Rith, the Awakener


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Duel Decks: Phyrexia vs. The Coalition Rare
From the Vault: Dragons Rare
Invasion Rare

Combos Browse all


Rith, the Awakener

Legendary Creature — Dragon


Whenever Rith, the Awakener deals combat damage to a player, you may pay 2Green. If you do, choose a color. Put a 1/1 green Saproling creature token into play for each permanent of that color.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -2%

0.97 TIX $0.06 Foil


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Rith, the Awakener Discussion

golgariizzet on Nature's Growth

4 days ago

Coat of Arms, Door of Destinies, Obelisk of Urd are solid for tribal your commander is awesome but have you thought of maybe Ulasht, the Hate Seed possibly Tana, the Bloodsower. Rith, the Awakener is also a good commander i was not going as tribal but the saproling deck i made was with Saskia the Unyielding i like the colors. just some thought here's mine check it out.SEEK AND DESTROY

Bobby654 on Opponents Bow To The Honored One & His Token Army

1 month ago

Naya tokens huh. some good ideas for this deck is Rhys the Redeemed due to this token spawning and doubling effects. another good nays token card is Rith, the Awakener gives you an even bigger army each time your allowed to use his effect

cobbledcube on Naya Revolt

1 month ago

Awesome deck, I love the use of Tamar over the more popular Rith, the Awakener! I'm pretty sure you can sack Tamar in response to his enter the battlefield trigger, making his tokens no longer have that pesky downside. One thing I see missing that I would include are token doubling effects like Parallel Lives or Anointed Procession, and I would definitely run Ashnod's Altar, Fecundity, and some anthem effects if you have them.

clayperce on What is the ideal number ...

1 month ago

One. If it's Rith, the Awakener. :-D

Seriously though, I like around 5. More than that, and I can't keep them current as new sets come out.

clayperce on What defines you on Tappedout?

2 months ago

That's a really thought-provoking question, Crayfish ... thanks for asking!

I frankly have no idea what I'm actually know for.

Hopefully though, it's for ...

  • Giving thoughtful deck advice that doesn't make assumptions about the recipient's meta/playstyle/budget/etc.
  • Building a sense of community for folks who are passionate about the same quirky things I am (e.g., Werewolves, Zada, Hedron Grinder / Mirrorwing Dragon, and Rith the Awakener).
  • Politely but firmly pushing for inclusive language in every thread I host.

Thanks again!

joshuaizac on Sidar and Tana

3 months ago

I love the synergy between Tana & Sidar...I think these two were made for each other more so than any other 2 partners.

Beyond that I think you got lost....Single target pump spells / bloodrush effects and the like are horrible in multiplayer games....unless this is intended solely for 1 v 1, I'd say ditch ALL of them. Aside from Intangible Virtue I wouldn't put any other static effect Anthems in either...once you get your tokens to be bigger than 2/2 then you just lost all synergy with Sidar...and have defeated yourself. Collective Blessing, Gaea's Anthem > out.

Creatures / Spells that will only ever give you 1 token (in addition to the creature that comes with it) also not that effective. Again unless this is 1 vs 1. Attended Knight and Tukatongue Thallid and such...out...

Deckbuilding for edh: When I build an edh deck, I too just start throwing cards at it, then cut lots then try to figure out how much ramp I need, and how much card draw I need, and how much removal I'm going to put in. These three things I put in pretty much EVERY deck. I may not run much but at least a little. (I'm only seeing a few of each on your list) After I get things balanced out and make my cuts I work the land base usually 35-39 lands depending on the deck/mana curve, amount of ramp ect. This deck I'd say 36-37 lands.

I'm not going to price check all the following recomendations, but bear in mind the tcg prices on this site doesn't account for different / older prints / damaged card discounts ect, though a few still might be 20 cents over your budget, but I'm gonna list them anyways.

Cheap ramp: (in addition the the couple of mana dorks you already have pick 3 to 5 more) Wayfarer's Bauble, Rampant Growth, Explore, Burnished Hart, Fellwar Stone, Commander's Sphere, Darksteel Ingot

Cheap removal: (keep Pacifism if you must pick 3-5 here also) Revoke Existence, Fate Forgotten, Oblation, Terastodon, Smash to Smithereens, Entrapment Maneuver, Desert Twister, Scour from Existence ... there's several others but still this is a descent selection...

Cheap Card Draw: There really isn't much in the way in these colors to begin with, even less on your budget... maybe throw Faithless Looting a few cards that give you the Monarch like Protector of the Crown and or Crown-Hunter Hireling and get a Skullclamp and maybe a Slate of Ancestry once you can find/trade for/afford one (they're only $1.50 tops)

Cheap Efficient Token Gen: You got a few good ones already a few more worth mentioning, Decree of Justice, Sporemound, Ezuri's Predation, Twilight Drover, and again...maybe later add Rith, the Awakener and or Sigarda, Heron's Grace.

Cheap Pump: Aside from Borrowed Grace, which you could leave in or not, you really only need a few good GLOBAL pump spells spells for finishers. Usually I'd suggest something like Beastmaster Ascension, but in this case again...no synergy with Sidar. I'd probably throw Titanic Ultimatum and Overwhelming Stampede (stronger 1x use versions of Overrun) and also throw a Leonin Sun Standard at the deck for repeated use/abuse after declare blockers step. Those three alone should probably do it.

Cheap Land Base: Aside from basics there are quite a few good lands to run in budget builds in the case of a Naya deck, you've already listed Jungle Shrine (I'd ditch the bounceland), there's also Naya Panorama, Rugged Highlands, Blossoming Sands, Wind-Scarred Crag, Evolving Wilds, Terramorphic Expanse. I'd run every one of these, and then basics for the rest. (Again, 36-37 total lands for this deck.)

Yea...so ...holy wall of text Batman, hope some of it helps, gl & hf

Izu_Korasu on Saskia the Unyielding OR the ...

3 months ago

It seems the best pairings tend to have a build around commander and a supporting commander ... so personally I'm a fan of Tana, the Bloodsower and Ravos, Soultender, Tana gives you a solid basis to build around, while Ravos is an anthem in the command zone that flys and returns creatures that (ideally) help support or help generate the tokens.

meanwhile Saskia the Unyielding has alot of power, haste+vigilance and a multiplayer version of Curse of Bloodletting means that there are some explosive things you can do with the deck (2 for 1 Blightsteel Colossus anyone?)

EDH largely boils down to a combination of personal preference, budget and competitive desires but I'd argue the biggest factor is your personal play style, so which commander do you wanna play? Saskia? one/two partners? an entirely different commander that you can use the bones of this deck to build? (ex Rith, the Awakener)

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