Squirrel Nest

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy (CNS) Uncommon
Odyssey (ODY) Uncommon

Combos Browse all

Tokens

Squirrel Nest

Enchantment — Aura

Enchant land

Enchanted land has ": Put a 1/1 green Squirrel creature token onto the battlefield."

Price & Acquistion Set Price Alerts

CNS

ODY

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Squirrel Nest Discussion

SynergyBuild on The Abzan Enchanter's Essential Style Collection

1 week ago

I understand that you already went over Femeref Enchantress in the comments, but I want to make a case for just because I have loved using it.

I wouldn't classify it as protection in a normal sense, unlike a card like Greater Auramancy, but it does deter casting a Disenchant, that otherwise might have been cast. The card I believe has other uses.

It, at least in my variation of the deck, is part of the Replenish Package I run.

Vessel of Nascency, Seal of Cleansing, Seal of Primordium, Aura of Silence, Solitary Confinement, Gaea's Touch, Sterling Grove, Font of Fertility, and Seal of Doom all allow for value when being sacrificed with a Femeref Enchantress. You run 3 of those.

With Cast Out and Commune with the Gods to help fill up my yard with enchantments, Replenish-styled effects, can bring them all back, just to have them be sacrificed. I have drawn 10+ cards in one turn with Femeref Enchantress in that method.

I use Seal of Cleansing/Seal of Primordium/Aura of Silence a lot of times on my own enchantments, because if they are going to be Return to Dusted or since I run Starfield of Nyx/Opalescence for the synergy (Ay! My Name!) with Earthcraft, when an opponent Merciless Eviction and name creature thinking my board will be exiled, then I sacrifice my Seal of Cleansing targeting Opalescence and suddenly I have no creatures in reponse, it works out.

Otherwise, you don't need to run it. I just think a more replenish-based list would work well for gaining value.

Thats my whole thing about Femeref Enchantress


Onto ramp, Overgrowth works really well, I'd suggest you use it. Wild Growth, Utopia Sprawl, and Carpet of Flowers are must-haves in enchantress, seeing play in the most competitive and most casual lists.

Gaea's Touch and Font of Fertility are for the Replenish/Open the Vaults/Femeref Enchantress's gameplan, but that is fully up to you too.

Other than that, Weirding Wood is an interesting card, that I have been back and forth with. It is basically a big Abundant Growth.


Now onto card draw Sylvan Library is a must-have. Imagine if Sensei's Divining Top decided it was its own man, and was going to trigger when it wanted too, but as a cost it was going to cost an extra . Sound's bad right, less control and more mana? Well its in the big world, and it is going to draw all them cards! Suddenly you are drawing 2, 3 cards a turn, and sure, it costs some life, but yes!

If you'd rather have it's child, Mirri's Guile is a great addition too. Both of these cards see play in the real legacy enchantress.

Mana Bloom is good at fixing, and since it bounces back to hand, you can keep recasting it, getting more enchantress triggers, along with triggers on Sigil of the Empty Throne, Celestial Ancient, Blessed Spirits, Doomwake Giant, Thoughtrender Lamia, Agent of Erebos, and Blightcaster


Last but not least, this seems like an aggro deck, which is strange for enchantress, I'd suggest Parallax Wave/Opalescence combo (Starfield of Nyx works as well), Squirrel Nest combo with Earthcraft, and Altar of the Brood for an instant win with either.


Solitary Confinement, Ghostly Prison, and a higher removal count (Banishing Light, Journey to Nowhere, Seal Away, etc.) along with ways of slowing down your aggressive opponents (Authority of the Consuls/Blind Obedience) all lead to a much better set up, and Teferi's Protection/Heroic Intervention can be blowouts.


I'd also suggest you up your enchantment count to around 40~50, and run a lot more tutors. Vampiric Tutor, Imperial Seal, Idyllic Tutor, Eladamri's Call, Sylvan Tutor, Chord of Calling, Summoner's Pact, Grim Tutor, Recruiter of the Guard etc.

