|Commander / EDH||Legal|
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|Core Set 2020 (M20)||Rare|
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Creature — Wolf
Other Wolves and Werewolves you control get +1/+1.
At the beginning of your end step, if you didn't cast a spell this turn, create a 2/2 green Wolf creature token.
Nightpack Ambusher Discussion
6 days ago
Stomping Ground is pretty pricey but I'll keep it in maybe until I have the extra cash for them. As for the walkers, lets say I get rid of Domri Rade and replace him with two Arlinn Kord Flip and two Garruk Relentless Flip. Next I can get rid two Reckless Waif Flip and one of each enchantment to put in four Nightpack Ambusher . What do you guys think?
1 week ago
Copperline Gorge isn't as good as Stomping Ground but defiantly an improvement over the Guildgates. Lightning Bolts are good. I think Nightpack Ambusher should be in here because it makes wolves that can be buffed without worrying about flipping over and it fits the same gameplan as the flip-cards: don't cast spells on your turn. Then with the other two walkers maybe take out a couple Reckless Waif Flip (not all) and one or two of each enchantment.
1 week ago
I have 4 copies of Copperline Gorge would that work as a replacement for the gates as opposed to Stomping Ground ? I've also ordered 8 Lightning Bolt s and 4 of them will be added to this deck once they arrive. I added Domri for the ability to search my deck and for his emblem in late game. Im open to swapping him out for Nightpack Ambusher
1 week ago
1 week ago
I don't know if you are bound and determined to keep Conclave Tribunal , but maybe try Ixalan's Binding if you aren't so worried about the convoke. Cause the cost of the cards are the same and Ixalan's Binding would help prevent other cards of the same name from being cast. I would get rid of 1 Gift of Paradise and add 1 Arlinn's Wolf . Also go down 1 Icon of Ancestry and add 1 more Nightpack Ambusher so you have a complete set for better odds of getting the card and possibly more on the board. I would get rid of the 2 Plummet and save it for your sideboard and that should bring your deck down to 60 cards which is ideal. Everything else looks fine. I'm going to test it alittle on MTG: Arena in Diamond league to see how it fairs against some of those people.
2 weeks ago
Well of Lost Dreams would be a pretty powerful inclusion in combination with your commander for the recurring card draw. Fecundity could also help with getting more draws, and getting your creatures to die isn't so complicated with a competent opponent and sending out a wolf to fight with Tolsimir. Plus, it could combo into another card suggestion, Feed the Pack , which lets you convert some of the more disposable non-token creatures into a bunch of wolf tokens. Vigor helps a ton for Tolsimir's theme of fighting stuff.
Also, I think you could do with a couple more wolves, given how well the commander synergizes with them. Master of the Wild Hunt not only summons them, but also gives you the opportunity to get another fight trigger just in case you might need it. I would additionally replace Arlinn's Wolf or something similar with Ferocious Pup due to it having token synergies.
Since you're worried about flying creatures, consider swapping something out for Gravity Well , as it more or less gets rid of the mechanic entirely. I would personally swap out Spidersilk Net for it, seeing as you won't really need it. You might also want to get rid of all those destroy flying creature spells, seeing as all you really need is for your commander to be out for you to suddenly transform a hand of wolves into a hand of removal.
Not really sure why you included the two Werewolves in this deck. They don't synergize with anything aside for Nightpack Ambusher and they're very lackluster, especially since you have to rely on your opponents not casting anything for them to be worthwhile. I much prefer the idea of having an elf subtheme instead, especially since it gives you access to an elf to champion for Wren's Run Packmaster , one of the more powerful cards you can have in a Tolsimir deck. Sure you could champion Tolsimir himself, but if you can have both of them out at the same time, you get to essentially remove any creature you want (provided it's not indestructible) whenever a wolf comes out, which will be all the time due to Packmaster's ability. Some other good elves would be Primal Forcemage to help out your wolves with fighting when they enter the battlefield, Wood Elves to replace one of your ramp spells like Rampant Growth , Reclamation Sage to replace Naturalize , and Rhys the Redeemed for even more token generation.
And, like ZendikariWol suggested, some changelings like Metallic Mimic could easily fit in the deck and provide support for the wolf tribal. But, they also double as elves, and as such can provide the best of both worlds if you decide to incorporate an elf subtheme. An example I quite like of a Tolsimir wolf/elf deck that incorporates changelings would be Wolfgain Amadeus, for reference.
1 month ago
Robbie89 thanks for the comment! I did have Wolfbriar Elemental in the deck before and replaced it with Nightpack Ambusher due to the more immediate impact ambusher has to the board while wolfbriar is really best later in the game. I am still playtesting them and will let you know what I see!
Also, Nightpack Ambusher is a very recent addition to the deck so I hadnt gotten a chance to playtest it alot and see if I wanted to make more changed to the deck to utilize its wolf production more.
1 month ago
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