Arlinn Kord

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Arlinn, Embraced by the Moon

Legality

Format Legality
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
From the Vault: Transform (V17) Mythic Rare
Shadows over Innistrad (SOI) Mythic Rare

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Tokens

Arlinn Kord

Planeswalker — Arlinn

+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.

0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.

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Arlinn Kord Discussion

Murphy77 on Werewolfs

1 week ago

I would consider Collected Company, Arlinn Kord  Flip (which doesn't lose loyalty when she transforms) and Atarka's Command. I don't, however, see anything that I would particularly want to replace. A card like Clan Defiance at least deserves a place in your sideboard.

SirSgtCire on The Song of My People

2 weeks ago

Now that we have M19:

-1 Arlinn Kord  Flip, +1 Runic Armasaur, because drawing cards is better than Arlinn Kord in this deck, and Domri Rade also allows fights.

Captain_Kinnbart on gishath dino edh

3 weeks ago

I'd remove the Raptor Hatchling as long as you you have no way to stack damage triggers or something. It just doesn't have real impact in EDH.

Same goes for Arlinn Kord  Flip. I'd rather play other, more consistent ways of giving your commander (and other creatures) haste like Fires of Yavimaya or other enchantments that give your creatures haste and trample.

I'd also remove the monuments, they won't help you so much. For example Oketra's Monuments second effect won't impact the game much, and you have like 10 white creatures that can profit from the cost reduction. You'd have to play all of them after the monument to save like 7 mana. If you just play Kodama's Reach you will profit a lot more of it. Instead of Hazoret's I'd play anything that lets you draw a card whenever you play a creature, something like Elemental Bond. Rhona's is fine, you have enough green creatures, I personally would prefer something like Primal Rage or Nylea, God of the Hunt to keep the trample even without casting creatures.

Also I recommend Caltrops for the enrage trigger, if the lack of flavor doesn't matter to you.

Technowyvern on Card creation challenge

1 month ago

For context here is Arlinn Kord  Flip

Elmoisamac on Allies!

1 month ago

Hey I am not sure what the power level of your playgroup is, but I have a few suggestions.

One card you should consider cutting is Arlinn Kord  Flip and if you really want to play a planeswalker include Gideon, Ally of Zendikar. He is more on flavor and can give you value even if he dies after only one activation.

When it comes to removal, consider adding Krosan Grip, Anguished Unmaking, and Utter End. Also a boardwipe or two would be good. I like Living End a lot.

Also, I would up the land count to at least 36 and add Kodama's Reach.

When it comes to allies, I would cut some out to make room for lands. I suggest cutting Angel of Renewal, Coralhelm Guide, Goblin Freerunner, Drana's Emissary, Makindi Shieldmate and some of the Changelings.

Also, add more card draw engines like Vanquisher's Banner, Phyrexian Arena, or Rhystic Study.

Here is my list. It isn't budget, but the creature base and most of the spells are affordable.

http://tappedout.net/mtg-decks/allied-invasion-2/

Ganil on I'm (NOT) in love with the coco (Werewolves)

1 month ago

I played ww on Xmage extensively and came to the same conclusion pretty fast. Coco is not good for werewolves. Birds and Vial (wich actually suprised me) are good.

20 lands with no mana dorks and 4 dryads seems pretty slow.

With so many creatures I think your missing a few Duskwatch Recruiter  Flip

I like the Naya variation of the comment above me, but I'd throw in 4 birds here aswell and 1-2 Arlinn Kord  Flip.

Blood wolf midrange is my take on the tribe.

hardhitta71194 on Best Planeswalker for a R/G ...

1 month ago

Arlinn Kord  Flip is pretty sweet, Nissa, Vital Force as well. Really depends on the deck though.

zenozia on Were are the Wolves

2 months ago

hi really cute 10$ deck for a werewolf deck one of the most important card is Moonmist and Immerwolf to help you keep your creature in werewolf form

creature: Duskwatch Recruiter  Flip, Mayor of Avabruck  Flip, Immerwolf, only 1 Ulrich of the Krallenhorde  Flip, Huntmaster of the Fells  Flip, 1-2Wolfir Silverheart each one of them are pretty powerfull option if you have them try to put them in to replace the one that you feel or not that good

instant: Lightning Bolt stapple in modern Moonmist, Atarka's Command, Collected Company cost a lot of money but it's really a good card

enchantement: Howlpack Resurgence, Rancor, Full Moon's Rise each one of them are really good choice

planeswalker: Arlinn Kord  Flip

land: Kessig Wolf Run and dual land if you have any if not just put some basic land try to aim to have between 22-24 land

also update your deck list to modern because it's currently in standard :)

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