Rith, the Awakener


Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition Rare
From the Vault: Dragons Rare
Invasion Rare

Combos Browse all


Rith, the Awakener

Legendary Creature — Dragon


Whenever Rith, the Awakener deals combat damage to a player, you may pay 2Green. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.

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0.96 TIX $0.06 Foil


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Rith, the Awakener Discussion

gonki on Saskia Token Assault

1 week ago

I would probably go a bit more enchantment heavy. I also believe the original Saskia list has more cards for synergy with saproling tokens in particular.... that said there are quite a few options that come to mind depending on where you go. These are pretty heavily influenced by a previous Selesnya deck I made so apologies that it's a bit lacking in other colors. These are also made without a particular budget in mind. Some are quite pricey, some are more affordable. The ones I mark as suggestions are those I think are worth including no matter where you go.

...and I'm starting to run short on ideas. Not all of these are optimal but I also wanted to provide some variety in token generators to go various directions depending on how you adjust your curve. Before anything else I would get the land fetches in, that should speed things up.

clayperce on Argeaux

2 weeks ago

Following up on Factual ...

It's probably impossible to say when the tide is going to turn against Jori, as it's almost totally dependent on the other decks in your group. If Prossh, Skyraider of Kher keeps coming out to play, you're NEVER going to be Public Enemy #1. If Prossh gets shelved at some point though, who knows!

More likely though is that folks will gradually realize she's pretty BA, and she'll slowly move from Public Enemy #4 to #3 to #2. As that happens, you'll probably want to adjust the deck accordingly, giving her a little more early-game protection. But that probably means changing a couple cards here and there, rather than making wholesale changes. A good analogy is probably the changes folks make to a Standard deck over the season ... their sideboard changes almost every tournament, and maybe they even start "pre-boarding" against certain matchups. But the core of a deck is going to stay pretty constant.

I personally love playing non-threatening Commanders. Rith, the Awakener is that way ... she's this super-high CMC Dragon with an ability that doesn't seem great. But the deck can definitely win.

One more thing about the Bounce spells, just in case you haven't already noticed: They're super-effective for sending messages and playing politics, even if nobody else at the table is doing so. For example, say Player A attacked you early game and you couldn't respond at the time. Later, say you really want Player B to attack Player A instead of you ... it's pretty elegant to remind Player A of their mistake and then Bounce their key Creature during Player B's 1st Main. >:-)

BTW, I know you have a lot of pillow-fort in the deck already (that was part of why I suggested more) :-)

As always, draw well!

KongMing on I Am A Rock - Noyan Dar $40 Budget Man Lands

1 month ago

I love this deck! I might make one myself. My only thought is that there might not be enough protection from Flying creatures. Swinging in early game with creatures like Rith, the Awakener is how a lot of players in my pod gain board control early game. Can you think of any good Flying/Reach cards to add?

onehitterquiter on R/G/W tokens

1 month ago

Ever considered Gahiji, Honored One as your commander? He would make your tokens a little bigger when attacking, which adds up when you've got tons of dudes.

Also here are some other cards you might like: - Geist-Honored Monk - Sigil of the Nayan Gods - Hope Against Hope - Parallel Lives - Impact Tremors - Juniper Order Ranger - Cathars' Crusade - Cryptolith Rite - Fungal Sprouting - Xenagos, God of Revels - Saproling Symbiosis - Aura Mutation - Artifact Mutation - Chancellor of the Forge - Rith, the Awakener - Krenko's Command - Pollenbright Wings

rockleemyhero on Selling some cards

2 months ago

I have the following for sale, free shipping in a envelope+top loader or tracking for $3 extra.

Karakas (EMA, mint) $37

Polluted Delta (khans, foil, NM) $48

Oboro, Palace in the Clouds (SP) $13

Crucible of Worlds (10th edition, NM) $52

Blood Moon (MMA, NM except one corner), $38

Aurelia, the Warleader (GTC foil, NM) $7.50 each or $25 for playset

Rith, the Awakener (FTV foil) $10.50

Vengevine x4 (3 NM, 1 HP) for $54

Here is the rest of my binder with stuff for sale (except lands, reserved list cards, and others coming into decks) binder clicky that i'm willing to go below TCG low.

If you see something in my binder on my wants list, I'm open to trades for the most part!

Amyas on Rith, the Awakener (Redux)

2 months ago

Hey buddy Sterling Grove + your Privileged Position makes a awesome combo to keep your board state safe! I like the deck and I run Rith, the Awakener in my Marath, Will of the Wild deck. I love token decks _.

speakfree89 on

2 months ago

Awesome! Really glad you took the time to share these ideas. I think I have incorporated them nicely.

I am slightly torn on Xenagos, God of Revels but only as a haste enabler for Tana, the Bloodsower and Rith, the Awakener or to increase the amount of tokens from Tana, the Bloodsower when she is already unblockable by other means. I'll keep him in the maybe board for now.

miracleHat on Tana and Bruse Deck

2 months ago

How can this win normally by turn six? I playtested this twice, and this deck spends the first three turns (bar Sol Ring), doing nothing. Your first creatures drop on turn 4, and they do NOTHING on turn 4... That is the first four turns in a game doing nothing. In a 1v1 scenario, you are going to be so far behind that there will be no way for you to catch up (due to your lack of interaction [aka: resilience]). Okay, enough of saying your deck is too slow...

Speeding up the deck is quite simple. Remove the slow cards that aren't needed:
Decree of Savagery | Borborygmos
Emmara Tandris | Giant Adephage
Death's Presence | Predatory Hunger
Primeval Bounty | Sword of Kaldra
Ajani, Mentor of Heroes | and Rith, the Awakener

By removing these 10 cards, your AVGCMC should drop to 3.70 INSTEAD of its current 4.03... Consider these cards as replacement:
Rootborn Defenses | Swords to Plowshares
Selesnya Signet | Gruul Signet
Kodama's Reach | Nature's Lore
Mana Vault | Stoneforge Mystic
Stonehewer Giant | Triumph of the Hordes
This way, you can actually win consistently on turn 6 (turn 5 with TotH) and be able to interact with your opponent, at least with 1 card.

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