Burn at the Stake

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Burn at the Stake

Sorcery

As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped in this way.

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Burn at the Stake Discussion

Pal00ka on Yavimaya Resurgence

3 weeks ago

I used to have an Intet, the Dreamer dragon tribal deck and from experience of playing it and against the other legendary dragons kin they are very mana hungry commanders. So other cards outside them have to be very efficient in their play/purpose.

Cards that I see as slow or inefficient are: Bearscape (too much mana for too little return), Custodi Soulbinders (< same), Elspeth, Knight-Errant (the Sun's Champion is better imo), Karen Negotiations (slow), Warstorm Surge (majority of guys are <2/2s so why bother?), Beacon of Creation (best scenario is 5 insects, but almost always will be less), Dragon Broodmother (I don't think your mana can get this ratio reliably atm), Master of the Wild Hunt (too slow), Kessig Cagebreakers (too dependent on wipes unless you see them a lot), Jade Mage (too mana intensive), Nemata, Grove Guardian (too slow and the +1/1 is negligible), and Selesnya Guildmage ( < same).

I think you included many cards because they make a saporling token, even if inefficiently, which is fine if that is what you want to do. If I made Rith I'd probably make it a ETB goodstuff deck with going wide or burn win-cons. Cast cards like Reclamation Sage, Banisher Priest, and Inferno Titan to control the board, Rith makes an army in the mean time, then go wide with Beastmaster Ascension & co. or burn someone out with Impact Tremors/Burn at the Stake (add in Reiterate & co. to copy opponents' spells, counter a counter, or your own BatS).

I get its budget but those are my thoughts, hope something helps.

QBrick on Norin & His Sisters

1 month ago

Burn at the Stake could be another finisher

Pieguy396 on Help me make this work: ...

1 month ago

Burn at the Stake seems good here.

Pieguy396 on Burning Delver

1 month ago

Even now that Opt exists, Serum Visions is still a good card. I'd cut the Burn at the Stake and the Chandra, Pyromasters for them. Also, Cryptic Serpent might be worth considering as a replacement finisher for Tasigur and Gurmag Angler.

Daedalus19876 on DR BEES!

2 months ago

cracks knuckles Okay, let's do this thing.

You know that I'm going to be biased towards running him as a combo-centric general. However, I'll try to stay on the track of a combat-based deck...

Okay, first the cuts. I don't think that Archetype of Imagination, Goblin Bushwhacker, Reckless Bushwhacker, Runehorn Hellkite, Sprite Noble, Incendiary Command, Spellbook, Thunderstaff, Leyline of Anticipation, Vedalken Orrery, Contested War Zone, or Hearth Charm do enough work for you to be worth a slot. Generally speaking, I would shoot for boosts higher than +1 to your creatures (like Coat of Arms).

Burn at the Stake could do a lot of work here. You're in danger of overextending into a board wipe, which suggests cards like Eldrazi Monument. Forgotten Creation is a fantastic repeatable draw source that will keep giving you advantage as long as you control The Locust God. You do need to protect him, however, as he is your primary source of tokens in this list. Lightning Greaves is a must for this purpose. If you play in a meta with a lot of draw, Plagiarism is cute (and dirty, if you cast it on the same turn as one of your wheels. Finally, Alhammarret's Archive allows you to "double dip" on all of your draw effects, which can be fantastic.

If you want to exclude infinite combos altogether, Goblin Bombardment currently goes infinite with Murder of Crows. I would, however, add one more infinite combo to your deck: Aggravated Assault + Sword of Feast and Famine. I always include at least one infinite combo; it gives me a way to win when I'm desperate.

And finally, you might want some more ramp; it's tricky building an aggro deck when your best producer of tokens only comes down once you have 6 mana.

Happy deckbuilding! I hope this helps ;)

ay.lobo on Purphoros, God of Tokens (Multiplayer EDH Primer)

2 months ago

Hey, ticked-off-squirrel. Woah, lots of suggestions. So I did test out some of your ideas on our game day a few days ago. Let me find my notes:

Goblin Warrens- Great card, and I was lucky to had a Dragon Fodder the next turn. However, when my Goblins were killed, I ended up with Elemental and Human tokens for the rest of the game and that made this card not as useful as in the beginning.

Lich's Tomb was really nice. I have to say, it held off some big creatures for a bit. I need to figure out the synergy, because once my opponent had an infinite combo with Mikaeus, the Unhallowed and Triskelion, I couldn't do much. Good card though!

Massive Raid- I have tried cards like that and Mob Justice and Burn at the Stake, and it worked against non-Blue, non-White, non-Black decks. The reason why it didn't work as well against those decks is because when I played this kind of card, my opponents would have a instant-speed boardwipe that nullified this card. Sad face. Maybe I should try it again, with better results.

Sylvok Lifestaff- It was an interesting thing to be gaining life in this deck. I do like the combo with this and Ashnod's Altar. Not sure if I would use it, because I like the beatdown aspect before helping myself, but it was a nice way to stay afloat! Just a heads up, I was definitely more of a target when my opponents all had 15 life and I was still at 40 because of life gain. :D

Insult / Injury- Still testing. Love it so far.

Cards that don't work well with this deck, Foundry Street Denizen. Hmm, more for active attacking players. He doesn't have trample or anything, so he's just a big blockable beatstick. Lightning Greaves and Swiftfoot Boots, the thing is, I never make Purphoros a creature, so I wouldn't be able to attach it to him. He has enough of a protection as an indestructible enchantment.

Thank you for your thoughts, bro. I definitely appreciate it and will continue to consider some of them!

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