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Rith, the Awakener
Legendary Creature — Dragon
Whenever Rith, the Awakener deals combat damage to a player, you may pay 2Green. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.
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Rith, the Awakener Discussion
1 week ago
I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.
Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.
Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...
Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.
I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.
Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...
Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)
Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.
Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.
Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)
Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf
2 weeks ago
- Dragonlord Atarka
- Thunderbreak Regent
- Dragonlord Ojutai
- Dragonlord Silumgar
- Stormbreath Dragon
- Ojutai, Soul of Winter
- Darigaaz, the Igniter
- Rith, the Awakener
- Treva, the Renewer
- Dromar, the Banisher
- Crosis, the Purger
- Oros, the Avenger
- Intet, the Dreamer
- Numot, the Devastator
- Vorosh, the Hunter
- Sarkhan, the Dragonspeaker
- Sarkhan the Mad
3 weeks ago
It seems the best pairings tend to have a build around commander and a supporting commander ... so personally I'm a fan of Tana, the Bloodsower and Ravos, Soultender, Tana gives you a solid basis to build around, while Ravos is an anthem in the command zone that flys and returns creatures that (ideally) help support or help generate the tokens.
meanwhile Saskia the Unyielding has alot of power, haste+vigilance and a multiplayer version of Curse of Bloodletting means that there are some explosive things you can do with the deck (2 for 1 Blightsteel Colossus anyone?)
EDH largely boils down to a combination of personal preference, budget and competitive desires but I'd argue the biggest factor is your personal play style, so which commander do you wanna play? Saskia? one/two partners? an entirely different commander that you can use the bones of this deck to build? (ex Rith, the Awakener)
1 month ago
hey i definately like this deck i was considering a alternate win deck.
you might thank me or not for this but im going to give you lots of potential cards for this deck that are budget/semi-budget (note some of my ideas will not work in this deck ofcoarse)(they will be catergorized by each win con)
almost all of them
- Diabolic Tutor (just another plane old find anything you want card)
- Last Chance or/and Final Fortune you just cast it when you have a win con from you list ready then at the extra turn upkeep you win (examples: epic struggle = 20 creatures, test of endurance with 50+ life.) and not to mention you have Platinum Angel in the deck if its out it will counters the you lose part of both of them when the turn ends. see for yourself http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/259040-final-fortune-platinum-angel
- now lets begin
Azor's Elocutors/Darksteel reactor
- Infinite Reflection
- http://magiccards.info/query?q=ct%3Aenter+ct%3Athe+ct%3Abattlefield+ct%3Aas+ct%3Aa+ct%3Acopy&v=card&s=cname (the ones that can turn into creatures)
Test of Endurance/Felidar Sovereign/Celestial Convergence
- Wall of Reverence
- True Conviction
- Kambal, Consul of Allocation
- Alhammarret's Archive
- Aetherflux Reservoir (not to mention its another target opponent loses category card)
- Vampire Hexmage (celstial covergence only)
- Trostani, Selesnya's Voice
- Ghave, Guru of Spores + Cathars' Crusade
- Parallel Lives (the cheapest one of the permanents that double dip your tokens.)
- Rith, the Awakener
- Second Harvest
- Avenger of Zendikar
- Secure the Wastes
- Verdant Force
- Chasm Skulker (have lots of draw cards)
- Amulet of Vigor (so the gates don't enter tapped thats all)
- Expedition Map
- Tempt with Discovery
- Splendid Reclamation (if you got all of them to the graveyard plus with the amulet you can get the win since you will definately have the mana)
- Sylvan Scrying
- Gatecreeper Vine
- Animist's Awakening
- Into the Wilds
- Paradox Engine + card drawer and bouncer to recast. (while its cheap and if you have enough non mana tappers)
- all the ones from mazes end section
- the proliferate cards from earlier (proliferate doesn't target so i can hit it.)-Cryptolith Rite + the ones from epic struggle and the paradox engine-Everflowing Chalice-Mana Flare or/and Zendikar Resurgent
Mechanized production/hellkite tyrant
Mortal kombat:pretty much any one creature from this list
- Arcanis the Omnipotent (basicly so you can activate a draw when you have 0 cards in the library from any other spell.)
