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Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
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Storm Herd Discussion
1 month ago
Neither Heliod or Oketra? What about Storm Herd? What about Elspeths or Ajanis that create tokens. Talrand? Just some suggestions. =)
1 month ago
Both of those were in the deck at one point. I'm not a huge fan of sticking Eldrazi into anything other than Eldrazi decks (though I have done it before). The new ones are not nearly as bad as the original ones though.
That said, I had considered putting back at least Storm Herd but the real question is what to remove for them?
1 month ago
Nice deck! Got a couple ideas, although you might already know about how good these cards are with Trostani...Storm Herd effectively doubles your life total and Desolation Twin makes one of the biggest tokens in magic. Happy gathering :)
1 month ago
Tolsimir Wolfblood will boost your dudes and also provide a free token, and Wilt-Leaf Liege will also boost your guys. Armada Wurm, Hornet Queen, Giant Adephage, and Desolation Twin will give you some powerful tokens to populate. You can feed a bunch of tokens to Mycoloth to get many more in return. Suture Priest can help gain you a ton of life off your tokens and punish your opponents for getting creatures out. Storm Herd and Devout Invocation are a little expensive mana-wise, but they can yield a massive number of tokens if you have enough life and creatures. Speaking of massive numbers of tokens, Second Harvest. I would also recommend Cultivate and Kodama's Reach for mana ramp, and I would replace Golden Hind with Llanowar Elves. Also, you can probably afford to run 36 lands instead of 38.
Sorry for the huge block of text and list of suggestions! Good luck with your deckbuilding!
1 month ago
I used your deck to playtest against for the last hour or so and I have a few suggestions (I'll put some playtest notes at the bottom if you're interested). Overall, I think your cards could be more impactful, and I think you need more artifact ramp. You should also add a bit of graveyard hate. I notice that the deck cost is fairly low, so I'll keep my suggestions relatively budget friendly.
Ramp: Dimir Signet, Azorius Signet, Druidic Satchel, Darksteel Ingot, Sol Ring, Mind Stone, Hedron Archive, Wayfarer's Bauble, Dreamscape Artist. I would consider adding all of these cards, they will make your deck MUCH faster.
Final dump that I'm too lazy to organize: Phyrexian Reclamation, Drogskol Reaver, Tainted Sigil, Phyrexian Arena, Sphinx of the Steel Wind, Wall of Reverence, Defiant Bloodlord, Cliffhaven Vampire, Crypt Ghast, Ashen Rider, Beacon of Immortality, Dig Through Time, Fumigate, Chalice of Life Flip, Sun Droplet
Archangel of Tithes - Too much white, and your mana base isn't great.
Augury Adept - Too easy to block. Far too often this card does nothing.
Bloodbond Vampire - It gets big. Eventually. This is too slow.
Exalted Angel - This is 6 mana for a 4/4 flying lifelink. That is just bad.
Indulgent Tormentor - In EDH, paying the life is too easy.
Mourning Thrull - Uh...yeah. Doesn't really do anything. Change to ramp.
Resolute Archangel - High Cost, and if you're losing, this is not going to make you win except in VERY particular circumstances.
Seraph of Dawn - This is bad.
Tithe Drinker - There are better extort cards, and it's otherwise underwhelming.
Underworld Coinsmith - Slow and low impact.
Ruinous Path - Sorcery Speed.
Entreat the Angels - If this wins you the game, it's be a miracle (hehe). For real though, there are WAY better end game cards. check out
Moonsilver Spear - This is OK. It's slow, it makes tokens. I want every card in a deck to make me smile when I draw it, and this card just makes me go, "Ah, I see."
Steel of the Godhead - This is just kinda OK. Only creature to put it on is Oloro.
Sunbond - Slow and opens you up to being 2 for 1ed.
Sunspring Expedition - If you are going to play a card that only gains you life, it needs to gain you a lot of life. 8 is not a lot of life.
