping block once we get some more utility red lands, or just amazing utility colorless lands.
The interaction with Artifact Lands and many of the cards in here is not significant enough to require playing both, just as it is not significant enough to run a card solely for those interactions that gains no additional value from Kurkesh, such as Crucible of Worlds. If I need more than one, Prototype Portal and/or Sculpting Steel are perfectly capable of opening those doors.
1 month ago
Well, in the obvious sense, I already knew that doing that would result in separate tokens. As for Greater Gargadon, you still didn't mention it would be re:Suspended w/ cards like Eldrazi Displacer, (& to be more of a variety if one doesn't run , or .), Deadeye Navigator (At least while Soulbonded.), among others that exile permanents & returns them to play at some point, griffstick.
That Said, I can't fragging believe you guys would think either Prototype Portal, & Ugin's Nexus is considered good in cEDH. Or am I still incorrect? If so, I'll remove at least Nexus, & from there, this deck won't have Time Magic (Magistrate's Scepter does Charge Counters, & Gonti's Aether Heart uses the same Counter Concept; something Boros is, like I said, not good with... & don't get me started on Final Fortune & Sorcery Cousins & Glorious End; being forced to lose a game against your options is something I won't make the mistake of again...). Geez though, those aren't even staples. X/
1 month ago
@BMHKain says... #4
@griffstick: But can you Flicker Greater Gargadon, & still have it suspended? I already have Duergar Hedge-Mage that can do that just fine. :p but it gets crazier; W/ Prototype Portal, if Panharmonicon is in play, the ETB trigger for portal can allow you to imprint two different artifacts.
To that statement. To do what you are saying has some serious build up Panharmonicon, Prototype Portal, 2 artifacts in hand one of them being Ugin's Nexus and having Duergar Hedge-Mage in hand. So this takes a lot of set up. Now the upside is Duergar Hedge-Mage is good removal for your opponents but the downside is, with Duergar Hedge-Mage you'll only get one or 2 extra turns if you are all set up correctly and have two Ugin's Nexus's in play at the time Duergar Hedge-Mage enters.
So on the flipside let's say you have Ugin's Nexus in hand you have Prototype Portal in hand and Greater Gargadon was already suspended with 9 time counters on it. If you have 9 mana, you can cast and activate that turn and now take 5 extra turns in a row. A worse case scenario just for fun. Greater Gargadon was suspended on turn 1 because you had it in your opening hand. You've made it to turn 3 with 5 mana because or sol ring. You play the Prototype Portal exiling Ugin's Nexus imprinting it. Turn 4 with 6 time counters on your suspended Greater Gargadon, you play a land and that brings you to 6 mana assuming anything else you did up to this point was play sol ring and lands. You now use 5 mana for the token of Ugin's Nexus sacrifice it to the gargadon to take an extra turn. You'll be able to take up to 3 extra turns with a big ass creature when you are done. Now this was the simplest sample. It off course gets better if you are able to untap the portal and do it again before you go to your next turn.
The point I'm make is since this deck is "competitive" you will be able to pull off this combo way faster and way better with the gargadon then you would with the Duergar Hedge-Mage
1 month ago
You are correct that Prototype Portal's imprint ability will be copied by Panharmonicon, and that you will be able to use the ability of Prototype Portal to create artifact exiled either by its ETB effect or the copy.
You will add up the total converted mana cost of the exiled artifacts, and then get a copy of each of these cards. So, in your example, will be ( + ), and you will get a token Lotus Petal AND a token Ugin's Nexus.
To be clear, they will be separate tokens, not one token with the abilities mashed together.
607.3. If, within a pair of linked abilities, one ability refers to a single object as “the exiled card,” “a card exiled with [this card],” or a similar phrase, and the other ability has exiled multiple cards (usually because it was copied), the ability refers to each of the exiled cards. If that ability asks for any information about the exiled card, such as a characteristic or converted mana cost, it gets multiple answers. If these answers are used to determine the value of a variable, the sum of the answers is used. If that ability performs any actions on the exiled card, it performs that action on each exiled card.