Presence of Gond


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander Anthology (CM1) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all


Presence of Gond

Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."

Price & Acquistion Set Price Alerts





Presence of Gond Discussion

TAI434 on

13 hours ago

Yo... interesting deck, how are you untapping Nettle Sentinel ? Presence of Gond is an ability, not a spell

Sealtest on Emmara's Army

5 days ago

You could always add Midnight Guard and go Infinite with Presence of Gond

goodair on Stax Free Derevi

3 weeks ago

Ramp and card draw isn't treated as a theme, its just parts of a deck you need, no matter what build you go. A theme is tokens, blink, tap/untap, counters, planewalkers, voltron, control, etc...

Cut down to 30ish creatures and then you can get idea how much ramp you need depending on the mana curve. Cut these these non-creatures for start:
Everflowing Chalice i've tried it and never liked it
Helm of Possession its better in a aristocrat deck, blue offers much better take control cards
Ashnod's Altar not a deck for this card
Oracle's Vault doesnt seem good, you dont have ways to manipulate top of library
Skullclamp not a deck for this card
Abjure maybe
Cloud Cover could be good with your meta but seems very limited on when it happens
Growing Rites of Itlimoc  Flip tried it and its better when you swarm the board, depends on how quick you can flood the board
Presence of Gond and Squirrel Nest really depends on what creatures you keep. You said you like these to chump block your opponents but in the end of the day, chumping and chumping doesnt really progress the board for you. Much better (and imo more fun) to steal their fatties and kill them with em. That or you you can do some strong plays with the 1/1 token generators.

ive-been-degaussed on Elf Tokens

1 month ago

Presence of Gond? Seems good on Emmara.

legendofa on How do you choose at ...

1 month ago

On this side, Trostani, Selesnya's Voice has created 1,000,000...,000 tokens, let's say with Sunstrike Legionnaire and Presence of Gond. Over there, Riku of Two Reflections has been spamming Displace next to Doubling Season and Eternal Witness. Sedris, the Traitor King gets annoyed and drops Last One Standing. What's the best way to find out who survives?

cdkime on Presence of Gond combo and ...

1 month ago

Couple things:

First, please try to link your cards using double brackets: Presence of Gond; Midnight Guard; Soul Warden; Faceless Butcher.

Second, it helps to add some paragraphs. When formatting on this site, you have to have a full line of "empty" space to distinguish between paragraphs.

Third, you can play Faceless Butcher when no other creatures are in play. It's not ideal, but it can still be done.

Fourth, you could count to a million in a lifetime pretty easily. Count to a thousand you can probably do this in an hour (that's only one number every 3 seconds)--you'd only have to do that a thousand times. Now, you couldn't do it in one sitting, but it's still possible to complete well within a lifetime.

Now, on to the actual question:

Shortcuts are defined by Rule 720 (generally) and Tournament Rule 4:2 (for sanctioned play). Per rule 720, a player may announce they are taking a shortcut--such as quickly repeating a loop a set number of times. In response, you have two general options:

  1. Allow the shortcut to move forward unimpeded.

  2. Say you are going to interrupt the shortcut (i.e. Counterspell), and thus decide the loop terminates at a point of your choosing.

While the implementation of shortcuts, and the exact manner of the shortcut is "largely informal", the rules clearly establish they are a part of the game.

Thus, you would really be in the wrong to prevent a loop for no reason other than "I want to waste everyone else's time and stubbornly cling to a stalemate, even though, by all rights, I should lose this game."


Rule 720.2a:

At any point in the game, the player with priority may suggest a shortcut by describing a sequence of game choices, for all players, that may be legally taken based on the current game state and the predictable results of the sequence of choices. This sequence may be a non-repetitive series of choices, a loop that repeats a specified number of times, multiple loops, or nested loops, and may even cross multiple turns. It can’t include conditional actions, where the outcome of a game event determines the next action a player takes. The ending point of this sequence must be a place where a player has priority, though it need not be the player proposing the shortcut.


Each other player, in turn order starting after the player who suggested the shortcut, may either accept the proposed sequence, or shorten it by naming a place where they will make a game choice that’s different than what’s been proposed. (The player doesn’t need to specify at this time what the new choice will be.) This place becomes the new ending point of the proposed sequence.

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