Pulse of the Fields - If an opponent has more life, you're doing something wrong.
Riot Control - Unless this card is great in your meta, it just doesn't belong is most decks. You should be controlling the field enough that this card doesn't do anything.
Samite Ministration - See above.
To the Slaughter - Yes, it can kill a planeswalker. But other than that, most people have a little shit creature they don't care about that they can sacrifice, and this costs 3 mana.
Anyway, I hope deckbuilding goes well! It looks like your building a fun deck. Cheers!
Playtest notes: I playtested against Reaper King stars in MTG: The Clone Wars. Obviously, mine is a MUCH more expensive and tuned deck, so it should win. I chose your deck despite the obvious mismatch because I'm getting some buddies into EDH and I wanted to make a deck that was powerful but didn't overwhelm them. Your deck seemed to roughly match the budget of what they'll be building. Overall, Reaper King lost one game and won three. The loss involved you getting an Elspeth and enough removal to protect her. The wins were mostly because of a lack of graveyard hate, not enough removal, threats that weren't very threatening, and mana issues. I think the mana issues deal was largely a luck thing, as you play enough lands, but some ramp would really smooth that out.
1 month ago
So with any white deck, there's a package I always recommend:
Sword of Feast and Famine (Really all the swords, minus UG/WR)
Blade of Selves (super synergy with your ETB effects)
The mediocre token generators are likely my first place to look for cuts. I would reconsider:
Advent of the Wurm
The new Ajani, Ajani Unyielding might be more what you're in the market for here.
I haven't personally played many 1 mana dorks in my decks, so I don't have the most informed opinion here, but they might be more of a liability, given how often board sweepers come down in EDH.
Fetches are always good, and if you do end up including more sac lands, cards like Titania, Protector of Argoth, Lotus Cobra, and Tireless Tracker become awesome value engines. With your basic-heavy manabase right now though, they may not be at their best. An easy budget add might be Krosan Verge. It manafixes, sacs, and ramps.
I like where you're going with this, let me know what you think.
3 months ago
Hey there, I think you have to lower, even if a little, your CMC. So we have look at cards above 4 mana like Storm Herd, a 10 mana sorcery, that can be replaced by White Sun's Zenith that we can reshuffle and cast at instant speed. Ugin, the Spirit Dragon is excelent BUT in a mono white he needs Grand Abolisher that I dont know if you have never played against it bau is an ingredible pain.... Open the Vaults is great but except for Martyr's Bond the enchantment and majority of artifact can be recovered by Sun Titan, and the other part with Buried Ruin and/or Treasure Hunter (but he is a little bleh). Anyone will pay 2 life in EDH for Norn's Annex and attack with some large fattas so, if you want this card, it can be replaced by Ghostly Prison that we can recover with Sun Titan. The lands: 35 is ok but not all-basic, so you need some cheap land like Buried Ruin from before, Emeria, The Sky Ruin and Terrain Generator is of great help, High Market for False Prophet, Kjeldoran Outpost for tokens, Mirrorpool expecialy to evade counters on your mass removal, Mistveil Plains is never bad reshuffle come cards, Scrying Sheets and Snow-Covered Plains in a mono with are very very good but the snowplains cost some money, Westvale Abbey Flip I think in a token theme is fitting realy good, Winding Canyons to save mana in your turn for other spell, Blighted Steppe for the token theme. That's what came to mind for changes for cars more or less alike, to improve the equipment part Brass Squire can be of use with Argentum Armor and Batterskull for the most. A little combo I will add is + , these two or nim alone for recall some creature that died on the moment, and Wurmcoil Engine or Knight-Captain of Eos for infinite colorless mana and token. Tell me what you think.
3 months ago
Storm Herd is a high impact, not over powered potential win-con you could use. The fact that your constantly gaining life makes it even more powerful.
And since none of them have haste, it gives your opponents a turn to respond. Which is fair enough, and not as mean as the exquisite blood sanguine bond combo.