PookandPie on My Beautiful baby's

2 weeks ago

You can use Vizier of Remedies in the place of Melira, Sylvok Outcast. Vizier functions exactly like Melira in any persist combo, but also makes infinite mana with Devoted Druid. Druid also makes infinite mana with Cathars' Crusade and Ghave, so I'd actually recommend putting Druid back in the deck and replace Melira with Vizier unless you have a bunch of Infect decks in your meta for some reason.

Anyway, I'm a huge fan of Ghave. I've been playing the deck for over five years and it's probably my favorite since I've entered the format (it's not my strongest deck, just my favorite to play). My Ghave deck is here, so that you know from where my experience stems: Ghave: Baby Makin' and Alimony.

Zulaport Cutthroat is probably a straight upgrade to Blood Artist. Artist targets, Cutthroat does not (which means you can kill people behind a Solitary Confinement or something with Cutthroat).

Illusionist's Bracers is a second copy of Doubling Season when attached to Ghave, as it'll cause him to produce double the tokens and double the counters. People tend to focus down Ghave once a doubler hits field, but a lot of people tend to ignore Illusionist's Bracers because it's more innocuous. You could find room for it by dropping Butcher of Malakir whom, while he is useful and can impact the board pretty well, has an absurdly high mana cost that is hard to support off of only 28 lands (my deck runs 35 + 15 ramp with an average mana cost of 2.68. Your deck is 28 lands + 10 ramp at 3.51, which I don't find to be enough to support 7cmc cards).

I do not think the Grave Titan + Nim Deathmantle loops are worthwhile. You'll always have access to Ghave (only limited by mana), and this combo requires 3 cards outside of your Commander to function (while Ghave is 2 cards from library + Commander). I actually think these cards could be removed to better implement strategies your deck already utilizes- for example, you could add in cheap tutors. Your deck basically relies on getting Earthcraft or Ashnod's Altar, for example, but Enlightened Tutor isn't in the deck. You also have a number of key creatures used for combos, and Eladamri's Call is quite cheap after its reprint. Notwithstanding, Squirrel Nest is just a far easier, quick and dirty combo to win with Earthcraft for infinite squirrel tokens, and only takes 2 non-Commander cards to make infinite tokens vs 3.

Random additional suggestions:

Pattern of Rebirth (under $5, makes it very easy to get Woodfall Primus, Vigor, or even Butcher, etc.)
Green Sun's Zenith (finds a substantial portion of your combo pieces. With Dryad Arbor in the mana base, it can even function a 1 mana ramp)

Random suggestions for removal:

Vigor. While he's good, he's kind of durdly protection and all he really says is, "Your creatures cannot be blocked" which Champion of Lambholt already does for half the mana cost.

Planar Portal. Waaaaaay too much mana. Diabolic Intent may be a single shot effect but it finds anything for 1/6th the mana cost, and Enlightened Tutor will probably find what you need anyway.

Overall: Increase your tutor/draw count so you can more easily assemble your bread and butter 3 card combos. Maybe add in a 2 card combo in Squirrel Nest + Earthcraft because why not, right? Swap Vizier over Melira unless your meta is full of infect because it still works with Persist creatures and would enable Devoted Druid + Vizier + Cathar's Crusade for infinite green mana, which you can then spend to make infinite tokens and make everything but Druid huge. Also, possibly swap Zulaport Cutthroat in over Blood Artist, because not targeting can be relevant.

HezTheGod on Glissa, Who Won't Let You Do Anything

3 weeks ago

Fleshbag Marauder and Merciless Executioner give you all the dies triggers and are Reanimateable

consider the Squirrel Nest and Earthcraft combo for infinite tokens. Both cards are useful outside the combo too: nest help you break parity of Smokestack, help you keep Contamination around while Earthcraft lets you use your creatures for mana through a Cursed Totem and gives you extra mana to help pay for taxes.

I like your list a lot and I have been wanting to make a glissa deck and this has inspired me!

