|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Rare|
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Burn at the Stake
As an additional cost to cast Burn at the Stake, tap any number of untapped creatures you control. Burn at the Stake deals damage to target creature or player equal to three times the number of creatures tapped in this way.
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|Have (15)||ironax , Supremespeed , Vasbear1 , Pelli , , bakeraj4 , itheoryz , orzhov_is_relatively_okay819 , golgarigirl , rockleemyhero , rakdos24 , ZombieFood , Hootiequack , acbooster , Nemesis|
|Want (8)||joshw335 , ashirogimuto , adb_slayer , MasterRoach117 , Artius , mlouden03 , snowmaster55555atgmaildotcom , superlangbein|
Burn at the Stake Discussion
2 weeks ago
@louisjrt No worries at all. I made changes to this deck just a couple days ago, so I'm definitely not above improving it. If you want a great resource for commander deck-building edhrec.com is what I use for a lot of ideas and then test out what I like best. So since you made so many suggestions, I've decided to give each one a quick blurb based on my experience and a letter grade for simplicity's sake.
-Arcane Lighthouse C, by my quick count there are only 8 cards in this deck that would target opponents' creatures and most of them are of little consequence, more useful in other decks
-Buried Ruin A, there are several useful artifacts in this deck and if they are destroyed or milled this can be a saviour
-Myriad Landscape C+, can be useful if you get stuck on 3 lands and need to cast Krenko, Mob Boss, but more often than not I find it slows me down because it enters tapped and only taps for colourless
-Combat Celebrant A, a good, cheap way to get an extra combat, don't expect him to last long though
-Voracious Dragon B+, good way to deal quick damage and can be a powerhouse with evasion, though it can be taken out with targeted removal and lose your goblins for almost nothing
-Paradox Engine A, great card in general, but if you have a way to generate a lot of mana and can keep refilling your hand this can be very, very powerful
-The Immortal Sun C+, solid card that provides several benefits, but I think it's better served in other decks, the cmc is a bit high for goblins as well
-Kyren Negotiations C+, can be good for getting through blockers/pillow forts or comboing with infinite untaps, usually better to attack though
-Kindred Charge B-, can be useful as a finisher, requires a fairly good board state to be worth it though
-Burn at the Stake B-, pretty much same as above
-Last-Ditch Effort B-, pretty much also same as above, cmc is a lot more affordable though of course you lose your goblins
3 weeks ago
Basically I ran token and spell doublers. Loads of fun and a janky deck that was cheapish to build.
3 weeks ago
Cards I'd cut:
Caged Sun - It's over the curve of the deck
Helm of the Host - Not really needed
Slate of Ancestry - No reliquary tower
Stoneforge Masterwork - Not needed
Sword of the Paruns - Not needed / doesn't help the deck
Goblin Warrens - Not worth it
In the Web of War - Shared animosity is in your build, good.
Mass Hysteria - Fevor and Hammer are fine
Rise of the Hobgoblins - Nope
Kyren Negotiations - Not worth it
Burn at the Stake - Not worth it, need to lower your curve
Descent of the Dragons - Lower your curve
Chancellor of the Forge - Depends on how much you like this.. otherwise, lower your curve
As for what I'd add...
Chaos Warp - Red has little enchantment removal, this gets around that. Can also target one of your goblins for free stuff
Beetleback Chief - Value
Blood Moon - Shuts down strip mine and other annoying lands
Goblin Piledriver - THIS is goblins
Imperial Recruiter - Value
Legion Loyalist - Trample
Ogre Battledriver - Value, haste +2/+0
Reckless One - Value when you have board state
Nykthos, Shrine to Nyx - Value
Ancient Tomb - T2 Krenko
There's a ton of new goblins in M19, keep an eye out. I've got a Krenko build too if you want to check it out. Hope this helped you out.
1 month ago
Yeah, Fervor seems like a great addition to the deck Paranoiac, since having haste is premium in this deck. I was thinking about Anger (it might be better since it is also a creature= 2 extra DMG). The problem is what to cut. I was thinking about removing Burn at the Stake but i think i need to playtest more with some cards to have a conclusion. But i just added Fervor to my maybe-list!
Anyway, thank you so much for the help ;)
2 months ago
Yeah. I was just thinking of a lot of options that would be open to you with red. For example, you get Purphoros, God of the Forge and Impact Tremors tp deal damage with those tokens. Once you have slots of tokens, maybe a Massive Raid or Burn at the Stake would be good.
2 months ago
2 months ago
Thanks for the suggestions.
I should also like to mention that the deck should probably be considered a "budget" deck -- I actually try to keep most around $125, which allows for a few really strong cards, but the rest have to be cheap and synergistic. This means that things like Cavern of Souls, Blood Moon, Braid of Fire, Mana Echoes, Shared Animosity, etc. are not really options, unless I already own them.
Second, given that this 1v1 the overall CMC (currently 2.75) needs to stay low. So, I'm trying not to include anything over a four-drop, unless it has great synergy (e.g. Kindred Charge or Berserkers' Onslaught) or can be considered a win-con (e.g. Burn at the Stake).
All that being said, if you could give me an idea of which cards, out of those suggested, you think are strictly better than cards already included, then I could get a better idea of which possible changes to make. Again, thanks for the suggestions.
2 months ago
Thank you for the feedback He_Who_Hungers and I am embarrassed at my spelling mistake, oops hehe.
Helix Pinnacle is a great card, but I want to be very aggressive with this deck and it is a very slow draw. Burn at the Stake is also a bit slow when I want to be turning my creatures sideways to fill up on mana.
Nullmage Shepherd looks like it could be a really strong contender over Rec Sage, so that is something to consider, and I will see if I can find one at my LGS. Same goes for Omnath, Locus of Mana it can potentially get out of control and is a card that if I can pick up will be considered for the deck.
I was actually just looking at Yeva, Nature's Herald at my LGS today, but do not thing it is what this deck wants to be doing.
The Hideaway lands coming in tap and having potential to whiff on X spells makes me favour them lower for this deck.
Again, thanks for the feedback!