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Presence of Gond
Enchantment — Aura
Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."
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Presence of Gond Discussion
2 days ago
maybe more elf interaction with Dwynen, Gilt-Leaf Daen, Shaman of the Pack , Presence of Gond , Elvish Guidance , Rhys the Exiled , Immaculate Magistrate, Nath of the Gilt-Leaf, and Argothian Elder <--- this guy gives you infinite mana if you have it out with Wirewood Lodge and Gaea's Cradle
I would do the switch above to replace awakening zone, retreat to kazandu, seek horizon, elvish mystic, can't think of 2 others
3 days ago
I Will Agree with PookandPie about animar. He's really staight forward and really dang strong. Got a buddy who runs him. Admittedly, his deck is pretty simple and very linear. Which he says is a little boring sometimes.
As for Flagellum and Errast recommendations of Edric and Ezuri. Green and Blue are very solid colours. Ezuri can get things big in a hurry, but easily draws ALL the attention. Edric on the other hand is a little more subtle, but by game two your opponents know what to expect, but they may second guess it for card draw, banking on getting solutions before the problems arise. Both are solid choices, Ezuri just makes you public enemy number one from the get-go. (Unless something like narset or Zur are around)
I personally feel doran is not the greatest mostly cause he's a bit of a "build around" commander. His cheap cmc is nice the odd duck cards you use tend to be cheap. He can even turn Zurgo Helmsmasher into a little 2/2 which is funny in it's own right.
Ghave, Guru of Spores can fiddle with Mazirek, Kraul Death Priest, Jarad, Golgari Lich Lord, Rishkar, Peema Renegade, Geist-Honored Monk and can use more combos like Midnight Guard+Presence of Gond+ Cathars' Crusade. With the commander complementing the deck, not being the center of it. Though he may be more combo-y than I think u want.
That's just my two cents on the ongoing votes here. I'm a little sad there's not more Alesha love. But I mean admittedly she doesn't have any green...
4 days ago
Selesnya Evangel is potential. I dont like getting 2for1 with Presence of Gond, although to tell the truth if i want more of this effect i would add in another Selesnya Guildmage because he wins at instant speed the turn you play him. you could replace 1 genesis wave with a Duskwatch Recruiter Flip.
4 days ago
5 days ago
There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.
Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.
Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.
Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.
5 days ago
I have a streamlined version of the deck made Pauper Midnight Gond
+1 because your approach to reminds of twin in modern:
UR Twin: Straight forward combo with control to push through the hate.
RUG Twin: The deck beat people with never going infinite. Sometimes a Goyf and some threats in a game of attrition beat people.
Have you considered having a silver bullet package since you are running 4 Heliod's Pilgrim?
I see you are playing the Aura Gnarlid AKA Pauper Goyf for your deck. The deck seems spicy.
I advocate having 2-3 Spreading Seas in the SB. The disruption against tron and many decks can help. You can also just use it as tutor-able draw card.
Best of luck on the Midrange approach.
Is Mark of Fury a good card for the deck? Too Cute? Too Narrow?
[SIDENOTE] Midnight Presence Midrange works here because of Nylea's Presence and Presence of Gond. I would like to combo have a stronger presence in Pauper, even if it means putting a combo into a mid range shell a plan B. Pauper is currently defined by mid range creature battles and closing out a game or having the "I WIN" button is needed sometimes. At worst the combo is 8 cards for most builds (FOR YOURS: 11 cards w/ the tutors). You can effectively SB into a value shell, because untapping midnight guard is pseudo vigilance and in mid-range have one more threat to push a board stall.
1 week ago
Looks good! Here are a couple catagories of cards I think you need more of though.
Board wipes: Sometimes the game gets out of hand and you just need a reset button to take care of the scary things your opponents are doing. I usually like 2-3 in my decks. Martial Coup also fits your token theme.
Creature removal: In almost every edh game you play, your opponents are going to cast creatures you need to get off the board, and fast.
the combo piece you are missing is Intruder Alarm. (it's also good by itself with your commander since you can untap everything at will if you need to)
I don't think Midnight Guard is a good card by itself like alarm is, but that goes infinite too.
Presence of Gond+ Sliver Queen+Intruder Alarm+ creatures that tap for a total of 2 mana also do it. ( if you add more creatures that tap for mana and can generate excess mana this way you create infinite mana in addition to infinite tokens)
1 week ago
Btw I was just gonna throw an idea out for another big token generater that I used against some friends and they hated it was Presence of Gond+Midnight Guard Iinfinite tokens by turn 4. Sorry for the multiple post