Back:Arlinn, Embraced by the Moon Flip
|Commander / EDH||Legal|
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|Shadows over Innistrad||Mythic Rare|
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Planeswalker — Arlinn
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
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|Have (11)||Mousemke , RubyStrings , gildan_bladeborn , perrin515 , Venser_the_Sojoner , dexxter7 , jparker-sartori21 , , HardShift37 , philktoken8998 , mentor6|
|Want (3)||Caldazar , MindAblaze , TheRealPeaches|
Arlinn Kord Discussion
1 day ago
@ Jagd_Tallgeese Thanks so much for stopping by and providing me with some great suggestions! In regards to Arlinn Kord Flip, I actually decided to include her because of the recurring value she adds to this deck. She does everything I want in this deck: buff a single attacker, make tokens, provide a Lightning Bolt on a stick, give my creatures a mini-Overrun effect and with her ultimate she provides a universal haste enabler allows me to win without attacking! In regards to the other werewolves, I do think I will be making some cuts... Both Daybreak Ranger Flip and Instigator Gang Flip have been underperforming and I will replace them both with lands. I am still on the fence about Breakneck Rider Flip, he has been an efficient 3-drop who puts in work when flipped, so I don't know what to do. I definitely want Xenagos, the Reveler, but he is a little pricy, so I will put him in my maybeboard until I get my hands on one! What are your thoughts on Champion of Lambholt, Vorapede, Deus of Calamity + Karametra's Acolyte and Ruric Thar, the Unbowed? All of them were good in the past, but since I am incorporating more noncreature spells and trying to lower my curve, I don't know if they would be worth it to keep. I definitely will try to get my hands on an Awakening Zone and I will think about a Nissa's Renewal for sure! Thanks so much for the suggestions and have a nice day!
1 day ago
Hey there! If you are not fully considering adding Arlinn Kord Flip, you can cut out the werewolves to make room for more lands or other spells. Since you are running From Beyond you can also run it's older cousin, Awakening Zone which has the same utility, but for one mana cheaper. You can add Xenagos, the Reveler if you want an additional planeswalker over adding Arlinn Kord since ramp is kind of his specialty. Nissa's Renewal is a decent card to consider for late game if you want to procure landfall triggers. Hope this helps!
1 day ago
@ chaosumbreon87 Thanks so much for the quick feedback! I really appreciate your constructive criticism. I looked at EDHRec, and liked a lot of the cards I saw there! I am going to order a Horn of Greed, an Avenger of Zendikar, a Zendikar's Roil, a Rampaging Baloths, a Kodama's Reach and maybe an Arlinn Kord Flip. I totally agree with your suggested numbers of creatures and lands, but I don't know what to cut. At this point, I am having trouble deciding what cards to get rid of and what kinds of land I should at. I don't mean to sound demanding, but I would appreciate it if you could suggest some more specific cards to add and some specific cards to get rid of. Specifically, what kinds of draw/tutors do you suggest? I don't know if you saw, but this is still a budget deck and Tooth and Nail is a little speedy. Unless I can get a really good deal for one under 10$, I just don't think I can add it at this time. Can you elaborate on what you mean when you say "surprise wins"? Do you mean flashing big creatures in with something like Vedalken Orrery, or infinite combos (which I am open to). Also, how do you suggest I deal with control or board wipes (specifically stuff like Cyclonic Rift and Wrath of God) and other forms of control? I am curious, why do you suggest mana rocks? I would have thought that land-based ramp would be better since mass-land-destruction is considered kind of taboo in EDH and it nonexistent in my play group. Lastly, are there any other win cons that would allow me to beat decks that run a lot of Ghostly Prison type effects? Stuff that rewards me for having a lot of creatures and/or land. Anyways, I know this is a lot, but I really value the opinions of established players like yourself and anything suggestion that could improve my deck is something I will take into consideration!
P.S. Love your username! (Umbreon FTW!)
2 days ago
@brian.olson542: There are many ways this deck can win. It can overwhelm opponents with Tokens, sacking your own for life and more card advantage, Leyline of Anticipation Flashing your Non-Lands, Arlinn Kord Flip herself is especially good at buffing, and Tapping tokens for auto-damage. The only question is: How will you win? You don't know where to start, because there are so many options to win! Even I haven't explored all the ways...
5 days ago
1 week ago
Oh, I had not thought of adding red as third color.
I like Lone Rider Flip more than Trusty Companion, so that's an easy trade, but I'm not looking to add more red to the deck. There is one mountain for Arlinn Kord Flip in case I don't hit Oath of Nissa early.
In the side deck, I'm going to add either Fumigate or Planar Outburst. Planar works slightly better because of Sylvan Advocate, but we'll see.
Thanks for the ideas! I may change it in the future and add that red.
1 week ago
Simple Budget Sideboard:
2 Tormod's Crypt for graveyard decks
2 Crumble to Dust for tron/ eldrazi
2 Destructive Revelry better disenchant
2 Melira, Sylvok Outcast for infect
4 Vexing Shusher for control
2 Arlinn Kord Flip
1 Pithing Needle as a catch all
2 weeks ago
This deck reminds me a lot of a deck that I put together for my daughter, but which hasn't actually seen much play (see Reheat). Collective Defiance could be valuable earlier in the game, with Savage Alliance gaining value in the long game.
I see 3 elements of a good burn deck:
- Card draw and card advantage
- Sustained and reliable (cheap) burn
- Something that copies or doubles up on the burn dealt to your opponent.
In Reheat, I tried to focus on cheap burn and doubling up on burn effects. See what you think...