Lovestruck Beast

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Lovestruck Beast

Creature — Beast Noble

Lovestruck Beast can't attack unless you control a 1/1 creature.


(You may cast Lovestruck Beast from exile if you sent it on an adventure.)


Heart's Desire

Sorcery — Adventure

Create a 1/1 white Human creature token.


(You may cast Heart's Desire for from anywhere that you have the permission to cast it, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Heart's Desire, this card is treated only as Lovestruck Beast in whatever zone it is in.)

(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)

09102023 on Naya Adventures

5 months ago

Apollo_Paladin Thank you for your feedback, I haven't considered adding Mondrak, Glory Dominus before. Doubling the tokens that come in might help solve some of the problems I have been seeing.

The deck actually seems a little reliant on getting a Lucky Clover out and feels weaker than I had hoped without one on the field. People will often target them with removal too. the deck is playable without one, but it's not fun using Lovestruck Beast turn one to get a single 1/1 token for a forest, when the opponent played a 1/2 or a 1/1 that produces mana on their first turn.

Right now, getting one clover on the field means Bonecrusher Giant will probably take care of creatures and planeswalkers that Giant Killer is not able to hit. Another advantage of having a clover out is that Questing Druid is going to be giving 4 cards the same as Showdown of the Skalds. The way the deck plays right now, it seems like I don't run out of cards to use; I can pretty reliably get one of those two by turn 4.

Doubling the number of tokens produced is essentially the same as having one clover out for quite a few cards in the deck and the effect should stack with clover...it's definitely worth considering. Doing that might make it easier to win with a bad hand too.

I'm very tempted to drop the land count by 1 and was actually thinking of replacing Primal Amulet  Flip. It seems like a good card, but I think I've cast it once in the last 30 or 40 games I've played. I've never been able to get enough charge counters to flip it either. Showdown seems to work best with low mana cost cards too...I've had a lot of turn 4's where it gets played because I'm low on cards and then I get something like Pia Nalaar, Consul of Revival, Virtue of Loyalty and 2 lands to use for turn 5. I guess I could always try Escape to the Wilds over showdown, I'm not sure what one is generally considered better.

That being said, there's definitely a balance point with the number of lands...I want to consistently hit land drops since adventure cards get played twice and I can try overwhelming/outlasting an opponent that way. But exiling 4 cards or even 6 cards and getting 2 or 3 lands is a thing that can happen right now and it could be nice to have more options when I exile a bunch of cards.

If you have any more suggestions, please let me know.

BlobHobbit on Kucklebeast Beatdown *Help Wanted*

9 months ago

I think the first thing to do is simply state that Pioneer is a faster format than Standard and most decks are also much more powerful because you have a broader range of access cardwise, so there would be certain cards I would recommend taking out and replacing just so the deck can keep up. Secondly, the best themes in your deck seem to be activated creature abilities along with "Ferocious" creatures and abilities. Not all the cards in the deck necessarily suit this theme.

Cards I recommend putting in: Training Grounds - This card recently had a reprint and it works extremely well with Knucklebeast as well as other cards like Shaman of the Great Hunt.

Ghor-Clan Rampager - Essentially an improvement on Boon Satyr with better stats and a better keyword as a creture with the ability to effectively buff a creature by addinng it's keyword and stats to it. The ability is also 3 mana cheaper.

Fable of the Mirror-Breaker  Flip - It's an expensive card moneywise but worth it. For an explanation read the card XD.

Ilysian Caryatid - A newer version of Rattleclaw Mystic that improves when you have a "Ferocious" creature on field.

Lovestruck Beast - Fits the power 4 or greater theme perfectly and the one drop effect can help you curve out better. Good replacement for Heir of the Wilds

Migloz, Maze Crusher - 4/4 with lots of extra utility.

The Akroan War - An improvement on Yasova Dragonclaw in my opinion as it can also help thin or even wipe your opponents board.

Honorable Mention: Llanowar Elves - Could play four more one drop mana dorks but this deck might not want to given it's playing 2 other colours.

There are probably more possible options but these are ones that stick in my mind

Cards I would definitely take out: Ashcloud Phoenix - this is too expensive mana-wise for what it is and there a more useful cards you can play in the slots it's taking up.

