Arlinn Kord


Arlinn, Embraced by the Moon


Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all


Arlinn Kord

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

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Recent Decks

Arlinn Kord Discussion

MADBrosllc on Prowess

3 days ago

Possible changes I am trying now: Main moving 2 Arlinn Kord  Flip and 2 Dromoka's Command to side board to replacing 3 Feat of Resistance and 1 Stasis Snare

I will be adding Monastery Mentor Reckless Bushwhacker Collected Company Rush of Adrenaline

also debating about replacing arlin with either hazoret or storm breath

Hausar on Hungry Hungry Hellion

1 month ago

Great suggestions. I have put both Warstorm Surge and Darksteel Plate in the deck instead of Arlinn Kord  Flip, who was severely underwhelming and Sword of Feast and Famine as it never stuck on the table.

Chill_Casual on Super Stonebrothers

2 months ago

There are not nearly enough draw engines, too many trample enablers. Arlinn Kord  Flip is strong, but unnecessary. Her +1/+1 trample anthem takes two turns to go off and the rest of her abilities (aside from her ult) have zero synergy. Gruul War Chant is less expensive and gives a better pay off immediately. You don't need a trample static buff, when everyone already has trample. Hazoret's Monument gives a reduction in CMC for cast spells, but the discard/draw effect is a gamble and unnecessary compared to a simple draw engine, which actually gives you card advantage (i.e. Soul of the Harvest). Tana, the Bloodsower may have trample, but at 4 CMC for a 4/4 (post swing) is not really that much kick. Something Faster could be put in it's place. Mina and Denn, Wildborn is just a 4 cost Azusa, Lost but Seeking, and the trample effect is redundant. For 7 CMC Pelakka Wurm is weak in value, compared to other high CMC cards that could be ran. Fanatic of Xenagos is cheap, but aside from being a fatty (with or without haste) it's kind of a one note card, there's already enough big creatures on the field, he doesnt bring anything to the table aside from strength. Skarrg Guildmage is redundant as is Khenra Charioteer. Atarka, World Render is not worth the seven, sure she hit's hard but is not as strong as double damage cards that buff ALL your creatures. Deus of Calamity has to be blocked by a creature with 2 or less toughness, otherwise he's not doing anything. Ghor-Clan Rampager is just a titanic growth. Slith Predator is boring, a +1/+1 counter is not much. There is not nearly enough draw in here, too many trample enablers, too few value cards, not enough bombs. Why have so much ramp, when there is too little draw, and not enough high CMC value cards? You removed gold cards from my schematics like Genesis Wave, Rage Reflection, Insult, Gruul War Chant, Elemental Bond, Soul of the Harvest, Rapacious One, Moldgraf Monstrosity, Lurking Predators, Garruk's Horde, Hunter's Prowess, Veilstone Amulet, and Harvest Season. The utter lack of value, draw power, and game ending cards is my only skepticism. That being said, I think Gruul Keyrune, One with Nature, Destructive Urge, and Hellkite Tyrant would be great additions. Also, why 37 lands?

clayperce on Which Magic Pop Vinyls do ...

2 months ago

I don't own any, but would pick up an Arlinn Kord  Flip one in a heartbeat, if they existed.

This all reminds me of MaRo's "Sparks" comics, which I haven't read in forever. Thanks for the excuse to catch up on them!

luaswolf on Werewolves

3 months ago

Mr._Peepers, thanks for your suggestions, i agree with removing some removal and adding more 1 drop creatures to be more aggressive. Sweltering suns welt to side board and im debating whether i want to remove another Flame Slash. Also, im still torn between having Flame Slash or Magma Jet.

I also removed Moonmist for Full Moon's Rise but i am still trying to decide which i prefer.

I am keeping the Arlinn Kord  Flip as 3 ofs because i do really want to use her. In playtesting i do find the Outpost Siege to be extremely beneficial if the game is going longer than expected so i might test out 2 of or 3 of the cards.

Any more thoughts would be greatly appreciated thanks!

iwhft on Naya Midrange

3 months ago

I used to play a similar deck a while ago, so i can give some tips.

This deck is sweet, but i think it might try too many things at once.

I love Arlinn Kord  Flip , but shes a whacky walker for sure. She always felt like a win more walker, so i would recommend to go for something else. Domri Rade used to be a powerhouse in standard, and he's still a good walker for 3cmc. His +1 lets you find the pieces you need, and the -2 is great because your creatures are usually bigger than your opponents. You get him as early as turn two, so i think hes the stronger pick. Elspeth, Knight-Errant is also a great choice, she really pushes your opponent fast.

Atarka's Command is really good for the go-wide strategy, but it feels weak in this deck.2 Qasali Pridemage seems like a good repleacement.

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