Arlinn Kord

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

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Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

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Tokens

Legality

Format Legality
Casual Legal
Unformat Legal
Magic Duels Legal
Block Constructed Legal
Canadian Highlander Legal
Legacy Legal
Pioneer Legal
2019-10-04 Legal
Heirloom Legal
Modern Legal
Commander / EDH Legal
Highlander Legal
Tiny Leaders Legal
1v1 Commander Legal
Duel Commander Legal
Leviathan Legal
Oathbreaker Legal
Frontier Legal
Vintage Legal

Arlinn Kord occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Arlinn Kord Discussion

BRG24 on Jund Energy

5 days ago

Really cool deck, glad to see energy again. Just curious, what does Arlinn Kord  Flip bring to the deck? It’s the one card that sticks out to me. I’m sure there’s a reason, I’m just curious what you were thinking. I’d also maybe consider Assassin's Trophy over Bedevil, but that just might be my personal taste.

RubenWaters on Neyith of the Dire Hunt EDH: Beastmaster

2 weeks ago

multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well

Cut/ Add

Arlinn Kord  Flip = Domri, Anarch of Bolas

Vivien, Champion of the Wilds = Aggravated Assault

Atarka, World Render = Savage Ventmaw

Ulvenwald Tracker = Brash Taunter

Regrowth = Noxious Revival

Champion of Lambholt = Kiki-Jiki, Mirror Breaker

Grand Warlord Radha = Dockside Extortionist

Gruul Beastmaster = Manglehorn

Huntmaster of the Fells  Flip = Zealous Conscripts

Nikya of the Old Ways = Apex Altisaur

Pathbreaker Ibex = Craterhoof Behemoth

Quartzwood Crasher = Polyraptor

End-Raze Forerunners = Prowling Serpopard

Rubblebelt Raiders = Ilharg, the Raze-Boar

Somberwald Sage = Birds of Paradise

Surrak, the Hunt Caller = Woodfall Primus

Gruul Guildgate = Winding Canyons

Temple of Abandon = Emergence Zone

Concordant Crossroads = Sneak Attack

Gruul War Chant = Invasion Plans

Gruul Signet = Wild Growth

Lightning Greaves = Shadowspear

Sol Ring = Utopia Sprawl

Savage Punch = Green Sun's Zenith

Shamanic Revelation = Momentous Fall

Soul's Majesty = Return of the Wildspeaker

Cultivate = Harrow

Decimate = Chaos Warp

Domri's Ambush = Ancient Animus

Hunter's Prowess = Gamble

Kodama's Reach = Crop Rotation

Shared Summons = Tooth and Nail

Temur Battle Rage = Titanic Brawl

Berserk = Pounce

Hunter's Insight = Pit Fight

Growing Rites of Itlimoc  Flip = Carpet of Flowers

Game Trail = Mountain

Mossfire Valley = Arid Mesa

Mosswort Bridge = Gaea's Cradle

Sheltered Thicket = Fabled Passage

Fire-Lit Thicket = Taiga

Spire Garden = Prismatic Vista

Eldritch Evolution = Heroic Intervention

Forest = Dryad Arbor

Aggressive Mammoth = Ohran Frostfang

Etali, Primal Storm = Inferno Titan

Fierce Empath = Krosan Grip

BUT these are just a suggestion

BRG24 on Selesnya Wolves

4 weeks ago

Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord  Flip or Ulrich of the Krallenhorde  Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.

SquirrelPenguin on Card creation challenge

1 month ago

Arlinn Kord  Flip, the Planesrunner

Legendary Planeswalker--Arlinn

+1: Create a 2/2 green wolf creature token.

+1: You gain life equal to the number of wolves and werewolves you control.

-6: Search your library for any number of wolf cards and put those cards into your hand, then shuffle your library.

This planeswalker can be your commander.


Make a card that shuffles your library without searching for anything.

Antarktika on Arlinn's Werewolves

4 months ago

I thought there was a comment here that recommended dropping Collected Company in favor of a full set of Immerwolf and more lands, or something to that effect. It seems the comment has disappeared, not sure why, but I want to respond to it anyways.

The main goal of this deck is to be as competitive as possible (as much as you can be with werewolves anyways). For most creature based decks to be competitive in Modern they need either CoCo or Aether Vial, or both if possible (Slivers!). These spells allow you to play threats at instant speed, and cheat creatures into play without playing their mana costs, making it a great tempo play. Both have their advantages and disadvantages, and I've chosen to go with Collected Company for reasons I outlined in the description. I simply don't feel like it's a good idea to get rid of CoCo in favor of more creatures.

However, the point about lands is fair. I initially planned on running more than 19, but I needed space for other things. However, this deck needs to hit at least four land drops to function optimally. Referencing this article, with 19 lands I only have a 61.2% chance of hitting all four on the draw, and only 50.2% on the play. That is super sketchy, so I think I should look for a way to add at least 2 more lands. I might have to cut Arlinn Kord  Flip, we'll see. I have a privated version of this deck that I use to experiment with changes, so I'll have to test that there this week.

Ziusdra on Card creation challenge

6 months ago

Enraged Gorebeast

Creature - Ox Beast

Menace, trample

Whenever Enraged Gorebeast is blocked, it gets +X/+X until end of combat, where X is the difference between the current toughness of the creatures blocking it and their base toughness. (For example, if one of the creatures blocking Enraged Gorebeast has a base toughness of 4 and has already taken 2 damage, Enraged Gorebeast gets +2/+2.)

Whenever Enraged Gorebeast isn't blocked, you may have it deal damage equal to its power to target creature an opponent controls.

2 / 2


Kind of powerful, especially if you can get more than one on the board. Imagine attacking with three of these things. This is a lot of text on account of the reminder text... do you think the helpful explanation text can be cut? I'm not sure.

Arlinn Kord  Flip hasn't been done justice as a werewolf IMO. In one card she transforms into a Planeswalker werewolf. But I want to see her transform from a planeswalker into a werewolf creature (opposite of Origin's planeswalkers that tranform from creature to planeswalker). Make it worth its tranformation without becoming OP for a creature!

leoviridis on

6 months ago

Robsxe it would be a very effective addition, but I do try to keep the cost of assembling this deck as low as possible. It's probably ironic to say that, given I have a playset of Arlinn Kord  Flip. But if I were to make room for Nightpack Ambusher , which cards would you suggest I remove?

MRDOOM3 on Gishath, Prehistoric Shepherd

6 months ago

Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.

The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.

Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.

Urabrask the Hidden is another nice little card that gives creatures haste, and Vorinclex, Voice of Hunger or Mirari's Wake can allow you to ramp up to higher numbers more easily.

Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord  Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.

Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.

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