Back:Arlinn, Embraced by the Moon
|Commander / EDH||Legal|
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|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
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Planeswalker — Arlinn
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
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Arlinn Kord Discussion
1 week ago
Yeah, being able to play Trogdar, the Burninator is what origianlly drew to me Ponza in Modern. It's always at least solid, and is absolutely amazing in some metas. Sometimes (e.g., a creature-heavy meta, but where few of them are White) Glorybringer can be just a little better (especially since it can Exert every turn with Arlinn Flip), but even then I like a split ...
1 week ago
I had a Standard Rakdos deck with Dragon Tempest in it.
Once I was playing against this bloke with a Modern deck and he played a card that meant no combat damage could be dealt to him, then leaned back and smirked.
He died. RIP
I know what you're saying but you're missing a lot of what makes this deck work.
All it has to do is hold on until the mid game. Then things get all kinds of awful for my Opponent.
You're looking at one very specific piece, but that is only part of the whole.
I have actually explained how things work in my "How to Play" but, since you seem unconvinced, I will set out the game plan a bit clearer.
Defenders, things that kill early Creatures. Card filtering.
More defenders, early fliers, better removal, late game set up (ramp and draw). 4/4 Dragon that can block or attack.
Dragon rush either through 6/6 or Sarkhan. Draw. Direct damage.
Dragons fly. Werewolves don't.
I don't think Werewolves had anything like a recurring spell that deals four damage to a Creature.
All the filtering and draw is what makes this deck pretty much hit its 6/6 every game.
Apologies if I sound curt. It's late and I'm tired.
2 weeks ago
I'm still trying to find the perfect (i.e., an even semi-decent) Ponza deck ... Land Destruction is pretty meh now in Modern though, so I'm moving more and more RGx Mid-range.
I passed on Pre-release this season. I generally love playing Izzet, but I've had really bad luck with UR Spells in Limited. So I'm holding out for the next set, where I love all the Guilds!
The Vivien Reid story was fun, but a little light for me. I couldn't help but think of her as a Planeswalking Steve Irwin, and that made it a little hard to take her seriously. Best part of the arc, for me, was the end when she started thinking about Dragons ... if anyone's going to be able to spot the missing scale that will allow the Fellowship to kill Smaugh, er, Gatewatch to kill Bolas, it's going to be Vivien :-)
1 month ago
1 month ago
@fearfactor19 There are some decent options, but it's important to view them as utility cards that support your game plan - NOT replacements for creatures. Gotta keep that quotient high for Mayael to be reliable!
Then there's the trio of Domri Rade, Nahiri, the Harbinger, and Vivien Reid: plus ability for card quality/card advantage, minus ability for removal, ultimate that pushes your creatures into the red zone. These are all playable, but you'll find better options as you continue to upgrade.
Oh, and I've also done some playtesting with Elspeth, Sun's Champion. Given that this is a primer I wanted to focus on synergistic card selections, but Elspeth is powerful enough in a vacuum that you'll never be sad to have her hit the table.
2 months ago
I tested game 1 against Jund a bit. The matchup is fine. Much better than I expected.
I've swapped Tireless Tracker for Bloodbraid Elf because the Elf was bonkers vs Jund. We get them with sticky damage. BBE is sticky damage. I could see it swapping for Huntmaster of the Fells Flip or even Arlinn Kord Flip, but the Elf is by far the most aggressive of the 3. I'd board it in against any deck where I'm the beatdown and think I'll get to 4 mana. Definitely vs control, Jund, Tron, Pyromancer, and probably more.
Now I'm rethinking the counterspells in the deck. They are awful to cascade into and aren't that great otherwise. Mana Leak is amazing when I can actually cast it, but Spell Pierce and Spell Snare rot in the hand most of the time.
The problem is that the counters are needed to fight decks like KCI and Storm, but really suck against Humans and Vengevine and other such decks. If I'm using the counterspells defensively, then Simic Charm could fill the same role and have more utility. But there's no substitute to countering Ugin, the Spirit Dragon or Krark-Clan Ironworks. I think I can safely remove Spell Snare and replace it with something that I can cascade into, but if I add Simic Charm then I'm also raising the curve.
2 months ago
I would consider Collected Company, Arlinn Kord Flip (which doesn't lose loyalty when she transforms) and Atarka's Command. I don't, however, see anything that I would particularly want to replace. A card like Clan Defiance at least deserves a place in your sideboard.
2 months ago
Now that we have M19: