Storm Herd

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
MTG: Commander (CMD) Rare
Guildpact (GPT) Rare

Combos Browse all

Tokens

Storm Herd

Sorcery

Put X 1/1 white Pegasus creature tokens with flying into play, where X is your life total.

Price & Acquistion Set Price Alerts

CMD

GPT

Ebay

Recent Decks

Storm Herd Discussion

Homelessguy on Estid's tokens

2 days ago

Sorry found the deck list before I found the post.

Rhys the Redeemed,Secure the Wastes,Second Harvest,Storm Herd,Earthcraft + Squirrel Nest ,Midnight Guard + Presence of Gond ,Elspeth, Sun's Champion.

I'm sure there's better ways to make tokens but these are the ones that came to mind

DlCK on Semi-Competitive Jodah, Archmage Eternal

1 week ago

This deck is nearly perfect, but there's just a few areas of weakness that demand immediate attention.

First off, I would remove the following cards: Abrupt Decay, Angel's Grace, Anguished Unmaking, Animate Dead, Arcane Denial, Avacyn, Angel of Hope, Badlands, Bayou, Birds of Paradise, Blood Crypt, Bloodstained Mire, Brainstorm, Breeding Pool, Chromatic Lantern, Chrome Mox, City of Brass, Command Tower, Cultivate, Cyclonic Rift, Dance of the Dead, Deathrite Shaman, Decree of Pain, Delay, Demonic Tutor, Enter the Infinite, Exploration, Farseek, Fellwar Stone, Fist of Suns, Flooded Strand, Godless Shrine, Hallowed Fountain, In Garruk's Wake, Intuition, Jin-Gitaxias, Core Augur, Jodah, Archmage Eternal, Kozilek, Butcher of Truth, Laboratory Maniac, Lotus Cobra, Maelstrom Wanderer, Mana Confluence, Mana Crypt, Marsh Flats, Merciless Eviction, Misty Rainforest, Mox Diamond, Myojin of Night's Reach, Myojin of Seeing Winds, Mystic Remora, Mystical Tutor, Nature's Claim, Nature's Lore, Negate, Omniscience, Oracle of Mul Daya, Overgrown Tomb, Painful Truths, Polluted Delta, Praetor's Counsel, Progenitus, Rhystic Study, Rise of the Dark Realms, Savannah, Scalding Tarn, Scrubland, Sensei's Divining Top, Show and Tell, Skyshroud Claim, Sol Ring, Steam Vents, Stomping Ground, Storm Herd, Survival of the Fittest, Swan Song, Swords to Plowshares, Sylvan Library, Taiga, Tainted Pact, Temple Garden, Terastodon, Three Visits, Time Stretch, Toxic Deluge, Tropical Island, Tundra, Ulamog, the Ceaseless Hunger, Underground Sea, Vampiric Tutor, Verdant Catacombs, Volcanic Island, Vorinclex, Voice of Hunger, Watery Grave, Windswept Heath, Wooded Foothills, and Zacama, Primal Calamity.

There's really nothing you could replace these cards with that would make this deck competitive, so I'd recommend just stopping here. Good work.

notast8mnt on Havin' Fun WIth Tokens

4 weeks ago

Have you considered Storm Herd as a potential win piece?

pokepower116 on Trostani - Populate the World (WIP)

1 month ago

Wow, your list is pretty much beat-for-beat how I would like to run a Trostani deck! So as far as adds go, there aren't any that immediately come to mind aside from maybe Test of Endurance, Oracle of Mul Daya, Swiftfoot Boots, and Lightning Greaves. Especially the last two since you have so many cards that require attacking (Myraid cards, Wingmate Roc, Giant Adephage, Wayfaring Temple, Sun Titan) and cards that require tapping to activate (Trostani, Rhys & Oviya). Not to mention you don't want a massive token just sitting around without protection; swing with it right away AND give it hexproof/shroud!

Cuts, on the other hand, I have a couple of suggestions for. Since your deck (and Trostani decks in general) are much better at going tall than going wide, I'd probably recommend cutting some of the "go-wide" cards. Essence Warden, Soul Warden, and Soul's Attendant are good low drops and good at gaining life but aside from cards like Storm Herd I don't see us gaining a lot of life in this deck from these cards. If they're mostly in here because of the low mana cost I'd recommend the cheap mana dorks like Birds of Paradise, Elvish Mystic and Llanowar Elves instead to help you reach your big cards quicker.