- Spoils of the Vault or/and Demonic Consultation
- Paradigm Shift
- Inverter of Truth (its 1 mana cost cheaper than the leveler)
- almost any hydra that can easily hit 20 power best choice is Kalonian Hydra
- Colossus of Akros (just make him monstrous that's it)
- Serra Avatar (you just need 10 or more life and keeping him alive)
- Phyrexian Processor
- Toxic Deluge then the extra turn card from eariler
- Phyrexian Unlife (just a safety net)
and finally the lose con cards
- then you can do any of the below
- Demonic Pact (when you lose the game is the last one to pick)
- Forbidden Crypt
- Immortal Coil
- Nefarious Lich
- i would suggest Transcendence but im not thats horrible
- and for the grand finale Phage the Untouchable + Rogue's Passage
hope this is to a help to you.
2 months ago
I would probably go a bit more enchantment heavy. I also believe the original Saskia list has more cards for synergy with saproling tokens in particular.... that said there are quite a few options that come to mind depending on where you go. These are pretty heavily influenced by a previous Selesnya deck I made so apologies that it's a bit lacking in other colors. These are also made without a particular budget in mind. Some are quite pricey, some are more affordable. The ones I mark as suggestions are those I think are worth including no matter where you go.
- Intangible Virtue
- Sigil of the Empty Throne
- Sigarda, Heron's Grace
- Angelic Accord
- Trostani, Selesnya's Voice
- Parallel Lives
- Primeval Bounty
- Elspeth Tirel
- Desolation Twin
- Doubling Season
- Ghave, Guru of Spores
- Teysa, Envoy of Ghosts
- Sylvan Scrying
- Kodama's Reach
- Rith, the Awakener
- Nissa, Voice of Zendikar
- Mina and Denn, Wildborn
- Mirari's Wake
- Spider Spawning
- Silklash Spider
- Luminarch Ascension
- Worldspine Wurm
- Liliana, the Last Hope
- Freyalise, Llanowar's Fury
- Path to Exile
- Swords to Plowshares
- Garruk Wildspeaker
- Utvara Hellkite
- Avenger of Zendikar
- Hooded Hydra
- Omnath, Locus of Rage
- Demonic Tutor
- Enlightened Tutor
- Green Sun's Zenith
...and I'm starting to run short on ideas. Not all of these are optimal but I also wanted to provide some variety in token generators to go various directions depending on how you adjust your curve. Before anything else I would get the land fetches in, that should speed things up.
2 months ago
Following up on Factual ...
It's probably impossible to say when the tide is going to turn against Jori, as it's almost totally dependent on the other decks in your group. If Prossh, Skyraider of Kher keeps coming out to play, you're NEVER going to be Public Enemy #1. If Prossh gets shelved at some point though, who knows!
More likely though is that folks will gradually realize she's pretty BA, and she'll slowly move from Public Enemy #4 to #3 to #2. As that happens, you'll probably want to adjust the deck accordingly, giving her a little more early-game protection. But that probably means changing a couple cards here and there, rather than making wholesale changes. A good analogy is probably the changes folks make to a Standard deck over the season ... their sideboard changes almost every tournament, and maybe they even start "pre-boarding" against certain matchups. But the core of a deck is going to stay pretty constant.
I personally love playing non-threatening Commanders. Rith, the Awakener is that way ... she's this super-high CMC Dragon with an ability that doesn't seem great. But the deck can definitely win.
One more thing about the Bounce spells, just in case you haven't already noticed: They're super-effective for sending messages and playing politics, even if nobody else at the table is doing so. For example, say Player A attacked you early game and you couldn't respond at the time. Later, say you really want Player B to attack Player A instead of you ... it's pretty elegant to remind Player A of their mistake and then Bounce their key Creature during Player B's 1st Main. >:-)
BTW, I know you have a lot of pillow-fort in the deck already (that was part of why I suggested more) :-)
As always, draw well!
3 months ago
I love this deck! I might make one myself. My only thought is that there might not be enough protection from Flying creatures. Swinging in early game with creatures like Rith, the Awakener is how a lot of players in my pod gain board control early game. Can you think of any good Flying/Reach cards to add?
4 months ago
Ever considered Gahiji, Honored One as your commander? He would make your tokens a little bigger when attacking, which adds up when you've got tons of dudes.
Also here are some other cards you might like: - Geist-Honored Monk - Sigil of the Nayan Gods - Hope Against Hope - Parallel Lives - Impact Tremors - Juniper Order Ranger - Cathars' Crusade - Cryptolith Rite - Fungal Sprouting - Xenagos, God of Revels - Saproling Symbiosis - Aura Mutation - Artifact Mutation - Chancellor of the Forge - Rith, the Awakener - Krenko's Command - Pollenbright Wings