Presence of Gond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Commander Anthology (CM1) Common
Commander 2013 (C13) Common
Shadowmoor (SHM) Common

Combos Browse all

Tokens

Presence of Gond

Enchantment — Aura

Enchant creature

Enchanted creature has "Tap: Put a 1/1 green Elf Warrior creature token into play."

Presence of Gond Discussion

Veitanah on Elf Commander

1 week ago

Suggestions

  • CREATURES - I've already told you this, but due to the nature of your deck and simply due to the sheer amount of elves at your disposal, I'd suggest ~35 creatures to put in your deck, although there are more good elves out there that aren't currently in your deck (such as Skyshroud Poacher ), a non-elf creature that has great synergy in your deck is Protean Hulk .

  • Wild Pair , this card is GREAT in a tribal deck, nonetheless a mono-green Elf deck. As once this card is on the battlefield anytime you cast an elf you'll search your deck for another and put it directly on the battlefield; this works for all your elves except for the following four elves Druid of the Cowl , Sylvan Advocate , Talara's Battalion , Steel Leaf Champion ).

  • An alternative to Wild Pair, or another great enchantment to have, is Hibernation's End as it does what Wild Pair does but better as it guarantees a creature on your field every turn that it's on the field.

  • Creature Tutor, another good card that'll help you search for your good/big creatures is Time of Need and Eldritch Evolution .

Possible cards to get rid of:

  • Warped Landscape , Evolving Wilds , and Terramorphic Expanse these cards are, despite their commander staple nature, entirely unnecessary as you're mono-green and every land you have minus one is a forest. Ideally, in my opinion, you want 33 lands in your deck.

  • Presence of Gond , as it's only creatures one elf, and your better off attacking with the tapped elf (or tapping one of your mana dorks for mana) due to your commander

  • Ramp Spells - You have six ramp spells, and as such I've removed two based on personal preferences: Explosive Vegetation and Cultivate

  • Desert Twister , this spell is too high of a cost for it's simple removal, and while mono-green doesn't have much creature removal, creature removal in green is your own creatures.

  • Prism Ring , this artifact is also necessary as it more so helps early game and while it works well in tandem with your commander, in an average game it'll gain you 10-15 life on your own. And while it's a nice artifact, and a cheap one at that, it doesn't progress you towards any sort of tactic or strategy towards winning.

Potential Replacements

Abzkaban on Abzan combos

1 week ago

Here are some ideas in Abzan colors that don't use the graveyard. I don't know how useful they would be in your deck, but here they are:

  1. Spike Feeder + Archangel of Thune / Sunbond = Infinite life and an / Spike Feeder
  2. Midnight Guard + Presence of Gond = Infinite tokens
  3. Conspiracy + Turntimber Ranger = Infinite tokens
  4. Conspiracy + Restoration Angel + Soul Warden / Essence Warden = Infinite Life
  5. Conspiracy + Restoration Angel + Cathars' Crusade = Infinite +1/+1 counters
  6. Conspiracy + Restoration Angel + Death Match = Board wipe that gets around indestructible
  7. Conspiracy + Restoration Angel + Genesis Chamber = Infinite Tokens
  8. Exquisite Blood + Sanguine Bond / Vizkopa Guildmage = Drain the board
  9. Tainted Remedy + Beacon of Immortality = Kill target opponent

Like I said, I don't know how many of these will be relevant in your deck, but they're some ideas.

Phenix on List of all infinite combos 2.0

2 weeks ago

Hey ho, if you agree and are still going, I'll add some more :

Freed from the Real + Bloom Tender for infinite mana

Isochron Scepter + Sundial of the Infinite + Final Fortune for infinite turns

Time Sieve + Thopter Assembly for infinite turns

Turntimber Ranger + Arcane Adaptation for infinite p/t and infinite tokens wolves (and ally)

Myr Retriever + Myr Retriever + Krark-Clan Ironworks for infinite ETB and ETG

Intruder Alarm + Presence of Gond + any creature for infinite token.

I might come back later if this list is still expanding. Feel free to reach me for any question or explanation if needed.

jconeil1988 on **five color tokens under construction**

4 weeks ago

honestly, buddy. I think you are trying to stretch this too much. I would first try to cut down to 60 or closer by focusing on the main strategy, which seems to be the Presence of Gond + Midnight Guard combo. From there, you need to focus on how to protect that combo. 5 colors is not going to help this too much. Green and White are essential. I think you do need three colors here. Blue is an obvious choice to help protect the combo and supply draw to get to your peices, or, you could go Black. I'd personally go black because it allows you to still use Sorin, Lord of Innistrad and flashback a card you don't even have here, Lingering Souls . It also does allow you to protect your combo by giving you access to Duress and Distress . If it were me, I'd have a skeleton of this deck looking like this Nick's Tokens. Haven't figured it out too much, but you'd also want a 2-4 pieces of removal in it too.

hejtmane on Quest to 30 Walkers. And ...

1 month ago

For token loop you could add in Midnight Guard + Presence of Gond

TriusMalarky on What if we had a ...

1 month ago

It'd be no fun to just include Standard legal cards, so lets just go Modern.

The first thing that would 100% happen is MonoDross. 60x Chancellor of the Dross .

Everything else would run Providence to survive it. Then they'd probably run alot of Chancellor of the Forge and Memnite or some sort of combo with Chancellor of the Tangle , Gemstone Caverns , and Simian Spirit Guide . Maybe Midnight Guard / Presence of Gond as a t2 Splinter Twin w/out haste?

One big problem is the fact that MonoDross Mirror matches would just be like "Lololol neither of us can win we both at 21 let's see who concedes first" or it would be whoever goes first wins bc the other person nat mills first.

What say you?

ShadowGuard13 on Soul of the Tokens

2 months ago

Yes I have to agree that Midnight Guard is way two situational now that I look at it. It only goes infinite with Presence of Gond and that is way to narrow for the 2/3 stat line that he offers. There is also a couple voltron decks in my play group, so I will have to deal with commander damage at some point. I'll switch out Midnight Guard with Darksteel Mutation since I have a copy. I'll look into getting a copy of Conclave Tribunal , Ixalan's Binding , or Might of the Masses to replace Griffin Protector . I like Might of the Masses because of the modular nature. The deck comes in today, so I'll be back with updates from actually playing the deck!

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Presence of Gond occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%