Burn at the Stake


Format Legality
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Avacyn Restored (AVR) Rare

Combos Browse all

Burn at the Stake


As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped in this way.

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Recent Decks

Burn at the Stake Discussion

cdyrdr on Krenkin' Out Infinite Goblins!

2 weeks ago

@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.

-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks

-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour

-Haunted Fengraf C, could be useful sometimes, but the fact that it is random and Krenko, Mob Boss is usually the only creature you really 'need' make it mediocre to me

-Strip Mine A+, very useful card especially if you play with players who run things like Gaea's Cradle, Academy Ruins, Glacial Chasm, etc.

-Homeward Path A-, can be a lifesaver sometimes no doubt, especially for the surprise Insurrections

-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless

-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though

-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing

-Zealous Conscripts A-, can be very useful to finish off an opponent, is also beautiful with Kiki-Jiki, Mirror Breaker

-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful

-Slate of Ancestry A+, speaking of which I love this card, make sure to have a copy of Reliquary Tower as well

-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well

-Splinter Twin C, I just think Kiki-Jiki, Mirror Breaker can do it better, the fact that you're stuck with whoever you enchant when you cast it is also a drawback

-Ashling's Prerogative B, the fact that the haste can cover both Krenko, Mob Boss and the goblin tokens is a huge boon, might have to do some testing on this one though

-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though

-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though

-Burn at the Stake B-, pretty much same as above

-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins

-Goblin Trashmaster A-, this card might replace Vandalblast, I'll have to do some testing with it though, also excited for Dark-Dweller Oracle and M19 in general

Karns_Pyromancer on Paging all Riku players!

3 weeks ago

Mine was weird. Really weird. Eternal Dominion copied 15+ times weird. Burn at the Stake for 15 copied thrice or more for each opponent weird.

Basically I ran token and spell doublers. Loads of fun and a janky deck that was cheapish to build.

ZombieCat on Krenko, Mob Boss

3 weeks ago

Cards I'd cut:

Caged Sun - It's over the curve of the deck

Helm of the Host - Not really needed

Slate of Ancestry - No reliquary tower

Stoneforge Masterwork - Not needed

Sword of the Paruns - Not needed / doesn't help the deck

Goblin Warrens - Not worth it

In the Web of War - Shared animosity is in your build, good.

Mass Hysteria - Fevor and Hammer are fine

Rise of the Hobgoblins - Nope

Kyren Negotiations - Not worth it

Burn at the Stake - Not worth it, need to lower your curve

Descent of the Dragons - Lower your curve

Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve

As for what I'd add...

Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff

Beetleback Chief - Value

Goblin King - This is a wincon with Blood Moon

Blood Moon - Shuts down strip mine and other annoying lands

Goblin Piledriver - THIS is goblins

Imperial Recruiter - Value

Legion Loyalist - Trample

Ogre Battledriver - Value, haste +2/+0

Reckless One - Value when you have board state

Nykthos, Shrine to Nyx - Value

Ancient Tomb - T2 Krenko

There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.

capabefi on Purphoros Goblin friends

1 month ago

Yeah, Fervor seems like a great addition to the deck Paranoiac, since having haste is premium in this deck. I was thinking about Anger (it might be better since it is also a creature= 2 extra DMG). The problem is what to cut. I was thinking about removing Burn at the Stake but i think i need to playtest more with some cards to have a conclusion. But i just added Fervor to my maybe-list!

Anyway, thank you so much for the help ;)

GoblinsBeatElves on Oketra's Calling

2 months ago

Yeah. I was just thinking of a lot of options that would be open to you with red. For example, you get Purphoros, God of the Forge and Impact Tremors tp deal damage with those tokens. Once you have slots of tokens, maybe a Massive Raid or Burn at the Stake would be good.

WhirlwindKyo on Wort Wort Wort

2 months ago

Grow from the Ashes, Skullclamp, Burn at the Stake, and Sol Ring are some suggestions. Otherwise, fun token spawn I love outside the box style EDH decks

dsigsbee on Burn, then Pillage. No! Pillage, then Burn! (HALP)

2 months ago

Thanks for the suggestions.

I should also like to mention that the deck should probably be considered a "budget" deck -- I actually try to keep most around $125, which allows for a few really strong cards, but the rest have to be cheap and synergistic. This means that things like Cavern of Souls, Blood Moon, Braid of Fire, Mana Echoes, Shared Animosity, etc. are not really options, unless I already own them.

Second, given that this 1v1 the overall CMC (currently 2.75) needs to stay low. So, I'm trying not to include anything over a four-drop, unless it has great synergy (e.g. Kindred Charge or Berserkers' Onslaught) or can be considered a win-con (e.g. Burn at the Stake).

On that note, I've already included a number of the cards that you suggest, including Kindred Charge, Caterwauling Boggart, and Gempalm Incinerator.

All that being said, if you could give me an idea of which cards, out of those suggested, you think are strictly better than cards already included, then I could get a better idea of which possible changes to make. Again, thanks for the suggestions.

Canadiansnowdragon on The Hordes of Keld

2 months ago

Thank you for the feedback He_Who_Hungers and I am embarrassed at my spelling mistake, oops hehe.

Helix Pinnacle is a great card, but I want to be very aggressive with this deck and it is a very slow draw. Burn at the Stake is also a bit slow when I want to be turning my creatures sideways to fill up on mana.

Nullmage Shepherd looks like it could be a really strong contender over Rec Sage, so that is something to consider, and I will see if I can find one at my LGS. Same goes for Omnath, Locus of Mana it can potentially get out of control and is a card that if I can pick up will be considered for the deck.

I was actually just looking at Yeva, Nature's Herald at my LGS today, but do not thing it is what this deck wants to be doing.

The Hideaway lands coming in tap and having potential to whiff on X spells makes me favour them lower for this deck.

Again, thanks for the feedback!

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