Arlinn Kord

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

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Trade

Have (2) metalmagic , gildan_bladeborn
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Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Arlinn Kord occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Arlinn Kord Discussion

Ziusdra on Card creation challenge

3 weeks ago

Enraged Gorebeast

Creature - Ox Beast

Menace, trample

Whenever Enraged Gorebeast is blocked, it gets +X/+X until end of combat, where X is the difference between the current toughness of the creatures blocking it and their base toughness. (For example, if one of the creatures blocking Enraged Gorebeast has a base toughness of 4 and has already taken 2 damage, Enraged Gorebeast gets +2/+2.)

Whenever Enraged Gorebeast isn't blocked, you may have it deal damage equal to its power to target creature an opponent controls.

2 / 2


Kind of powerful, especially if you can get more than one on the board. Imagine attacking with three of these things. This is a lot of text on account of the reminder text... do you think the helpful explanation text can be cut? I'm not sure.

Arlinn Kord  Flip hasn't been done justice as a werewolf IMO. In one card she transforms into a Planeswalker werewolf. But I want to see her transform from a planeswalker into a werewolf creature (opposite of Origin's planeswalkers that tranform from creature to planeswalker). Make it worth its tranformation without becoming OP for a creature!

leoviridis on

1 month ago

Robsxe it would be a very effective addition, but I do try to keep the cost of assembling this deck as low as possible. It's probably ironic to say that, given I have a playset of Arlinn Kord  Flip. But if I were to make room for Nightpack Ambusher , which cards would you suggest I remove?

MRDOOM3 on Gishath, Prehistoric Shepherd

1 month ago

Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.

The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.

Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.

Urabrask the Hidden is another nice little card that gives creatures haste, and Vorinclex, Voice of Hunger or Mirari's Wake can allow you to ramp up to higher numbers more easily.

Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord  Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.

Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.

triproberts12 on Tolsimir Wolf

1 month ago

Oh, but looking at that page, there haven't been any submissions for WBG wolves. My suggestion is Karona, False God as a commander. You can still use Green Sun's Zenith , Finale of Devastation , and Chord of Calling to tutor up psuedo-commanders like Immerwolf or Tolsimir, Friend to Wolves , but you also get access to the Garruks you want. With access to red, you get Immerwolf, Huntmaster of the Fells  Flip, Arlinn Kord  Flip, and Pyreheart Wolf . Also, if you build it nearly mono-green, you can really take advantage of Fable of Wolf and Owl , relying on Channel the Suns , Crystal Quarry , and Cascading Cataracts to power out Karona.

Blackgate on GR Werewolf Midrange Assault

2 months ago

Very fun deck to play! Arlinn Kord  Flip gives the deck so many options!

Ragamander on Pioneer - RG Pummeler

3 months ago

@djnewellmit Good call! Arlinn Kord  Flip is way better than Samut, Tyrant Smasher at the very least. So many tempting options, depending on how "all-in" it's best to go. So much testing to do; so little time!

djnewellmit on Pioneer - RG Pummeler

3 months ago

Those are all good reasons.

I see you are considering some Planeswalkers - I have to recommend Arlinn Kord  Flip as well. Her +1 grants +2/+2, vigilance, and haste. I won many games with a T4 Arlinn into a T5 Pummeler and a single pump spell. Her 0 and transform can also buy you some time by putting a blocker down and giving you access to a Lightning Bolt .

JostinFrutz on $100 Jund

4 months ago

Hey Chasmolinker, thanks for the reply! The meta is extremely creature heavy. That's why I'm running Harsh Scrutiny in the mainboard (which I might replace with a Despise instead), with a third Duress in the sideboard to swap out when needed. We calculate based on the price on MTGGoldfish and I'm at $102 right now (https://www.mtggoldfish.com/deck/2290506#paper), so you're probably right about Inquisition of Kozilek

We only have one burn-ish deck (which also happens to be me running a mono-red prowess variant), so I feel like lifegain can live in the sideboard for now (e.g. Pulse of Murasa & Spike Feeder ). I chose Grisly Salvage over Pulse of Murasa because I was getting mana-screwed pretty regularly. The cheap land package is really difficult to do in these particular three colours. But, Grisly Salvage is a card that I can use when I need to grab a land or when I want to grab a potentially game-swinging threat. And, I feel like since I'm not running fetches or anything that tosses things into the graveyard Pulse of Murasa will only grab low-cmc creatures that I had played earlier in the game rather than massive hulks that can swing things in my favour. That being said, Pulse of Murasa may be better in the late game, but worse in the early game (which is where I have trouble).

As for Aether Hub , I've felt like it's value is extremely dependent on getting Winding Constrictor or Glint-Sleeve Siphoner out. If you are desperate and have to use its energy counter, Aether Hub can be a dead land due to the high number of coloured spells in the deck. That's why I cut one. But, when it goes off, it really goes off! TBH, the land base is where this version of the deck really struggles (as well as the reliance on the Winding Constrictor / Glint-Sleeve Siphoner combo). So, any additional thoughts on these issues would be super helpful!

Bristling Hydra is a super interesting addition and might help with my Aether Hub problem. I'm worried it might be a bit slow and isn't a big enough payoff in the 4cmc slot. Greenbelt Rampager might also work in here. I honestly am not sure about either of those. I'll give it a shot either way!

Champion of Lambholt might also be a bit slot. On turn 4 and beyond, the plan is basically to play one big creature a turn (hopefully). So, I feel like Champion of Lambholt won't grow fast enough. I think you recommended Managorger Hydra in a comment thread earlier. Do you think either of these is better than Sprouting Thrinax in this deck?

Also, do you have a preference between Phyrexian Revoker and Pithing Needle ? I guess the threat and the ability to grow Scavenging Ooze with Phyrexian Revoker isn't worth the vulnerability it has as a creature. Pithing Needle is probably the better choice.

Other cards I've been thinking about: Domri, Chaos Bringer , Domri Rade , Chandra, Pyromaster , Arlinn Kord  Flip, Vampire Nighthawk

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