|Commander / EDH||Legal|
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|MTG: Commander (CMD)||Rare|
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Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.
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Storm Herd Discussion
1 day ago
As far as what to cut, I would probably first look at cards that offer relatively little value, such as Crystal Rod and Epicure of Blood. What they do are weak compared to other cards in the deck, and cost a lot of mana.
If you're looking for a more control-style decklist, I had an Oloro deck:
Commander / EDH
SCORE: 119 | 46 COMMENTS | 25382 VIEWS | IN 45 FOLDERS
Hope that helps, +1 from me.
5 days ago
Because you told me to.
Token Makers: Entrapment Maneuver, Assemble the Legion, Oketra's Monument, Increasing Devotion, Elspeth, Sun's Champion, Hordeling Outburst, Dragon Fodder, Raise the Alarm, Secure the Wastes, Krenko's Command, Angel of Invention, Benevolent Offering, White Sun's Zenith, Servo Exhibition, Launch the Fleet, Sram's Expertise, Deploy to the Front, Nomads' Assembly, Dawn of Hope, Martial Coup, Tilonalli's Summoner, Storm Herd
And if you take many of those token generating spells: Charmbreaker Devils
1 week ago
A lot of good cards here already, be t here are a few of my personal favoites you could add.
Angelic Accord let's you make an angel for free any turn that you gain 4 life. Because the tokens have 4 toughness, you can populate your first Angel to gain enough life to get another trigger, meaning this nets you about 2 angels for free every round.
Elemental Bond draws you a card every time you get a big creature, perfect for a big tokens deck
Storm Herd is the flashiest Trostani finisher. Ten mana is a lot, but you'll be gaining a lot of life, and doubling your life total while also getting 40+ flying tokens is almost always a game ender.
Darien, King of Kjeldor makes it so whenever you take damage, you gain that many tokens, meaning you gain that much life. Congrats, you're almost immune to damage.
1 week ago
Fervor change to Swiftfoot Boots and Lightning Greaves unless having also Storm Herd Consider removing Shu Yun, the Silent Tempest Slip Through Space Mirari Paradox Engine Clone Legion Vicious Shadows Sunbird's Invocation Aether Tunnel Indestructibility Mass Calcify
3 weeks ago
My opponent is ramping like crazy, I'm just trying to stay ahead. He's got his commander and a handful of mana dorks, I've got a sol ring and a few random lands. Oh, and a Goblin Bombardment. I top deck Dark Ritual and use it to cast Treacherous Urge. Low and behold, Kozilek, Butcher of Truth.
It hurts and slows him down a bit, but not enough. A few little things back and forth, he drops his commander, I drop mine (not good of the exile). He's got a ton of mana now and Parallel Lives. I've got not much still, but I'm at a little less then twice his life total.
Except. I have a Reverberate.
Now we both have an army, but its a stalemate, who's gonna swing first?
No one, I'm looking over my board and remember Goblin Bombardment. My opponent dies with a few dozen pegasus thrown at his face.
1 month ago
I adore Trostani, Selesnya's Voice as a commander. This was one of my own first "good" commander decks and can be made very powerful on a pretty low budget. I'll name off some of the best cards for the deck here.
Phyrexian Processor: This is just stupid good. Wait until you have 8 open mana and your commander in play. Cast this card, and once it resolves pay almost all of your life into it (leave just enough not to get burnt out at instant speed, just in case). Then immediately activate the ability, generating a massive token and gaining back all the life you just spent instantly. You now have access to a 30+/30+ token that you can populate or generate a new one from the artifact every turn, gaining you a ton of life as well. Congrats, you pretty much can't die to combat damage except from commanders anymore.
Angelic Accord / Crested Sunmare : Gain life from something, make a token with a nice keyword at the end of the turn and gain extra life. Populate that token during your opponent's turn to gain more life, and get another token from this card at the end of that turn as well. This should churn out about 2 good tokens between each of your turns not including what you get from populating, quickly getting out of hand.
Darien, King of Kjeldor: Whenever you get hit, you get that many tokens. Whenever you make tokens, you gain life equal to their toughness. You now can not take damage unless it kills you in a single hit, and people running into you anyways gains you tokens.
Storm Herd: I'm usually in the camp of "Go tall tokens" with Trostani, but this card is the exception. Nothing ends a game like 40+ flying tokens and doubling your life total.
Aetherflux Reservoir: It's a good idea to have a backup win strategy, especially if you have any turbo-fog or other pillow fort decks in your meta. Pay 50 life to kill an opponent if very doable with Trostani.
Ajani Goldmane: Gaining a couple life isn't a threat. Making your tokens bigger and vigilant is situationally good, but isn't why we're here. Getting to 6 loyalty ang generating a token that's power and toughness fluxuates with your life total means you get to double your life total and the power/toughness of all these tokens every time you populate. Just try to fly under the radar before that.
Rootborn Defenses: Get an extra populate trigger, but more importantly save yourself from a board wipe. Keep your big tokens in play, and kill everyone in a single shot while the shields are down.
1 month ago
Sorry found the deck list before I found the post.
I'm sure there's better ways to make tokens but these are the ones that came to mind
2 months ago
This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.
First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.
There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.