Maizena on Toxic Relationship: Hapatra EDH | *PRIMER*

1 month ago

You have a pretty solid list right here, it's hard to suggest a new card to fit it.

I know they are in your "Maybeboard" already, but I think you should try Ashnod's Altar and Earthcraft (you could even try the Squirrel Nest combo).

Also, how often do you hit with the snake tokens? Maybe a Coat of Arms could help you.

BerthaMcmelon on Draw to Win

1 month ago

Some of the funniest combos, Earthcraft+Squirrel Nest = Infinite Squirrels. Trying to figure out a loop to draw myself out until I just win with Laboratory Maniac. Another fun way to win would be to boost up Lorescale Coatl and have Herald of Secret Streams on the field to swing in for game potentially. Thinking about adding in Aetherflux Reservoir just as another way to win from all the potential life gain from Tatyova, Benthic Druid. Just asking for a little bit of help piecing together these win cons. I would like to keep options though as I like to make it interesting and not just one win condition. THANKS!

Daedalus19876 on Blade of the North Star: Najeela EDH

1 month ago

enpc: Thanks for the thoughts! :) In order:

  • I'm not confident that I can produce using only basics in this deck, and Squirrel Nest seems dead outside of that combo...

  • Orochi Leafcaller definitely isn't a bad idea, but it also feels kinda conditional...

  • Hmmm. I might add those, but the deck's combos are pretty reliant on having mana from lands specifically...but, on the other hand, they are helpful for slamming a T2 commander...Decisions, decisions...

  • Stoneforge Mystic doesn't seem bad, although I think I'd run Trophy Mage first (can also grab Phyrexian Altar).

  • Re:Time Warp and friends...yeah, you've convinced me XD as long as my mana base can support it.

  • Sterling Grove might work. We'll see.

Thanks for the comment!

kamelyan on Birth Nostalgia - 2001

2 months ago

Karmic Justice is a nice little deterrent.

Phyrexian Arena and Greed for the draws.

As for a wincon, maybe you could do something with Squirrel Nest or Sacred Ground and Nature's Revolt shrug.

SynergyBuild on X X X Enchantress

2 months ago

There are plenty of win conditions for Enchantress decks. I'll be honest, beatdown is iffy as a wincondition for enchantress, because if you drop a ton of enchantments on a turn, Opalesence and HoofT then you can't swing with your new enchantments. This has been my personal issue with it.

Comboes (Infinite or Repeatable) are a better win condition most of the time. This is due to the massive amount of draw that enchantress decks can bring to the table. By resolving any enchantress (or tutor for one and then let them resolve), your deck can be drawn to a massive extent.

Some of the more normal comboes for WG Enchantress are below:

Earthcraft + Squirrel Nest (with Altar of the Brood / Throne of the God-Pharaoh in Captain Sisay decks.)

Rest in Peace + Helm of Obedience (Or Leyline of the Void in black)

Opalescence (Or Starfield of Nyx) + Parallax Wave

Boonweaver Giant + Sac Outlet (In enchantress Martyr's Cause or Fanatical Devotion both work.) - This combo works by running Pattern of Rebirth in the deck, you fetch it onto the giant when the giant enters, and then you sacrifice him to the sac outlet, fetching Karmic Guide, bringing back the Giant, when he enters, return Pattern of Rebirth from the yard. Then you sacrifice the Giant again, fetching Fiend Hunter, exiling Karmic Guide, sacrifice the Hunter, bring back the Guide, return the Giant. Sacrifice the Giant to find Reveillark, and sacrifice the lark to return Karmic Guide and Fiend Hunter, they both enter.

From that point forward, you can return the Giant with the Karmic Guide trigger to return the Giant, then exile the Guide under the Fiend Hunter, sacrifice the hunter, return the Guide again, bringing back the lark. Repeat this to put all creatures from your deck onto the battlefield, sacrifice the Academy Rector finding Earthcraft, sacrifice and return Eidolon of Blossoms, tapping it for mana and drawing off of it.

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