Back:Arlinn, Embraced by the Moon Flip
|Commander / EDH||Legal|
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|Shadows over Innistrad||Mythic Rare|
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Planeswalker — Arlinn
+1: Until end of turn, up to one target creature gets +2/+2 and gains vigilance and haste.
0: Put a 2/2 green Wolf creature token onto the battlefield. Transform Arlinn Kord.
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|Have (14)||Mousemke , RubyStrings , sonnet666 , gildan_bladeborn , perrin515 , Kiortio , jparker-sartori21 , LaKU , Roadhog , Venser_the_Sojoner , dexxter7 , mentor6 , philktoken8998 , Dredgar|
|Want (5)||Caldazar , wickedassassin , Turtlelover73 , KB2187 , MindAblaze|
Arlinn Kord Discussion
5 hours ago
Hello again, Looks like game day was ok for ya. I like the changes to the mana base, it does run a lot smoother then before, that said 27 feels like a lot and 3 Needle Spires feels like too many. I get you need to make your sure you hit your land drops that why I like the ideal of Traverse the Ulvenwald to make sure you hit your land early game and in late game it's a tutor late game, yes delirium may seem slow, it turns on quicker then you may think.(I would remove 3 non-basic land for 3 Traverse)
I think you would have more luck droping your Glorybringer turn 4 vs 5. Mana dorks for the win, sticking to human's we have Channeler Initiate and/or something like Swell of Growth. I would change out Thalia's Lieutenant for the mana dork. The lieutenant is a good solid card but, not here. It's better in a deck casting a fist full of 1cmc cards not 5cmc. swell of growth would take testing.
On the Creature side of things have you tried Rhonas the Indomitable? It plays very nice with Odric, Lunarch Marshal, yes Rhonas is not a human but, making your team death touch, indestructible and (using the pump precombat) trample is price less. I'd take out 1 Odric, Lunarch Marshal and 1 Tireless Tracker for 2 Rhonas. Also, Glory-Bound Initiate would have a nice home here.
GL Hope i was of some help.
13 hours ago
No worries! :-D
Thanks much ... I'm really enjoying Fling here as well!
Also thanks for mentioning Nature's Way ... I love the card, and actually ran 2x in sideboard in my KLD Pummeler deck, as a replacement for Arlinn Kord when facing flyers. But because I'm not running Arlinn here, I didn't even think to look at Nature's Way. I will do so for sure!
Thank you very much. I'll give your deck a look ... it's always great to see other approaches towards Pummeler!
15 hours ago
Rootbound Crag Cheaper than Stomping Ground If you ever think about buying this deck. I have a deck similar to this that i purchased some time ago, you can see it here. I use Scorned Villager Flip instead of Duskwatch Recruiter Flip just for the untransfordmed ramp buti have Duskwatch Recruiter Flip on the sideboard just in case. its incredibly useful in longer running games. The only reason i opted out of Howlpack Resurgence is because of the buffs already given by everything else, especially Instigator Gang Flip, Arlinn Kord and Full Moon's Rise but Howlpack Resurgence is again on my sideboard just in case i need the extra trample boost. Ive played my version against my brother a good few times and it does a great job of building a strong attack, we plan to do a 2v2 game where i play my werewolves and he plays his vampires, gonna be dope. Love the deck!
1 day ago
Cryptolith Rite and Harvest Season feels counterproductive to your stated game plan. When I see those cards, I think "Wow I want to play a lot minions so that I can get more mana tappers and more lands from my deck", but your deck and game plan doesn't really want to do that. You sorta just want to play the biggest creature in your hand for the highest mana cost and smash your opponents in the face really hard. That game plan doesn't really allow for a lot of creatures on your side of the board. So I would suggest cutting Cryptolith Rite and Harvest Season for more traditional ramp. I can't suggest any good ones off the top of my head, but more cards like Naga Vitalist that give more unconditional ramp.
Another card I find odd is Traverse the Ulvenwald. Not that its a bad card, but more that the big pay off of the card, the delirium effect, is hard to do. It is easy enough to get a creature, instant, and sorcery in the graveyard for you, but getting the 4th type is hard. In your current deck, you could put either Cryptolith Rite or Arlinn Kord to achieve delirium, both of which are hard to put in the graveyard without hurting your game plan. I would suggest to either tune your deck to make delirium easier for your self (Note: You only need 4 of the following to achieve delirium: land, creature, artifact, enchantment, planeswalker, sorcery, and instant) or switch out Traverse the Ulvenwald for Attune with Aether which has the same effect with the added benefit of providing energy for your Aether Hub.
Finally Kozilek's Return doesn't work the way you intended to, at least the second effect. The way that CMC (Converted Mana Cost) works is that it takes variable mana cost (X) as a 0, meaning that Endless One has a CMC of 0 and therefore does not proc the second effect of Kozilek's Return. I would recommend cards like Radiant Flames or Sweltering Suns for board clears, if you cannot reliably proc the second effect of Kozilek's Return.
EDIT:(I have just read the cards again and realized that I have given you sorcery speed options for your instant speed card. Kozilek's Return is fine then if you value using it on your opponent's turn.)
3 days ago
Check out my list...would love some feedback: Naya Exert Humans
I'm going on the more aggro side of things to apply more pressure in the early game. We need to make this type of deck into a T1 deck!
3 days ago
3 days ago
4 days ago
Nice list, definitely +1 from me.
You could trim down the land count to 37 lands I think, also you're playing 2 colors, so unless a land that ETB tapped grants you some nice ability, I would try to avoid them as you shouldn't really have mana issues (I am not a fan of the hideaway lands).