Presence of Gond
Enchantment — Aura
Enchanted creature has ": Create a 1/1 green Elf Warrior creature token.
Printings View all
|Masters 25 (A25)||None|
|Commander Anthology (CM1)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
|Commander / EDH||Legal|
Presence of Gond occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
Presence of Gond Discussion
1 month ago
I just playtested a turn 4 win against Tron.
1) Forest, go
2) Plains, play Crashing Drawbridge
1 month ago
Awesome deck! Rhys is so fun to play and can get out of control in a hurry! Maybe a few things to consider as well, I've found Champion of Lambholt and Odric, Master Tactician to be extremely useful, making your army unblockable which is great if there's no trample out yet. Also Presence of Gond goes infinite with Midnight Guard for even more token mayhem! Great build! Here's my personal Rhys deck if you're interested: 0-60 in 3.5! (Rhys tokens)
2 months ago
Gaea's Cradle + Finale of Devastation is a good finish with Earthcraft + Squirrel Nest and it gives the creature it pulls in haste. If you pull in Regal Caracal, it gives you 1 attacker for each player that they have to deal with or lose the game (and you lifelink too)
Based on this, I would run Crop Rotation instead of Wild Growth (I would if i owned a Gaea's Cradle) and an Expedition Map instead of Leafkin Druid. The Expedition Map also increases your Mox Opal hypergeometric probability. Don't forget they both also pull Inkmoth Nexus into play if you draw the Gaea's Cradle or need to refuel infect to eliminate an opponent.
Day of Judgment seems wrong, Wrath of God is same but just better, Terminus has the advantage of getting rid of indestructible and a potential cost. I usually just use the swords to get protection, if you clear the board, and then play a Lost Leonin it becomes a sole creature threat for removal.
I see Presence of Gond in the maybeboard, assuming thinking of pairing it with Midnight Guard to make infinite 1/1 elf creatures? It's not bad, but Line 1) Infect T2/T3, 2) Infinite Squirrel, not sure you need a 3) Infinite Elf (but really fun). Midnight Guard + Presence of Gond is easier to tutor than Squirrel Nest + Earthcraft as well because 1 is a creature (unfortunately not a creature for Green Sun's Zenith). Also the creatures are untapped in this combo, vs. tapped Squirrels so a Concordant Crossroads can be a win, could be your potential line 3 for CMC6.
I've personally been avoiding non-T1 lands, if the game is only T4 (or less), Reflecting Pool and Sunpetal Grove going to hurt me in the long run. Luckily they both T2 lands so they aren't that bad, I really like Reflecting Pool too, so can't hate on either of those. The only exception I make is Hall of the Bandit Lord, the way I justify it, is Concordant Crossroads is , where Hall of the Bandit Lord costs to play but maintains 1 card advantage lol. It's a tough justification, but I think it's needed for the early infect multiplier, assuming I T1 Hall of the Bandit Lord.
I like Bronzehide Lion and Snake Umbra going a protection model for your Lost Leonin. With Bronzehide Lion, keeping the open incase they want to remove a vanilla 3/3 (6/6 with Arahbo so he can put a timer/pressure on a player or cause them to defend instead of tutoring a win) just seems wrong though. Snake Umbra might not work, because most removal in Commander is exile not destroy, but the draw is ok. If it was or and recurred like Rancor I would like it, at CMC3 it's just too slow for me and doesn't give the right protection (hexproof).
I mean the deck should work solid, I know how consistent my T2/T3 infect can be, and I can recover in mid-game with swords or combo out, if the game continues. None of our combos are Thassa's Oracle + Demonic Consultation or Omniscience + Enter the Infinite, but we can infect those players who don't engage blockers early.
Your advantage is that Squirrel Nest + Earthcraft is CMC5 whereas my Heliod, Sun-Crowned + Walking Ballista is CMC9 (yuck). My advantage is I can tutor my pieces a little easier. I really like the deck.
