Nightpack Ambusher

Nightpack Ambusher

Creature — Wolf


Other Wolves and Werewolves you control get +1/+1.

At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.

Browse Alters View at Gatherer

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Set Rarity
Core Set 2020 (M20) Rare

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Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Block Constructed Legal
Standard Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Nightpack Ambusher Discussion

dejvos93 on Jund Aristocrats

2 weeks ago

Cavalier of Night, Epic Downfall, Disfigure, Davriel, Rogue Shadowmage, God-Eternal Bontu, Nightpack Ambusher, Status//Statue, Drill Bit, Lovestruck Beast

Nejaké návrhy které můžou jak do sideboardu tak do mainboardu. Jo a btw je to jund sacrifice ne aristocrats.

leoviridis on

1 month ago

Robsxe it would be a very effective addition, but I do try to keep the cost of assembling this deck as low as possible. It's probably ironic to say that, given I have a playset of Arlinn Kord  Flip. But if I were to make room for Nightpack Ambusher , which cards would you suggest I remove?

Robsxe on

1 month ago

i love this deck. have you thought of Nightpack Ambusher ? it seems like it would be killer in this deck.

Barbarian_Sun_Pope on The Old Hunt

1 month ago

Have you considered Vivien, Champion of the Wilds ? She might slow you down a bit, but she works really well with Nightpack Ambusher and can leave your mana open for counters. Speaking of counters Deprive seems like it fits as another hard counter. Also I think you can use Ulvenwald Tracker as another potential answer to any creatures that stick on their side of the field. Hope this helps.

Sorin_Markov_1947 on The Handsome Huntsman

1 month ago

I think you're on the right track, you've just made some basic errors. Take out Temple of Malady and Jungle Hollow (tapped lands are horrid in any format), and add the remaining two Overgrown Tomb s. Fabled Passage isn't great. I'd probably take out one.

Commit more to an archetype. Right now you have several things your deck is trying to do, and it's not very consistent at any of them. I'd go for food sacrifice with this build. So, add another Giant Opportunity or two, add Savvy Hunter s, put Thrashing Brontodon and Shifting Ceratops in the sideboard (another thing you need), cut Nightpack Ambusher and Leyline Prowler (they don't fit what you're trying to do and are a little low-power here), cut Paradise Druid and Nissa, Who Shakes the World , (you've got enough ramp in Gilded Goose ), and mainboard Trail of Crumbs .

wisegreenbean on Simic Flash

1 month ago

It's a neat concept! Leyline of Anticipation is a neat card for enabling your style of deck and boosting devotion. That said...I don't think Prophet of Kruphix is remotely playable in competitive formats. It's a 5 mana ramp spell at the top of your curve that dies to Lightning Strike . It's like a really vulnerable Fires of Invention . Drop prophet if nothing else, it's so much worse than leyline for you.

I feel pretty confident in saying that your green splash just isn't worth it as this build stands now. It severely strains your mana, prophet isn't worth it, Growth Spiral is decent but not something to splash for, and while Frilled Mystic is pretty good, double green is so hard. Your green splash sacrifices your ability to consistently play Gadwick, or have a t4 play of cutthroat into > trickster. 3 forest + 3 nykthos will absolutely to back to haunt you in terms of mana consistency. Alternately, look into some Nightpack Ambusher if you want a payoff for playing at instant speed. Also, if you do stay in green, see about Scavenging Ooze for your sideboard.

I also think the Torrential Gearhulk + Dig Through Time package doesn't make a lot of sense. Gearhulk is NOT good if he just opts; he's only impressive if he has a variety of spells to choose from, like counterspells or removal. But you're a creature deck, and he synergizes with noncreatures. Similarly, dig synergizes with high volumes of instants and sorceries going to the graveyard, and 8 pieces of fuel is NOT enough.

Lastly, the inclusion of Flood of Tears confuses me. You don't have high CMC payoffs, so it's just a boardwipe that you get to recover from faster. If you really want that effect, Cyclonic Rift is superior in almost every way(though I'm not SURE you want the effect at all).

Singularity6 on More Life, More Counters

2 months ago

Alright so I took this to FNM for the second night. I did really well in my first match, went 2-0, but went 0-2 in the next two matches. I played a control deck and the guy only played spells on my turn. He had Nightpack Ambusher and so just amassed a ton of 4/4's. I drew into removal, but was countered as he always had all his mana open on my turn (since he was only playing on my turn).

I then played against this 10 year old kid who was running an Adventure spell deck. Every time he cast a spell he copied it with Lucky Clover . And he had multiple Lucky Clover's on the board. It enabled him to drop 4 lands in a turn, destroy both my 24/24 Ajani's Pridemate and Ajani, Strength of the Pride with just a 3CMC Murderous Rider , and repeatedly cast multiple instances of the same spell. I had no answer to it and I was an idiot. I didn't realize it was an artifact allowing him to do this (I haven't played in years and he was moving fast), so I didn't sideboard in my Disenchant .

Any advice on how to improve this deck would be great! It obviously needs a lot of work.

TheRoaringBlaze on Pioneer Cryptic Serpent

2 months ago

One thing I’ve noticed that your deck is very counterspell heavy, with 11 in the main deck; in general, from personal experience, decks that are heavily counterspell based aim to control the tempo of the game, slowing their opponent’s game plans while advancing their own. However, the quality of counterspells aren’t great in your deck and get very quickly outclassed (see Izzet Charm / Quench as opposed to something like Absorb / Frilled Mystic ) and there aren’t any flash threats present in your deck that aren’t cheap counterspells. Looking at Azorius and Simic Flash, they hold up the threat of counterspells, but also have ways to apply pressure in case there is no need to counterspell, such as Nightpack Ambusher and Archangel Avacyn  Flip. While you have Cryptic Serpent and Enigma Drake , playing those on curve prevents you from holding up counterspells, and every turn later they’re played allows your opponents to go over your game plan, and potentially beat you. Maybe adding something like Young Pyromancer or Thing in the Ice  Flip would be better than Curious Homunculus  Flip, as one can generate a huge battlefield and the other can provide a huge threat and tempo shift. Bedlam Reveler can also be better late game, as even though you have to tap on your turn for it, it can help refill your hand. Improving the quality of counterspells with cards like Ionize and Mindswipe could make your deck much better late game, and maybe adding more flash threats like Elder Deep-Fiend , Brazen Borrower and Brineborn Cutthroat could help apply more pressure to your opponents. Cards like AEtherize to act as a pseudo Settle the Wreckage could be a great idea as well. Of course, this kind of Izzet Flash deck not be the goal of your deck; in that case, perhaps remove Quench and Izzet Charm , as these kinds of counterspells are only really good early game and are dead draws later on.

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