Skyknight Vanguard

Skyknight Vanguard

Creature — Human Knight

Flying Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that's tapped and attacking.

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Set Rarity
Core Set 2020 (M20) Rare

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Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Frontier Legal
Vintage Legal
Pioneer Legal
Commander / EDH Legal
1v1 Commander Legal
Magic Duels Legal
Brawl Legal
Block Constructed Legal
Standard Legal
Historic Legal
Arena Legal
Canadian Highlander Legal
Leviathan Legal
Duel Commander Legal
Unformat Legal
Modern Legal
Highlander Legal
Legacy Legal
Casual Legal
Oathbreaker Legal

Skyknight Vanguard Discussion

caio2201 on RBW humans (aggro)

4 days ago

This is more of a knight tribal than a humans... If you want to lean more on the human side of things, go for General's Enforcer, Tajic, Legion's Edge Judith, the Scourge Diva and this kind of stuff. The Enforcer is low key one of the best cards of the deck. Giant Killer is also a great option to have some more removal and is just a decent card for the stats, quite easy to get it to be a 2/3 or even more with Tajic, it should be in the main deck ALWAYS, since this deck is really light on interaction. I really dont like Hero of the Nyxborn in this deck, it lacks synergy, if all you want is two humans for one body, there are way better options out there Skyknight Vanguard is cute and all, it can make you some wide boards (not probable tough, we all know it is removal bait) but even if it does, there is a HUGE problem with it. It doesnt create humans or knights, and a bunch of 1/1 just dont cut it in this format. If you are thinking about it for a Winnota combo, just dont. The token it creates does NOT trigger Winnota when it is created, because it doesnt techncally "attack" on that combat, it is created already attacking For the manabase... IMO just dont get fancy... 12 shock lands, a couple of triomes if you want and fill the rest with basics, this deck doesnt want to lose a single turn to tapped mana, SPECIALLY during the first 3, so I think that Passage is just a waste, and helps decks that want to use your grave for something (not common, but it is just a drawback). The Tournament Grounds lose a lot of value if you are not full on knights, so I cut them in my list Other two cards I would suggest you look into are Boros Challenger and Whisper Squad, they may look like not that much, but they are surprisingly helpful

DadHumanPraetor on First deck, feedback please

1 month ago

Knights tribal flavor was first strike for a long time, because a wall of untapped first strikers can multiblock a big creature and kill it one first strike step before final damage step. The only knight lord in standard is Inspiring Veteran which makes the Mardu or Boros package a lot more viable, especially since you can include cards like Skyknight Vanguard and Worthy Knight to get wide with tokens for chump blocks and to and activate your Embercleave which, by the way, is basically a must have for this deck. My advice is to expand your collection and study what other people have brewed in the tribal knight archetype to you have a better understanding of how these decks work.

BountyHunter200 on RBW humans (aggro)

1 month ago

Haazda Marshal and The Circle of Loyalty seem worth it. maybe circle as a 2 of, and winota as a 2 of, and add a third Skyknight Vanguard.

BountyHunter200 on RBW humans (aggro)

1 month ago

also did you consider Winota, Joiner of Forces, and some non-humans or more Skyknight Vanguard?

Joe_Ken_ on Mardu Crusade

2 months ago

Skyknight Vanguard is a pretty cheap knight with flying that also produces an additional body on attack although it is a soldier.

Akroma's Memorial is a good artifact to give your entire board a ton of keyword abilities which I think could be swapped out with Debtors' Knell for the deck. Although the card is a little pricy.

Sunforger is a good card with free equips since you can then for off removal from your deck pretty easy and save your board with cards like Boros Charm , Make a Stand , and Eerie Interlude

I’ve always like Fleetfeather Sandals since they give flying and hast to a creature.

Moonsilver Spear will make you some angel tokens that can be good flyers for the board.

I would pick up a Smothering Tithe for the deck to help with ramp. As well as the signets for each guild being Boros Signet , Rakdos Signet , and Orzhov Signet

A fun card I also always had in mind when I was working on a similar deck was Bludgeon Brawl since it will turn all of your mana rocks into equipment that will help your creatures hit hard.

Lemky24 on Iroas Swings

2 months ago

Cards I would consider removing:

Mob Rule In my opinion it is either a Win More or a for sure counter at the table

Cathars' Crusade good card but a little to late to the game for the deck, maybe with more token generation.

Pariah's Shield Awesome card and it can save your butt, I think more offence is needed instead of defence though.

Intrepid Hero A hugely under rated card, it would be on the maybe list. I love it but you need more ramp and have an good amount of removal.

Herald of War by the time this comes out you should either be running hard and strong or recovering from a devastating blow. In either case I would not want to draw this.

Boros Reckoner really good card but you lose a lot of value since damage is prevented from Iroas, God of Victory

Archetype of Courage Un-needed, if all your creatures prevent damage and have menace then it makes first strike irrelevant.

Avacyn, Angel of Hope Very good card, but very costly, you could easily do this with Odric, Lunarch Marshal instead.

Here is a list of cards I would consider:

Mountain Add in one more land, I would be at minimum run 35 lands

Thran Dynamo I would strongly consider one more mana rock

Skyknight Vanguard A low cost flyer that adds bodies

Brimaz, King of Oreskos A very good card that can add a ton of guys to the field.

Gisela, Blade of Goldnight This card is a serious threat as soon as it hit the table, it does come with a high mana cost though.

Legion Warboss Good attacker that adds bodies

Krenko, Tin Street Kingpin Another guy who gets more guys on the field

Purphoros, God of the Forge Auto include for sure, turns every one of your 30 creatures into 2 damage and he gets out of control with tokens entering.

Combat Celebrant a wonderful card to pair with prevent damage and just think of having Aurelia, the Warleader

Leonin Warleader A solid attacker that adds lifelink guys

Chance for Glory A risky card but sometimes you just need that one more turn. You can also tutor it with Sunforger

Embercleave An 8/5 with Double Strike, Trample, Indestructible and Menace.... enough said

DemonDragonJ on Righteous Wrath

2 months ago

I was considering replacing Skyknight Legionnaire with Skyknight Vanguard, because generating another creature every turn would be very awesome, especially in combination with Gisela and Balefire Liege, but it is more important for a creature to have haste in this combat-oriented deck.

Also, do I really need to have Glory of Warfare in this deck? It is awesome, but I feel that the liege and scourge may be sufficient to make my creatures more powerful, and replacing those enchantments with more creatures would certainly be a good thing. What does everyone else say about that?

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