Roar of the Wurm, Wurmcalling, and Slime Molding I'm torn on. They seem a bit too mana intensive for what you're getting but they do scale with the game (aside from Roar of the Wurm).

Voracious Wurm seems kind of "win-more" since you need to have gained a considerable amount of life (probably from playing a big token already) before you want to play it. However it is only 2 mana so it probably wouldn't hurt to keep it in.

Celestial Convergence has always been removed before the last counter is taken off in every game I've played.

Cradle of Vitality is kind of like Voracious Wurm in regards to how you're only getting value from the card if you've already played something big. Could be worth it, but if you have a 10/10 on the board, would a 20/20 help you that much more?

Wingmate Roc doesn't seem like it's impactful enough for the mana cost.

Hopefully some of these help! In short I think since your curve is pretty high you should work on either reducing some of the higher CMC cards (but a lot of those are your win conditions or good token generators, so maybe not) or increasing the amounts of ramp in the deck. Good luck! Digging it so far.

Last_Laugh on Narset, Enlightened Master

1 month ago

Last section here is low-hanging fruit like tutors/topdeck manipulation and a few extra combat spells. Enlightened Tutor, Scroll Rack, Savage Beating, Fury of the Horde, Bonus Round. Storm Herd is a good alt win-con here and helps speed things up.

Anyways, have fun and feel free to check out my list for inspiration. My list isn't budget friendly but it should still give you a few ideas. Narset, American Beauty

DrkNinja on Music of the Spheres

1 month ago

Just FYI, if you cast Storm Herd after shocking, and fetching your life total down to 14... its no bueno lol (yes that actually happened.)

DrkNinja on Music of the Spheres

1 month ago

So first things first, this deck is all about value. The cards you use for this deck should bring a ton of value as you are cheating them out for next to nothing. For instance, what value does Bringer of the Red Dawn bring really if you could just play Act of Treason for it's same ability? Who cares about the body it has, but when you play a card in Jodah is should warp the entire game.

As far as your landfall sub theme... I think you should cut it altogether. A real landfall deck requires a LOT of specific cards, most of which you DO NOT have in the deck. Cards like Roil Elemental are good on their own with you just playing one land a turn. Omnath and Ob Nixilis are cards you have to commit to for them to truly shine.

With that in mind the following cards I think are too weak for this deck, and should be cut:

  • Bringer of the Red Dawn
  • Ashen Rider: Ulamog, the Ceaseless Hunger is just strictly better.
  • Empyrial Archangel: this is more of a personal card, as for this card to be effective you'd need to have Avacyn out as well.
  • Frost Titan: Just not enough value.
  • Kokusho: Requires someone to Kill it, and doesn't immediately have an effect. Plus it's gonna be a real "feels bad" moment when they Path/Swords/Unmake it and no trigger
  • Mindleech Mass: It requires you to do combat damage before it does anything which means theres a whole turn for anyone in your pod to deal with it.
  • Ramunap Excavator
  • Omnath
  • Ob Nixilis
  • Reya Dawnbringer: It is a fact that enchantments and artifacts are harder to kill than creatures, it is with that in mind I would say just play Debtors' Knell over Reya.
  • Urabrask the Hidden: It's good, but it A) Makes you a huge target because you are messing with people's boards and B) just isn't as good as Authority of the Consuls
  • Garruk Wildspeaker: In any ordinary deck this would be fine but since he doesn't do much I'd suggest his bigger, meaner form Garruk, Apex Predator
  • Khalni Gem: This is expensive, and it sets you back more than it helps you. The idea with mana rocks is to get you ahead with lands, try Coalition Relic
  • Treacherous Terrain: This card is only good against decks that ramp, or in the late game, in which case you'd rather see something else like a Time Stretch.

Cards I would suggest for this deck:

If you think my advice was helpful or if you want to check out my version of the deck, upvote and check it out here.


Jodah's Fire Sale!

Commander / EDH* DrkNinja

SCORE: 2 | 3 COMMENTS | 94 VIEWS | IN 1 FOLDER


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