At 20 AF's your 20% to T1 use a Mox Opal, your at 16 T1 playable now (excluding exo and swords but adding inkmoth). Expedition Map seems critical. Wish I had a Mox Diamond too. At 20 AF, <=3 AF is 95%.
Could use a Tooth and Nail as a finisher similar to Finale of Devastation since we can't tutor it, wouldn't take too much to build a combo for that. Academy Rector possibly could be a win, but we dont have Omniscience or Sac outlets lol.
How have you found Pride Sovereign? I could never get it to work fast enough to be of value. PS Spike Feeder is awful lol, life does nothing for me, and the only way to kill with infinite life is AF which is impossible to tutor in Selesnya lol.
Keep up the research following the deck now, see if we can continue to innovate, and with an initiative to strengthen in all formats, maybe we'll get something useful. With Rin and Seri, Inseparable, I'm assuming there may be some more GOOD playable cats to pump us up!
2 months ago
Rather than Midnight Guard + Elemental Mastery/Presence of Gond I'd run Siona, Captain of the Pyleas for the Shielded by Faith combo (+ Emblem of the Warmind, probably) as the pieces are independently more useful.
I'd also work on reducing your CMCs across the board (particularly if you want to stick to 34 lands). Spellbreaker Behemoth could be Destiny Spinner and Runes of the Deus could be Temur Battle Rage and Winds of Rath could be Gravitic Punch, for example.
Are things like Silence, Gaddock Teeg and Shalai, Voice of Plenty a meta choice? In my experience, Uril benefits most from being able to kill 1 or 2 players as quickly as possible (rather than trying to control the board).
2 months ago
Looks like you've a great start! I love Rhys! A few cards I would recommend are: Odric, Master Tactician who essentially makes your creatures unblockable. Marwyn, the Nurturer thrives in this deck as a solid mana dork, she could replace Llanowar elves since you're more than likely to cast Rhys on turn 1. Beastmaster Ascension works wonders, and Presence of Gond makes infinite tokens with Midnight Guard. Here's what I've done with Rhys if you're interested: 0-60 in 3.5! (Rhys tokens)
2 months ago
Well, Presence of Gond might do the trick, but it's not funny enough. If anyone can find a way to turn Midnight Guard into a land, then Squirrel Nest means we can have infinite squirrels and then the opponent will concede in laughter at your squirrels.
3 months ago
While a lot of cards go infinite with Ashnod's Altar, I think having Midnight Guard with an attached Presence of Gond can actually be used without Altar as a combat win, and as an alternate target for removal. Cast Presence on Guard when you've ready to combo off with Tayam, and suddenly the table is more threatened by the potentially infinite Elves you've created on the previous player's end step.
Vesperlark is a cheap uncommon out of Modern Horizons that I'm sure most EDH players can find at their local store's bulk bin, and allows you to effectively grab 2 creatures to trigger that Corpse Knight instead of one.
Devoted Druid should be moved to the main, and you should totally add Centaur Garden and Hashep Oasis, too. Cast Druid, and if it survives one round, you've got infinite instant speed mill with Tayam. Getting Corpse Knight, Promise of Bunrei, and a Carrion Feeder has never been easier.
3 months ago
Hello Ziabo! I was doing some playtesting with your deck and thinking about my old Trostani deck that became a Ghired deck; here are my thoughts.
Privileged Position and/or Avacyn, Angel of Hope and/or Dragonlord Dromoka for protection.
Searchers for your wincons like: Enlightened Tutor a/o Idyllic Tutor a/o Open the Armory for your token doublers, your auras, a/o your Aetherflux Reservoir , a/o Helm of the Host.
Drop the guildgate for Temple Garden.
Altar of Dementia can be an altarnate wincon with your Midnight Guard + Presence of Gond loop; searchable with Enlightened Tutor . Lightning Greaves are good Seedborn Muse is good Smothering Tithe is great! Finale of Devastation is AMAZING!
Hope this helps :)