Back:Arlinn, Embraced by the Moon
|Commander / EDH||Legal|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
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Planeswalker — Arlinn
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
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Arlinn Kord Discussion
3 days ago
also debating about replacing arlin with either hazoret or storm breath
4 weeks ago
Cards I don't like
- Chancellor of the Spires
- Diluvian Primordial
- Orcish Lumberjack
- Animist's Awakening
- Gather the Pack
- Aetherworks Marvel
- Mind Bend
- Arlinn Kord Flip
1 month ago
Great suggestions. I have put both Warstorm Surge and Darksteel Plate in the deck instead of Arlinn Kord Flip, who was severely underwhelming and Sword of Feast and Famine as it never stuck on the table.
2 months ago
There are not nearly enough draw engines, too many trample enablers. Arlinn Kord Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?
2 months ago
This all reminds me of MaRo's "Sparks" comics, which I haven't read in forever. Thanks for the excuse to catch up on them!
3 months ago
Mr._Peepers, thanks for your suggestions, i agree with removing some removal and adding more 1 drop creatures to be more aggressive. Sweltering suns welt to side board and im debating whether i want to remove another Flame Slash. Also, im still torn between having Flame Slash or Magma Jet.
I am keeping the Arlinn Kord Flip as 3 ofs because i do really want to use her. In playtesting i do find the Outpost Siege to be extremely beneficial if the game is going longer than expected so i might test out 2 of or 3 of the cards.
Any more thoughts would be greatly appreciated thanks!
3 months ago
I used to play a similar deck a while ago, so i can give some tips.
This deck is sweet, but i think it might try too many things at once.
I love Arlinn Kord Flip , but shes a whacky walker for sure. She always felt like a win more walker, so i would recommend to go for something else. Domri Rade used to be a powerhouse in standard, and he's still a good walker for 3cmc. His +1 lets you find the pieces you need, and the -2 is great because your creatures are usually bigger than your opponents. You get him as early as turn two, so i think hes the stronger pick. Elspeth, Knight-Errant is also a great choice, she really pushes your opponent fast.