|Commander / EDH||Legal|
Printings View all
|Masters 25 (A25)||None|
|Commander Anthology (CM1)||Common|
|Commander 2013 (C13)||Common|
Combos Browse all
Presence of Gond
Enchantment — Aura
Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."
Presence of Gond Discussion
1 week ago
CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .
Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).
An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.
Possible cards to get rid of:
Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.
Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander
Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.
Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.
Tutors: What you really need are ways to speed up your deck and get out specific cards that you need/want. You already have Primal Command which is great, but you specifically need ways to get any of your artifacts out as all of them are great and help you get going to smash faces in. As such, some ways to tutor are:
Inventors' Fair , this is a land, that I think you should swap with Temple of the False God , as you already have so much mana and mana dorks that an extra 2 colorless isn't that much of a loss in comparison to a have to tutor for Bow of Nylea , Rhonas's Monument , or Door of Destinies .
1 week ago
Here are some ideas in Abzan colors that don't use the graveyard. I don't know how useful they would be in your deck, but here they are:
- Spike Feeder + Archangel of Thune / Sunbond = Infinite life and an / Spike Feeder
- Midnight Guard + Presence of Gond = Infinite tokens
- Conspiracy + Turntimber Ranger = Infinite tokens
- Conspiracy + Restoration Angel + Soul Warden / Essence Warden = Infinite Life
- Conspiracy + Restoration Angel + Cathars' Crusade = Infinite +1/+1 counters
- Conspiracy + Restoration Angel + Death Match = Board wipe that gets around indestructible
- Conspiracy + Restoration Angel + Genesis Chamber = Infinite Tokens
- Exquisite Blood + Sanguine Bond / Vizkopa Guildmage = Drain the board
- Tainted Remedy + Beacon of Immortality = Kill target opponent
Like I said, I don't know how many of these will be relevant in your deck, but they're some ideas.
2 weeks ago
Hey ho, if you agree and are still going, I'll add some more :
I might come back later if this list is still expanding. Feel free to reach me for any question or explanation if needed.
4 weeks ago
honestly, buddy. I think you are trying to stretch this too much. I would first try to cut down to 60 or closer by focusing on the main strategy, which seems to be the Presence of Gond + Midnight Guard combo. From there, you need to focus on how to protect that combo. 5 colors is not going to help this too much. Green and White are essential. I think you do need three colors here. Blue is an obvious choice to help protect the combo and supply draw to get to your peices, or, you could go Black. I'd personally go black because it allows you to still use Sorin, Lord of Innistrad and flashback a card you don't even have here, Lingering Souls . It also does allow you to protect your combo by giving you access to Duress and Distress . If it were me, I'd have a skeleton of this deck looking like this Nick's Tokens. Haven't figured it out too much, but you'd also want a 2-4 pieces of removal in it too.
1 month ago
1 month ago
It'd be no fun to just include Standard legal cards, so lets just go Modern.
The first thing that would 100% happen is MonoDross. 60x Chancellor of the Dross .
Everything else would run Providence to survive it. Then they'd probably run alot of Chancellor of the Forge and Memnite or some sort of combo with Chancellor of the Tangle , Gemstone Caverns , and Simian Spirit Guide . Maybe Midnight Guard / Presence of Gond as a t2 Splinter Twin w/out haste?
One big problem is the fact that MonoDross Mirror matches would just be like "Lololol neither of us can win we both at 21 let's see who concedes first" or it would be whoever goes first wins bc the other person nat mills first.
What say you?
2 months ago
Yes I have to agree that Midnight Guard is way two situational now that I look at it. It only goes infinite with Presence of Gond and that is way to narrow for the 2/3 stat line that he offers. There is also a couple voltron decks in my play group, so I will have to deal with commander damage at some point. I'll switch out Midnight Guard with Darksteel Mutation since I have a copy. I'll look into getting a copy of Conclave Tribunal , Ixalan's Binding , or Might of the Masses to replace Griffin Protector . I like Might of the Masses because of the modular nature. The deck comes in today, so I'll be back with updates from actually playing the deck!
Presence of Gond occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%