Planeswalker — Arlinn
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
|Have (2)||metalmagic , gildan_bladeborn|
Printings View all
|From the Vault: Transform (V17)||Mythic Rare|
|Shadows over Innistrad (SOI)||Mythic Rare|
Combos Browse all
|Commander / EDH||Legal|
Arlinn Kord occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Arlinn Kord Discussion
BRG24 on Jund Energy
5 days ago
Really cool deck, glad to see energy again. Just curious, what does Arlinn Kord Flip bring to the deck? It’s the one card that sticks out to me. I’m sure there’s a reason, I’m just curious what you were thinking. I’d also maybe consider Assassin's Trophy over Bedevil, but that just might be my personal taste.
2 weeks ago
multimedia oh boy I am playing the same deck and I have some suggestions on what to cut and suggestions on what to put in as well
BUT these are just a suggestion
4 weeks ago
Cool deck, but there are a few things that I’m not so sure on. Howlpack Resurgence feels like it has to be run as more than a one of, the anthem and it’s flexibility are too strong not to. Silverfur Partisan and Nightpack Ambusher are both strong cards, but there seems to lack any support for either, since you lack any targeting spells and relying on Vivien, Champion of the Wilds for flash seems too risky and inconsistent. Spirit of the Hunt seems quite good, and also gives more support for Ambusher, and running some wolf synergy auras like Mantle of the Wolf, Raised by Wolves or Wolfkin Bond, while perhaps to expensive in terms of mana, combine really well with Partisan. Moonlight Hunt is a brilliant card that I think would allow for much needed removal as well. My final suggestion may be slightly controversial, as I feel that a red splash for something like Arlinn Kord Flip or Ulrich of the Krallenhorde Flip might be better than white for Tolsimir? Not as sure on that one, but it’s certainly something to consider, although whatever colour you splash I’d recommend focusing your mana base much more towards green. I appreciate that this is a bit long, but I hope that you find this helpful in some way.
1 month ago
+1: Create a 2/2 green wolf creature token.
+1: You gain life equal to the number of wolves and werewolves you control.
-6: Search your library for any number of wolf cards and put those cards into your hand, then shuffle your library.
This planeswalker can be your commander.
Make a card that shuffles your library without searching for anything.
4 months ago
I thought there was a comment here that recommended dropping Collected Company in favor of a full set of Immerwolf and more lands, or something to that effect. It seems the comment has disappeared, not sure why, but I want to respond to it anyways.
The main goal of this deck is to be as competitive as possible (as much as you can be with werewolves anyways). For most creature based decks to be competitive in Modern they need either CoCo or Aether Vial, or both if possible (Slivers!). These spells allow you to play threats at instant speed, and cheat creatures into play without playing their mana costs, making it a great tempo play. Both have their advantages and disadvantages, and I've chosen to go with Collected Company for reasons I outlined in the description. I simply don't feel like it's a good idea to get rid of CoCo in favor of more creatures.
However, the point about lands is fair. I initially planned on running more than 19, but I needed space for other things. However, this deck needs to hit at least four land drops to function optimally. Referencing this article, with 19 lands I only have a 61.2% chance of hitting all four on the draw, and only 50.2% on the play. That is super sketchy, so I think I should look for a way to add at least 2 more lands. I might have to cut Arlinn Kord Flip, we'll see. I have a privated version of this deck that I use to experiment with changes, so I'll have to test that there this week.
6 months ago
Creature - Ox Beast
Whenever Enraged Gorebeast is blocked, it gets +X/+X until end of combat, where X is the difference between the current toughness of the creatures blocking it and their base toughness. (For example, if one of the creatures blocking Enraged Gorebeast has a base toughness of 4 and has already taken 2 damage, Enraged Gorebeast gets +2/+2.)
Whenever Enraged Gorebeast isn't blocked, you may have it deal damage equal to its power to target creature an opponent controls.
2 / 2
Kind of powerful, especially if you can get more than one on the board. Imagine attacking with three of these things. This is a lot of text on account of the reminder text... do you think the helpful explanation text can be cut? I'm not sure.
Arlinn Kord Flip hasn't been done justice as a werewolf IMO. In one card she transforms into a Planeswalker werewolf. But I want to see her transform from a planeswalker into a werewolf creature (opposite of Origin's planeswalkers that tranform from creature to planeswalker). Make it worth its tranformation without becoming OP for a creature!
6 months ago
Robsxe it would be a very effective addition, but I do try to keep the cost of assembling this deck as low as possible. It's probably ironic to say that, given I have a playset of Arlinn Kord Flip. But if I were to make room for Nightpack Ambusher , which cards would you suggest I remove?
6 months ago
Door of Destinies , Metallic Mimic , Mirror Entity , Shared Animosity , Steely Resolve , Urza's Incubator , Cavern of Souls (only if you're willing to shell out the money), and Coat of Arms are some pretty nice tribal staples to put in here.
The worst thing that could happen to any creature-heavy deck if someone decides to pop a Supreme Verdict or a Merciless Eviction and wipe out your entire dino legion (trust me, I've played a game with my Trostani tokens deck where one of my opponents cast a Damnation, followed by a Mutilate on his next turn, and it was not too healthy for me). Heroic Intervention is a decent budget option to avoid this. If you're willing to dump some more money into this deck, Teferi's Protection is much more versatile creature evasion.
Asceticism is another decent card to have in a deck like this, along with Sylvan Library (again, only if you're willing to shell out the money for it, it's practically a staple in any EDH deck with green). If you can ramp up to it, Tooth and Nail is an AMAZING creature tutor that also lets you crap them out same turn.
Domri Rade 's ultimate is pretty decent for any face-smashing deck. Arlinn Kord Flip's ultimate, along with Mage Slayer , and I suppose maybe even Siege Behemoth (though he kinda breaks the Dino tribal vibe a bit), allow you to skip that potential wall of chump blockers and/or pillowfort enchantments like Propaganda or Ghostly Prison. You also can run Triumph of the Hordes , Finale of Devastation , Savage Beating , World at War , or Relentless Assault if you really, really want to beat someone's face into a pulp.
Xenagos, God of Revels is nice for doubling Gishath's damage output, along with Gratuitous Violence and Berserkers' Onslaught , and hence, revealing more cards with Gishath, which means more dinos on the field. Strionic Resonator can double that triggered ability for even more cards revealed.