|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander Anthology (CM1)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
Presence of Gond
Enchantment — Aura
Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."
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Presence of Gond Discussion
2 days ago
Cards to consider running Thornbite Staff,
These cards works wonders and will boost your draw power almost 10 fold and this is after 2 weeks of experience with her
1 week ago
Hey, your deck is a lot like mine, but more token focused. So for that I might suggest... Diversionary Tactics, Devout Invocation, Earthcraft, Glare of Subdual, Nullmage Shepherd, Presence of Gond, maybe Selesnya Evangel, Sprout Swarm, and Stonybrook Schoolmaster.
2 weeks ago
@kellylogs hey thanks! Yeah this deck is rather low on early game plays bar Emmara and the odd bit of ramp usually, but this list was pretty much something I threw together with bits I had lying around plus a few newbies from Guilds of Ravnica, I definitely agree with you that due to Emmara being a token generator herself the best way to go is cards that can abuse her tapping ability without risking her in combat, so that's what the maybe board is for, in there is a list of cards that I will slowly be adding into my actual deck as I acquire them to make this deck hopefully that little bit more explosive! Thank you for your suggestions of Presence of Gond and Karametra's Favor they definitely seem like cards that are worth adding at some point! :)
2 weeks ago
Seems maybe a little light on token generators, albeit that is somewhat mitigated by the fact that the commander is one. In that case though, a couple more ways to repeatedly tap Emmara might not hurt, certainly Presence of Gond and Karametra's Favor are great for it. As for raw numbers, if you can find room for it Secure the Wastes is absolutely superb for any token deck.
2 weeks ago
2 weeks ago
You should have a look at the Presence of Gond pauper/oldschool combo lists- there are some weirder interactions in the teir 2 versions that might fit. The idea of Freed from the Real being realistically backed up by Aura of Dominion as an archetype, with Cryptolith Rite and Song of Freyalise meaning your 'tap' effects don't trade 2-for-1 seems like a possibility.
2 weeks ago
Wirewood Symbiote and Scryb Ranger would both be excellent for your commander, and Lifecrafter's Bestiary can provide you with tons of draw. Regal Force is good as well, and Greater Good can provide you with fantastic filtering in response to removal. I'd also maybe go with an eldrazi (take your pick on which one) over Primal Surge, which would probably be a better card in your deck if you ran more big creatures and less total instants and sorceries. Kindred Discovery, Herald's Horn (which I'd prefer to Emerald Medallion), Heirloom Blade (especially since buffing your commanders attack just nets you 3 mana with it) and maybe Grave Sifter could all be good too. And since you're working with so much mana, I think a Darksteel Plate to protect your commander could pull a lot of weight as well; speaking of things that give indestrutctible, Heroic Intervention saves you from a board wipe ezpz. Staff of Domination is pretty similar to Umbral Mantle in its ability to let you combo off with your commander. Elvish Guidance can be good if you find you have large boards often. Also you're missing the best card ever printed for mono green commanders, Beast Within. Personally I like Oblivion Stone over Nevinyrral's Disk because disk is slow, even if it is 3 less mana total to blow up the board (not like you'll often have mana issues), but thats more of a personal preference of mine. Does Presence of Gond usually do much?
Anyway, I really like your deck, and I've been thinking about making an elf deck for a while so I think I'll probably make mine pretty similar to yours, same commander and all. Cheers!
3 weeks ago
Dave-writer90 thanks for the suggestions! I'll definitely add Second Harvest, Parallel Lives and Presence of Gond to the maybe board. I love Doubling Season, but it draws an insane amount of hate in my play group so that got left out on purpose. As for Nissa, I might still add Nissa Revane, but I'm just really getting this built and trying to playtest it without it before I make a decision on way or another.
TheOmegaBear09 honestly, I was just in the mode of "it makes green mana" when I initially went through and started putting this together on here. I didn't even consider that at the time.