Boon Satyr - Just to expensive generally for this format and there is an obvious better option.

Polukranos, World Eater - It's a four drop that outside of what is effectively a sacrifice ability has no function but being a 5/5, a role than can be filled by Lovestruck Beast

Crater's Claws and Icy Blast - X cost interaction of this kind has it's uses but generally never is played in Pioneer because it's normally worse than useless against Control decks with counterspells. Playing Stubborn Denial in your main deck feels so much better as it goes from a slightly worse spell pierce to a one drop Counterspell just by you playing the deck.

Rattleclaw Mystic - Tri-colour mana dorks are outdated nowadays really and the Morph ability doesn't make up for this, there are just better cards.

Another thing is that the mana base really would need some improvement because the speed of Pioneer is not very favourable towards anything more than two colours without playing some combination of shock, fast or pain lands along with a few basics.

I hope this is helpful for you and wish you the best of luck in any games you play

Ziusdra on Card creation challenge

2 years ago

Rowan Grove Guardian

Creature - Treefolk Soldier

Defender, vigilance, reach

: Rowan Grove Guardian gets +1/+1 and can attack this turn as though it didn't have defender. Activate this ability only once each turn and only if an opponent dealt damage to you last turn.

Those who enter their sacred grove rarely live to tell of it.

4 / 4


An improvement on Lovestruck Beast maybe?

Give me another effective 5/5 with abilities for 3 mana!

LeonSpires on Glimpse of Tomorrow: Codie Combo $80 budget

2 years ago

@ mlequesne Thanks for the complement.

I have considered the MDFC lands. The problem is the front of the card isn't the land side. If the front was the land side I would be running them. The way they are now if I flip them off the top with Glimpse of Tomorrow / Warp World they go to bottom of library lowering the permanent count. Spikefield Hazard  Flip provides a further problem that if I cast any of my 2 CMC instant/sorcery with Codie I am no longer guaranteed to hit Glimpse of Tomorrow as Spikefield Hazard  Flip is CMC 1.

The reason the adventure cards from Throne of Eldraine work is that in all zones other then when cast for the adventure cost they are read as a permanent. When I cast a 2 CMC instant/sorcery with Codie it doesn't matter that the adventure cost for Lovestruck Beast is 1 because Codie's activation sees Lovestruck Beast as a 3 CMC creature. But I can cast Heart's Desire using Codie to pseudo "cascade" into Glimpse of Tomorrow because I am casting a sorcery and therefore not breaking Codie's rule that you can't cast permanent spells.

I hope my explanation make sense. Thanks for the suggestion. I have put way too much though into this deck. But man is it a blast to play and way more consistent then I would have ever thought.

NoviceDeckBuilderHere on Too Much Mana

2 years ago

Update! Pulling too many high cmc cards early game. Also, the deck played like it needed a 1-3 cmc creature that had a 5 in power, that could lower the cost of The Great Henge enough to be an optional play turn 4. So, ADDED Jaspera Sentinel +1 Lovestruck Beast +4 REPLACED Iymrith, Desert Doom -2 Ilysian Caryatid -3.

Went 10-1 in mtg arena platinum 3 hrs before posting this.

Daron6 on

2 years ago

Try to add (if your budget allow) those cards Lovestruck Beast , Elvish Mystic , Steel Leaf Champion , Nissa, Who Shakes the World

Minousmancer on Witherbloom Storm (Budget)

2 years ago

P.S.

4x Lovestruck Beast is better and faster then my combination choice of 1x 1x 2x Blex, Vexing Pest + Grakmaw, Skyclave Ravager + Vorinclex, Monstrous Raider I chose my creatures for flavor over efficiency plus Vorinclex, Monstrous Raider is just nasty.

razelfark on Quandrix Copies

2 years ago

Glad to hear things are working out with the deck.

I mixed up Charge Through thinking it had learn when it was draw. My goof on that one.

I am also with you in regards to the Eldrain cards. The adventure cards are not very well balanced and I would like to avoid using them when possible... But when you are going to be playing against them anyways... Might as well make use of the cards that help the deck.

Gnarled Professor I think is a very solid card, but will not get its time to properly shine until the Lovestruck Beast rotates out of standard.

Your adjustments to the deck do look great and make it seem more consistent for play now. Wish you best of luck with the deck.

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